• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:24
CET 18:24
KST 02:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7698 users

The Protoss Help Me Thread - Page 114

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 112 113 114 115 116 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-11-21 10:37:30
November 21 2011 10:27 GMT
#2261
On November 21 2011 13:02 Chelch wrote:
Could anybody give me an incredibly basic, step by step guide to playing standard PvZ when you forge expand? I've been going stargate a lot, but I don't understand the transitions, and I don't know what I need to make, when, and what my basic aims are. I've gotten to high-diamond pretty much by winging my PvZ, but I think I really need a game plan.

I've looked at some replays, but I can't find many decent ones, so if anyone also knew any good replays for reference I'd appreciate that.


The standard is you getting some voidrays, maybe 1-3, and a few phoenixes as well for lifting queens and then go harass and kill anything you can. While you do that you tech colossus and get around 5 gates as well as 1/1 upgrades. Move out when you got 2 colossus and either go for a timing or take a third. Then you want to keep making stalker colossus and get a few sentries as well. If you see hive tech, or more importantly, the greater spire, you get voidrays from 1-2 stargates. Don't lose your army.

Answers:
+ Show Spoiler +
On November 21 2011 15:37 eugalp wrote:
1. You can send more than one probe out. Hide a probe somewhere on the map. Scout with zealots. If he went early gas and he also has enough lings to take out 2 zealots, that should be enough of a tell to start making additional cannons. If the zerg is doing those things, he is cutting his econ big time so you will not be far behind even if you make blind cannons and he doesn't make roaches.


Also don't send the zealots by themselves, I think Naniwa did that.

2. If you scout the 3 drones in gas mining more than 100 gas it's probably an all. This one is a bit weird though because of the expo cancel but Naniwa should have expected something and gotten at least one more cannon I think. Especially when his zealots get killed off by more than 4-6 lings. The optimal reaction is getting a lot of cannons and as many sentries as possible. Then walling off again behind your first wall if the zerg breaks it. Get the stargate only when you feel you can survive without those resources.

3. I think you can forge FE on those maps but it's not going to be easy. Luckily most zergs don't go for this 7rr anymore.
I am Latedi.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 21 2011 10:46 GMT
#2262
What do I do against mass stalker immortal?

I went chargelots... but immortals do A LOT of damage.
if happy ever afters did exist <3 @watamizu_
Geiko
Profile Blog Joined June 2010
France2053 Posts
Last Edited: 2011-11-21 11:05:26
November 21 2011 11:03 GMT
#2263
On November 21 2011 19:27 Latedi wrote:
Show nested quote +
On November 21 2011 15:37 eugalp wrote:
1. You can send more than one probe out. Hide a probe somewhere on the map. Scout with zealots. If he went early gas and he also has enough lings to take out 2 zealots, that should be enough of a tell to start making additional cannons. If the zerg is doing those things, he is cutting his econ big time so you will not be far behind even if you make blind cannons and he doesn't make roaches.


Also don't send the zealots by themselves, I think Naniwa did that.


You can send the zealot by himself if you know how to micro him. 1 zealot should kill 4 zerglings with good micro. Then I just apply the rsvp rule of thumb : > 4 zerglings = I get 1 or 2 more blind cannons.

You should also send a scouting probe right behind your first zealot (but far away so the zerglings don't see). Zerg loses vision of the watch tower when he is fighting your zealot and you can sneak the probe by.
geiko.813 (EU)
Geiko
Profile Blog Joined June 2010
France2053 Posts
November 21 2011 11:06 GMT
#2264
On November 21 2011 19:46 mizU wrote:
What do I do against mass stalker immortal?

I went chargelots... but immortals do A LOT of damage.


Two base colossi turtle with a couple of immortals ? Your question isn't precise enough, what time in the game are you talking about ?
geiko.813 (EU)
monk
Profile Blog Joined May 2009
United States8477 Posts
November 21 2011 11:09 GMT
#2265
On November 21 2011 20:03 Geiko wrote:
Show nested quote +
On November 21 2011 19:27 Latedi wrote:
On November 21 2011 15:37 eugalp wrote:
1. You can send more than one probe out. Hide a probe somewhere on the map. Scout with zealots. If he went early gas and he also has enough lings to take out 2 zealots, that should be enough of a tell to start making additional cannons. If the zerg is doing those things, he is cutting his econ big time so you will not be far behind even if you make blind cannons and he doesn't make roaches.


Also don't send the zealots by themselves, I think Naniwa did that.


You can send the zealot by himself if you know how to micro him. 1 zealot should kill 4 zerglings with good micro. Then I just apply the rsvp rule of thumb : > 4 zerglings = I get 1 or 2 more blind cannons.

You should also send a scouting probe right behind your first zealot (but far away so the zerglings don't see). Zerg loses vision of the watch tower when he is fighting your zealot and you can sneak the probe by.


I also always sac a probe into the zerg main versus gas builds to see if they've mined additional gas. It's quite hard to deny this scout as zerg, because speed will not have finished. The only way is if the zerg keeps all 4 lings at his natural and that's very suspicious.
Moderator
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
November 21 2011 11:12 GMT
#2266
On November 21 2011 20:03 Geiko wrote:
You should also send a scouting probe right behind your first zealot (but far away so the zerglings don't see). Zerg loses vision of the watch tower when he is fighting your zealot and you can sneak the probe by.


This is a fantastic tip, thank you - I have never thought about that before.
Former SC2 commentator. youtube.com/duckvillelol
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 21 2011 11:29 GMT
#2267
Uuh don't make blind cannons if you see 4 lings, they are pretty standard xD Rather get more if you see 6+ or speed imo.
I am Latedi.
Geiko
Profile Blog Joined June 2010
France2053 Posts
Last Edited: 2011-11-21 11:37:10
November 21 2011 11:36 GMT
#2268
On November 21 2011 20:29 Latedi wrote:
Uuh don't make blind cannons if you see 4 lings, they are pretty standard xD Rather get more if you see 6+ or speed imo.


">" means stricly superior.
>4 lings means 6 or more lings.

I thought it was pretty clear since I said one zealot could kill 4 lings.
geiko.813 (EU)
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-11-21 11:44:47
November 21 2011 11:42 GMT
#2269
On November 21 2011 20:36 Geiko wrote:
Show nested quote +
On November 21 2011 20:29 Latedi wrote:
Uuh don't make blind cannons if you see 4 lings, they are pretty standard xD Rather get more if you see 6+ or speed imo.


">" means stricly superior.
>4 lings means 6 or more lings.

I thought it was pretty clear since I said one zealot could kill 4 lings.


Oh snap I have my own rule of thumb XD

Just a note of clarification though, with correct micro on both sides, a zealot can take out 4 slowlings but 4 speedlings should take out 1 zealot. That's another reason why it's great to keep a probe behind the zealot, so that you can battle 4 speedlings with zealot + probe which you should win. Either that or use 2 zealots. However, a lot of times even though the zerg has 4 speedlings they will be spread around the map with some lings at watchtowers, etc., so if you know that the zerg has 4 speedlings on the map but only 1 or 2 are in front of your base, it's still safe to send out a zealot by itself since it'll get a few hits off before the lings can regroup, and then 1 zealot > 4 damaged speedlings.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 21 2011 13:06 GMT
#2270
On November 21 2011 20:36 Geiko wrote:
Show nested quote +
On November 21 2011 20:29 Latedi wrote:
Uuh don't make blind cannons if you see 4 lings, they are pretty standard xD Rather get more if you see 6+ or speed imo.


">" means stricly superior.
>4 lings means 6 or more lings.

I thought it was pretty clear since I said one zealot could kill 4 lings.


Oh... I thouht it was a happy smiley :>
I am Latedi.
Rohan
Profile Joined March 2011
United Kingdom83 Posts
November 21 2011 13:41 GMT
#2271
After my experience laddering this week (Hi 18% win ratio vs Zerg. T_T) and watching Naniwa vs Lennock...

Have Zerg's figured out FFE on maps that aren't TDA, Shakuras? It seems like those 7 roaches are going to do damage no matter what, and the Zerg is free to do whatever the hell he wants behind it. I understand if the Zerg player expands first that the roaches are going to come in somewhat delayed, but in the games I've played it seems like that my stargate won't get done in time to chase off his Roaches with VRs. Suggestions?
Xenorawks
Profile Joined October 2011
158 Posts
Last Edited: 2011-11-21 14:01:21
November 21 2011 13:59 GMT
#2272
On November 21 2011 22:41 Rohan wrote:
After my experience laddering this week (Hi 18% win ratio vs Zerg. T_T) and watching Naniwa vs Lennock...

Have Zerg's figured out FFE on maps that aren't TDA, Shakuras? It seems like those 7 roaches are going to do damage no matter what, and the Zerg is free to do whatever the hell he wants behind it. I understand if the Zerg player expands first that the roaches are going to come in somewhat delayed, but in the games I've played it seems like that my stargate won't get done in time to chase off his Roaches with VRs. Suggestions?


Honestly it depends. If you did scout it coming, with good cannon placements you actually can defend pretty well with minimal losses so the zerg would actually be behind. For example take a look at HuK vs Leenock at Antiga. HuK's simcity only uses the pylon and forge as wall while he has his cybercore at the back. In this case, if he had a cannon to cover his forge, a cannon to cover his nexus, he would be able to keep the roaches at bay until his stalkers come out. Even in the Naniwa Leenock game on shattered temple, you saw how Naniwa's 1 stalker can chase away the few roaches before the nexus even came close to going down. It just takes good scouting, good simcity and good crisis management.
Of course, you don't simply go doing it on maps like Xelnaga it would take ridiculous amount of work to hold it off.
eugalp
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-11-21 15:00:09
November 21 2011 14:59 GMT
#2273
On November 21 2011 20:09 NrGmonk wrote:
Show nested quote +
On November 21 2011 20:03 Geiko wrote:
On November 21 2011 19:27 Latedi wrote:
On November 21 2011 15:37 eugalp wrote:
1. You can send more than one probe out. Hide a probe somewhere on the map. Scout with zealots. If he went early gas and he also has enough lings to take out 2 zealots, that should be enough of a tell to start making additional cannons. If the zerg is doing those things, he is cutting his econ big time so you will not be far behind even if you make blind cannons and he doesn't make roaches.


Also don't send the zealots by themselves, I think Naniwa did that.


You can send the zealot by himself if you know how to micro him. 1 zealot should kill 4 zerglings with good micro. Then I just apply the rsvp rule of thumb : > 4 zerglings = I get 1 or 2 more blind cannons.

You should also send a scouting probe right behind your first zealot (but far away so the zerglings don't see). Zerg loses vision of the watch tower when he is fighting your zealot and you can sneak the probe by.


I also always sac a probe into the zerg main versus gas builds to see if they've mined additional gas. It's quite hard to deny this scout as zerg, because speed will not have finished. The only way is if the zerg keeps all 4 lings at his natural and that's very suspicious.

I've seen zergs quickly pull drones back to minerals when seeing a probe enter their base. Then resume mining gas when the probe is gone. :/
"More GG more skill" - White-Ra
Geiko
Profile Blog Joined June 2010
France2053 Posts
November 21 2011 15:03 GMT
#2274
On November 21 2011 23:59 eugalp wrote:
Show nested quote +
On November 21 2011 20:09 NrGmonk wrote:
On November 21 2011 20:03 Geiko wrote:
On November 21 2011 19:27 Latedi wrote:
On November 21 2011 15:37 eugalp wrote:
1. You can send more than one probe out. Hide a probe somewhere on the map. Scout with zealots. If he went early gas and he also has enough lings to take out 2 zealots, that should be enough of a tell to start making additional cannons. If the zerg is doing those things, he is cutting his econ big time so you will not be far behind even if you make blind cannons and he doesn't make roaches.


Also don't send the zealots by themselves, I think Naniwa did that.


You can send the zealot by himself if you know how to micro him. 1 zealot should kill 4 zerglings with good micro. Then I just apply the rsvp rule of thumb : > 4 zerglings = I get 1 or 2 more blind cannons.

You should also send a scouting probe right behind your first zealot (but far away so the zerglings don't see). Zerg loses vision of the watch tower when he is fighting your zealot and you can sneak the probe by.


I also always sac a probe into the zerg main versus gas builds to see if they've mined additional gas. It's quite hard to deny this scout as zerg, because speed will not have finished. The only way is if the zerg keeps all 4 lings at his natural and that's very suspicious.

I've seen zergs quickly pull drones back to minerals when seeing a probe enter their base. Then resume mining gas when the probe is gone. :/


You always click on the gas to check if more then 100 has been harvested ^^
geiko.813 (EU)
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 21 2011 15:05 GMT
#2275
...

I just had a guy turtle and then go mass muta. I tried to push out... I killed his third but then he came in and with a HUGE ball of mutas just started killing everything. Do I just play defensive the whole time?

It was so frustrating.

What should I have done?

http://www.sc2replayed.com/replay-videos/15470
if happy ever afters did exist <3 @watamizu_
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
November 21 2011 23:39 GMT
#2276
i hear pheonixes are good againt 1-1-1. If i have 1 gate expo'd and then got an obs out and then spied he is going for a 1-1-1 is it too late to throw down a stargate and get a couple of pheonix for lifting tanks and for banshees? and if you do go pheonix to lift the tanks does that mean you don't really bother getting many immortals
Brood War Protoss, SC2 Terran/Protoss
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
November 21 2011 23:45 GMT
#2277
On November 22 2011 08:39 ThePianoDentist wrote:
i hear pheonixes are good againt 1-1-1. If i have 1 gate expo'd and then got an obs out and then spied he is going for a 1-1-1 is it too late to throw down a stargate and get a couple of pheonix for lifting tanks and for banshees? and if you do go pheonix to lift the tanks does that mean you don't really bother getting many immortals


I wouldn't go reactionary SG. It's only really if you go SG already that it works. Otherwise, you have too small an army to really deal with him. I would suggest just keep going the way you are with gates and a robo. Get an obs to see when he moves out as you create mostly zealots. Move out to engage rather than engage at your natural. Those are the things that work the best for me. Don't try anything cute like tech switching to air after you've already go robo and obs. You'll die to a push when you barely have any air out yet.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 22 2011 00:00 GMT
#2278
On November 22 2011 08:45 To3-Knee wrote:
Show nested quote +
On November 22 2011 08:39 ThePianoDentist wrote:
i hear pheonixes are good againt 1-1-1. If i have 1 gate expo'd and then got an obs out and then spied he is going for a 1-1-1 is it too late to throw down a stargate and get a couple of pheonix for lifting tanks and for banshees? and if you do go pheonix to lift the tanks does that mean you don't really bother getting many immortals


I wouldn't go reactionary SG. It's only really if you go SG already that it works. Otherwise, you have too small an army to really deal with him. I would suggest just keep going the way you are with gates and a robo. Get an obs to see when he moves out as you create mostly zealots. Move out to engage rather than engage at your natural. Those are the things that work the best for me. Don't try anything cute like tech switching to air after you've already go robo and obs. You'll die to a push when you barely have any air out yet.


Agreed. However, if you go by the standard 1 robo 4 gate immortal/zealot/sentry defense against 1-1-1 and the 1-1-1 comes at a bit later timing and/or you've scouted 3+ banshees, it is a good idea to add a stargate later on to help deal with the banshees since normally you rely on stalker warp-ins to clean up the banshees after dealing with the ground and if there are 3-4+ banshees stalker warp-ins might not be enough.
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
November 22 2011 00:21 GMT
#2279
On November 22 2011 09:00 coL.rsvp wrote:
Show nested quote +
On November 22 2011 08:45 To3-Knee wrote:
On November 22 2011 08:39 ThePianoDentist wrote:
i hear pheonixes are good againt 1-1-1. If i have 1 gate expo'd and then got an obs out and then spied he is going for a 1-1-1 is it too late to throw down a stargate and get a couple of pheonix for lifting tanks and for banshees? and if you do go pheonix to lift the tanks does that mean you don't really bother getting many immortals


I wouldn't go reactionary SG. It's only really if you go SG already that it works. Otherwise, you have too small an army to really deal with him. I would suggest just keep going the way you are with gates and a robo. Get an obs to see when he moves out as you create mostly zealots. Move out to engage rather than engage at your natural. Those are the things that work the best for me. Don't try anything cute like tech switching to air after you've already go robo and obs. You'll die to a push when you barely have any air out yet.


Agreed. However, if you go by the standard 1 robo 4 gate immortal/zealot/sentry defense against 1-1-1 and the 1-1-1 comes at a bit later timing and/or you've scouted 3+ banshees, it is a good idea to add a stargate later on to help deal with the banshees since normally you rely on stalker warp-ins to clean up the banshees after dealing with the ground and if there are 3-4+ banshees stalker warp-ins might not be enough.


I may have to try a late SG addition then. How I've tried to deal with more than "normal" number of banshees is to get a few pre-emptive stalker rounds and try to get blink up. That of course sucks when my crappy micro can't keep them alive until the end to properly deal with banshees. I usually just slow down immo production in favour of more stalkers, but I'd like to play around with the possibility of adding in a SG somewhere in there. I do however feel if you misread and are caught with your pants down trying to get a stargate up, it is likely game over.
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
November 22 2011 00:29 GMT
#2280
PVP question:

What in gods name do i do if we both go 3 gate phoenix?

Can i transition out or am i stuck perpetually making phoenix incase i lose air dominance and is that really an important factor in PvP?
"Just read game like book" -WhiteRa
Prev 1 112 113 114 115 116 432 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom22
Liquipedia
AI Arena Tournament
02:00
RO4
Laughngamez YouTube
IPSL
02:00
Ro24 Group B
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV866
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 161
BRAT_OK 81
EmSc Tv 23
MindelVK 12
EnDerr 10
StarCraft: Brood War
Britney 30227
Rain 1397
Hyun 100
scan(afreeca) 35
Rock 28
ajuk12(nOOB) 18
Sacsri 11
yabsab 11
Dota 2
qojqva3008
Dendi1558
420jenkins338
League of Legends
Trikslyr34
Counter-Strike
jkaem90
Super Smash Bros
hungrybox277
Other Games
tarik_tv2866
Fuzer 256
PiGStarcraft249
DeMusliM206
QueenE110
Mew2King72
NeuroSwarm42
Railgan28
XaKoH 1
fpsfer 1
Organizations
Other Games
EGCTV1009
StarCraft 2
TaKeTV 165
Other Games
BasetradeTV150
Counter-Strike
PGL118
StarCraft 2
EmSc Tv 23
EmSc2Tv 23
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 40
• poizon28 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach125
• HerbMon 26
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3494
Other Games
• imaqtpie609
• Shiphtur493
• WagamamaTV378
Upcoming Events
IntoTheTV X SOOP
17h 36m
IPSL
23h 36m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 5h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.