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[SPOILER] [D] IM Zergs ZvP opener vs FFE - Page 2

Forum Index > StarCraft 2 Strategy
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dementrio
Profile Joined November 2010
678 Posts
July 26 2011 19:34 GMT
#21
did they ever go against 2 stargate play? I was under the impression that late lair is no longer viable since this has become more popular. (not pure phoenix, something like 6 void rays and some phoenix)
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 26 2011 19:44 GMT
#22
On July 27 2011 03:30 FabledIntegral wrote:
Show nested quote +
On July 27 2011 03:11 CecilSunkure wrote:
Basically I think they're carrying over the paradigm from BW that Zerg wants to do things as late as possible. You want to order your lurkers at the last second, morph your sunkens at the last second, especially in ZvZ when the people would go to 3 base without a pool, because they felt whoever did first would be slightly behind.

So if you can delay as much as you can without dieing, you'll reap the benefits of having more drones -without dieing (or losing too many drones to equalize or fall behind). I always have the toughest time against Zerg players that understand what to look for in order to do this safely.


Only when there were maphacks^^

Lol overlords yo
Skoop
Profile Joined March 2011
United States214 Posts
July 26 2011 20:06 GMT
#23
On July 27 2011 00:43 aebriol wrote:
+ Show Spoiler +

1st overlord to opponent expansion
9 overlorrd
14 pool
15 overlord.
15 queen
17 ling ling
19 Hatch
20 2nd queen
31 3rd hatch
36 2 more queens (4 total)
46 2 gas in main

7:00 evo chamber, roach warren must be started (a bit earlier is fine too).
7:45 ling speed, unless you got it from your first 100 gas.

8:00 spores in each base.
8:30 4 more gas.
8:30 +1 range attack or melee attack.
9:00 lair start

Full saturation on all bases. Chose tech, and get units.

Was my writeup about it.


thanks for that I was looking for this to work on.
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
Quantum617
Profile Joined June 2011
United States37 Posts
July 26 2011 20:06 GMT
#24
To hold the warpgate pushes they often produce 1 round of roaches (10 or so) followed by pure mass ling. Researching +1 melee from your evo compliments this defense nicely, as it transitions to either muta/ling or +2 banes.

A good tell for a warpgate push is seeing a chrono boosted forge early on when you poke with scouting lings.
-Master's Zerg. Go Celtics!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
July 26 2011 20:18 GMT
#25
On July 27 2011 04:34 dementrio wrote:
did they ever go against 2 stargate play? I was under the impression that late lair is no longer viable since this has become more popular. (not pure phoenix, something like 6 void rays and some phoenix)


Game 1 vs HongUn was a FFE ----> double stargate ----> 6gate push. Nestea held it off fine although I think he wasn't expecting the second stargate.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
July 26 2011 20:23 GMT
#26
Wow dude, very informative.... thank you tons for bringing this to light. vs FFE has always brought out my worst game responses... i will certainly look into their drone-heavy style (and hope my macro doens't pile minerals)
Micro your Macro
olmnator
Profile Joined December 2010
Panama30 Posts
July 26 2011 20:37 GMT
#27
Will deff try this out! :3 i like macro games
Sleight
Profile Blog Joined May 2009
2471 Posts
July 27 2011 23:34 GMT
#28
For those of us who missed the series due to work (stupid sick people), is there anyway to describe, qualitatively or quantitatively, how Nestea/LosirA responded to 2 star vs Robo vs 6 gate? I am not asking for super detail here, unless you'd like to provide it, but particularly Losira's 2 base 60 drone hold of a 7 gate could be very instructive.

Thanks!
One Love
Dromar
Profile Blog Joined June 2007
United States2145 Posts
July 28 2011 00:06 GMT
#29
I've been doing the drone heavy, late gas style for a bit now, but didn't have a great handle on the timings to get evo/gas/start making units.

Very informative thread!
Arisen
Profile Blog Joined October 2010
United States2382 Posts
July 28 2011 00:12 GMT
#30
On July 27 2011 04:44 CecilSunkure wrote:
Show nested quote +
On July 27 2011 03:30 FabledIntegral wrote:
On July 27 2011 03:11 CecilSunkure wrote:
Basically I think they're carrying over the paradigm from BW that Zerg wants to do things as late as possible. You want to order your lurkers at the last second, morph your sunkens at the last second, especially in ZvZ when the people would go to 3 base without a pool, because they felt whoever did first would be slightly behind.

So if you can delay as much as you can without dieing, you'll reap the benefits of having more drones -without dieing (or losing too many drones to equalize or fall behind). I always have the toughest time against Zerg players that understand what to look for in order to do this safely.


Only when there were maphacks^^

Lol overlords yo


I don't know what ZvZ you're talking about. Most ZvZ's I ever watched were a triangle between 1 base 9 pool, 12 pool, and 12 hatch into fast muta.
"If you're not angry, you're not paying attention"
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-08-02 09:32:25
August 02 2011 09:29 GMT
#31
Great thread, I've been doing this to AMAZING success recently. Here's a replay any doubters should watch to see this in action:

[image loading]

The key to this is massing queens. Queens just rape any sort of stargate play, which you should know around the 7:30 mark. DTs are lol with transfuse and ramp blocking, as well as just having an evo around at 6:30, and ling/queen just rapes any sort of gateway push so hard. The one time I lost doing this vs FFE is because I forgot to get NP with infestors, which can happen.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 02 2011 10:42 GMT
#32
I was wondering : what is the response to a fast 3rd base from Toss when doing this ? I'm witnessing it more and more lately and 3rd base into upgraded Blink stalkers/Colossi play is quite a pain to deal with if they play defensive while pocking with Stalkers :/

(I'm at work atm, no replays, sry)
The legend of Darien lives on
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 02 2011 10:52 GMT
#33
^ your super fast third means around 80-100 supply you will crush Protoss. Just go kill him if he takes a third. Usually Protoss does a strong 2 base push, which you can crush with fast third and at least deny his third. On super big maps like taldarim where they can wall up pretty easily, maybe a doom drop.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-08-02 12:52:22
August 02 2011 12:40 GMT
#34
i haven't seen anyone comment on the opener nestea used in game 1 vs hongun in ro4, where he did:

+ Show Spoiler +

10 OL (extractor trick drone)
12 pool
15 overlord
15 Queen + 4lings
19 hatch
2nd queen

rest of the build:
+ Show Spoiler +

(scouting OL +lings sees FFE ~4min)

24OL
tumor from 2nd queen first inject

32 Hatch 3rd
35OL
37OL

3rd queen
geyserx2 at main ~6min

6:58 evo chamber time

4th queen

warren @~7min

7:45 ling speed + spore(s)

5-6 OLs

8:30, some roaches/drones, +1 ranged

8:45 3,4 geyser (nat)

60 drones @9 minutes, lair, 5, 6 gas (3rd), more roaches, fewer drones

16-20 lings, spines (x2-4 ~9:50)

1-stargate = 1 spore at each base
2-stargate = 2 spore at each base


hydra tech, roach speed, +2 range, hydra range, burrow


3-4 OLs at a time

bane nest, +1 armor, speed


1:1:1 hydra roach ling.


He did this without drone scouting.

Anyone have any comment on why he chose this opener specifically (considering it was blind)?

I've never seen anyone 12 pool in a game, but perhaps this is more efficient if you don't take a gas until 43 supply??
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Belial88
Profile Blog Joined November 2010
United States5217 Posts
August 02 2011 14:43 GMT
#35
^ I think a lot of the koreans like to extractor trick just in case for cheese.

11p/18h is actually the 2nd most economic opening, right behind 14h/15p, from what I understand (maybe it's third behind 16h/15p? I think it's actually better than it though).

I guess it would make more sense then if he did that, I'm not sure... But I always thought that the korean players like to extractor trick (which is more economic if you 12 pool or less, 13 pool is same as extractor trick or 9 overlord, 13+ pool is better done on 9 overlord) to be safe. Like, if something crazy happens like a million pylons in your base or a 2 proxy gate in your base, you can go into 11pool or whatever. It's a slight economic sacrifice for more safety.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
August 02 2011 14:53 GMT
#36
Amazing write up and keen eye, thanks for sharing!

I normally went for a ling +1 timing with late roaches, but my lategame suffered greatly from this. I'll start practicing with more drones vs early nexus builds .
Sleight
Profile Blog Joined May 2009
2471 Posts
August 02 2011 16:21 GMT
#37
On August 02 2011 21:40 michaelhasanalias wrote:
i haven't seen anyone comment on the opener nestea used in game 1 vs hongun in ro4, where he did:

+ Show Spoiler +

10 OL (extractor trick drone)
12 pool
15 overlord
15 Queen + 4lings
19 hatch
2nd queen

rest of the build:
+ Show Spoiler +

(scouting OL +lings sees FFE ~4min)

24OL
tumor from 2nd queen first inject

32 Hatch 3rd
35OL
37OL

3rd queen
geyserx2 at main ~6min

6:58 evo chamber time

4th queen

warren @~7min

7:45 ling speed + spore(s)

5-6 OLs

8:30, some roaches/drones, +1 ranged

8:45 3,4 geyser (nat)

60 drones @9 minutes, lair, 5, 6 gas (3rd), more roaches, fewer drones

16-20 lings, spines (x2-4 ~9:50)

1-stargate = 1 spore at each base
2-stargate = 2 spore at each base


hydra tech, roach speed, +2 range, hydra range, burrow


3-4 OLs at a time

bane nest, +1 armor, speed


1:1:1 hydra roach ling.


He did this without drone scouting.

Anyone have any comment on why he chose this opener specifically (considering it was blind)?

I've never seen anyone 12 pool in a game, but perhaps this is more efficient if you don't take a gas until 43 supply??


What map was it on? The 11p/18or19h and the 12p/18or19h is very nice on maps where you know you are going to get blocked and you want a quick Queen in lieu of fast Ling speed.
One Love
sgtjimmy
Profile Joined April 2011
Canada107 Posts
August 02 2011 16:27 GMT
#38
If any one has some replays of any of Losira's or Nestea's games doing this style, id love to see them, its one thing reading about it, but actually seeing it in action would be greater help. thanks!
You only get what you deserve, give 100%
turamn
Profile Blog Joined October 2010
United States1374 Posts
August 02 2011 18:31 GMT
#39
On August 03 2011 01:21 Sleight wrote:
Show nested quote +
On August 02 2011 21:40 michaelhasanalias wrote:
i haven't seen anyone comment on the opener nestea used in game 1 vs hongun in ro4, where he did:

+ Show Spoiler +

10 OL (extractor trick drone)
12 pool
15 overlord
15 Queen + 4lings
19 hatch
2nd queen

rest of the build:
+ Show Spoiler +

(scouting OL +lings sees FFE ~4min)

24OL
tumor from 2nd queen first inject

32 Hatch 3rd
35OL
37OL

3rd queen
geyserx2 at main ~6min

6:58 evo chamber time

4th queen

warren @~7min

7:45 ling speed + spore(s)

5-6 OLs

8:30, some roaches/drones, +1 ranged

8:45 3,4 geyser (nat)

60 drones @9 minutes, lair, 5, 6 gas (3rd), more roaches, fewer drones

16-20 lings, spines (x2-4 ~9:50)

1-stargate = 1 spore at each base
2-stargate = 2 spore at each base


hydra tech, roach speed, +2 range, hydra range, burrow


3-4 OLs at a time

bane nest, +1 armor, speed


1:1:1 hydra roach ling.


He did this without drone scouting.

Anyone have any comment on why he chose this opener specifically (considering it was blind)?

I've never seen anyone 12 pool in a game, but perhaps this is more efficient if you don't take a gas until 43 supply??


What map was it on? The 11p/18or19h and the 12p/18or19h is very nice on maps where you know you are going to get blocked and you want a quick Queen in lieu of fast Ling speed.


Map was Dual Sight
dave333
Profile Joined August 2010
United States915 Posts
August 02 2011 20:05 GMT
#40
Yep, this is spot on. Along with knowing how to do roach/ling aggression, knowing the proper reaction to a FFE is essential to being a good zerg.

The main thing to realize is that with evolution chambers the power of +1 lings/roaches on creep, and queens, there is no need for lair for a while. That means you don't need much gas. Which means more drones, and lots of them.

Particularly if you see stargate, you can basically delay your lair till like 9 minutes because you can rely on your spores/queens to prevent any of their tech play.
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