It hurts me a little because I had the weakness to believe that there was decent content in it.
But it seems that the passion/debate is focused somewhere else in this thread.
In a last resort attempt to get some replies I will do a shameless bump-thread.
I hope that the gods of TL will forgive me.
On August 09 2011 21:45 houstil wrote:
The hardest part of going fast third base vs ffe is scouting the tech and the warpgate timing of the toss and react appropriately knowing what to do and when to do it :
1. stop making drones and start producing units
2. get statics defenses (spores or sunks)
3. tech to lair because hatch tech is not enough to push back the attack
4, know the right transition
Those are the ffe follow-ups that I know well/am quite comfortable to deal with :
- warpgate rush (beginning to be more popular) :
obviously don't get lair. 2 spines or more at nat and thrid and roach/speedling asap without saturating the third. Transition to whatever tech you like or go kill him if you have enough of an army left.
- a late blink stalker all-in with +2 and obs (really common) :
saturate three bases mineral wise, get three gases, lair tech for roach speed, +1 melee and a macro hatch with the additional queen and start producing pure roach ling at roughly 10 min.
Transition into roach/ling/banes drops to be able to harass and have a versatile enough army, later add infester hive tech and broods.
- light stargate pressure (one stargate) (often encountered but imo really weak) :
get 2 spores at each bases, produce on or 2 more queen and continue droning, get lair tech and spire with melee upgrades to transition into muta-ling to regain the map control and laugh at his low phoenixes count while he try to transition into robo tech.
- void ray/gateway all-in (really rare but very strong if properly executed) :
continual queen production with a lot of static d and roach/ling (cf losira vs trickster in the july gsl).
Then proceed to go kill him with roach ling or at least deny the third for a long long time.
- heavy stargate pressure with high phoenix count (to me this is the hardest because you loose any map control for a long time) :
full saturation, 3 spores/bases, more queens, hydra if necessary but ideally none, get some roach to deter zealot harass at third. Then take a fourth, tech to spire and infestor to get corrupter/roach/infester and later transition into broodlords.
But one follow-up that I don't know what to do against is robo tech rush to colossi.
I feel that you can't safely tech to lair without having enough of an army to be able to engage the first 2 colossi push in open field (not when he is already at your third), so that would indicate full roach/ling production with +1 ranged starting at ~8 (maybe before). But then as the army grow if he don't push the low tech become a huge liability because you need corrupters and speed roach (maybe even infesters) to deal with a deathball with 4+ colossi.
Does anybody know the correct way to deal with that ?
Also do you have encountered other things ?
Do you think that the reactions I exposed are correct ?
The hardest part of going fast third base vs ffe is scouting the tech and the warpgate timing of the toss and react appropriately knowing what to do and when to do it :
1. stop making drones and start producing units
2. get statics defenses (spores or sunks)
3. tech to lair because hatch tech is not enough to push back the attack
4, know the right transition
Those are the ffe follow-ups that I know well/am quite comfortable to deal with :
- warpgate rush (beginning to be more popular) :
obviously don't get lair. 2 spines or more at nat and thrid and roach/speedling asap without saturating the third. Transition to whatever tech you like or go kill him if you have enough of an army left.
- a late blink stalker all-in with +2 and obs (really common) :
saturate three bases mineral wise, get three gases, lair tech for roach speed, +1 melee and a macro hatch with the additional queen and start producing pure roach ling at roughly 10 min.
Transition into roach/ling/banes drops to be able to harass and have a versatile enough army, later add infester hive tech and broods.
- light stargate pressure (one stargate) (often encountered but imo really weak) :
get 2 spores at each bases, produce on or 2 more queen and continue droning, get lair tech and spire with melee upgrades to transition into muta-ling to regain the map control and laugh at his low phoenixes count while he try to transition into robo tech.
- void ray/gateway all-in (really rare but very strong if properly executed) :
continual queen production with a lot of static d and roach/ling (cf losira vs trickster in the july gsl).
Then proceed to go kill him with roach ling or at least deny the third for a long long time.
- heavy stargate pressure with high phoenix count (to me this is the hardest because you loose any map control for a long time) :
full saturation, 3 spores/bases, more queens, hydra if necessary but ideally none, get some roach to deter zealot harass at third. Then take a fourth, tech to spire and infestor to get corrupter/roach/infester and later transition into broodlords.
But one follow-up that I don't know what to do against is robo tech rush to colossi.
I feel that you can't safely tech to lair without having enough of an army to be able to engage the first 2 colossi push in open field (not when he is already at your third), so that would indicate full roach/ling production with +1 ranged starting at ~8 (maybe before). But then as the army grow if he don't push the low tech become a huge liability because you need corrupters and speed roach (maybe even infesters) to deal with a deathball with 4+ colossi.
Does anybody know the correct way to deal with that ?
Also do you have encountered other things ?
Do you think that the reactions I exposed are correct ?