
[SPOILER] [D] IM Zergs ZvP opener vs FFE - Page 4
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Xenocryst
United States521 Posts
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HybridZ
Canada103 Posts
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Kirschke
United States19 Posts
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Tachion
Canada8573 Posts
On August 06 2011 16:16 Kirschke wrote: Where can i see the series and these builds being used by both. thanks http://www.gomtv.net/2011gslsponsors4/vod/65792 http://www.gomtv.net/2011gslsponsors4/vod/65777 | ||
Belial88
United States5217 Posts
See, it's all cycles. The game is always great when you're favoured. Protoss was OP, now Zerg is OP. I guess Terran should be OP soon. (Hint; I'm joking. And for someone "not QQing", that was a lot of QQing! xD). I guess it's QQ about the past. I don't know if Zerg is favored/OP now, I just think a lot of lower level players don't know how to feedback. Even in Diamond I run into Protoss, actually the majority, who fail to feedback my infestors, even when they have HT out. Half decent Protoss know to simply have 3-4 HT and an observer, and instantly kill 10+ infestors while only taking a single FG. I think lower level P think that FG is just this crazy deadly spell that kills in one cast, and generally try to open something gimmicky. White-Ra has some great VODs where he counters infestor play - you don't do anything fancy, he just goes gateway/colossi, doesnt make stalkers when there's no roaches, and then takes a third and HT against infestors. Very calm, very normal. Infestors own gimmicky play. It seems like PvZ is evolving into a kind of continuous slug-out where protoss units have to unceasingly work to contain the zerg and punish any investment in tech or economy with a corresponding loss in army units. Continual scouting and continual pressure using warp gate without loosing units to take advantage of shield recharging. And the pressure has to start immediately as soon as it's safe enough to walk across the map. Any counter-attack (e.g. ling run-by or muta harass) has to turn into an immediate base race. Protoss increase in power linerally; zerg increase exponentially. Can't give an inch because zerg spawns it into a mile. I disagree. Infestors haven't really changed how the match-up plays, they just made it so P doesn't get away with abusive shit anymore, and gives Zerg a chance to actually win without doing a 2 base all-in hydra play. Cruncher showed that to beat Zerg doing roach/hydra, you simply FFE and then go 2 base VR/Colossi with sentries, then roll out. No way Zerg can stop it without some crazy nydus/drop play. The problem for Zerg is that our units are just rolled by certain Protoss units. We have units like roaches, which are 'okay' against zealots (they actually lose 1v1 to zealots if unmicro'd, or if forcefielded) and are slightly bad against stalkers, but when colossi are present, all of them are immediately nullified and die instantly. Infestors are great, but just 2-3 HT and bam, all 10 of them are feedbacked by a protoss who has low masters level micro. A macro protoss is the hardest thing for Zerg to deal with, and Zerg will always lose a split map scenario against Protoss. Cannons are also ridiculously hard to deal with. But don't DO NOT rely on gateway units against infestor play. That's really bad idea. Infestors are Zerg's only counter to sentries and stalkers, so don't make them against infestors. To beat infestors, just have a very normal army, don't make stalkers if Zerg has no roaches or air units, and get HT out and storm and FB. Colossi make short work of infestors as well. Anyways, I really feel that FFE is a really bad build, and I think P will soon go towards nexus first, 1 gate expand, or 1 gate sentry expand stargate (like MC does). There is zero ability to put on pressure until the 9:45 minute mark at earliest, usually it's around 11:00. Personally, when I see FFE builds on ladder, I smile and think to myself "autowin". It's impossible for Protoss to beat a 3 base Zerg when on a FFE build imo, their third will be way too late. a 1 gate expand is just as economic but allows for infinitely more pressure, and makes sure zerg doesn't grab a third. | ||
Warrior Madness
Canada3791 Posts
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Nemireck
Canada1875 Posts
On August 06 2011 10:02 sermokala wrote: This gives us a LOT more minerals a lot sooner and not having to make the investment of 4.5 drones (extractor itself is half a drone) per gas. Why are you putting 4 drones on gas? I would call that a blunder. Maybe I'm misunderstanding what you mean... please clarify. | ||
spacenegroes
United States80 Posts
On August 08 2011 09:35 Nemireck wrote: Why are you putting 4 drones on gas? I would call that a blunder. Maybe I'm misunderstanding what you mean... please clarify. extractor costs 1.5 drones, the drone + 25 minerals. | ||
Tachion
Canada8573 Posts
On August 08 2011 08:29 Warrior Madness wrote: Has anyone tried a modified version of this vs a 3 gate expo build or 1 gate nexus build, at a masters level? I know one of the two old ways of defending a 6 gate is either with a fast lair and burrow or a delayed lair with massive amounts of roaches and lings. But I haven't really tried it against things like 7 gate +2 blink stalkers. Seems like the toss would pressure you enough early on with a 3gate expand or 1 gate expo so that you can't really make more than 50 drones anyway. And you wouldn't be able to saturate your third quickly enough so it seems to be a bit of a waste, but it does give you a macro hatch anyway. What are your thoughts I've been trying, but running into some of the problems you described =/ The threat of 3 gate pressure means you can't drone as freely as against a FE. It's definitely harder to defend vs 2 base warpgate pushes since they'll typically have more sentries with more energy, and you'll have less drones to support macroing an army in response. I'm finding it easier to play against a FE than a regular expand :/ | ||
Chinesewonder
Canada354 Posts
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johngalt90
United States357 Posts
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firehand101
Australia3152 Posts
nice write up, have you considered putting it on liquipedia yet? | ||
imbecile
563 Posts
I always thought forge FE is macro cheese, and can be punished hard in a lot of ways, like proxy hatches, fast nydus, baneling busts, spine crawler rush etc. Problem is, all those punishments and responses are kinda circumstantial, dependent on maps, building placement, having scouting drones ready etc. There was no real universal way to punish it. Now the mass expanding and droning is a general soft counter, but it requires you to be a Nestea to pull it off against the more aggressive 2 base all ins. Now, I think I have found universal hard counter that doesn't take too much skill to pull off and probably can remove the forge FE from the standard protoss arsenal entirely, as any cheese should be. Wait for it: it's the DERP build. All you need to do is throw down a gas as soon as you scout the forge FE, go lair with first 100 gas, and make an overseer as soon as lair is finished. Get your own expansions and drone hard all the while and scout his front with a few lings. Then around 6:00 you start adding more overseers, and at 6:30 you poke into his base and see what he wants to do. No matter what he is doing, mass gateways with cyber core spinning, robo, stargate, HT or DT ... having overseers at that time with enough energy can shut everything down hard with contaminate or just with detection in case of DT. Do anything you like behind that. Roach pressure, nydus with ling, whatever. He won't be able to respond properly. You have full vision, and all he has is gateways to queue units up in and a few cannons. Indefinitely. Too bad I didn't get to try it yet on ladder, because of me being random and forge fe not being too common for gold and plat players and against random. No opportunity. But, forge FE means all the dangerous protoss tech is delayed and he has no early army. Which means you can safely go to fast lair and overseers and prevent protoss from ever getting anything he needs to put any pressure on you. | ||
malthias
25 Posts
On August 08 2011 20:23 imbecile wrote: Heavy theorycrafting, so beware. I always thought forge FE is macro cheese, and can be punished hard in a lot of ways, like proxy hatches, fast nydus, baneling busts, spine crawler rush etc. Problem is, all those punishments and responses are kinda circumstantial, dependent on maps, building placement, having scouting drones ready etc. There was no real universal way to punish it. Now the mass expanding and droning is a general soft counter, but it requires you to be a Nestea to pull it off against the more aggressive 2 base all ins. Now, I think I have found universal hard counter that doesn't take too much skill to pull off and probably can remove the forge FE from the standard protoss arsenal entirely, as any cheese should be. Wait for it: it's the DERP build. All you need to do is throw down a gas as soon as you scout the forge FE, go lair with first 100 gas, and make an overseer as soon as lair is finished. Get your own expansions and drone hard all the while and scout his front with a few lings. Then around 6:00 you start adding more overseers, and at 6:30 you poke into his base and see what he wants to do. No matter what he is doing, mass gateways with cyber core spinning, robo, stargate, HT or DT ... having overseers at that time with enough energy can shut everything down hard with contaminate or just with detection in case of DT. Do anything you like behind that. Roach pressure, nydus with ling, whatever. He won't be able to respond properly. You have full vision, and all he has is gateways to queue units up in and a few cannons. Indefinitely. Too bad I didn't get to try it yet on ladder, because of me being random and forge fe not being too common for gold and plat players and against random. No opportunity. But, forge FE means all the dangerous protoss tech is delayed and he has no early army. Which means you can safely go to fast lair and overseers and prevent protoss from ever getting anything he needs to put any pressure on you. You do realise that cheese is a strategy that relies on your opponent not scouting it? And that FFE is a common build used by the pros that is always scouted by their opponent and isn't reliably defeated just because of it? The idea behind your theorycraft is also ridiculous. Try consistently contaminating all the Protoss warpgates, I wish you luck. Overseers are expensive and do 0 dps. Just to delay one warp in cycle from a example 7 gate blink for 30 seconds you need 7 overseers, each costing you 50/100 (in addition to 100 for an ovvie). And contaminate has a 45 seconds cool down, which means you need 14 overseers to keep these 7 gates constantly contaminated. 1400 gas at 7-8 minute mark? | ||
The Intensity
United Kingdom66 Posts
On August 09 2011 00:16 malthias wrote: You do realise that cheese is a strategy that relies on your opponent not scouting it? And that FFE is a common build used by the pros that is always scouted by their opponent and isn't reliably defeated just because of it? The idea behind your theorycraft is also ridiculous. Try consistently contaminating all the Protoss warpgates, I wish you luck. Overseers are expensive and do 0 dps. Just to delay one warp in cycle from a example 7 gate blink for 30 seconds you need 7 overseers, each costing you 50/100 (in addition to 100 for an ovvie). And contaminate has a 45 seconds cool down, which means you need 14 overseers to keep these 7 gates constantly contaminated. 1400 gas at 7-8 minute mark? It's not called the DERP build for nothing... | ||
Konsume
Canada466 Posts
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Termit
Sweden3466 Posts
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maruchan
31 Posts
On August 09 2011 00:16 malthias wrote: You do realise that cheese is a strategy that relies on your opponent not scouting it? And that FFE is a common build used by the pros that is always scouted by their opponent and isn't reliably defeated just because of it? The idea behind your theorycraft is also ridiculous. Try consistently contaminating all the Protoss warpgates, I wish you luck. Overseers are expensive and do 0 dps. Just to delay one warp in cycle from a example 7 gate blink for 30 seconds you need 7 overseers, each costing you 50/100 (in addition to 100 for an ovvie). And contaminate has a 45 seconds cool down, which means you need 14 overseers to keep these 7 gates constantly contaminated. 1400 gas at 7-8 minute mark? you contaminate the warpgate research, not the gates lol. | ||
imbecile
563 Posts
On August 09 2011 00:16 malthias wrote: You do realise that cheese is a strategy that relies on your opponent not scouting it? And that FFE is a common build used by the pros that is always scouted by their opponent and isn't reliably defeated just because of it? The idea behind your theorycraft is also ridiculous. Try consistently contaminating all the Protoss warpgates, I wish you luck. Overseers are expensive and do 0 dps. Just to delay one warp in cycle from a example 7 gate blink for 30 seconds you need 7 overseers, each costing you 50/100 (in addition to 100 for an ovvie). And contaminate has a 45 seconds cool down, which means you need 14 overseers to keep these 7 gates constantly contaminated. 1400 gas at 7-8 minute mark? As has been already pointed out, you contaminate the cybercore, or the robo or the stargate. Not the gateways. The earliest possible warpgate tech after forge FE is 6:40, but that requires you to cut all possible corners and units and is extremely unsafe. Usually warpgate doesn't finish before 8:00, very rarely before 7:30. Which means my suggested gas timing is actually giving you a lot of slack to get the timing right. Starting to morph overseers at 6:00 and even earlier is not that hard. The protoss will have a few zealots and a few sentries as units when you start moving in with the overseers, and often the cyber core (and whatever followup tech they chose) isn't even covered by cannons. It's all ripe for the picking. And I figured the timings out by looking at GSL games, so I'm pretty sure they work on all levels. The protoss won't even be able to scout it. All he will see is a fast lair, if that. So, as I said before, if the protoss goes forge FE, all the tech he should ever have available is cannons and gateways, because overseers are comfortably out in time to shut down anything else for as long as it takes to kill him. | ||
Aletheia27
United States267 Posts
On August 08 2011 20:23 imbecile wrote: Heavy theorycrafting, so beware. I always thought forge FE is macro cheese, and can be punished hard in a lot of ways, like proxy hatches, fast nydus, baneling busts, spine crawler rush etc. Problem is, all those punishments and responses are kinda circumstantial, dependent on maps, building placement, having scouting drones ready etc. There was no real universal way to punish it. Now the mass expanding and droning is a general soft counter, but it requires you to be a Nestea to pull it off against the more aggressive 2 base all ins. Now, I think I have found universal hard counter that doesn't take too much skill to pull off and probably can remove the forge FE from the standard protoss arsenal entirely, as any cheese should be. Wait for it: it's the DERP build. All you need to do is throw down a gas as soon as you scout the forge FE, go lair with first 100 gas, and make an overseer as soon as lair is finished. Get your own expansions and drone hard all the while and scout his front with a few lings. Then around 6:00 you start adding more overseers, and at 6:30 you poke into his base and see what he wants to do. No matter what he is doing, mass gateways with cyber core spinning, robo, stargate, HT or DT ... having overseers at that time with enough energy can shut everything down hard with contaminate or just with detection in case of DT. Do anything you like behind that. Roach pressure, nydus with ling, whatever. He won't be able to respond properly. You have full vision, and all he has is gateways to queue units up in and a few cannons. Indefinitely. Too bad I didn't get to try it yet on ladder, because of me being random and forge fe not being too common for gold and plat players and against random. No opportunity. But, forge FE means all the dangerous protoss tech is delayed and he has no early army. Which means you can safely go to fast lair and overseers and prevent protoss from ever getting anything he needs to put any pressure on you. First I wanted to make a quick remark about your name and how it's fitting for someone who thinks FFE is macro cheese.... Then I figured I'd respond with some content. So I have a question. Are you going lair on one base or two? If one base, what's to prevent toss from cannoning the bottom of your ramp once they see you're taking a late expo against a forge first build. Also, in the time that you're getting gas and making overseers, why don't i just chrono some zeals and kill you? Or further let's say you do get overseers in time. Why don't i just make a few more cannons to prevent any busts and let my superior econ win the game for me in 5-6 minutes? The faster you take your gas as zerg, and the more you tech ...the more you hurt your long term economy. This is because you spend drones for gas, can't support more larva, delay queens and expos, etc.... I think there's one good thing you said though. You DO have almost full vision of a toss when he goes for a FFE. And with that you can scout his gas timings to determine his build and tip off your relative timings Anyway, your theorycraft is bad. I personally think you're an imbecile for thinking FFE is macro cheese. Sorry i'm blunt. But nonetheless you hit upon one good point. | ||
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