• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:23
CET 07:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [ASL21] Ro24 Group B Small VOD Thread 2.0
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3142 users

[G] PvP 10gate 2-gas robo opening - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
AzureD
Profile Joined September 2010
United States320 Posts
Last Edited: 2011-06-30 18:01:06
June 30 2011 17:52 GMT
#41
On June 29 2011 06:51 QTIP. wrote:
Show nested quote +
On June 29 2011 06:27 Lobber wrote:
First of all with a 10 gate it is stronger against most the cheeses mentioned, just scouting is still annoying, also I tested this about 10 games in a row with a friend with me 4 gating every game, (he's about 1800 masters I'm about 1700) and he never held. Not saying it can't be done but I've found vs a hardcore 4 gate it has trouble.


Yup - see MC vs Tyler HSC III


I rewatched that game later and Tyler lost by 1 second. Literally 1 second. If his sentry had come out 1 second faster he would have held it off with a FF on bottom of ramp preventing warp in.

This build is time sensitive to the extreme. It is one of the most extreme razor thin builds in the game.

You need to execute it flawlessly to make it in time for the 4 gate.


On June 30 2011 01:39 Daimiru wrote:

I bet you could take like your 10 or 12 probe and check the outskirts of your base for proxies, when I was messing around with it scouting with the 12 probe didn't seem to tilt the build too badly.

I take my gas in a 3 Stalker Rush immediately after starting the first Stalker at 22, this takes it after starting the first stalker at like 21? So I doubt it mines meaningfully more gas, maybe? 50 due to the 12 gas, but I think that's generous. The Robo is much faster principally because it's cutting the gas of +2 Stalkers. If that's a safe cut then okay, but I'd be pretty uncomfortable totally surrendering map presence like that. If you go Robo before Sentry is the Sentry even done before the 3 Stalkers could arrive at your base?


You can not take the 10 or 12 probe to scout. You can barely afford to send the cyber core scout. You need every last probe mining as much as possible very badly. A single probe missing damages this build too much.

A probe scouting basically means 1 less gateway.
GrassEater
Profile Joined July 2010
Sweden417 Posts
June 30 2011 20:24 GMT
#42
he can be a lot more in your face with the 4 gate and then you will have a harder time.
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2011-07-01 03:49:25
July 01 2011 03:47 GMT
#43
On June 29 2011 06:51 QTIP. wrote:
Show nested quote +
On June 29 2011 06:27 Lobber wrote:
First of all with a 10 gate it is stronger against most the cheeses mentioned, just scouting is still annoying, also I tested this about 10 games in a row with a friend with me 4 gating every game, (he's about 1800 masters I'm about 1700) and he never held. Not saying it can't be done but I've found vs a hardcore 4 gate it has trouble.


Yup - see MC vs Tyler HSC III


OK i've finally gotten the VOD to load and found that game.
You can see it starts at ~1 hour 28 minutes [VOD]

Let's examine his build: The vod cuts on to the game while its already in progress so we have to work backwards to figure out the first couple timings.

He's chronoboosting and it runs out at 1:05 which means it started at 0:45. So he chronoboosted at 8 when his nexus hit 25 energy (45 * .5625), which leads us to expect a 10 pylon opening.
His pylon finishes at 1:21 which means it started at 0:56 and is consistent with a 10 pylon.

0:45 cb nexus @ 8 supply
0:56 pylon @ 10 supply
1:21 gateway @ 10 supply
1:37 gas @ 11 supply
1:46 cb nexus @ 12 supply
2:15 cb nexus @ 14 supply
2:27 core @ 15 supply -> scout
2:46 pylon @ 16 supply
3:17 stalker @ 20 supply
3:18 warpgate tech @ 20 supply
cb gateway @ 20 supply
3:53 2nd gas @ 22 supply
3:57 robo @ 22 supply
4:01 probe @ 23 supply
4:09 zealot @ 25 supply
4:20 pylon @ 25 supply
4:26 probe @ 26 supply
4:45 probe @ 27 supply
5:03 immortal @ 31 supply
5:04 cb on robo
5:05 sentry @ 33 supply
5:18 gateway @ 33 supply
5:28 cb on robo
5:30 pylon @ 33 supply
5:41 immortal finishes (he has enough money to make 2nd immortal but not enough supply and his robo is cbing nothing)
5:42 sentry finishes
5:56 2nd immortal starts
5:58 warpgate tech finishes

mc's first warp-in finishes @ 5:52


Now I will contend that the chrono before pylon 10p10gate is inferior to the 9pylon chrono on 12 opening however it's not a huge deal.

from the OP:
cb before pylon 10pylon 10gate
0:49 finish 9th probe
1:00 finish 10th probe
1:21 gateway
1:24 start 11th probe
1:35 gas (finish 2:05)
2:26 core
5:26 warpgate tech finish
2:40 15 probe finish
5:42 immortal finish

Notice that the build outlined in this thread, even with that slightly different opening, gets 2 gateways with a finished warpgate tech @ 5:26 (and 5:22 with the 9pylon variation).

Tyler's build was very interesting that game and while it was obviously inspired by this opening it is NOT this opening. His was a much greedier 1gate robo without cutting probes at 20. He doesn't even start his second gateway until after there are 2 pylons built at the bottom of his ramp. He spends 3 chronoboosts on his nexus instead of 2, he spends 2 chronoboosts on his first immortal instead of 1. If he hadn't been supply blocked his 2nd immortal would've been out at ~6:37 which incidentally is exactly when his robo is destroyed and the game is already lost. It's nice to get a 2nd immortal so quickly but in this case ultimately useless.

A build that spends ZERO chronoboosts on warpgate tech has 1 gateway and builds 23 probes is NOT the same as a build that spends 3 chronoboosts on warpgate tech has 2 gateways and cuts probes at 20.
https://www.dotabuff.com/players/8137911
terranuapart
Profile Joined December 2010
Canada67 Posts
July 01 2011 03:50 GMT
#44
hard 4 gate (2 chrono probes rest on warp tech) absolutely destroys this build >< dunno why u put this build as a strength to 4 gate
Jaeger
Profile Joined December 2009
United States1150 Posts
July 01 2011 03:54 GMT
#45
On July 01 2011 12:50 terranuapart wrote:
hard 4 gate (2 chrono probes rest on warp tech) absolutely destroys this build >< dunno why u put this build as a strength to 4 gate


Literally the entire focus of this opening is on defending against a 4 gate.
https://www.dotabuff.com/players/8137911
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
July 01 2011 03:59 GMT
#46
On July 01 2011 12:50 terranuapart wrote:
hard 4 gate (2 chrono probes rest on warp tech) absolutely destroys this build >< dunno why u put this build as a strength to 4 gate


Well then ur doing it wrong.


Tht said, this build is extremely precise and one little mess up and that can be gg against a well executed 4gate. But it kinda excites me tht a build can either work amazing or fail miserably by the smallest of margins. Gives me hope tht some really tight refined builds like this will continue to develop during sc2
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 01 2011 04:03 GMT
#47
Ha! I have been doing this wrong all along!

I skimmed through that daily a back while and did this but I always scouted and had a regular gateway timming. I guess the people that 4 gated me are just bad because I used to win with this.

Thanks for the post
"Its easy, just trust your CPU".-Boxer on being good at games
terranuapart
Profile Joined December 2010
Canada67 Posts
July 01 2011 04:16 GMT
#48
On July 01 2011 12:59 blooblooblahblah wrote:
Show nested quote +
On July 01 2011 12:50 terranuapart wrote:
hard 4 gate (2 chrono probes rest on warp tech) absolutely destroys this build >< dunno why u put this build as a strength to 4 gate


Well then ur doing it wrong.


Tht said, this build is extremely precise and one little mess up and that can be gg against a well executed 4gate. But it kinda excites me tht a build can either work amazing or fail miserably by the smallest of margins. Gives me hope tht some really tight refined builds like this will continue to develop during sc2


i dont do this build because its horrible rofl i 4 gate vs it... ive destroyed tyler countless times with 4 gate vs it and other top NA protosses. anyone that thinks this build counters 4 gate i ll gladly demonstrate it doesnt
Jaeger
Profile Joined December 2009
United States1150 Posts
July 01 2011 04:20 GMT
#49
On July 01 2011 13:16 terranuapart wrote:
Show nested quote +
On July 01 2011 12:59 blooblooblahblah wrote:
On July 01 2011 12:50 terranuapart wrote:
hard 4 gate (2 chrono probes rest on warp tech) absolutely destroys this build >< dunno why u put this build as a strength to 4 gate


Well then ur doing it wrong.


Tht said, this build is extremely precise and one little mess up and that can be gg against a well executed 4gate. But it kinda excites me tht a build can either work amazing or fail miserably by the smallest of margins. Gives me hope tht some really tight refined builds like this will continue to develop during sc2


i dont do this build because its horrible rofl i 4 gate vs it... ive destroyed tyler countless times with 4 gate vs it and other top NA protosses. anyone that thinks this build counters 4 gate i ll gladly demonstrate it doesnt


Would love to see the replays.
https://www.dotabuff.com/players/8137911
AzureD
Profile Joined September 2010
United States320 Posts
July 02 2011 23:36 GMT
#50
On July 01 2011 13:16 terranuapart wrote:
Show nested quote +
On July 01 2011 12:59 blooblooblahblah wrote:
On July 01 2011 12:50 terranuapart wrote:
hard 4 gate (2 chrono probes rest on warp tech) absolutely destroys this build >< dunno why u put this build as a strength to 4 gate


Well then ur doing it wrong.


Tht said, this build is extremely precise and one little mess up and that can be gg against a well executed 4gate. But it kinda excites me tht a build can either work amazing or fail miserably by the smallest of margins. Gives me hope tht some really tight refined builds like this will continue to develop during sc2


i dont do this build because its horrible rofl i 4 gate vs it... ive destroyed tyler countless times with 4 gate vs it and other top NA protosses. anyone that thinks this build counters 4 gate i ll gladly demonstrate it doesnt


Tyler does a different build though. His is more greedy which kinda makes it stronger against a lot of other builds but weakens him slightly to 4 gate. From a numerical perspective it defeats 4 gate completely. Only player skill holds this build back.
blowfish
Profile Joined October 2010
Austria238 Posts
July 03 2011 13:39 GMT
#51
Î have a question to your timings. I tried it about 20 times now but it seems impossible to get a Gateway at 1:16...
0:51 finish 9th probe
1:11 finish 10th probe
1:16 gateway
1:24 start 11th probe
1:37 gas (finsh 2:07)
2:22 core
2:31 15 probe finish
5:22 warpgate tech finish
5:42 immortal finish

What is my mistake in this matter or are those times realistically achievable?
Jaeger
Profile Joined December 2009
United States1150 Posts
July 03 2011 21:59 GMT
#52
On July 03 2011 22:39 blowfish wrote:
Î have a question to your timings. I tried it about 20 times now but it seems impossible to get a Gateway at 1:16...
0:51 finish 9th probe
1:11 finish 10th probe
1:16 gateway
1:24 start 11th probe
1:37 gas (finsh 2:07)
2:22 core
2:31 15 probe finish
5:22 warpgate tech finish
5:42 immortal finish

What is my mistake in this matter or are those times realistically achievable?


The early game timings depend heavily on the map's mineral layout. I used xel'naga caverns for all my testing.

Also if you want fastest possible building placement I recommend putting your probe in position pressing b, then spamming left click and g on the ground next to your probe.

Those times are based on a test run which starts ~8:50 in this replay.
https://www.dotabuff.com/players/8137911
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 03 2011 22:37 GMT
#53
hmm the thought is good but the replays arent reliable... the 4g into blinkstalkers wasnt even a real 4g push since he backed off before even setting a single pylon outside ur base.... and on the other 4g replay the guy gg after u killed his pylonprobe.... i mean, none of ur replays treats a simple solid 4g which imo is the most important tactic to handle since its the standard build in pvp.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
July 03 2011 22:40 GMT
#54
I never actually saw this build, but how well does it do against my standard opening, the Younghwa 3 Stalker build?
710+ Posts with a Probe Icon =D
Jaeger
Profile Joined December 2009
United States1150 Posts
July 04 2011 00:00 GMT
#55
On July 04 2011 07:37 IIIOmegaIII wrote:
hmm the thought is good but the replays arent reliable... the 4g into blinkstalkers wasnt even a real 4g push since he backed off before even setting a single pylon outside ur base.... and on the other 4g replay the guy gg after u killed his pylonprobe.... i mean, none of ur replays treats a simple solid 4g which imo is the most important tactic to handle since its the standard build in pvp.


Someone want to come 4gate me?

On July 04 2011 07:40 iTzAnglory wrote:
I never actually saw this build, but how well does it do against my standard opening, the Younghwa 3 Stalker build?


Someone want to come 3 stalker rush me?

ccJaeger.849 on NA
https://www.dotabuff.com/players/8137911
Jev
Profile Joined July 2011
South Africa3 Posts
July 26 2011 16:15 GMT
#56
Hi, I'm about mid diamond and am having serious trouble with this build against normal 3gate robo (gate robo gate gate) openings, i don't know how to follow up after i have my obs up and scouted a bunch of gateway units with colossus/colossus bay. I have tried blink stalkers and also big gateway immortal pushes, but i dont have a big enough force to straight up kill them and its to late to tech colo because their tech is already up by the time i have scouted them. Help appreciated.
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 27 2011 00:15 GMT
#57
I'm gonna use this in all my next PvP games, seems awesome.
Oh hai. ¯\_(ツ)_/¯
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-07-27 00:28:38
July 27 2011 00:28 GMT
#58
On July 27 2011 09:15 UnitedKronos wrote:
I'm gonna use this in all my next PvP games, seems awesome.

Better spend at least a day practicing this or your next PvPs are all gonna be losses.
Knowing is half the battle... the other half is lasers.
Allred
Profile Joined November 2010
United States352 Posts
July 27 2011 01:52 GMT
#59

3gates 1robo 4 stalkers 2 sentries 2 immortals 2 zealots 1 observer and 24 probes with blink ~50%.
.



where do you get the upgrade so probes can blink? is that why my probes keep dying? am i forgetting that upgrade jk
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
soccerdude
Profile Joined May 2011
United States54 Posts
August 20 2011 03:20 GMT
#60
I wanted to revisit this thread to talk about something that hasnt been brought up in depth. Follow ups. I have had desent success with this build at a diamond level, and i see that another thread has gone into depth about this build. I understand that this build is a little outdated, and the late probe scout makes it vulnerable to rushes, however, i have found that if you do probe pairing early game, you can get away with a 10 scout after gate. Basically i have started this thread back up to see what follow ups you guys have come up with. Personally, i do a 2 coll, no range push, but i feel that my build is far from optimall.I can upload a replay later, but i do know that the push happens at around 10:00 with 2 coll, and obs, about 24 probes, 1-2 immrotals, depedign on game, and a gateway army consisting of mostly lots and stalkers. There can be a couple different types of follow ups, depending on what you see, and whether or not they actually attack you early with a 4 gate, and whether they take an expo early, ect.ect. So to all the readers out there, what do you follwo this build up with? and please, no one liners as responses, feel free to pm me your character code if you want so i can check out your build, and we can compare our ideas on it.
This is XelnagaCUByo, signing out.
soccer
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 147
Livibee 53
StarCraft: Brood War
Zeus 8412
GuemChi 5120
Dewaltoss 60
yabsab 53
Bale 30
ToSsGirL 29
ZergMaN 17
Icarus 9
League of Legends
JimRising 623
Counter-Strike
Stewie2K806
Super Smash Bros
C9.Mang0366
Other Games
WinterStarcraft427
Organizations
Other Games
BasetradeTV114
StarCraft: Brood War
UltimateBattle 88
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling111
Upcoming Events
WardiTV Team League
5h 38m
Big Brain Bouts
10h 38m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 3h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 5h
Platinum Heroes Events
1d 8h
BSL
1d 13h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.