• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CEST 14:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE8Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Terran or Protoss Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5909 users

[D] Viable Hydralisk Uses (ZvT) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
June 21 2011 02:19 GMT
#61
On June 21 2011 06:57 zhurai wrote:
Show nested quote +
On June 21 2011 01:43 Synystyr wrote:
Hydras are only really good in ZvT when you need to get a quick squad of AA units out to deal with something. Also if the opponent is going really heavy Marauders, you could technically go Hydras and soft counter them. However mass lings or mutas would be better there, so Hydras really dont have a niche anywhere =[

They need more health and speed >_<

Why not just muta if they are going marauders......... mutas HARD counter marauders :lol: >_>;;


That's what I said....read the next sentence >_>
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
peidongyang
Profile Joined January 2009
Canada2084 Posts
June 21 2011 02:25 GMT
#62
unfortunately hydras dont have stim and thus die to every terran ground unit with the exception of the scv and mule.

vs marines - hydras get owned horribly here once you have stim, combat shields and medivac, which is basically all the time.
vs marauders - hydras do well, but with stim, medivacs and marine support hydras get melted.
vs tanks - trololol
vs thors - they do decently but thors are usually supported with either tanks which trololol hydras or bioball which beats hydras
vs ghosts - pew pew pew
vs hellions - hydras do really well against hellions but you're probably never gonna get mass hydra vs hellion on creep unless the enemy is metagaming you when you're going ling heavy and mass hellions. in this case you probably win but then the opponent has tanks so hydras go lulz

hydralisks basically suck because they don't do shit offcreep and have shit hp, making them take infinite damage vs most unit compositions that terrans typically make
the throws never bothered me anyway
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 21 2011 02:52 GMT
#63
It's useful to get 1-2 hydras per roach army just for increased dps ala immortals in Protoss armies. The problem then is why the hell would you plop down a hydra den for just 1-2 hydras a deathball?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Kfish
Profile Blog Joined May 2010
Chile282 Posts
June 21 2011 03:02 GMT
#64
I have an image in my head of many banelings and hydras vs marine tank medivac...

Banelings roll in, tanks fire the banes while the marines run back so they dont die to them...

While banes are being targetted by tanks, hydras kill the tanks and then a large hydra force with ling reinforcement against marines...

would it work?
sagefreke
Profile Joined August 2010
United States241 Posts
June 21 2011 03:06 GMT
#65
I wouldn't be surprised if Blizzard modified the Hydra for HotS to make it more versatile seeing as it really has niche uses throughout all matchups.

It really feels like the only way Hydras would be viable against Terrans is if they decided to go mass air, although I would argue that going Spire with Muta Corruptor mix would be much more effective simply for mobility and their overall dominance over Terran air.
yo yo yo
LastLemming
Profile Joined June 2011
United States38 Posts
June 21 2011 03:06 GMT
#66
I saw TLO (as Zerg) use the hydras (with range upgrade) and infestors to fight MMMs squads in TvZ late game. Because the marines and maurders are fungaled the hydras get free shots at the rines. Because the rines cant hit them the hydras r very cost effective. Although this was more effective before they changed fungal growth from 8 to 4 seconds. I could still see it as viable against bio style terran when they are attacking all over the map. A dozen hydras and a few infestors could wipe out the squads of MMMs.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-06-21 03:22:37
June 21 2011 03:21 GMT
#67
hydras are good as a fast air counter vs voids specifically...it gets flimsy under mass air...you'll need to switch to mass corruptors if your opponent sticks to air.. it really depends on how you scout... i scout pretty consistently almost to the second with my build at certain critical timings linked to my tech timing.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Voyager I
Profile Joined July 2010
United States260 Posts
June 21 2011 03:33 GMT
#68
Hydralisks simply aren't cost-efficient versus any realistic Terran composition. They're basically fat Marines that can't stim and cost gas. Why would you build them when your opponent has access to a unit that is very nearly the same only better and cheaper?

Seriously, compare one Hydralisk to a pair of Marines. They fullfill the same basic role; they are both fragile ranged units with an excellent damage output that can attack both land and air targets. They have the same mineral and supply costs, but the Marines have more health together (especially after combat shields), stim packs (meaning significantly more damage), will likely be supported by Medivacs, and get more of a boost out of upgrades. For an extra 50 gas, you get one extra range. To be completely fair, Hydras will also die a bit less quickly if they run into splash damage (which is to say that they won't die instantly like Marines), but the comparison is still pretty heavily weighted against them.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 21 2011 03:48 GMT
#69
On June 21 2011 08:20 Soulish wrote:
Show nested quote +
On June 21 2011 05:50 jdsowa wrote:
I tried to think of ways to use the Hydra, until I realized that I can't afford to have any 80 hp, unarmored units taking up 2 supply in my army, mid/late game. You could use them for drops, but zerglings have the best dps/cost and dps/supply in the game, so why bother. The range of 6 (*after* the ridiculous upgrade), is pointless vT, unless you've got 20+ roaches in your front line. HP and armor are more important than dps, imho, which is why 80 supply of thors will destroy 120 supply of zerglings without losing a single unit.

dps per supply? archon,.bl. thor, void ray and many more


in terms of dps per supply, none of those units match zerglings. In fact none even come close.

With full upgrades:

Archon - 6.725 vs biological units (doesn't include splash obviously)
Thor - 10.17 vs ground
Void Ray - 11.45 when fully charged on a massive armored unit
Brood Lord - 5.275 including the broodling (this requires +3 air attack and +3 melee attack) + negligible amount since the first BL shot will fire 2 broodlings instead of 1.

meanwhile, zergling - 27.2

Keep in mind that armor will affect zerglings more than, say, archons, but in terms of raw numbers zerglings are miles ahead of everything else.
next week on Everybody Loves HypnoToad:
HomicidaL
Profile Blog Joined August 2010
United States283 Posts
June 21 2011 03:49 GMT
#70
On June 21 2011 12:06 LastLemming wrote:
I saw TLO (as Zerg) use the hydras (with range upgrade) and infestors to fight MMMs squads in TvZ late game. Because the marines and maurders are fungaled the hydras get free shots at the rines. Because the rines cant hit them the hydras r very cost effective. Although this was more effective before they changed fungal growth from 8 to 4 seconds. I could still see it as viable against bio style terran when they are attacking all over the map. A dozen hydras and a few infestors could wipe out the squads of MMMs.



love TLO, but that just seems silly. You can easily fungal them one more time, and invest the gas you would have spent on hydras onto more infestors.

Ive used hydra once agaist mass starport play, viking banshee,medivac marine, thats the only comp its real effective agiast. because muta get shredded by this composition.
Ascendance
Profile Joined March 2011
United States57 Posts
June 21 2011 04:12 GMT
#71
Why do Hydras remind me of marines lol, i think they're a powerful unit that, like marines, fail against seige tanks. So use roaches to tank and move in hydras to deal dps? idk, hopefully there's some buff to them as they are marginally used in zvp.
Bunker rushing <3
Premier
Profile Blog Joined January 2011
United States503 Posts
June 21 2011 04:24 GMT
#72
As a terran I cant see hydra's being cost-effective versus any real terran combo, off creep they just wouldnt be match for a bio ball, and mech play will destroy them with siege tanks. Prehaps if there are buffs in future patches they can become viable, but currently they are sort of worthless.
Picture Me Rollin' - DJ Premier, Titan of the Tables
Big J
Profile Joined March 2011
Austria16289 Posts
June 21 2011 07:02 GMT
#73
On June 21 2011 11:25 peidongyang wrote:
vs hellions - hydras do really well against hellions but you're probably never gonna get mass hydra vs hellion on creep unless the enemy is metagaming you when you're going ling heavy and mass hellions. in this case you probably win but then the opponent has tanks so hydras go lulz




blueflame hellions are one of the strongest hydralisk counters. Just get as close as possible to the hydras with the hellions and they will soooo insanely splash them...
Mojar
Profile Joined January 2011
Australia185 Posts
June 21 2011 07:08 GMT
#74
Never in any situation at all. Ever.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
June 21 2011 07:11 GMT
#75
Erm there were some really cute situations back in Season Two (?) of GSL with the old fungal. Fungal was 8 seconds and with Marines 5 range v Hydras 6 the Hydras would sit at max range and chew through the marines while they couldn't fire back.
nodule
Profile Joined February 2008
Canada931 Posts
June 21 2011 07:12 GMT
#76
Hydras don't "stomp" gateway armies, btw, though they are good against them. They are relatively even 1 to 1 with stalkers with guardian shield up.

They are an effective harass unit (a couple hydras in the back of mineral line will melt probes)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-06-21 07:17:45
June 21 2011 07:12 GMT
#77
On June 21 2011 03:58 GinDo wrote:
Show nested quote +
On June 21 2011 01:34 BinxyBrown wrote:
VS Marines - Hydras can win but it isn't cost effective, also marines will scale better with ups
VS Tanks - lol
VS Thors - they do pretty well here, unless there is any other type of support
VS Hellions - they do fine until the hellions get on top of them, but roaches do better are available sooner, and cost less.
VS Marauders - Hydras do great here as well, not quite as good as lings, but I could see hydra ling being just as acceptable as ling baneling vs just MM, maybe MMM. Once you throw tanks into the mix it gets really bad, also hydras drastically slow your army movement off creep so they can become a liability when you need to do counters or run bys.
VS Banshees - Hydras do find once again, just not as well as queens or mutas that also serve other purposes like spreading creep or harassing/scouting
VS Medivacs - Hydras would be nice for sniping drops after they have unloaded, but nothing queens and ling couldn't take care of almost as well, however at 50 gas each they would cut deep into mutas not to mention the cost of hydra range and the den it self. Mutas are a better answer for deflecting drops in transit or killing drops that have already started to leave your base, and are still decent at drops in progress.
VS BC - they are bad, corruptors hold this down, another reason to choose spire over hydra den, although most terran dont make this unit anyways.

that leaves a hand full of unused units that aren't really problems in the match up yet anyways. Also anything you would use hydras to counter is probably countered harder by either mutas or infestors, which is actually pretty true vs toss as well.


Hydras take as many shots as a roach to die to a tank. FYI. The range also means that they can attack before a roach does.

But their terrible speed means the roaches will close the gap they need to shoot before the hydra does. Even on creep, speed-upgraded roach is at 3.75? speed and hydra is only 3.375 speed. And the roach is cheaper, and doesn't melt to ... every other form of damage T has (except marauders!)
Even with their range upgrade, Hydras only outrange Roaches by 2. That means you need to traverse 7 range vs 9 range before you can attack with either unit. Gives the hydra ON creep a 0.4 sec advantage - not very much. Off creep, the roach will close and start attacking the tank earlier.

Also, burst damage is a bit more useful for killing off tanks - a pack of roaches that can oneshot a tank is ostensibly more useful than a same-cost pack of hydras that might take an extra volley before the tank dies. So hydras still aren't viable for this task. (Ling-roach is a much better ground composition when there's tanks around, let alone mutas if you're sinking all that gas.)


And the range upgrade is really freaking expensive. 150/150 to have 6 range instead of 5. I hate researching it even when I am building hydras - hydra tech is EFFECTIVELY more expensive than a spire when you look at it this way!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 21 2011 07:17 GMT
#78
fast hydra drop against a teching or starport terran works. especially if you can drop on top of the tanks. of course you will want to drop lings with the hydras to tank a bit. other than that.......no I dont want to think about it anymore cuz they give me nightmares.
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
June 21 2011 07:31 GMT
#79
On the Hydra vs Tank thing

A hydra takes 3 shots from a tank to die, the same ammount like roaches.

It would be cool to see effective use of the hydrasik in sc2 but it seems not wort it..
You could use the hydras to morph them to... argh wrong game
Maybe just play sc2bw? :D
EmilA
Profile Joined October 2010
Denmark4618 Posts
June 21 2011 08:02 GMT
#80
If you scout 2x starport and don't have time for spire and can't build spores due to religious reasons, then go for it. Otherwise forget about it.
http://dotabuff.com/players/122305951 playing other games
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 17
WardiTV638
TKL 214
SteadfastSC116
LiquipediaDiscussion
The PondCast
10:00
Episode 103
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 214
SteadfastSC 116
Rex 102
ProTech74
StarCraft: Brood War
Calm 8925
Shuttle 2025
Horang2 801
firebathero 684
Zeus 679
EffOrt 478
Bale 445
Light 277
Soulkey 252
Snow 252
[ Show more ]
Stork 210
Larva 190
actioN 182
Last 133
Free 124
Rush 120
Hyun 112
ZerO 112
Dewaltoss 103
ggaemo 88
Mind 83
ToSsGirL 66
hero 64
sorry 51
Sharp 45
Killer 44
[sc1f]eonzerg 43
soO 34
scan(afreeca) 30
Hm[arnc] 27
Sacsri 27
JYJ 25
yabsab 18
Barracks 16
SilentControl 15
Sexy 13
Icarus 6
Terrorterran 2
Mong 1
Dota 2
Dendi556
Pyrionflax212
Counter-Strike
kRYSTAL_38
Other Games
FrodaN2649
singsing1518
B2W.Neo634
Lowko396
crisheroes297
byalli204
hiko176
Beastyqt174
Liquid`LucifroN143
Mew2King126
XaKoH 99
ZerO(Twitch)7
Organizations
StarCraft 2
IntoTheiNu 959
StarCraft: Brood War
UltimateBattle 596
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• mYiSmile10
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2569
• WagamamaTV461
League of Legends
• Jankos1953
• TFBlade513
Upcoming Events
Patches Events
3h 37m
Replay Cast
20h 37m
CrankTV Team League
22h 37m
OSC
1d
OSC
1d 5h
Replay Cast
1d 11h
Escore
1d 21h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.