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[D] Viable Hydralisk Uses (ZvT) - Page 8

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BinxyBrown
Profile Joined December 2010
United States230 Posts
Last Edited: 2011-06-24 11:03:10
June 23 2011 08:39 GMT
#141
Here is what they should do, they should replace roaches with sc1 hydras, make them typeless 80 health 5 damage +5 armored 1 supply 4 range, with a range and speed upgrade. Then buff roaches make them 3 supply and give them a micro ability or something.

Mod Edit: Here is what you should do, you should replace your posts with something constructive.
User was temp banned from Strategy Forum for this post.
Banelings are like Ice Climbers if they grab you... your dead.
Big J
Profile Joined March 2011
Austria16289 Posts
June 23 2011 13:37 GMT
#142

They have their place, like against Mass Air and maybe BioMarauder and ThorMech but other than that I don´t think they have a place here. They are still good units and you can use them but its not really optimal IMO.




Mass Air (apart from that this strategy is retarted): so he either has Mass BCs or Mass Cloak Banshee vs ground.
cloak based: vikings snipe your overseer from 9range while your hydras chill on 6, cloaked banshees clean up...
BC based: BCs in bigger numbers rape hydralisks, costwise, supplywise

BioMarauder: Marauders are only a reaction to roaches or ultras, but hey, if you somehow where unable to beat him with zerglings early and refuse to take the free win with mutalisks, I guess Hydralisks are your 3rd choice to still be fine.

ThorMech: Thors are OK vs hydras, any other mech unit rapes it. I think even pure Thor beats hydralisks cost/supply wise, yet I would have to test it.
mrsaturn
Profile Joined June 2011
United States22 Posts
June 23 2011 13:38 GMT
#143
hydras are good units but not on their own. yes hydras will lose to any other unit, but in a mix they are helpful. ling roach hydra is good, hydras and broodlords is good. any attack is slightly better with hydras mixed in and with units to tank for them. surrounding/hitting from 2 or more angles with X unit + hydra is deadly.

the only problem is damage upgrades dont sync up, but i dont see that as a big problem.
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
Last Edited: 2011-06-23 14:09:56
June 23 2011 14:08 GMT
#144
At the moment Hydras just don't fit the ZvT matchup style. A max supply Terran army will rape any max supply army a Zerg can field. The point of the matchup from Zerg's perspective is not to reach max supply first and crush them in one big push, but rather to take a large economic lead, and use harass and map control (via speedlings and mutalisks) to keep Terran from being able to amass a 200/200 supply army. Hydras, apart from drops or nydus (which become increasingly less effective as the game goes on), fill neither of these roles. The only time you'd want to be taking a Terran army on head-on is after you've already picked it apart with mutalisks, and are using cost effective, burst damage units such as banelings and speedlings. You want to kill everything in the shortest time possible to minimize tank damage.

Unfortunately, with the current meta-game, Hydra's just don't have any practical role to fill. Successful ZvT is a choke out, not a knock out.
Big J
Profile Joined March 2011
Austria16289 Posts
June 23 2011 14:16 GMT
#145
On June 23 2011 23:08 naggerNZ wrote:
At the moment Hydras just don't fit the ZvT matchup style. A max supply Terran army will rape any max supply army a Zerg can field. The point of the matchup from Zerg's perspective is not to reach max supply first and crush them in one big push, but rather to take a large economic lead, and use harass and map control (via speedlings and mutalisks) to keep Terran from being able to amass a 200/200 supply army. Hydras, apart from drops or nydus (which become increasingly less effective as the game goes on), fill neither of these roles. The only time you'd want to be taking a Terran army on head-on is after you've already picked it apart with mutalisks, and are using cost effective, burst damage units such as banelings and speedlings. You want to kill everything in the shortest time possible to minimize tank damage.

Unfortunately, with the current meta-game, Hydra's just don't have any practical role to fill. Successful ZvT is a choke out, not a knock out.




Broodlords, Infestors, Banelings, Corruptors are all on a level with terran units in terms of supplyefficiency.
So if you pick the right units f.e. Infestor/baneling vs Marine/Hellions, Broodlords vs Tanks/Thor, corruptor/infestor vs air units you are extremly fine with going 200 vs 200 (or even 220 vs 200 with overmaxtrick).
Xapti
Profile Joined April 2010
Canada2473 Posts
June 24 2011 06:20 GMT
#146
On June 23 2011 12:13 GypsyBeast wrote:
i have been tooling around a little bit with hydra drops in ZvT. it can be good because hydras are good for raping mineral lines but your drops can be sniped very easily by rines


Hydralisks are so slow they cannot chase down workers. Their DPS is not as fast as banelings or zerglings, so can't even suprise them. Hydralisks are terrible for eco harass... you can drop twice as many banelings as hydras for the same price, and deal a ton more damage.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
UberOverlord
Profile Joined June 2011
United States29 Posts
June 24 2011 06:23 GMT
#147
On June 21 2011 01:26 TheSambassador wrote:
Obviously, we know that hydras can crush Protoss gateway armies... and Hydra drops have been pretty effective vs toss, but what about other uses? I'm mainly interested in Hydras in ZvT.


As far as I know, pure roach is the still the proper counter to toss gateway units. Use burrow/tunneling claws to go under force fields.

A hydralisks DPS/cost ratio is only about 20% higher than the roach early game and drops to about 5% higher than roach DPS/cost ratio once 3/3 upgrades kick in. On the other hand, roaches have 270% higher hp/cost ratio and a native armor point.

Also, hydralisks are super slow for a zerg unit which makes them poor harrassment units. The rest of your army ends up waiting for the hydralisks to catch up before engaging.

Basically, hydralisks should only be on your mind if you have COMPLETELY run out of other options.

In fact, hydralisks are so bad, I believe standard PvZ right now includes getting an early stargate to force hydralisks and potentially stop a third zerg base.
Hydras suck
roymarthyup
Profile Joined April 2010
1442 Posts
June 24 2011 06:50 GMT
#148
hydras best use IMO against T is the following

ONLY get 5 hydras. ONLY keep them on creep. i guess that means you could only use them for defense but whatever. maybe it could be lategame defense when most of the map is creeped up

the idea here is you let your hydras deal their insane DPS and you protect them and make sure they dont die

you cant deny that cost-for-cost, and food-for-food, 5 hydras deal very high amounts of DPS. pretty much as much as 3 charged voidrays, but it doesnt need to be charged they are charged instantly

is that high dps worth the apm-micro investment of actually micro'ing your 5 hydras to keep them in the back and alive?? thats another question. and this use is only applicable late game where you can afford to spend 500/250 on 5 hydras to output some insane extra DPS for your army
rancidmeat
Profile Joined March 2011
Canada20 Posts
June 24 2011 07:05 GMT
#149
Hydras vs T are too fragile to produce any good results.

I vote that roach speed is left behind, metabolic boost is shot up to 150/150 and it affects all zerg ground.
If you can't beat them, you probably need a bigger beat-stick.
IPA
Profile Joined August 2010
United States3206 Posts
June 24 2011 07:37 GMT
#150
On June 24 2011 15:23 UberOverlord wrote:
Show nested quote +
On June 21 2011 01:26 TheSambassador wrote:
Obviously, we know that hydras can crush Protoss gateway armies... and Hydra drops have been pretty effective vs toss, but what about other uses? I'm mainly interested in Hydras in ZvT.


As far as I know, pure roach is the still the proper counter to toss gateway units. Use burrow/tunneling claws to go under force fields.

A hydralisks DPS/cost ratio is only about 20% higher than the roach early game and drops to about 5% higher than roach DPS/cost ratio once 3/3 upgrades kick in. On the other hand, roaches have 270% higher hp/cost ratio and a native armor point.

Also, hydralisks are super slow for a zerg unit which makes them poor harrassment units. The rest of your army ends up waiting for the hydralisks to catch up before engaging.

Basically, hydralisks should only be on your mind if you have COMPLETELY run out of other options.

In fact, hydralisks are so bad, I believe standard PvZ right now includes getting an early stargate to force hydralisks and potentially stop a third zerg base.


This is incorrect. While mass roaches can hold some gateway pushes, hydras are more or less essential if you're faced with massive 6+ gate/immo timings. There have been countless examples at recent tourneys (DreamHack, Columbus, etc). Hydras eat gateways compositions and open up strong pre-colossi timings (see many of Ret's games for baller examples).
Time held me green and dying though I sang in my chains like the sea.
Syphon8
Profile Joined July 2010
Canada298 Posts
June 24 2011 07:45 GMT
#151
A thought: Could you use Hydras in a Hydra/Ling/Baneling opener with an analogy to Muta/Ling/Baneling?

Hydras 4 shot SCVs, 5 shot MULES, and cost less gas than Mutalisks.

A two pronged 5 Hydra drop could hit MUCH faster (It's only 3 seconds difference for Spire/Muta as opposed to Ventral Sacs, but the decreased gas cost must be taken into account.) than Mutas for mineral harass on a 2 basing Terran, and can be continued the entire game, while the lower gas investment (10xHydra + Drops + Speed + Den = 900, whereas 10xMuta + Spire = 1200) means you have an easier time transitioning to Roach/Infestor or a safer time following up with Mutaling into BL once you've secured that economic advantage.
',:/
Spiders
Profile Joined February 2011
United States86 Posts
June 24 2011 08:12 GMT
#152
On June 24 2011 16:45 Syphon8 wrote:
A thought: Could you use Hydras in a Hydra/Ling/Baneling opener with an analogy to Muta/Ling/Baneling?

Hydras 4 shot SCVs, 5 shot MULES, and cost less gas than Mutalisks.

A two pronged 5 Hydra drop could hit MUCH faster (It's only 3 seconds difference for Spire/Muta as opposed to Ventral Sacs, but the decreased gas cost must be taken into account.) than Mutas for mineral harass on a 2 basing Terran, and can be continued the entire game, while the lower gas investment (10xHydra + Drops + Speed + Den = 900, whereas 10xMuta + Spire = 1200) means you have an easier time transitioning to Roach/Infestor or a safer time following up with Mutaling into BL once you've secured that economic advantage.

Mutas have other advantages like cleaning up the remains of a push of tanks and medivacs, stopping and chasing down drops, map control, forcing terran to stim and waste medivac energy easily picking off addons and other stuff im probably forgetting to mention.

I don't really see any reason to go hydra drops over muta since the hydras will be pretty useless aside from harassing mineral lines
UberOverlord
Profile Joined June 2011
United States29 Posts
June 24 2011 09:27 GMT
#153
On June 24 2011 16:37 IPA wrote:
This is incorrect. While mass roaches can hold some gateway pushes, hydras are more or less essential if you're faced with massive 6+ gate/immo timings. There have been countless examples at recent tourneys (DreamHack, Columbus, etc). Hydras eat gateways compositions and open up strong pre-colossi timings (see many of Ret's games for baller examples).


For one thing, gate/immo timings are rare and only come when a protoss spots pure roach compositions. I was also talking about gateway pushes, not gateway + robo pushes. Also MC v Idra MLG, there was a blink stalker+imm timing push and Idra chose to use pure roach and infestors, no hydras. If it's not too much trouble, please link me to some of Ret's games where he got hydras against pure gateway compositions, I've looked through several and he seems to favor mutalisks.
Hydras suck
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
June 24 2011 09:47 GMT
#154
hydra are only good if they went banshee.. I can't think what they can be cost effective other than that.
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
ejozl
Profile Joined October 2010
Denmark3383 Posts
June 24 2011 10:39 GMT
#155
Sen uses hydras in his ZvT at times, go look some replays up.

If u manage to lower his siege tank count significantly, try experimenting with hydra switches.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
HTODethklok
Profile Joined November 2010
United States221 Posts
June 24 2011 14:46 GMT
#156
On June 24 2011 16:05 rancidmeat wrote:
Hydras vs T are too fragile to produce any good results.


It takes 3 shots from a tank to kill a roach it also takes 3 tank shots to kill a hyrda. Ive had nothing but excellent results using roach hydra with baneling drops vs terran. The only time I dont like that unit comp is when terran is going pure bio.
Guns for show... Knives for a pro HTODethklok.201 NA
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
June 24 2011 15:26 GMT
#157
On June 24 2011 15:20 Xapti wrote:
Show nested quote +
On June 23 2011 12:13 GypsyBeast wrote:
i have been tooling around a little bit with hydra drops in ZvT. it can be good because hydras are good for raping mineral lines but your drops can be sniped very easily by rines


Hydralisks are so slow they cannot chase down workers. Their DPS is not as fast as banelings or zerglings, so can't even suprise them. Hydralisks are terrible for eco harass... you can drop twice as many banelings as hydras for the same price, and deal a ton more damage.


Hydras are better at econ harass in certain instances because of their range. Lalush showed this in a recent game on Xel Naga caverns, where 1 hydra on the cliff above the sunken 3rd base got about 12 worker kills. Hydras are better at sniping workers protected by Planetary fortresses as well, because they can hold position out of range of the PF, yet still snipe the workers and the refineries. Roaches can do the same, but they kill workers far slower, and must get closer.

Hydras also excel when used as part of a nydus worm harassment attack due to the fact that 1 hydra unloads as fast as 1 zergling/ 1 roach, yet the hydra has more DPS. Once unloaded due to their range Hydra can snipe buildings that are just out of tank/bunker/PF range more effectively than roach/zergling. For these same reasons hydra are good in overlord drop harass.

Consider this.. You are playing on Tal Darim altar, and the terran has a remote base protected by turrets and a planetary fortress. That's a pretty strong defense against muta/ling/bane, but dropping (or nydusing) just 4 hydra can shut the whole base without incurring any losses.

Another use for Hydra in ZvT would be unburrowing to intercept drops. Six +2 Hydra can take out a medivac in two volleys. Two volleys takes 1.66 game seconds. A medivac can only move range 4.15 in 1.66 game seconds. Unburrowing takes 1 - 1.5 seconds (variable) for a hydra. What this means is it is impossible for a medivac to escape if the hydras unburrow immediately underneath it, even if there is a cliff nearby (medivac can't get out of range before 2 volleys occur).
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
TigerKarl
Profile Joined November 2010
1757 Posts
June 24 2011 17:16 GMT
#158
I am a user of Speedling/Roach/Infestor in ZvT. So actually i am thinking about bringing a handful of hydras into my mix for defensive purposes against medivac drops. I think that's the only good situation for Hydras in ZvT
IPA
Profile Joined August 2010
United States3206 Posts
June 24 2011 17:19 GMT
#159
On June 24 2011 18:27 UberOverlord wrote:
Show nested quote +
On June 24 2011 16:37 IPA wrote:
This is incorrect. While mass roaches can hold some gateway pushes, hydras are more or less essential if you're faced with massive 6+ gate/immo timings. There have been countless examples at recent tourneys (DreamHack, Columbus, etc). Hydras eat gateways compositions and open up strong pre-colossi timings (see many of Ret's games for baller examples).


For one thing, gate/immo timings are rare and only come when a protoss spots pure roach compositions. I was also talking about gateway pushes, not gateway + robo pushes. Also MC v Idra MLG, there was a blink stalker+imm timing push and Idra chose to use pure roach and infestors, no hydras. If it's not too much trouble, please link me to some of Ret's games where he got hydras against pure gateway compositions, I've looked through several and he seems to favor mutalisks.


Ret v Tyler @ MLG
Moon v MC game 1 @ MLG
Others I am forgetting..
Time held me green and dying though I sang in my chains like the sea.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
Last Edited: 2011-06-24 17:38:26
June 24 2011 17:37 GMT
#160

On June 23 2011 12:13 GypsyBeast wrote:
i have been tooling around a little bit with hydra drops in ZvT. it can be good because hydras are good for raping mineral lines but your drops can be sniped very easily by rines


Again, it comes down to that fact that there's always a better alternative for Hydras. Baneling drops are betterbecause banelings are more readily available, the drop is way cheaper, has the potential to do far more damage, and gives your opponent less time to react.
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