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[D] Viable Hydralisk Uses (ZvT) - Page 7

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aclockworkballer
Profile Joined June 2010
United States15 Posts
June 22 2011 17:27 GMT
#121
I watched ViBe's stream the other day and he went mass hydra versus mass Thor. It was a strange game where they both lost their bases, but he won.
Gretorp (with TotalBiscuit) - "You're rubbing off on me and I absolutely don't mind." | Losira-WhiteRA-MVP-PuMa-Nestea-NaNiwa-Dimaga-DongRaeGu-IdrA FIGHTING
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-06-22 19:42:07
June 22 2011 19:03 GMT
#122
On June 23 2011 01:21 DuncanIdaho wrote:
Show nested quote +
On June 21 2011 11:25 peidongyang wrote:
unfortunately hydras dont have stim and thus die to every terran ground unit with the exception of the scv and mule.

vs marines - hydras get owned horribly here once you have stim, combat shields and medivac, which is basically all the time.
vs marauders - hydras do well, but with stim, medivacs and marine support hydras get melted.
vs tanks - trololol
vs thors - they do decently but thors are usually supported with either tanks which trololol hydras or bioball which beats hydras
vs ghosts - pew pew pew
vs hellions - hydras do really well against hellions but you're probably never gonna get mass hydra vs hellion on creep unless the enemy is metagaming you when you're going ling heavy and mass hellions. in this case you probably win but then the opponent has tanks so hydras go lulz

hydralisks basically suck because they don't do shit offcreep and have shit hp, making them take infinite damage vs most unit compositions that terrans typically make


TLO would argue with you that hydra dps matches stimmed bio dps.



and that is simply not true, you can simply calculate it...
hydras lose in any comparison vs stimmed marines (costwise-dps, supplywise-dps, costwise-battle, supplywise-battle), not to mention offcreep speed.

btw. I have been working on a formula to calculate "High Supply Strenght" a number that should represent a units strenght when massed.
It doesn't include a way to measure splash yet, but I do work with dps/supply, armor, life/supply, size, range and supply and the numbers have been tested for some of the calculated units in 200vs200supply monobattles and I think if you put the numbers in order, they are pretty precise in fortelling a monobattles outcome. (assuming the units can hit each other)
so if anyone is interested, I can post some stuff...
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 22 2011 19:43 GMT
#123
Hydra has the same attack speed as a marine for double the damage. Which means a stimmed marine deals 75% of a hydras damage.

Cost wise a hydra is about 2-4 marines.

Supply wise hydra is 2 marines.

But numbers wise--hydra deals more damage than marines.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 22 2011 19:56 GMT
#124
If i were to suggest somethign it would be to use small groups of them at home,
(this is clearly intended by their speed on and off creep)

so with it's speed increase on creep, what units can Hydra's Kite?
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-06-22 20:04:59
June 22 2011 20:04 GMT
#125
On June 23 2011 04:43 lorkac wrote:
Hydra has the same attack speed as a marine for double the damage. Which means a stimmed marine deals 75% of a hydras damage.

Cost wise a hydra is about 2-4 marines.

Supply wise hydra is 2 marines.

But numbers wise--hydra deals more damage than marines.



you can look up any numbers in Liquipedia (DPS in not everything):

Marine:
DPS: 7
DPS stimmed: 10.5

DPS per simplified costs: 0,14
DPS per simplified costs stimmed: 0,21

Hydralisk:
DPS: 14.5

DPS per supply: 7.25
DPS per simplified costs: 0,096666667
ch4ppi
Profile Joined July 2010
Germany802 Posts
June 22 2011 20:29 GMT
#126
I dont even remember any time after the Beta that it was build by me, but what I saw, that was actually pretty neat...Only a few Hydras with your standard bling/sling army, charge in chase mutas with blings/slings and focus down the tanks.
That does only work on creep, but u will attack on creep anyway.... not that this strategy is pretty strong or what, but it might be handy
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-06-22 20:54:29
June 22 2011 20:44 GMT
#127
On June 21 2011 01:26 TheSambassador wrote:
Obviously, we know that hydras can crush Protoss gateway armies... and Hydra drops have been pretty effective vs toss,

I disagree. If you want I can explain to you WHY hydras do not crush gateway armies, but in my opinion that's your burden of proof, s I won't jump to it unless you ask.
On June 21 2011 01:26 TheSambassador wrote:
I'm mainly interested in Hydras in ZvT.
So far, in my play, the only time that I get hydras is against 2-port banshee, and even then you usually can just hold off with spores and queens.
...
Any other ideas? Has anybody seen Hydras used effectively in ZvT?

No. Hydras are junk ZvT. Marines and hellions and siege tanks dominate hydras, and thors and banshees can even do decent against them with micro/repair/cloak/etc.


One of the 2 only uses I see for hydralisks is an optional route to go vs protoss if they FFE stargate (or possibly any other stargate play), and even then it's not necessary.

The other is an option in late game ZvP, adding a few hydralisks works well, since it maximizes potential damage dealing, since they have the longest ground to ground range for zerg. Storm is a bit of a problem, but not much because this is at a point where you'll have broodlords and ultralisks as well, and the majority of the army would be units like those, along with roaches and zerglings and corruptors and infestors. The storms could hurt the hydras, but because there's so many different units at different ranges, and because there's not a lot of hydras, and because the hydras can be microed, it's not a big deal.

And with regards to this IMO somewhat off-topic discussion about hydralisk's stats, one of the big things about hydralisks are their poor attack upgrade.
Some of you are comparing marines with hydralisks— marines have +1 upgrade to their 6 damage, making for a 17% DPS increase per upgrade. Hydras have HALF that 17% per upgrade, because their base damage is 12, but they still get only +1 damage per upgrade.

Another pretty big thing is that hydralisks attacks are projectiles that take time to hit, marines' are instant.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
IMLyte
Profile Joined November 2010
Canada714 Posts
June 22 2011 21:00 GMT
#128
the only time i have ( 1400 Dia Zerg) ever used hydra's against Terran was against a sky terran late game (banshee, viking , BC) and they just wrecked other than that i think that they are pretty much useless because of how fragile they are
I'ma show you how great I am ~ Muhammed Ali
hungraa
Profile Joined September 2010
United States25 Posts
June 22 2011 23:16 GMT
#129
I think I saw Spanishiwa do Mass Hydra, Mass Queen before.

Queens-Spread screep/tank damage
Hydras-deal damage, creep spread grant mobility


It was pretty effective in close positions. Tanks = gg though X_X
Check out my personal VoD's! www.youtube.com/hungraaStarcraft
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 23 2011 00:21 GMT
#130
As long as T are doing the Tank Marine Style I don´t think Hydras are useful in the matchup.

They have their place, like against Mass Air and maybe BioMarauder and ThorMech but other than that I don´t think they have a place here. They are still good units and you can use them but its not really optimal IMO.
"Its easy, just trust your CPU".-Boxer on being good at games
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
June 23 2011 00:27 GMT
#131
Whats a hydralisk?
In all seriousness I havn't found a use for them thats better than mutas or roaches. I think it may be good to try to counter lots of air based play like 2port banshee but queens do better and are cheaper. I dont really see a use for them in zvt tbh.
Some people hurt people. I defenestrate those people.
tskarzyn
Profile Joined July 2010
United States516 Posts
June 23 2011 00:35 GMT
#132
Infestors are the better gas sink not just vs every unit comp in zvt, but in every matchup. i can't remember the last time i built a hydra den, but it was definitely before the fungal growth buff.
tskarzyn
Profile Joined July 2010
United States516 Posts
June 23 2011 00:35 GMT
#133
On June 23 2011 02:27 aclockworkballer wrote:
I watched ViBe's stream the other day and he went mass hydra versus mass Thor. It was a strange game where they both lost their bases, but he won.


neural parasite would be nice...
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
June 23 2011 00:36 GMT
#134
Hydras are quite underused for their DPS. Unlike BW, they are strong glass cannons. They have great DPS/Cost ratio, and they move quite fast on creep, but because they get fried so easily, people don't use them, which I feel is a mistake. Hydras eat bare gateway armies alive, and if you can keep a hydra/muta ball alive vs toss, and continuously harass his geysers and tech, he will be unable to go into templar. I have had quite a bit of success with this.
HTODethklok
Profile Joined November 2010
United States221 Posts
June 23 2011 00:38 GMT
#135
As long as T isng going pure bio you can use hydras. Check out this thread by Shoey

http://www.teamliquid.net/forum/viewmessage.php?topic_id=200899



Guns for show... Knives for a pro HTODethklok.201 NA
aquanda
Profile Joined January 2003
United States477 Posts
June 23 2011 02:35 GMT
#136
On June 21 2011 01:34 BinxyBrown wrote:
VS Marines - Hydras can win but it isn't cost effective, also marines will scale better with ups
VS Tanks - lol
VS Thors - they do pretty well here, unless there is any other type of support
VS Hellions - they do fine until the hellions get on top of them, but roaches do better are available sooner, and cost less.
VS Marauders - Hydras do great here as well, not quite as good as lings, but I could see hydra ling being just as acceptable as ling baneling vs just MM, maybe MMM. Once you throw tanks into the mix it gets really bad, also hydras drastically slow your army movement off creep so they can become a liability when you need to do counters or run bys.
VS Banshees - Hydras do find once again, just not as well as queens or mutas that also serve other purposes like spreading creep or harassing/scouting
VS Medivacs - Hydras would be nice for sniping drops after they have unloaded, but nothing queens and ling couldn't take care of almost as well, however at 50 gas each they would cut deep into mutas not to mention the cost of hydra range and the den it self. Mutas are a better answer for deflecting drops in transit or killing drops that have already started to leave your base, and are still decent at drops in progress.
VS BC - they are bad, corruptors hold this down, another reason to choose spire over hydra den, although most terran dont make this unit anyways.

that leaves a hand full of unused units that aren't really problems in the match up yet anyways. Also anything you would use hydras to counter is probably countered harder by either mutas or infestors, which is actually pretty true vs toss as well.

defaspect
Profile Joined March 2011
United States21 Posts
June 23 2011 02:46 GMT
#137
hydras are too gas heavy and ineffective against terran. 1 larvae can either be 2 banelings or 1 hydra (same resource count) and 2 banelings is way more effeective for a zerg army and they're lower on the tech tree. but the fact you're suggesting them for drops seems pretty good. problem is they're just so gas heavy...
_Major
Profile Joined April 2011
United States107 Posts
June 23 2011 03:11 GMT
#138
+ Show Spoiler +


On June 23 2011 00:40 _Major wrote:
I would have to try this out first; but at my level (gold/plat), I'm pretty confident that a creep push strategy would have more consistent victories than the current reliance on infestors or mutas.

Why? One small mistake, like getting caught not looking, when relying on Infestors or Mutas can usually end the game right there.

Here's the gist, and I invite anyone to post replays:

1. Spanishiwa type start - early map control is not your objective.
2. Spread creep aggressively; use crawlers to support your creep expansions and control the wide spaces you want to engage in
3. Upgrade and build ling/bling/hydra; continue to expand behind your contain.
4. Evolve into whatever the appropriate counter; use Nydus to block / take out their attempts at expanding.

Ling/bling/hydra/spine is economical on larvae and resources, and keeps you better prepared for timing pushes than more gas intensive builds would. By having spines out in a containing manner, instead of solely a defensive one, you are forcing the Terran to go air or slow their push as they use tanks to clear the way. Hydra's are pretty good againast air =p.

In the case that they try to seige you on the ground, the Zerg's objective is to force the Terran to push out into the open as they strategically retreat. Terran leapfrogs forwards, Zerg leapfrogs backwards with the ability to spring forward when they advance too far -- otherwise known as the "rope a dope".

The similar speed that hydras and banelings move at make them much easier to control than having to juggle the variances that come with mutas, lings, and speed roaches.

On Creep/Off creep:
- Baneling 3.25 (3.8) / 2.5 (2.9531)
- Hydra 3.375 / 2.25
- Zergling 3.83903 (6.10883) / 2.9531 (4.6991)

Zerglings are the flanking units. The banelings and Hydras will obliterate what comes their way but will most likely result in some sort of army trade. Now you should be free to reestablish your spine position with spare drones and literally mass whatever unit you want fully upgraded to keep them in their hole.

Well that's my theory anyway. I'll see how it goes, today.




Well one thing is for sure, Xel'Naga Caverns is not the map to try this on. I found Hydras to be ridiculously ineffective when trying to get my 3rd up. Also, once Terran has a saturated 2nd base,if they stick to bio you NEED infestors to stay off your heels. Hydras can't keep up with the sheer number of units that can be pumped out, and Marauders actually become more effective believe it or not. They soak up the Hydra DPS while marines come into range to pop hydras.

If Queens only lost energy based on the amount healed, this combo might actually work...c'mon Blizz.
Do you practice on Macro Or Die maps? You should - http://www.teamliquid.net/forum/viewmessage.php?topic_id=216550
GypsyBeast
Profile Joined December 2010
Canada630 Posts
June 23 2011 03:13 GMT
#139
i have been tooling around a little bit with hydra drops in ZvT. it can be good because hydras are good for raping mineral lines but your drops can be sniped very easily by rines
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
Atexis
Profile Joined April 2011
United States6 Posts
June 23 2011 03:26 GMT
#140
I was a Terran that switched to Zerg for season two on the ladder, and the one thing that I remember the most is that as a Terran I used to get so happy when I saw a Zerg going Hydras because I knew my three tanks would kill about twenty of them in about two rounds of shots, its how I got my meat grinder achievement.
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