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[D] Viable Hydralisk Uses (ZvT) - Page 9

Forum Index > StarCraft 2 Strategy
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Meff
Profile Joined June 2010
Italy287 Posts
June 24 2011 18:49 GMT
#161
On June 24 2011 16:45 Syphon8 wrote:
A thought: Could you use Hydras in a Hydra/Ling/Baneling opener with an analogy to Muta/Ling/Baneling?

Hydras 4 shot SCVs, 5 shot MULES, and cost less gas than Mutalisks.

A two pronged 5 Hydra drop could hit MUCH faster (It's only 3 seconds difference for Spire/Muta as opposed to Ventral Sacs, but the decreased gas cost must be taken into account.) than Mutas for mineral harass on a 2 basing Terran, and can be continued the entire game, while the lower gas investment (10xHydra + Drops + Speed + Den = 900, whereas 10xMuta + Spire = 1200) means you have an easier time transitioning to Roach/Infestor or a safer time following up with Mutaling into BL once you've secured that economic advantage.

No, hold on. A hydralisk drop is suicidal - or rather, if you want your hydras to be able to escape you need to invest in nydus tech.

Also, starting numbers are smaller - we're talking about 5 mutalisks to one-shot workers and marines (and 4 hydras for the same result, which also fits better inside of a single overlord).

So... 5 mutas + spire=700 gas, 4 hydras + den + drop tech + nydus tech + 1 worm = 900 gas, of which 100 are spent after the drop has started. The hydra version seems slightly slower, though you have the option of reinforcing with other units if you catch him out of his base (zerglings, queens, you name it). It seems easier to stop, though, as overlords are significantly slower than mutas. Might be worth a try, though. Anybody up to experiment it and then post some replays?
.Mthex-
Profile Joined May 2011
United States168 Posts
June 24 2011 22:28 GMT
#162
Just include SMALL amounts of hydras in ANY zerg army. Hydras are no longer a backbone, they're a support unit in sc2.

If you want to go ling/bane/muta, awesome-- if you throw in 5-7 hydras in that mix your dps increases dramatically, and the hydras will most likely survive the encounter.
"If you tricked him, then he is tricked" - Artosis
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-07-03 02:28:16
July 03 2011 02:24 GMT
#163
On June 25 2011 07:28 .Mthex- wrote:
Just include SMALL amounts of hydras in ANY zerg army. Hydras are no longer a backbone, they're a support unit in sc2.

If you want to go ling/bane/muta, awesome-- if you throw in 5-7 hydras in that mix your dps increases dramatically, and the hydras will most likely survive the encounter.



I couldn't agree more, except mass hydra can have a decent timing pre-collosi in ZvP. I feel that hydras should be a late game unit in ZvT, mixed in only as a support unit, for the boost in dps. For example, 4-5 hydras are always useful extra dps in a 200 food army, and even in a mass roach composition, having some hydras fill the last bit of supply rather than 4-5 more roaches is useful. Yes, hydras melt to mech, but with their range and dps, and with sufficient numbers of tanking units in front, they can be useful. In the interim, unless your army is positioned away from you base and you want your hydras to be with them, they can also be nice mineral line baby sitters for any drop harrass, and I think they are also a viable drop harrass unit to use offensively as well. One poster in a previous comment argues that banes are better drop harrass, and yes bling drops are nice against min lines, albeit faster than hydras if scvs are clumped well, but unfortunately they do their damage and poof, they're dead. Hydras however, force a reponse from the terran, either via base-trade or making him send units back to end their drop harrass terror, rather than just absorbing bling damage and licking wounds afterwards. Perhaps a combo of bling and hydra (obviously with multiple olords) can be useful for not only scv harrass, but taking down structures afterwards.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
-Xanadu-
Profile Joined July 2011
Canada13 Posts
July 03 2011 04:00 GMT
#164
Hydras do amazing well against a 1 Base Thor build simply because they're DPS machines and the Thors overkill them so much, but how often do we see 1 Base Thor in ZvT? Other than that I cannot think of a single use for them. Any composition with Tanks or Blue Flame Hellions completely shuts them down, and they're no where near cost efficient against MMM.

I understand that in SC2 they're meant to be more of a supporting unit, but in ZvT they're not even that.
KHAAAAAAAAAN!!!
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