• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:49
CEST 07:49
KST 14:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Classic wins RSL Revival Season 20Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update233BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Classic wins RSL Revival Season 2 Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr Weekly Cups (Sept 15-21): herO Goes For Four
Tourneys
Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Old rep packs of BW legends [ASL20] Ro8 Preview Pt1: Mile High
Tourneys
[ASL20] Ro8 Day 1 [ASL20] Ro8 Day 2 [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[ASL20] Players bad at pi…
pullarius1
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1570 users

[D] Viable Hydralisk Uses (ZvT) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
TheSambassador
Profile Joined May 2010
United States186 Posts
June 20 2011 18:42 GMT
#21
On June 21 2011 03:12 TheSubtleArt wrote:
There's literally nothing Hydras do in ZvT that isn't done better by another unit, they're just not good units in that matchup. I think it's a waste of time to try to use a unit just for the sake of using it, especially if your motivation is just brood war nostalgia.

My motivation is more than that... I guess it seems to me that a mid-tier unit can have zero utility in a matchup. Maybe this is just bad design from Blizzard, but the point of this thread is to brainstorm ways that the current Hydra could be utilized more effectively.

If you look at Terran, the only unit that seems like it might be somewhat useless against Zerg would be the Battlecruiser (I say that because by the time you'd have the Fusion Core zerg would have a Spire and could easily pump out corruptors). Every single other unit exists for a purpose and is heavily used in the matchup:
Marine - Staple amazing unit all game
Maurader - Sniping buildings/roaches/ultras/tanking banlingls
Reaper - Scouting, harassment, and even a "massed unit" before the nerf
Ghost - necessary for nullifying mass infestor
Hellion - Destroy lings, harass while expanding
Tank - Kill all ground things forever always everywhere
Thor - Build when muta numbers get more difficult (use with marines)
Medivac - heal bio army + drops... gotten every game
Viking - snipe overlords, kill corruptors/brood lords, sort of helps vs mutas
Banshee - Harass harass harass, force overseers
Raven - maybe this one doesn't have that much use... but allows the terran to save scans and point defense drone is useful vs broods/mutas

Every terran unit is versatile enough to be useful in specific situations in every matchup.

This is a tier 2 unit that's supposed to be an all-purpose massable unit... how is it COMPLETELY useless in this matchup? I have a hard time believing that...

It would be interesting if they buffed Hydra's on-creep speed. I think that how much they rely on creep is an EXTREMELY interesting mechanic that makes them difficult to use... but their speed on creep is still only the same as stimmed marines/marauders. It would be awesome to see them as fast as say, hellions, on creep. It would give other races even more incentive to kill creep and make Hydras a unique and useful unit.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 20 2011 18:49 GMT
#22
On June 21 2011 02:29 Exley wrote:
Roach/hydra is better vs. thor/hellion than pure roach. You can also throw hydras into a roach/ling/bling composition to kill medevacs --- see sen's stream.



This is an interesting idea, especially since I've been experimenting with roach/baneling ZvT lately.

Other than that, there are only a few specific uses that I know of for hydras:

ZvP: If the protoss tries some crazy one-base shenanigans for too long, hydras will shut them down completely.

ZvP: After an engagement with roach/corruptor where the protoss loses all of their colossi, remaxing with hydras can be strong.

ZvP: that hydra drop build.

ZvZ: various debatable uses.


I never make hydras except in those situations anymore. Every time I've tried to use hydras in another situation, I've always regretted it. I have a strong feeling hydra is gonna get some significant change in HotS.
OnFire
Profile Joined July 2010
324 Posts
June 20 2011 18:51 GMT
#23
The only time I would go Hydras vs Terran is if he's doing some stupid mass air build with Banshees and Vikings, but I've never seen this so... I literally have not made a Hydra vs Terran since the beta.
HYDRA - EFFORT - LETA
Makura
Profile Joined December 2010
United States317 Posts
June 20 2011 18:51 GMT
#24
Hydras vs Terran can hit powerful timing creep highwaystyle right before seige mode finishes research (done this on scrap which works quite well at low masters level cause terrans like to go fast banshee tech alot there in my experience)

My main use for hydra though is the follow up to ur death push rally, once their army is broken once (usually with broods, banes, speedlings, infestors), i like to rally hydras (against protoss too) because they are a very stable general purpose unit and in panick mode, small numbers of seige tanks are rarely gotten, its uusualy an attempt at mass bio which they do good against or air
SHOW THEM WHAT THE CATFISH COMBO IS ALL ABOUT!
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 20 2011 18:53 GMT
#25
I've been eaten alive by hydra-infestor combo. The idea was, infestors hold my army in place while hydras outrange them.

This was before the infestor (in this particular instance) nerf.


The thing is, they're too fragile to deal with terran's damage output. In addition, remember: There is no cost effective counter to stimmed marines. (That doesn't AoE) You need to include hydras with some form of AoE damage.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
June 20 2011 18:57 GMT
#26
Hydras are only good vs terrans who go heavy marauders. But Mutalisk are tactically easier to control vs heavy maruaders, so Zerg would rather have Mutalisks instead.

Hydras are also good at scv harass through drop play. But Mutalisk also does the job better.

Hydras are good vs marines if there is not a lot of medivacs. Too bad that if terran doesn't spam medivacs he's spamming Siege Tanks instead....

Hydras are good at defending bases against drops. So does Spines+Spores+Lings...
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
GinDo
Profile Blog Joined September 2010
3327 Posts
June 20 2011 18:58 GMT
#27
On June 21 2011 01:34 BinxyBrown wrote:
VS Marines - Hydras can win but it isn't cost effective, also marines will scale better with ups
VS Tanks - lol
VS Thors - they do pretty well here, unless there is any other type of support
VS Hellions - they do fine until the hellions get on top of them, but roaches do better are available sooner, and cost less.
VS Marauders - Hydras do great here as well, not quite as good as lings, but I could see hydra ling being just as acceptable as ling baneling vs just MM, maybe MMM. Once you throw tanks into the mix it gets really bad, also hydras drastically slow your army movement off creep so they can become a liability when you need to do counters or run bys.
VS Banshees - Hydras do find once again, just not as well as queens or mutas that also serve other purposes like spreading creep or harassing/scouting
VS Medivacs - Hydras would be nice for sniping drops after they have unloaded, but nothing queens and ling couldn't take care of almost as well, however at 50 gas each they would cut deep into mutas not to mention the cost of hydra range and the den it self. Mutas are a better answer for deflecting drops in transit or killing drops that have already started to leave your base, and are still decent at drops in progress.
VS BC - they are bad, corruptors hold this down, another reason to choose spire over hydra den, although most terran dont make this unit anyways.

that leaves a hand full of unused units that aren't really problems in the match up yet anyways. Also anything you would use hydras to counter is probably countered harder by either mutas or infestors, which is actually pretty true vs toss as well.


Hydras take as many shots as a roach to die to a tank. FYI. The range also means that they can attack before a roach does.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
June 20 2011 18:59 GMT
#28
On June 21 2011 03:12 TheSubtleArt wrote:
There's literally nothing Hydras do in ZvT that isn't done better by another unit, they're just not good units in that matchup. I think it's a waste of time to try to use a unit just for the sake of using it, especially if your motivation is just brood war nostalgia.

Show nested quote +
On June 21 2011 02:29 Exley wrote:
Roach/hydra is better vs. thor/hellion than pure roach.


Massing roaches and allocating your gas to upgrades, infestors, and hive tech is a far better idea vs hellion / thor than usingit on hydras imo.


The other funky thing about Roach/Hydra vs Thor is that Thors will auto-target hydras over roaches.

So while you might be able to kill Thors a little bit faster with that unit comp, you will actually lose a lot more money in the process.
As it turns out, marines don't actually cost any money -Jinro
Let it Raine
Profile Joined August 2010
Canada1245 Posts
June 20 2011 19:02 GMT
#29
i use hydra broodlord in obs games vs diamonds and below. It's pretty fun and people think it's a legitimate composition afterwards lol.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
June 20 2011 19:24 GMT
#30
In ZvT Hydralisks are terrible. There isn't any reason to get them. Terran has the easiest time dealing with creep imo, and either marines or helions rape hydralisks as well as outmaneuver them. I'm pretty sure most people would rather have mutas to deal with anything that comes out of a terran starport.

Believe me, I'm no progamer but I've tried a lot of things in ZvT from the beta till now. Nydus, Hydra drops, roach/hydra armies.. slow creep pushes towards the terran main. Guess what though - having a ranged dps unit really don't mean shit when it's ranged 6 and the enemy can hit it from range 9+ with tanks.

The problem is that all the units you want vs terran run off melee upgrades. Ling/bane fares well against any terran comp, Ultras/Broods both synergize and transition from of a muta/ling type build. Hydralisks... Well they just don't fit the tech path.
Meff
Profile Joined June 2010
Italy287 Posts
June 20 2011 19:29 GMT
#31
On June 21 2011 03:58 GinDo wrote:Hydras take as many shots as a roach to die to a tank. FYI. The range also means that they can attack before a roach does.

On the other hand, the speed upgrade for roaches means that they can reach shooting position faster - and hydras cost double the gas as roaches, but do not provide double the amount of DPS. They have a better DPS/larva ratio, admittedly, and the higher range might keep them out of the area of fire of a few more enemy units. Still, they're exactly the sort of unit that siege tanks slaughter easily.

The only reliable role that I see for hydralisks in ZvT is that of base destroyers in conjunction with some sort of nydus play. They hold chokes reasonably well, after all, and by the time T repositions his tanks he probably has lost half of his base - not good. The reason why I'm mentioning nydus instead of drops is that Z drops are suicidal missions (at least vs T): overlords are slower than unstimmed marines, so you can't reliably get away. At most, you could get in T's base by dropping and get away via nydus (but the gas costs are starting to get a little too high).

Either way, it seems like you'd need to forego mutas and infestors to get hydras - which leaves you vulnerable to midgame siege/marine pushes. Maybe you could get away with proper use of ling/bling drops (which also paves the way for an hydra drop, with the added bonus of throwing down creep for your hydras to move over). The tech time for ventral sacs is roughly the same as that for mutas. The problem is that with high marine counts I don't see any reliable way to get your overlords over the enemy army.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-06-20 19:53:48
June 20 2011 19:38 GMT
#32
On June 21 2011 01:26 TheSambassador wrote:
Obviously, we know that hydras can crush Protoss gateway armies... and Hydra drops have been pretty effective vs toss, but what about other uses? I'm mainly interested in Hydras in ZvT.


just want to mention:
pure hydra loses against gateway combos
it's hydra/ling, roach/ling hydra/roach and hydra/roach/ling that are great vs gateway units

On June 21 2011 01:26 TheSambassador wrote:
I was thinking about hydras as drop-counters... keep 2 at each base behind the mineral lines (maybe along with a spine crawler) and try to snipe incoming medivacs. I don't know how fast medivacs drop, but 2 hydras can kill a medivac in about 6 seconds.

Hydra Infestor seems extremely powerful against bio, but add in siege tanks and the hydras melt.

Any other ideas? Has anybody seen Hydras used effectively in ZvT?


anything with infestors is powerful vs pure bio (without ghosts), the one interessting part with hydra/infestor is, that you can kill the medivacs and outrange fungaled marines.
yet with the infestor change, the hydra part of hydra/infestor got worse, as they only have 4sec instead of 8 to outrange marines now...

the only way I can see hydras maybe working in ZvT, is in a Ultra/Infestor/Hydra lategame combo, in which the Ultra takes the "roach" part and the hydras getting insanly good vs marauders that focus ultras, yet due to the different upgrade path of hydras, the gasconflict with ultra/infestor and the usual presence of tanks, I think it is insanely hard to get to this, and even if you get it, it is extremly fragile...
Shousan
Profile Joined March 2011
Mexico92 Posts
June 20 2011 19:49 GMT
#33
I too have been trying hard to incorporate Hydras in ZvT, as many of you have pointed out, they're just not viable the way ZvT is currently played... so I've tried to do things a little bit different, and what I came up with was some kind of funky spine/ling/hydra/infestor build, trying to slowly move forward with spines and hydras and using lings for map control and scouting if T is expanding and stuff like that. Doing drops or nydus play to do some quick damage and retreat... still need to work a lot on it, but it doesn't feel that weak, if you're actively spreading creep hydras work well defensively, the only major problem is when facing tons of tanks.
Chicane
Profile Joined November 2010
United States7875 Posts
June 20 2011 19:57 GMT
#34
I really would like them to buff the hydra in some way for HOTS such as nerf their damage, but make them 1 supply and 75/25.

Then again I just think hydras should go back to t1 with roaches and lings, and have banelings replaced by t2 lurkers.
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 20 2011 20:04 GMT
#35
Hydras are great for insulting your opponent, and is something you should exclusively make when on at least 5 bases to the Terran's two base. The point being, they could be good if you have the necessary economy to back up production, although it would be extremely hard to get to such a point without using ling/bane/infestor. But hey, if you ever get to late game, then a tech switch to hydra could be pretty damn fun.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Soulish
Profile Joined April 2010
Canada1403 Posts
June 20 2011 20:06 GMT
#36
Hydra's arent actually that good against gateway units. As a high diamond random, every time I make hydras they always seem to underperform. I tested this in a unit tester, and you still need a LOT more in terms of resources to beat gateway units with hydra heavy composition, especially if they're zealot heavy.
me all in, he drone drone drone, me win
Falcon-sw
Profile Joined September 2010
United States324 Posts
June 20 2011 20:12 GMT
#37
Hydras need a good upgrade. Wheee more range... really? Mauraders get slow and stim. Marines get a health boost and stim. Roaches get burrow-move, which is cool and useful. Hydras get screwed.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 20 2011 20:17 GMT
#38
Roach/Hydra is a semi-viable composition vs Terran whenever you get close positions on Shattered or Metalopolis. Other positions, not so much, because you become super vulnerable to drops.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-06-20 20:31:34
June 20 2011 20:29 GMT
#39

This is a tier 2 unit that's supposed to be an all-purpose massable unit... how is it COMPLETELY useless in this matchup? I have a hard time believing that...




Well, think of it like this:
The Hydra at it's current balancing is pretty much a zerg-marine. Yet giving the zerg marines would be OP, because of the larva mechanism, you could mass them too easily (not saying that terran has a hard time to mass marines, but building 2rounds of marines of 3-4 bases as zerg would mean something like 40-60marines in 1:20min; not even considering how powerful rushes would be...)
that being said, I guess you can see that a zerg-marine has to be less powerful:
-) half the 3/4 of the dps per supply; (14.5/2 vs 10stimmed)
-) 1/2 of the dps per cost (14.5/150 vs 10/50 stimmed)
-) limited by gas
-) less mobile
-) higher tier

now if we think about the marines role vs a terran:
a) stim and snipe unsieged tanks
b) tank damage in tank/marine vs tank/marine battles
c) drops and sucide missions
d) complement the gasheavy tanks

and compare them to a similar use in ZvT:
a) not fast enough to run in and snipe stuff
b) tank damage for which other unit?
c) I guess you can do that, yet in a lot of cases 2banelings (100/50, 1supply) in a mineral line will be more costefficient than one hydra (100/50, 2supply)
d) hydras are gasheavy, so they have to be complemented mineral heavy units: zerglings, queens and spines

so anything you want to do with hydras either has to heavily abuse larvamechanism (which seems unlikely, as hydras are usually not limited by larva but by cost), needs something mineralheavy to counter marines, tanks and hellions (which I simply don't see in the zerg arsenal), or is able to avoid any bigger combat
SwirlQ
Profile Joined February 2011
United States148 Posts
June 20 2011 20:32 GMT
#40
wow OP I was theory crafting this aswell exept I was thinking of putting about 6hydras in a nydus and popping them anywhere i see a drop they snipe the medivac before it lands
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft654
StarCraft: Brood War
PianO 327
sSak 223
Mong 86
sorry 61
Shine 36
Noble 30
ajuk12(nOOB) 14
Icarus 5
League of Legends
JimRising 628
Counter-Strike
Stewie2K650
Heroes of the Storm
Khaldor81
Other Games
summit1g8090
C9.Mang0367
XaKoH 213
NeuroSwarm110
SortOf80
B2W.Neo37
Trikslyr25
Organizations
Other Games
gamesdonequick804
BasetradeTV60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH100
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1201
• Lourlo1094
• Stunt433
Upcoming Events
Sparkling Tuna Cup
4h 11m
Afreeca Starleague
4h 11m
Snow vs EffOrt
Wardi Open
5h 11m
PiGosaur Monday
18h 11m
LiuLi Cup
1d 5h
OSC
1d 9h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.