• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:41
CET 03:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1892 users

[D] & [G] TvT Terran Nuclear Tactics - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-17 16:29:04
June 17 2011 16:16 GMT
#21
On June 17 2011 22:32 Eleaven wrote:
Maybe if nuke range was longer than tank range.. as it is.. one scan and you instantly lose your ghost to the sieged tanks.


Not actually true.
The nuke *launch* range is less than the tank, but the full range of the nuke is 11 + 8 = 19. Plant the nuke a few feet in front of the forward tanks and they can't hit the ghost, but they will still die in the blast.

Nukes just aren't very good at high level play. The only player I've seen use them in recent months was Boxer in his amazing MaNa games. In game 1 he lands a ridiculous nuke and takes out MaNa's entire standing army...but, like most nukes, that was the 30th nuke he launched that game, the rest killed only pylons. And he lost the game, quite badly.


If you do want to experiment, vs terran they are most effective out of all the races as you can actually do critical damage to their base - you can take out refineries with nukes, as well as any depots near them. Losing 1 geyser and 3-5 depots is actually a decent advantage early on. Add-ons are also good targets.

I perfected a nasty nuke rush back in diamond, which got 2 cloaked ghosts out and landing a nuke in their base at 7:30. It was quite good until players' macro became good enough that even the nuke damage wasn't enough to offset the macro loss from a non-standard opening.

If you're curious here is the build:
10 depot
11 gas
14 rax (actually bank minerals till 14)
16 Orbital + Ghost Academy in the corner of base + 2nd gas
16 Tech lab as soon as 50 minreals mined
16 Ghost + scv, bunker at ramp
19 2nd ghost, place in bunker

From this point make marines nonstop, and immediately start cloak research when you get 150 gas, then factory when you get your next 100. Lead with marines to clear the towers, and send your ghosts out just before cloak completes. Sneak up their ramp with weapons on hold, emp the CC if it's close to a scan, then hunt SCVs with one ghost while the other launches a nuke near a refinery with the most proximate depots. Meanwhile while this goes on you should have a 2nd fac or starport AND a fwe more ghosts AND your expansion going up. Push with siege if you did enough damage.

The build is safer than it looks, as you will catch any early pushes with your ghosts halfway across the map, and ghosts totally raep: hellions, reapers, banshees and marines with good micro (you will need to snipe marines). At lower levels people won't realise that they're not light units and will actually try to use reapers and hellions on them for extra fun.

Ultimately, however, a master level macro will just roll you with a build like this with sheer army count.

Sure they fun, but nukes need a buff before they'll be part of standard play.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 17 2011 16:36 GMT
#22
Thanks :D

But what if players actually keep track of when a nuke will hit exactly by looking at the timer for example?

(Does it still not show the "Nuclear launch detected" message? Only audio now?)

Anyways thanks, I always love nukes :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-06-17 16:42:47
June 17 2011 16:41 GMT
#23
Nukes and Ghost are probably some of the most under rated Terran units in addition to the Raven. Nukes are scary. Personally i try to Nuke harass in TvP. Since I Mech int TvP harass is very important. I usually aim for pylon clusters.

TvZ its pretty funny to nuke Overlord Clumps.

In TvT Nukes are very important to force unsieges. Then you run your hellions to the marines.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Perfect
Profile Joined August 2010
United States322 Posts
June 17 2011 18:07 GMT
#24
I wish i was able to use nukes w/ better effectiveness. The best way i see nukes being used is during a big engagment sending one in on a mineral line or a huge pile of depots/pylons/overlords to prevent army resupplying
DrLOAC
Profile Joined May 2011
United States53 Posts
June 18 2011 01:28 GMT
#25
On June 18 2011 03:07 Perfect wrote:
I wish i was able to use nukes w/ better effectiveness. The best way i see nukes being used is during a big engagment sending one in on a mineral line or a huge pile of depots/pylons/overlords to prevent army resupplying



Well hopefully this guide will help improve your effectiveness!
51.6 @ 17500mph
DrLOAC
Profile Joined May 2011
United States53 Posts
June 18 2011 03:06 GMT
#26
On June 17 2011 22:11 Fyrewolf wrote:
This is an interesting post, and any skill level can benefit from basic tactics and positioning. But I wish you would have talked about some other features of nukes, such as the idea of an attention sink.

Once that warning alarm goes off, the opponent has to drop what they are focusing on and focus on not getting nuked. It forces their attention. Attacking and nuking in different places are so effective, because the nuker can have less to pay attention to, the opponent has to actually look for a nuke and reposition. Or ignore the warning and get nuked, which is too costly to be an option.

When not TvT, scouting for his detection can really help too, even without a nuke taking out an observer or overseer usually sets back the opponent if they didn't make multiple mobile detectors, in addition to the unit costs. 20 seconds is a decent channel time, but with army support and when he doesn't have detection in the area it's almost hopeless to try to stop it on Blizzard's time scale(20 sec is still not that long in real time).

Anyways, great post. It doesn't take a grandmaster to understand tactics (just to execute them perfectly), and anyone at any skill level can benefit from understanding. Keep on dropping the hammer and dispensing indiscriminate justice, DrLOAC!!


This is a great post. Part of manipulating your opponent is making him worry about multiple things. If you haven't watched it the 4th replay where I used reapers in his main and attacked his natural while putting the nuke on his ramp between the two made him have to make several tough decisions very quickly. In the end he hesitated long enough that his 50+ marine army was sitting on the ramp trying to get around the defensive line to hit the ghost when the nuke hit.
51.6 @ 17500mph
StinkyNinja
Profile Joined March 2011
United States4 Posts
June 18 2011 08:31 GMT
#27
Ah well i see the link now, I do apologize for overlooking it. I guess speeding reading a wall of text at 3 a.m. in the mourning is not such a great idea. Well I guess I should've learned that in college... Oh well such is life.
Uh, Winning
DaemonX
Profile Joined September 2010
545 Posts
June 18 2011 15:05 GMT
#28
Look what you say is right...but the truth of it is, nukes only work when your opponent messes up. And if he doesn't mess up, you are behind.

If he DOES, you are probably far better off having forced an error with standard play harass anyway - drops, hellions, banshees etc which are a part of your core army anyway.

Nukes are fun, but they're not very good. Except in siege engagements
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 18 2011 15:18 GMT
#29
On June 17 2011 07:31 NighT1133 wrote:
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.


Let's look at this claim statistically. The population you are examining (Team Liquid) encompasses thousands of people, all of whom have some connection to starcraft. You have made the claim that "most" of Team Liquid is playing at high level. In this case, let's be less picky, and define "high level" as Diamond or above. The design of the SC2 league system is such that the majority of SC2 players will be in gold level, operating on a standard bell curve. Even removing Master league play, diamond players are two standard deviations away from the mean, gold. Your claim, therefore, is that there is such a skew of skill level in the Team Liquid population that the mean of the whole (everyone who plays sc2) is the minority in the TL community.

I think this guide, although it hasn't been hammered down, shouldn't be dismissed because a Bronze Player proposed it. Nuke play has it's place in StarCraft 2, and I don't think it's been explored at all at "high levels" of play. Look at Day9's Nuke Funday Monday. The VT (I think) player who EMP'd a Terran's Orbital Command before nuking the shit out of him-- that was brilliant.

Also, don't end a sentence in a preposition.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
DrLOAC
Profile Joined May 2011
United States53 Posts
June 22 2011 00:59 GMT
#30
Just saw this replay. It's insane. 40+ nukes go off. But he never manages to hit the main Protosss ball. Maybe he could have used my guide?
http://m.youtube.com/watch?gl=US&hl=en&client=mv-google&v=t1AYCWP8GqI
51.6 @ 17500mph
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 83
Nathanias 69
StarCraft: Brood War
Artosis 826
Shuttle 109
NaDa 27
Noble 23
Hm[arnc] 17
scan(afreeca) 17
Dota 2
monkeys_forever375
NeuroSwarm81
LuMiX1
Counter-Strike
summit1g10754
minikerr50
Heroes of the Storm
Khaldor187
Other Games
JimRising 484
Maynarde200
XaKoH 159
ViBE47
Organizations
Other Games
gamesdonequick1085
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 96
• Mapu14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22270
League of Legends
• Doublelift5663
Other Games
• Scarra1778
Upcoming Events
Replay Cast
6h 19m
Wardi Open
9h 19m
Monday Night Weeklies
14h 19m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.