• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:46
CEST 12:46
KST 19:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202533RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Season 1 - Final Week Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 734 users

[D] & [G] TvT Terran Nuclear Tactics

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
DrLOAC
Profile Joined May 2011
United States53 Posts
June 16 2011 22:09 GMT
#1

Do you want to play a game?


WARNING: This is a guide written by a low level player, me, DrLOAC. The timings in the replays will probably not apply to most of you reading this due to the horrible macro on both sides of the game. However the situations and tactics described here should occur and be useful in many TvT and even TvX games at any level. So if you aren't scared off read on!

Purpose
+ Show Spoiler +

A guide and discussion for tactics on making the most of your nukes


About Me
+ Show Spoiler +
I am a bronze level Terran player who has been playing SC2 since last Christmas. I have a pretty busy schedule and maybe get to play 3 ladder games a week. In bronze you tend to see some very weird play due to the capabilities or lack there of, of those of us in the lower leagues. I've tended to try very different builds apart from the standard MMM or marine/tank.

As it turns out I really enjoy using ghosts and nukes. It may have something to do with getting over 40 kills with a single ghost in my first 1v1 placement game through blind luck.

So why should you listen to me? I've used ghosts and nukes in tons of situations and found a few key tactics to successfully pulling off damaging attacks with nukes.


Pro's and Cons of Nukes
+ Show Spoiler +
So how are most users using nukes these days? In looking through TL SC2 Strategy the answer is generally we aren't. If nukes are mentioned it's as an after thought to getting ghosts for specific reason like snipping against T3 Zerg or EMPing HT & Infestors.
The only real tactical somewhat regularly mentioned is maybe using a nuke to force a siege tank line to break, but that's about it.

The reasons for this are fairly obvious:
Cons
- Gas expensive tech chain to just reach ghosts, let alone nukes & cloak
- 20 Second cast time - the entire time the ghost is stationary and vulnerable.
- High likelihood the ghost will be killed
- Low likelihood that any units targeted will actually still be there in 20s.
- 300 unit damage / 500 building damage is powerful but not enough to destroy many T3 units or tougher structures

Now Let's look at the pros for nukes:
Pros
- All T1 & T2 units in the main blast zone will die / T3 over 50% damaged
- All of the following structures will die in a direct nuclear strike - Terran: Supply Depots, Bunkers, Add-Ons, Refineries, Missile Turret, Sensor Tower; Protoss: Pylon, Assimilator, Photon Cannon; Zerg: Extractor, Spine Crawler, Spore Crawler, Creep Tumor.
- Range of 10
- Blast diameter of 8!
[image loading]


Proposed Nuclear Tactics
+ Show Spoiler +

Or how I learned to stop worrying and love the bomb


The goal of the nuke is to give ourselves a sudden tactical advantage through massive damage to units, production facilities, economy, or defenses

This leads us to the first step:
1) Choosing your target

So right of the bat we notice some interesting things looking at the pros & cons. First, the list of buildings destroyed by a direct nuke strike are the same buildings used by every race to wall-in! Second for Terran and Protoss the nuke can destroy quite a bit of supply depending on base arrangement. Lastly the nuke also kills all T1 and T2 units that all the races use to make up a death ball. These are your targets

The other option is the defensive nuke, where we use the nuke to buy 20seconds of attack time for our other units, such as when we use it to break a siege line or force our opponent back while we attack an expo.

To make any nuke worth while we should target any set of units or structures worth more than 100/100 :
Wall-ins
Clumped Supply or defensive structures
Death Balls
Defensive play

Or the nuke provides us a measurable tactical advantage.

2) Setting up the shot

Setting up the shot is all about two things:
Protecting Your Ghost
&
Manipulating Your Opponent


The first way to protect your ghost is to use the range of the nuke.

The targeting range of 10 is excellent, but when coupled with the 4 radius, a nuke can hit targets almost 14 away! This out-ranges every offensive unit including sieged tanks. It also out ranges all defensive structures and detection:

Terran bunkers
Protoss cannons
Zerg Wall-O-Crawl

To maximize range, scan or use another units vision of the target area before dropping the nuke and don't be greedy. Hit defensive structures at the far end of the blast radius. Your opponent will have a harder time finding your ghost, cloaked or not, and will have to make the choice to run his units all the way though the blast diameter to engage.

Which brings us to the next tip to protect and manipulate:
Always attempt to place the nuke between your ghost and the likeliest avenue of attack

You want to force your opponent to decide if he should attack through the nuke or back off his units giving you free reign for duration of the nuke. Placing the nuke between your ghost and the enemy units is easy if you are attacking a death ball or early wall-in but it's quite different if you don't know where his army is and your target is in between expos.
In those cases start by scouting. Scout scout scout! Always have an idea where your opponents forces are. It's important so you can manipulate your opponent into moving his army where you want it. Multi-prong attacks are an excellent way to do this and get "bang" for your nuclear buck. They force your opponent out of position and increase the likelihood of a hit. See example in the replay section

When targeting death balls you must force your opponent into the blast area. The best way is late game when you both have 100+ supply armies. Threaten an open expansion with the nuke and force your opponent to fight in the blast radius.

3) During the shot
Are you ready for some football!


Always bring along other units to defend your ghost

During the shot always treat your ghost like a quarterback. Keep him in a "pocket" of other units. This "defensive line" should be placed between the ghost and enemy units. Even 6 marines with a ghost drop can mean holding off a counter attack for success instead of failure.

With smart placement of your "defensive line" at the edge of the blast zone you can do damage to the target while containing a counter attack in the blast zone by abusing the attack AI. Especially if your opponent "A" moves. Units on attack will stop to engage your defensive line - right in the blast zone. Otherwise to focus down the ghost he must normal move through the blast zone, around your defensive units, and engage the ghost in less than 20s. If he decides not to attack then you have 20s to do damage with your now "offensive line", plus the nuke. Combining this with a multi-prong attack can be devastating both targets and his army. This applies to medivac ghost drops, wall-in attacks, or multi-prong attacks

A second ghost can make a good addition to your defensive line as their snipe and EMP abilities have good range at 10 for softening up attacking units.

Only cancel the nuke if your going to win the engagement without it or if your ghost comes under direct fire. Remember to pull out your units right before the nuke hits if you've been dragged into the blast zone

When attacking a death ball in late-game with 100+ supply armies. Your entire army is the defensive line. Bury the ghost in the ball and drop the nuke on a target that will force a confrontation, such as an open expo. With your ghost nestled in a large ball it's hard for your opponent to focus him down especially when you generally have air cover as well. Your opponent can either fight you in the blast zone or dis-engage. If you fight pull your forces back as the nuke hits to drag as many of his units into the blast zone.

Nuclear Jujitsu
One last tactic that can be employed by any race is to use the nuke against the one who lauched it. If your opponent has launched a nuke at you one option is to engage his forces, (if any, but if he doesn't have any you should just the kill the ghost ) at the edge of the nuke. When the nuke is close to hitting retreat and his forces should follow you into the blast zone forcing a cancel or loss of his units. This works well with slower high hit point units like T3 or Terran flying buildings.


Build Order
+ Show Spoiler +

cfestivals Ghost Nuke Push build order is a great one for getting a nuke and mix of units early in the game. I credit this build with helping me find many of these interesting ways of using nukes. Here's the build order but check out the thread at the link for more nuke goodness.
Build Order
10 Supply (send to scout, leave outside enemy base to scout for push outs)
12 Barracks
13 Gas
15 Orbital
15 Marine (send to ramp)
16 Gas
16 Supply (also builds Ghost Academy)
16 Marine (send to ramp)
18 Ghost Academy
18 Tech Lab (Barracks)
19 Barracks
20 Ghost
23 Supply (also builds Factory)
23 Ghost
25 Tech Lab (Barracks)
25 Factory
25/27 Marauders (2)
**PUSH OUT (or wait for reapers and push)**
31/32 Reapers (2)
33 NUKE (should start at around 6:30 for right timing)
33 Hellion
Build tech lab on Factory after the hellion comes out.



Replays!
+ Show Spoiler +


Death Ball World War III
[image loading]
In this TvT replay on Shakuras I drop a nuke around the 40:00 mark during a pitched battle. I launched against his exposed expo which precipitated the battle. The nuke was in front of my army and the ghost was protected towards the rear of my army. He get's the worst out of the deal.

The Radioactive Turtle
[image loading]
[image loading]

In these two replays you can see how an early nuke can clear out a defensive wall-in and even out range sieged tanks!

The Deception with Reaper Madness(TM) & Nuclear Drop
[image loading]
In this replay (around 12:00) I wanted to attack his natural which was protected by his army. Using a multi-prong attack I sent a small force of reapers in to the rear of his main for a little Reaper Madness(TM). Once his units moved into his main to engage I moved in to the expo with two ghosts and some marines. I scanned and dropped the nuke on the ramp, placing it between my ghost and his army at max range. My forces attacked the natural while he was forced to decide if he should defend the natural or kill the reapers and then attack through the nuke or wait it out. The results were very satisfying at around 84 kills for the entire attack

I say we take off and nuke the entire site from (the) Orbit(al). It's the only way to be sure.


Later (around 26:00) in this replay you can see a ghost drop to punish some OCD supply depo layouts. He loses over 60 supply in the nuke and follow up attack.

Nuclear Jujitsu
[image loading]
In this replay (around1:08:00) I didn't even drop the nuke. Abusing the AI after he nuclear drops on me I fly my Orbital just far enough that his remaining forces auto attack into the blast zone!



Well I hope you enjoyed this post. Please let me know what you think, and how you use or defend against nukes. (I'll even take some macro/micro pointers )
51.6 @ 17500mph
homeless_guy
Profile Joined June 2005
United States321 Posts
June 16 2011 22:23 GMT
#2
5 Stars for Effort.
DrLOAC
Profile Joined May 2011
United States53 Posts
June 16 2011 22:26 GMT
#3
Thanks!

But I detected a but there.....

51.6 @ 17500mph
NighT1133
Profile Joined September 2010
United Kingdom86 Posts
June 16 2011 22:31 GMT
#4
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.
Fun fun fun and it's not even Friday.
Midgetman101
Profile Joined February 2011
United States825 Posts
June 16 2011 22:32 GMT
#5
Very nice guide haha
~Terran For Life~
Midgetman101
Profile Joined February 2011
United States825 Posts
June 16 2011 22:34 GMT
#6
On June 17 2011 07:31 NighT1133 wrote:
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.

Who cares really. This is a fun guide for those of us who love nuclear warfare. It doesn't matter how viable it is
~Terran For Life~
NighT1133
Profile Joined September 2010
United Kingdom86 Posts
June 16 2011 22:36 GMT
#7
On June 17 2011 07:34 Midgetman101 wrote:
Show nested quote +
On June 17 2011 07:31 NighT1133 wrote:
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.

Who cares really. This is a fun guide for those of us who love nuclear warfare. It doesn't matter how viable it is


Yeah i know i'm just responding to "I get the feeling there is a but in there."

Im not denying its a well thought out and well written guide
Fun fun fun and it's not even Friday.
DrLOAC
Profile Joined May 2011
United States53 Posts
June 16 2011 22:41 GMT
#8
No problem, I figured that's what the but was. I enjoy the site so I wanted to contribute.
51.6 @ 17500mph
DrLOAC
Profile Joined May 2011
United States53 Posts
June 16 2011 23:45 GMT
#9
On June 17 2011 07:31 NighT1133 wrote:
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.


Well I will point out that the tactics should apply to improving the nuke hit rate at any level. Unfortunately I can only try it at the bronze level.

Anyone use nukes at higher levels? What tactics do use?
51.6 @ 17500mph
MrInocence
Profile Joined February 2010
United States172 Posts
June 17 2011 01:47 GMT
#10
On June 17 2011 08:45 DrLOAC wrote:
Show nested quote +
On June 17 2011 07:31 NighT1133 wrote:
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.


Well I will point out that the tactics should apply to improving the nuke hit rate at any level. Unfortunately I can only try it at the bronze level.

Anyone use nukes at higher levels? What tactics do use?


mostly to force army movement, to defend a location, to force worker movement.

The nuke does everything besides actually hit its target.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
June 17 2011 03:19 GMT
#11
Good guide, too bad not so many players try(can) to incorporate nukes in their gameplay, compared to BW they are so much easier to use...

Probably, any high level terran know the pros of a well-placed nuke in TvT, but there's so much to think while you play, that make it too hard to incorporate nukes in your gameplay.
DrLOAC
Profile Joined May 2011
United States53 Posts
June 17 2011 03:36 GMT
#12
On June 17 2011 12:19 antilyon wrote:
Good guide, too bad not so many players try(can) to incorporate nukes in their gameplay, compared to BW they are so much easier to use...

Probably, any high level terran know the pros of a well-placed nuke in TvT, but there's so much to think while you play, that make it too hard to incorporate nukes in your gameplay.



That's why I wrote the guide. I'm finding that as I get more proficient with them I can make up for poor macro - because lets face it a nuke takes out a lot units/structures.


Even watching pro matches it seems like the only player to even attempt to use them is TLO.
51.6 @ 17500mph
StinkyNinja
Profile Joined March 2011
United States4 Posts
June 17 2011 06:26 GMT
#13
You might find some interest in this post:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=217837
Uh, Winning
DrLOAC
Profile Joined May 2011
United States53 Posts
June 17 2011 12:15 GMT
#14
[QUOTE]On June 17 2011 15:26 StinkyNinja wrote:
You might find some interest in this post:


That it is a great thread - which is why I had already linked to it in the Build Order portion.
51.6 @ 17500mph
Devlawl
Profile Joined February 2011
Australia122 Posts
June 17 2011 13:09 GMT
#15
Nice post, you've made me want to use ghosts again in my play!

I used to do a nuke rush vs zerg a lot at plat-diamond level which worked quite well. I made a thread and posted a few replays if you want to check it out:

Ghost/marine/hellion/nuke Opening in TvZ
Life is cruel and then you die.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2011-06-17 13:17:59
June 17 2011 13:11 GMT
#16
This is an interesting post, and any skill level can benefit from basic tactics and positioning. But I wish you would have talked about some other features of nukes, such as the idea of an attention sink.

Once that warning alarm goes off, the opponent has to drop what they are focusing on and focus on not getting nuked. It forces their attention. Attacking and nuking in different places are so effective, because the nuker can have less to pay attention to, the opponent has to actually look for a nuke and reposition. Or ignore the warning and get nuked, which is too costly to be an option.

When not TvT, scouting for his detection can really help too, even without a nuke taking out an observer or overseer usually sets back the opponent if they didn't make multiple mobile detectors, in addition to the unit costs. 20 seconds is a decent channel time, but with army support and when he doesn't have detection in the area it's almost hopeless to try to stop it on Blizzard's time scale(20 sec is still not that long in real time).

Anyways, great post. It doesn't take a grandmaster to understand tactics (just to execute them perfectly), and anyone at any skill level can benefit from understanding. Keep on dropping the hammer and dispensing indiscriminate justice, DrLOAC!!
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Eleaven
Profile Joined September 2010
772 Posts
June 17 2011 13:32 GMT
#17
Maybe if nuke range was longer than tank range.. as it is.. one scan and you instantly lose your ghost to the sieged tanks.

AgentSmith
Profile Joined February 2011
Canada91 Posts
June 17 2011 14:06 GMT
#18
On June 17 2011 08:45 DrLOAC wrote:
Show nested quote +
On June 17 2011 07:31 NighT1133 wrote:
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.


Well I will point out that the tactics should apply to improving the nuke hit rate at any level. Unfortunately I can only try it at the bronze level.

Anyone use nukes at higher levels? What tactics do use?

I am a gold terran, And I use a cloaked ghost for nukes without support, mainly on mineral lines and clusters of sieged tanks. In most cases, the nuke wont hit the sieged tanks, but can get them to unsieged which I then use to stim forward and siege up.
I only use nukes TvT
I'm a total noob!
pandaminion
Profile Joined October 2010
United States270 Posts
June 17 2011 14:19 GMT
#19
I think the point about Nukes being potentially 14 range was a good insight, probably something most Terrans have never considered. Seeing how Tanks are only 12 range, they can potentially be used to break tank lines and/or create more favorable positionings (TLO vs Hyperdub, anyone?)
Devlawl
Profile Joined February 2011
Australia122 Posts
June 17 2011 14:20 GMT
#20
On June 17 2011 22:32 Eleaven wrote:
Maybe if nuke range was longer than tank range.. as it is.. one scan and you instantly lose your ghost to the sieged tanks.



It is longer than tank range since the nuke range is 10 and the blast radius is 4 meaning the nuke effectively has a max range of 14, whilst the tank range is 13. You may not kill the entire tank line but you can force a lot of unsieging which you can take advantage of by stimming in with your bio force while cancelling the nuke.
Life is cruel and then you die.
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-17 16:29:04
June 17 2011 16:16 GMT
#21
On June 17 2011 22:32 Eleaven wrote:
Maybe if nuke range was longer than tank range.. as it is.. one scan and you instantly lose your ghost to the sieged tanks.


Not actually true.
The nuke *launch* range is less than the tank, but the full range of the nuke is 11 + 8 = 19. Plant the nuke a few feet in front of the forward tanks and they can't hit the ghost, but they will still die in the blast.

Nukes just aren't very good at high level play. The only player I've seen use them in recent months was Boxer in his amazing MaNa games. In game 1 he lands a ridiculous nuke and takes out MaNa's entire standing army...but, like most nukes, that was the 30th nuke he launched that game, the rest killed only pylons. And he lost the game, quite badly.


If you do want to experiment, vs terran they are most effective out of all the races as you can actually do critical damage to their base - you can take out refineries with nukes, as well as any depots near them. Losing 1 geyser and 3-5 depots is actually a decent advantage early on. Add-ons are also good targets.

I perfected a nasty nuke rush back in diamond, which got 2 cloaked ghosts out and landing a nuke in their base at 7:30. It was quite good until players' macro became good enough that even the nuke damage wasn't enough to offset the macro loss from a non-standard opening.

If you're curious here is the build:
10 depot
11 gas
14 rax (actually bank minerals till 14)
16 Orbital + Ghost Academy in the corner of base + 2nd gas
16 Tech lab as soon as 50 minreals mined
16 Ghost + scv, bunker at ramp
19 2nd ghost, place in bunker

From this point make marines nonstop, and immediately start cloak research when you get 150 gas, then factory when you get your next 100. Lead with marines to clear the towers, and send your ghosts out just before cloak completes. Sneak up their ramp with weapons on hold, emp the CC if it's close to a scan, then hunt SCVs with one ghost while the other launches a nuke near a refinery with the most proximate depots. Meanwhile while this goes on you should have a 2nd fac or starport AND a fwe more ghosts AND your expansion going up. Push with siege if you did enough damage.

The build is safer than it looks, as you will catch any early pushes with your ghosts halfway across the map, and ghosts totally raep: hellions, reapers, banshees and marines with good micro (you will need to snipe marines). At lower levels people won't realise that they're not light units and will actually try to use reapers and hellions on them for extra fun.

Ultimately, however, a master level macro will just roll you with a build like this with sheer army count.

Sure they fun, but nukes need a buff before they'll be part of standard play.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
June 17 2011 16:36 GMT
#22
Thanks :D

But what if players actually keep track of when a nuke will hit exactly by looking at the timer for example?

(Does it still not show the "Nuclear launch detected" message? Only audio now?)

Anyways thanks, I always love nukes :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-06-17 16:42:47
June 17 2011 16:41 GMT
#23
Nukes and Ghost are probably some of the most under rated Terran units in addition to the Raven. Nukes are scary. Personally i try to Nuke harass in TvP. Since I Mech int TvP harass is very important. I usually aim for pylon clusters.

TvZ its pretty funny to nuke Overlord Clumps.

In TvT Nukes are very important to force unsieges. Then you run your hellions to the marines.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Perfect
Profile Joined August 2010
United States322 Posts
June 17 2011 18:07 GMT
#24
I wish i was able to use nukes w/ better effectiveness. The best way i see nukes being used is during a big engagment sending one in on a mineral line or a huge pile of depots/pylons/overlords to prevent army resupplying
DrLOAC
Profile Joined May 2011
United States53 Posts
June 18 2011 01:28 GMT
#25
On June 18 2011 03:07 Perfect wrote:
I wish i was able to use nukes w/ better effectiveness. The best way i see nukes being used is during a big engagment sending one in on a mineral line or a huge pile of depots/pylons/overlords to prevent army resupplying



Well hopefully this guide will help improve your effectiveness!
51.6 @ 17500mph
DrLOAC
Profile Joined May 2011
United States53 Posts
June 18 2011 03:06 GMT
#26
On June 17 2011 22:11 Fyrewolf wrote:
This is an interesting post, and any skill level can benefit from basic tactics and positioning. But I wish you would have talked about some other features of nukes, such as the idea of an attention sink.

Once that warning alarm goes off, the opponent has to drop what they are focusing on and focus on not getting nuked. It forces their attention. Attacking and nuking in different places are so effective, because the nuker can have less to pay attention to, the opponent has to actually look for a nuke and reposition. Or ignore the warning and get nuked, which is too costly to be an option.

When not TvT, scouting for his detection can really help too, even without a nuke taking out an observer or overseer usually sets back the opponent if they didn't make multiple mobile detectors, in addition to the unit costs. 20 seconds is a decent channel time, but with army support and when he doesn't have detection in the area it's almost hopeless to try to stop it on Blizzard's time scale(20 sec is still not that long in real time).

Anyways, great post. It doesn't take a grandmaster to understand tactics (just to execute them perfectly), and anyone at any skill level can benefit from understanding. Keep on dropping the hammer and dispensing indiscriminate justice, DrLOAC!!


This is a great post. Part of manipulating your opponent is making him worry about multiple things. If you haven't watched it the 4th replay where I used reapers in his main and attacked his natural while putting the nuke on his ramp between the two made him have to make several tough decisions very quickly. In the end he hesitated long enough that his 50+ marine army was sitting on the ramp trying to get around the defensive line to hit the ghost when the nuke hit.
51.6 @ 17500mph
StinkyNinja
Profile Joined March 2011
United States4 Posts
June 18 2011 08:31 GMT
#27
Ah well i see the link now, I do apologize for overlooking it. I guess speeding reading a wall of text at 3 a.m. in the mourning is not such a great idea. Well I guess I should've learned that in college... Oh well such is life.
Uh, Winning
DaemonX
Profile Joined September 2010
545 Posts
June 18 2011 15:05 GMT
#28
Look what you say is right...but the truth of it is, nukes only work when your opponent messes up. And if he doesn't mess up, you are behind.

If he DOES, you are probably far better off having forced an error with standard play harass anyway - drops, hellions, banshees etc which are a part of your core army anyway.

Nukes are fun, but they're not very good. Except in siege engagements
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 18 2011 15:18 GMT
#29
On June 17 2011 07:31 NighT1133 wrote:
Well the "but" is you are bronze and it probably wont work at higher leagues which the majority of teamliquid are in.


Let's look at this claim statistically. The population you are examining (Team Liquid) encompasses thousands of people, all of whom have some connection to starcraft. You have made the claim that "most" of Team Liquid is playing at high level. In this case, let's be less picky, and define "high level" as Diamond or above. The design of the SC2 league system is such that the majority of SC2 players will be in gold level, operating on a standard bell curve. Even removing Master league play, diamond players are two standard deviations away from the mean, gold. Your claim, therefore, is that there is such a skew of skill level in the Team Liquid population that the mean of the whole (everyone who plays sc2) is the minority in the TL community.

I think this guide, although it hasn't been hammered down, shouldn't be dismissed because a Bronze Player proposed it. Nuke play has it's place in StarCraft 2, and I don't think it's been explored at all at "high levels" of play. Look at Day9's Nuke Funday Monday. The VT (I think) player who EMP'd a Terran's Orbital Command before nuking the shit out of him-- that was brilliant.

Also, don't end a sentence in a preposition.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
DrLOAC
Profile Joined May 2011
United States53 Posts
June 22 2011 00:59 GMT
#30
Just saw this replay. It's insane. 40+ nukes go off. But he never manages to hit the main Protosss ball. Maybe he could have used my guide?
http://m.youtube.com/watch?gl=US&hl=en&client=mv-google&v=t1AYCWP8GqI
51.6 @ 17500mph
Normal
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 2
ByuN vs ZounLIVE!
Cyan vs ShoWTimELIVE!
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
EWC_Arena3951
ComeBackTV 1435
EWC_Arena_21195
TaKeTV 349
Hui .340
3DClanTV 241
CranKy Ducklings132
Rex130
mcanning80
Reynor63
EnkiAlexander 59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena3951
EWC_Arena_21195
Hui .340
Rex 130
mcanning 80
Reynor 63
StarCraft: Brood War
Nal_rA 13408
Barracks 1631
Bisu 876
Jaedong 631
ggaemo 365
Mini 310
Stork 276
EffOrt 258
Soma 219
ToSsGirL 178
[ Show more ]
Hyun 148
Last 120
zelot 102
Rush 99
ZerO 93
Pusan 84
Dewaltoss 69
Soulkey 67
soO 61
Sacsri 59
TY 27
Snow 26
sas.Sziky 20
ajuk12(nOOB) 16
Sharp 16
NaDa 15
scan(afreeca) 15
Movie 10
Bale 9
sorry 9
ivOry 7
Britney 0
Dota 2
XcaliburYe220
BananaSlamJamma205
Counter-Strike
x6flipin443
sgares317
oskar203
allub88
Super Smash Bros
Westballz15
Other Games
singsing1486
ceh9583
crisheroes277
SortOf177
Fuzer 156
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick1069
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH388
• LUISG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV365
• lizZardDota283
Upcoming Events
Esports World Cup
23h 14m
Esports World Cup
2 days
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.