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[D]PvZ Archon build - Page 5

Forum Index > StarCraft 2 Strategy
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andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
May 14 2011 21:33 GMT
#81
Yeah, just tried this too. A player going muta on mine. Master 800+ level noob here
[image loading]
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 14 2011 21:35 GMT
#82
I saw NesTea put in his 2 cents on the subject last night. I liked his argument.

A lot of the posts here are making leaps in their assumptions. Yes Z-A can be an awesome composition but then again so can 50 blink stalkers or 20 colossii versus all the marines in creation.

I'd like to see this thread remade with a confined look on the unit composition instead of "Well they pwn zerglings! You'll win if they made nothing but zerglings!"

I apologize for the negativity but I feel obligated to speak up after reading most of these posts in a thread on strategy.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
rpgalon
Profile Joined April 2011
Brazil1069 Posts
May 14 2011 21:45 GMT
#83
On May 15 2011 06:14 Geovu wrote:
Show nested quote +
On May 15 2011 06:11 rpgalon wrote:
i think this should be played more like a harass and active style,
templars with storm on warp prisms harassing mineral lines,
your army is fast (2.75 chargelots and 2.8 archons), you should try to trade zealots with your enemy army, zealots die and you run way with the archons, warp more zealots and keep pressuring, you have to avoid big amounts of zealots.

maybe I am wrong, but camping on your base just seens wrong when your army have 2,75 movement speed

Every single Zerg unit besides off creep hydras/queens + broodlords has a faster movement speed than that. So your point is kinda moot.


i know zerg units are fasters, but if you stop looking the nunbers, you can see that in the real game, archons can run way, probably cuz they can join the reinforcements quickly and have a ton of HP, since you can warp in HT and zealots, you don't need to run all the way back to home to reinforce with zealots and archons, and if the zerg is chasing you, his reinforcements will take more time to arrive,(unless he is reinforcing with zerglings against zealot/archons). it's like when you use blink stalkers against terran, you keep fighting till your zealots die, this is not that good against zerg cuz stalkers have shit dps against zerglings, and zerglings can chase down blink stalkers, and yet trading zealots for zerglings is not that good, but with archons, you one hit zerglings with splash, so the zerg player is probably building roaches, trading zealots for roaches is like trading 25 min for 25 gas, and roaches are not good like zerglings chasing and locking down armys.
badog
iChau
Profile Joined December 2010
United States1210 Posts
May 14 2011 21:59 GMT
#84
On May 15 2011 06:35 Probe1 wrote:
I saw NesTea put in his 2 cents on the subject last night. I liked his argument.

A lot of the posts here are making leaps in their assumptions. Yes Z-A can be an awesome composition but then again so can 50 blink stalkers or 20 colossii versus all the marines in creation.

I'd like to see this thread remade with a confined look on the unit composition instead of "Well they pwn zerglings! You'll win if they made nothing but zerglings!"

I apologize for the negativity but I feel obligated to speak up after reading most of these posts in a thread on strategy.


Well if you watched the replays, this build can deal with roach/hydra and even roach/broodlord/infestor.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2011-05-14 22:20:33
May 14 2011 22:20 GMT
#85
On May 15 2011 06:35 Probe1 wrote:
I saw NesTea put in his 2 cents on the subject last night. I liked his argument.

A lot of the posts here are making leaps in their assumptions. Yes Z-A can be an awesome composition but then again so can 50 blink stalkers or 20 colossii versus all the marines in creation.

I'd like to see this thread remade with a confined look on the unit composition instead of "Well they pwn zerglings! You'll win if they made nothing but zerglings!"

I apologize for the negativity but I feel obligated to speak up after reading most of these posts in a thread on strategy.


Well, have you at least watched the replays?

It's a LOT more than archons vs zerglings, I'd suggest you to watch them if you haven't already

Edit: Sorry, didn't refresh the page for a while, someone beat me to it.
Magic is "just" magic until I get my hands on the source code.
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
May 14 2011 22:45 GMT
#86
Wonder if the Shield upgrades would be more useful than the Attack upgrades.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-05-14 23:01:18
May 14 2011 22:51 GMT
#87
On May 14 2011 12:24 MrBitter wrote:

Against this unit composition, the deathball is just as effective (if not more so) and now Zerg doesn't have a unit (even a bad one) capable of really challenging the major damage dealer: the archon.

Well baneling are really good vs zealots and burrow-microed roaches should be fine against archons. Typical protoss ball with good ffs can be invinsible to the extent you wonna break something after the game. Here the protoss engages in melee fight.
On May 15 2011 07:45 AXygnus wrote:
Wonder if the Shield upgrades would be more useful than the Attack upgrades.

shield is useless against banelings so I'd not go armor.
SwirlQ
Profile Joined February 2011
United States148 Posts
May 14 2011 23:02 GMT
#88
I wonder if u could go for a DT, archon or storm drop after expanding, seeing as you will need a obs to deal with burrow.
watwat
Profile Joined January 2011
48 Posts
May 14 2011 23:25 GMT
#89
In my exoerience dts are more useful pvz than hts. Since overseers are their only mobile detection and are easy to spot and snipe, you can force a lot of retreats when their army tries to engage outside their base. The map control you gain from dts in your army is just amazing. Then you can morph them all to archons once you want to push into their static defense. The new archons are extremely strong in this match up
AzureD
Profile Joined September 2010
United States320 Posts
May 15 2011 01:12 GMT
#90
I have experienced this a bit because this build is quite effective against my favorite Zerg composition. The Ultra, Infestor, Baneling/Ling composition. Well actually it is more Archon + Immortal that I face but there are some similarities with heavy Archon usage.

However after facing it a few times what is good against it is Broodlords. Broodlords wreck it pretty badly. Archons get stuck behind Broodlings and other ranged units like the Roach or Hydra deal with the Zealots. You just need to engage in the right location or get enough Broodlords to reach critical mass. Also chokes work better for you as a Zerg in this instance. This Toss build is bad on choke heavy maps from what I could see.

Maybe you could also do something with Infestor NP but feedback makes this risky.
AxelTVx
Profile Joined May 2010
Canada916 Posts
May 15 2011 01:16 GMT
#91
I've been trying this, and this possibly could work in ladder, however, in a BO series, it will not work 2x in a row. I'll post my replays in a sec on my experience with this.
Axel 145 Masters Protoss
SwirlQ
Profile Joined February 2011
United States148 Posts
May 15 2011 01:37 GMT
#92
On May 15 2011 10:12 AzureD wrote:
I have experienced this a bit because this build is quite effective against my favorite Zerg composition. The Ultra, Infestor, Baneling/Ling composition. Well actually it is more Archon + Immortal that I face but there are some similarities with heavy Archon usage.

However after facing it a few times what is good against it is Broodlords. Broodlords wreck it pretty badly. Archons get stuck behind Broodlings and other ranged units like the Roach or Hydra deal with the Zealots. You just need to engage in the right location or get enough Broodlords to reach critical mass. Also chokes work better for you as a Zerg in this instance. This Toss build is bad on choke heavy maps from what I could see.

Maybe you could also do something with Infestor NP but feedback makes this risky.


Its not like you are gonna do ONLY zealot archon. Its obvious that you have to adapt to things your opponent is doing.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
Last Edited: 2011-05-15 01:57:49
May 15 2011 01:55 GMT
#93
So I've been playing around with this today and my biggest observation is that archons are so hilarious against baneling drops, you can let them drop their shit all over your army and once it's over your archons are just sitting there chillin. Then their shields recharge and you laugh because you don't have to replace any gas units so your army just gets stronger and stronger as the game goes on.
=O
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 15 2011 02:08 GMT
#94
This is actaully really creative and I can see it working in the other match up's with a few tweaks! Definately giving this a go ^^
Luppa <3
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 15 2011 02:09 GMT
#95
Damn that Archon-Zealot army in the picture looks so expensive =O
I am downloading and loading the replays right now, I need a new PvZ style other than just 3 gate FE onto 3 base Colossi turtle, its boring me while pissing off the Zergs I play.

Thanks for taking the time to show us the overall strategy!

Now that I have shown that I am not against the build, I just thought it was kind of funny
Therefore, any posts along the lines of “this would never work against a competent zerg” will be BANNED.

Moderators posting guides =D

Another question, if you are not going HEAVY storm usage, you use Dark Templars to make Archons right?
710+ Posts with a Probe Icon =D
theshin2007
Profile Blog Joined March 2010
United States133 Posts
Last Edited: 2011-05-15 02:12:18
May 15 2011 02:11 GMT
#96
Jayrod
Profile Joined August 2010
1820 Posts
May 15 2011 02:15 GMT
#97
First six replays were underwhelming in terms of just showing durability of the build. All but one of the games was just two players sitting in their base, macroing, and not even really scouting. Do you have any more replays where there are some engagements/tactics being used or is it all just mass up and a-move from both sides each game? I can see the power of the archons though and I realize the zealots are necessitated by all your gas being dumped into archons. My question then is, how about a couple fewer archons in there in favor stalkers to keep your zealot count down?

Shifft
Profile Blog Joined April 2010
Canada1085 Posts
Last Edited: 2011-05-15 02:17:56
May 15 2011 02:17 GMT
#98
On May 15 2011 11:09 iTzAnglory wrote:Another question, if you are not going HEAVY storm usage, you use Dark Templars to make Archons right?


It depends on the style you're planning on playing. In my opinion, DT archons are better if you're planning on turtling on 3 base to max, since it will allow you to add more gas units into your composition and use the DTs a little bit to harass. If you're planning on being more aggressive with chargelot/archon then I prefer HT archons because you will have more units overall than the DT archon style (extra 3 zealots per 2 archons made at the cost of 50 extra gas).
=O
GinDo
Profile Blog Joined September 2010
3327 Posts
May 15 2011 02:26 GMT
#99
On May 15 2011 11:17 Shifft wrote:
Show nested quote +
On May 15 2011 11:09 iTzAnglory wrote:Another question, if you are not going HEAVY storm usage, you use Dark Templars to make Archons right?


It depends on the style you're planning on playing. In my opinion, DT archons are better if you're planning on turtling on 3 base to max, since it will allow you to add more gas units into your composition and use the DTs a little bit to harass. If you're planning on being more aggressive with chargelot/archon then I prefer HT archons because you will have more units overall than the DT archon style (extra 3 zealots per 2 archons made at the cost of 50 extra gas).


Or you could Storm Drop -_-

"My Drones Nooooooooo T_T" -Zerg Player
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
PylonBuilder
Profile Joined January 2011
United States59 Posts
May 15 2011 02:54 GMT
#100
This is REALLY TERRIBLE, in a good way. Thanks a lot for ruining my Zerg experience. Time to go back to toss.
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