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[D]PvZ Archon build - Page 5
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andiCR
Costa Rica2273 Posts
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Probe1
United States17920 Posts
A lot of the posts here are making leaps in their assumptions. Yes Z-A can be an awesome composition but then again so can 50 blink stalkers or 20 colossii versus all the marines in creation. I'd like to see this thread remade with a confined look on the unit composition instead of "Well they pwn zerglings! You'll win if they made nothing but zerglings!" I apologize for the negativity but I feel obligated to speak up after reading most of these posts in a thread on strategy. | ||
rpgalon
Brazil1069 Posts
On May 15 2011 06:14 Geovu wrote: Every single Zerg unit besides off creep hydras/queens + broodlords has a faster movement speed than that. So your point is kinda moot. i know zerg units are fasters, but if you stop looking the nunbers, you can see that in the real game, archons can run way, probably cuz they can join the reinforcements quickly and have a ton of HP, since you can warp in HT and zealots, you don't need to run all the way back to home to reinforce with zealots and archons, and if the zerg is chasing you, his reinforcements will take more time to arrive,(unless he is reinforcing with zerglings against zealot/archons). it's like when you use blink stalkers against terran, you keep fighting till your zealots die, this is not that good against zerg cuz stalkers have shit dps against zerglings, and zerglings can chase down blink stalkers, and yet trading zealots for zerglings is not that good, but with archons, you one hit zerglings with splash, so the zerg player is probably building roaches, trading zealots for roaches is like trading 25 min for 25 gas, and roaches are not good like zerglings chasing and locking down armys. | ||
iChau
United States1210 Posts
On May 15 2011 06:35 Probe1 wrote: I saw NesTea put in his 2 cents on the subject last night. I liked his argument. A lot of the posts here are making leaps in their assumptions. Yes Z-A can be an awesome composition but then again so can 50 blink stalkers or 20 colossii versus all the marines in creation. I'd like to see this thread remade with a confined look on the unit composition instead of "Well they pwn zerglings! You'll win if they made nothing but zerglings!" I apologize for the negativity but I feel obligated to speak up after reading most of these posts in a thread on strategy. Well if you watched the replays, this build can deal with roach/hydra and even roach/broodlord/infestor. | ||
lurked
Canada918 Posts
On May 15 2011 06:35 Probe1 wrote: I saw NesTea put in his 2 cents on the subject last night. I liked his argument. A lot of the posts here are making leaps in their assumptions. Yes Z-A can be an awesome composition but then again so can 50 blink stalkers or 20 colossii versus all the marines in creation. I'd like to see this thread remade with a confined look on the unit composition instead of "Well they pwn zerglings! You'll win if they made nothing but zerglings!" I apologize for the negativity but I feel obligated to speak up after reading most of these posts in a thread on strategy. Well, have you at least watched the replays? It's a LOT more than archons vs zerglings, I'd suggest you to watch them if you haven't already ![]() Edit: Sorry, didn't refresh the page for a while, someone beat me to it. | ||
AXygnus
Portugal1008 Posts
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Cheerio
Ukraine3178 Posts
On May 14 2011 12:24 MrBitter wrote: Against this unit composition, the deathball is just as effective (if not more so) and now Zerg doesn't have a unit (even a bad one) capable of really challenging the major damage dealer: the archon. Well baneling are really good vs zealots and burrow-microed roaches should be fine against archons. Typical protoss ball with good ffs can be invinsible to the extent you wonna break something after the game. Here the protoss engages in melee fight. On May 15 2011 07:45 AXygnus wrote: Wonder if the Shield upgrades would be more useful than the Attack upgrades. shield is useless against banelings so I'd not go armor. | ||
SwirlQ
United States148 Posts
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watwat
48 Posts
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AzureD
United States320 Posts
However after facing it a few times what is good against it is Broodlords. Broodlords wreck it pretty badly. Archons get stuck behind Broodlings and other ranged units like the Roach or Hydra deal with the Zealots. You just need to engage in the right location or get enough Broodlords to reach critical mass. Also chokes work better for you as a Zerg in this instance. This Toss build is bad on choke heavy maps from what I could see. Maybe you could also do something with Infestor NP but feedback makes this risky. | ||
AxelTVx
Canada916 Posts
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SwirlQ
United States148 Posts
On May 15 2011 10:12 AzureD wrote: I have experienced this a bit because this build is quite effective against my favorite Zerg composition. The Ultra, Infestor, Baneling/Ling composition. Well actually it is more Archon + Immortal that I face but there are some similarities with heavy Archon usage. However after facing it a few times what is good against it is Broodlords. Broodlords wreck it pretty badly. Archons get stuck behind Broodlings and other ranged units like the Roach or Hydra deal with the Zealots. You just need to engage in the right location or get enough Broodlords to reach critical mass. Also chokes work better for you as a Zerg in this instance. This Toss build is bad on choke heavy maps from what I could see. Maybe you could also do something with Infestor NP but feedback makes this risky. Its not like you are gonna do ONLY zealot archon. Its obvious that you have to adapt to things your opponent is doing. | ||
Shifft
Canada1085 Posts
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ODKStevez
Ireland1225 Posts
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epikAnglory
United States1120 Posts
I am downloading and loading the replays right now, I need a new PvZ style other than just 3 gate FE onto 3 base Colossi turtle, its boring me while pissing off the Zergs I play. Thanks for taking the time to show us the overall strategy! Now that I have shown that I am not against the build, I just thought it was kind of funny Therefore, any posts along the lines of “this would never work against a competent zerg” will be BANNED. Moderators posting guides =D Another question, if you are not going HEAVY storm usage, you use Dark Templars to make Archons right? | ||
theshin2007
United States133 Posts
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Jayrod
1820 Posts
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Shifft
Canada1085 Posts
On May 15 2011 11:09 iTzAnglory wrote:Another question, if you are not going HEAVY storm usage, you use Dark Templars to make Archons right? It depends on the style you're planning on playing. In my opinion, DT archons are better if you're planning on turtling on 3 base to max, since it will allow you to add more gas units into your composition and use the DTs a little bit to harass. If you're planning on being more aggressive with chargelot/archon then I prefer HT archons because you will have more units overall than the DT archon style (extra 3 zealots per 2 archons made at the cost of 50 extra gas). | ||
GinDo
3327 Posts
On May 15 2011 11:17 Shifft wrote: It depends on the style you're planning on playing. In my opinion, DT archons are better if you're planning on turtling on 3 base to max, since it will allow you to add more gas units into your composition and use the DTs a little bit to harass. If you're planning on being more aggressive with chargelot/archon then I prefer HT archons because you will have more units overall than the DT archon style (extra 3 zealots per 2 archons made at the cost of 50 extra gas). Or you could Storm Drop -_- "My Drones Nooooooooo T_T" -Zerg Player | ||
PylonBuilder
United States59 Posts
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