• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:17
CET 21:17
KST 05:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1605 users

[D]PvZ Archon build - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 Next All
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2011-06-13 02:13:11
June 13 2011 00:30 GMT
#221
On June 13 2011 06:27 iamke55 wrote:
Bumping this because I found a replay of Naniwa doing this strategy:
http://www.sc2rep.com/replays/download?id=9682

His interpretation seems to take the comments in here into account. He gets a robo for detection and later adds in immortal, researches storm, and gets charge earlier so he can take map control and secure a third base.


Pretty ballsy of Naniwa to execute a 1gateFE like that. Seems like that opener would be better against hatch first. Still, it's very cool to see the build played by a pro.

You should add this to your OP
I'm a noob
Kyuki
Profile Joined February 2008
Sweden1867 Posts
June 13 2011 15:46 GMT
#222
Archons baby.. Having great success with various zeal/archon builds. I'm trying to get like 4 phoenix for scouting and harass purpose that also clears overlords and thus deny nydus play while open up for easier warp prism harass later on, but boy archons are good.. <3
Mada Mada Dane
Nemesis1uk
Profile Joined June 2011
United Kingdom8 Posts
June 13 2011 19:11 GMT
#223
yeah, I've been trying this out. Its been fun doing something different. keep the suggestions coming, I'll be watching this eagerly.

hirokashi
Profile Blog Joined March 2011
United Kingdom22 Posts
June 13 2011 20:04 GMT
#224
I played a game today in which I (a zerg) fast expanded, and saw that he had 3 gated into expansion and then later on near the end he attacked me with purely archon and zealot and I just wondered to myself what this guy was doing.. All I had was mass roach and infestor completely destroyed him :D
Tatari
Profile Blog Joined January 2011
United States1179 Posts
June 13 2011 20:14 GMT
#225
On May 14 2011 12:07 iamke55 wrote:
[image loading]


OH MY GOD I SEE WALDO IN THAT PICTURE.

That dark archon

I've been messing around with Archons in PvZ for a while, but the safest way I felt I could use them was to transition from Colossus play. You'll be dealing with lots of Roaches, and I just felt that need to go Robo.

But I've been able to play mind games with Zergs by letting them scout my Robo Facility and the Bay, while hiding Templar tech. It forces them to waste gas on Corruptors while I tear apart their ground army.
A fed jungler is no longer a jungler, but a terrorist.
snark
Profile Joined June 2011
Canada17 Posts
June 14 2011 20:51 GMT
#226
I just tried it for the first time and it worked pretty well, this isn't the best replay since the Z was trying to do a baneling bust/all-in (30 drones on 3 base lol), after I did an unsuccesful timing attack off 3 gate; so I decided to transition into this build. We both made a lot of mistakes and I managed to pull ahead vs roach/bane.

http://replayfu.com/r/ssDm8h
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-06-16 15:53:14
June 16 2011 14:14 GMT
#227
Recently i've seen Elfi use a 1base zealot/archon all-in in PvZ after a DT "rush" during the Gigabyte cup tournament; out of the two games i've seen, he won one and lost the other. The replays are these:

http://www.sc2-replays.net/en/replays/6175-imbalowely-vs-viruselfi,xelnaga-caverns;
http://www.sc2-replays.net/en/replays/6171-viruselfi-vs-escdelphi,shattered-temple.

It seems like the build works very well against a zerg that's delaying his roach warren, and kinda dies if he does have one. Now switching from facts and replays from pro's to theorycraft as a diamond player (please forgive me if i say things that don't make sense)...with your first 2 dt's you should be able to scout wether he has the warren or not, and not go for the push if he does, and maybe do a dt expand or something along those lines, does anyone better than me think it's possible?
Specifically, how does a dt expand work against a 2-base roach push? From the 2 replays from Elfi, it seems like the dt's get there slightly too late to scout wether or not he has a one, cancel gates 4 and 5 and throw down a Nexus, but i feel there's too little info in just 2 games.

ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kyneS
Profile Joined September 2010
United States44 Posts
June 16 2011 19:31 GMT
#228
I saw the replays and I thought it was interesting how you won while having so many resources.

I played a couple vs the computer then laddered. I did a FFE with voidray air harass, while teching to mass gateway chargelots archon and the third.

It's amazing because I played so poorly, had so many left over resources (and he killed my forge by hitting me in 2 different areas so I was behind on upgrades). But the fact I had 12-15 gateways on 3 bases I could dump minerals however was convenient. And somehow I just rolled the roaches and infestors b/c I could just keep mass reproducing the zealots.

Imagine how effective a polished, practiced version of this style of play could be.
SUP
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 16 2011 20:17 GMT
#229
I've finally played around with this build enough to be able to comment on it. My verdict: definitely viable, but in general weaker than blink stalker play (which is the other obvious alternative when you go down this tech path). There are 2 scenarios where you might prefer chargelot/archon over blink stalker:

1) Your micro/multitasking is not that great. Chargelot/archon is very easy to use, most of the time it's just a-move and a few forcefields to trap roaches if you can.

2) Your opponent is insistent on just massing lings, with very little or no roach or infestor usage.

What I've been doing is FFE into 6 gate +1 attack with mostly zealots. This puts a lot of pressure on the Zerg and forces them to get units instead of drones. This attack comes really early (I chrono warpgate tech all the way, attack with my first round of warp ins), so if they even try to saturate their 3rd base they're going to lose it. Meanwhile I've already taken my 4 gases pretty early so I'm stockpiling a lot of it. As I attack I throw up my council, and follow it up with charge and templar archives. Then I move out again with a +2 or +2/+1 chargelot/archon/sentry army, and take my 3rd as I'm doing so.

I had the most trouble with heavy roach armies, and also the longer the game lasted and the bigger the armies got, the weaker yours is relatively (melee based armies get weaker vs ranged ball armies). It's easy to get into a poor engagements and not be able to forcefield trap all the roaches, and every time you do that you're going to lose a good chunk of your zealots without returning that much damage. Infestors also ruin your day pretty much.

The big issue is that even when roaches are completely unmicroed, zealot/archon is still only slightly more cost effective than roaches. You will have to gain some sort of advantage in other ways, such as via upgrades (more like praying that the zerg gets behind in upgrades) or economy (which is also pretty hard to do against zerg). Other protoss compositions based on stalkers and/or colossus rely on forcefields to combat the cost effectiveness of roaches. While forcefields certainly help a chargelot/archon army, they don't help as much because even when forcefielded all roaches can attack, unlike when you forcefield roaches with a stalker and/or colossus army.

Archons are not bad units, but in the end I still think they should only be made when your HTs run out of energy. Or, in this case with a chargelot/archon build, the chargelots are actually the better units here, and you're just making archons since you need to use up your gas somewhere and they cost the least minerals. Note that I'm talking about mid-game here, obviously this isn't the case in late game where zealots are useless and archons are very supply efficient.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
June 17 2011 04:05 GMT
#230
On June 16 2011 23:14 Teoita wrote:
Recently i've seen Elfi use a 1base zealot/archon all-in in PvZ after a DT "rush" during the Gigabyte cup tournament; out of the two games i've seen, he won one and lost the other. The replays are these:

http://www.sc2-replays.net/en/replays/6175-imbalowely-vs-viruselfi,xelnaga-caverns;
http://www.sc2-replays.net/en/replays/6171-viruselfi-vs-escdelphi,shattered-temple.

It seems like the build works very well against a zerg that's delaying his roach warren, and kinda dies if he does have one. Now switching from facts and replays from pro's to theorycraft as a diamond player (please forgive me if i say things that don't make sense)...with your first 2 dt's you should be able to scout wether he has the warren or not, and not go for the push if he does, and maybe do a dt expand or something along those lines, does anyone better than me think it's possible?
Specifically, how does a dt expand work against a 2-base roach push? From the 2 replays from Elfi, it seems like the dt's get there slightly too late to scout wether or not he has a one, cancel gates 4 and 5 and throw down a Nexus, but i feel there's too little info in just 2 games.



Well, the game he lost more seemed like it was the zerg who played very well. If you look well, the zerg got blind spores + crawlers to deny the 2 first DTs. Then again, I say blind when it wasn't blind at all, because when he looked up the ramp with a zergling, he saw 2 zealots and 1 stalker, something that can let a zerg assume some kind of fast dt play. So no damage with the dts and then, the zerg saw no expantion and found the proxy warp location. From here, the zerg mass produced roaches with his initial zerglings and roaches + spines and stalled the protoss enough to overproduce it. I think the strategy could have worked if the protoss had hidden his intentions a bit better (like take those extra zealots and pull them back). In short, I dont think the roach warren was what defined the outcome of that game.

Concerning the dt expand question , i never tryed that, and I would be interested to know the answer too.
"Life is what happens to you while you’re busy making other plans" - John Lennon
Nyast
Profile Joined November 2010
Belgium554 Posts
June 17 2011 09:38 GMT
#231
On June 17 2011 05:17 Anihc wrote:
The big issue is that even when roaches are completely unmicroed, zealot/archon is still only slightly more cost effective than roaches. You will have to gain some sort of advantage in other ways, such as via upgrades (more like praying that the zerg gets behind in upgrades) or economy (which is also pretty hard to do against zerg). Other protoss compositions based on stalkers and/or colossus rely on forcefields to combat the cost effectiveness of roaches. While forcefields certainly help a chargelot/archon army, they don't help as much because even when forcefielded all roaches can attack, unlike when you forcefield roaches with a stalker and/or colossus army.


I went away from the pure chargelots/archons/sentries army and recently I've been adapting my strat for a different compo, give it a try if you can. This is: chargelots, blink stalkers, archons and immortals. No sentries, no templars/storm, and good upgrades. Chargelots and blink stalkers roughly in equal numbers. I've found it very effective and less sensitive to infestors.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
Last Edited: 2011-06-17 10:43:29
June 17 2011 10:40 GMT
#232
I use this composition with some Immortals mixed in. It plays like a dream against Zerg. You just need to push before Zerg gets Broodlords because they can be tricky do deal with.

Edit: Great OP by the way
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 17 2011 15:51 GMT
#233
On June 17 2011 18:38 Nyast wrote:
Show nested quote +
On June 17 2011 05:17 Anihc wrote:
The big issue is that even when roaches are completely unmicroed, zealot/archon is still only slightly more cost effective than roaches. You will have to gain some sort of advantage in other ways, such as via upgrades (more like praying that the zerg gets behind in upgrades) or economy (which is also pretty hard to do against zerg). Other protoss compositions based on stalkers and/or colossus rely on forcefields to combat the cost effectiveness of roaches. While forcefields certainly help a chargelot/archon army, they don't help as much because even when forcefielded all roaches can attack, unlike when you forcefield roaches with a stalker and/or colossus army.


I went away from the pure chargelots/archons/sentries army and recently I've been adapting my strat for a different compo, give it a try if you can. This is: chargelots, blink stalkers, archons and immortals. No sentries, no templars/storm, and good upgrades. Chargelots and blink stalkers roughly in equal numbers. I've found it very effective and less sensitive to infestors.


lol in order for that to work you will have to have more bases than the zerg. GL doing that. You realize that roaches are extremely cost effective against all gateway units right?
Mafs
Profile Joined January 2011
Canada458 Posts
June 17 2011 16:04 GMT
#234
My friend is adapting this style in his PvZ heavly. I think this style is far too strong vs zerg. If you mix in a couple of DT's into your army and snipe the overseers with archons (not that hard to do, only 5 hits) then you can trash zergs army with just the DT's and he has to invest even more into overseers.

Just watched the replay vs mrbitter2 and you only lost because he caught you out of position.

Archons are just rediculous vs zerg in reality. They have bonus to biological, and an extra range now. Massive doesnt matter too much. Archons are good vs everything zerg has untill T3. And zealots just destroy ultras. Broodlords you need some void rays to take them out.

The only possible way zerg can outplay you is getting 5-6 infestors to delay your push (assuming you don't know how to feedback or misclick your HT into his roachs or something) then massing up alot of broodlords and corruptors for anti air.Banelings would also work pretty well vs the mass zealot if you control well then use roachs to overpower the archons.
Taxo
Profile Joined April 2011
Belgium23 Posts
Last Edited: 2011-06-23 13:00:53
June 23 2011 12:55 GMT
#235
I'm from Belgium so I don't speak English really well. You can always correct me if it's done in a friendly manner ^^
ForTheDr3am
Profile Joined November 2010
842 Posts
June 23 2011 13:33 GMT
#236
On June 13 2011 06:27 iamke55 wrote:
Bumping this because I found a replay of Naniwa doing this strategy:
http://www.sc2rep.com/replays/download?id=9682

His interpretation seems to take the comments in here into account. He gets a robo for detection and later adds in immortal, researches storm, and gets charge earlier so he can take map control and secure a third base.


I was about to try this out, but then I saw this replay and decided against it. Naniwa had literally 4k resources more in his army and was 20 food ahead of a Roach-based army, but basically lost the fight and was 10 food behind afterwards.
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
June 23 2011 14:02 GMT
#237
Sounds cool i would rather get more stalkers than zealots so incase the other has fungal or broods because zealots can just be kited quite easily and hydras will rip any of this apart. Archons can act as zealots and stalkers are back up against anything else. Blink is much more useful than charge. Harass, blink micro and catching broods or armys
TheKillers
Profile Joined February 2011
United States17 Posts
June 28 2011 09:02 GMT
#238
very...amazing. i played toss last game (i play zerg mostly) on ladder in plat, and while i normally get crushed, i just demolished the guy. his muta/ling didnt stand a chance...
Plat zerg. "After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage." - pandaburn
ETisME
Profile Blog Joined April 2011
12608 Posts
June 28 2011 09:10 GMT
#239
HT and Archon are just the super strong units against zerg. I always have problems with them, even if I managed to scout them out.
My units composition always is mass lings and infestors, it's just tough to deal with these "anti mass" units. Lings last too short for neural parasit-ing the archons. Muta's miss micro will die to storms and archons.

Every time I win against this is that I managed to have my 3rd fully saturated and immediately tech to brood. It seems to be the only way imo
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cryosin
Profile Blog Joined July 2010
United States182 Posts
June 28 2011 09:16 GMT
#240
Address how to deal with infestors and ill give it a shot.

I tried my own version of this and Infestors completely own you.

Hydras and Roaches have more range than Archons and your zealots are stuck in place until they die.

There's feedback but your making archon's so your not gonna have too many templar left to feedback(or your gonna get overrun cuz zealots = fail vs roaches).

I could see a Zerg who isnt prepared and doing a build like ling/muta losing to it. However infestors and roach/hydra(especially all of those combined) are pretty hard counters to this build.

Not saying it wont work, i just wanna know what you would do to deal with it.
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
LiquipediaDiscussion
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Freeedom44
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 223
CosmosSc2 52
DisKSc2 48
StarCraft: Brood War
Calm 2935
EffOrt 526
Shuttle 360
firebathero 206
ZZZero.O 205
Dewaltoss 99
Rush 90
Rock 36
Dota 2
Gorgc5213
Fuzer 422
420jenkins368
Counter-Strike
fl0m5145
zeus1403
Super Smash Bros
Mew2King102
Heroes of the Storm
Liquid`Hasu502
Khaldor294
Other Games
Grubby5274
Mlord715
Beastyqt431
RotterdaM385
DeMusliM147
Trikslyr70
XaKoH 54
Livibee47
Organizations
Other Games
EGCTV1395
gamesdonequick668
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• printf 31
• LUISG 24
• davetesta14
• Reevou 7
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 9
• 80smullet 6
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3402
• Ler61
Other Games
• imaqtpie1671
• Shiphtur211
• tFFMrPink 15
Upcoming Events
OSC
1h 43m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
13h 43m
WardiTV 2025
15h 43m
OSC
18h 43m
IPSL
20h 43m
Bonyth vs KameZerg
BSL 21
23h 43m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 12h
Wardi Open
1d 15h
StarCraft2.fi
1d 19h
Monday Night Weeklies
1d 20h
[ Show More ]
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.