[D]PvZ Archon build - Page 4
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mutantmagnet
United States3789 Posts
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iChau
United States1210 Posts
On May 15 2011 03:30 mutantmagnet wrote: DTs are more gas efficient but Dark Shrine is slower than Archives so a player has to account for what could attack them in that brief window of opportunity trying to use them to build archons. You can get SO many more zealots by going templar archives, however. 10 zealots is much better than an archon like OP said. | ||
Dommk
Australia4865 Posts
On May 15 2011 03:13 Verbal wrote: good fungals with anything involving a roach or hydra rips this apart. range 3 and 1 locked in place vs higher range zerg units is gg Not really. Well not in that respect. Archon/Zealot doesn't ball up like Stalker/Colossus. Your archon ball alone is almost the size of a regular Stalker/Colossus ball. As fungals are 4seconds now, Zerg needs a ton of infestors to hold your army down for a long time. The infestor energy is better spent on Nuerals on Archons, which at 3attack are hitting Zealots for 44dmg a hit or Fungals used on the Protoss army to act as mini forcefields. | ||
SwirlQ
United States148 Posts
p.s. please excuse my bad grammar... xD | ||
Whiplash
United States2928 Posts
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KotaOnCue
United States180 Posts
Haha, as I write this, somebody else thinks of it too two posts before me haha. | ||
ETisME
12276 Posts
in terms of actual combat, I think roache and mutas (tier 3 go for brood) would work ok as long as the archon number is low | ||
SwirlQ
United States148 Posts
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MrBitter
United States2940 Posts
On May 15 2011 04:05 ETisME wrote: I am interested to know how do u handle muta harass since your army isn't that mobile. in terms of actual combat, I think roache and mutas (tier 3 go for brood) would work ok as long as the archon number is low My experience trying to go muta vs this style hasn't been too promising. You have to consider a couple of things. 1.) Protoss is getting fast upgrades. 2.) Protoss is rushing templar, giving him access to both blink and storm. 3.) Protoss is throwing down looots of gates very early on. 4.) Protoss wanting to go archon/zealot does not lock him in to archon/zealot. Once he realizes "oh, Zerg's going muta", Toss will get blink, add storm, and make tons of very well upgraded stalkers, at which point he should lol all over your muta ball. | ||
SwirlQ
United States148 Posts
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Kovaz
Canada233 Posts
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SpiZe
Canada3640 Posts
Once you get the robo up, I highly recommend getting a Prism out as they do not cost gas. Loading up 1 or 2 archons into a prism and dropping a mineral lines is deadly. Archons with +2 attack one shot drones. | ||
Harmonized
57 Posts
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rpgalon
Brazil1069 Posts
templars with storm on warp prisms harassing mineral lines, your army is fast (2.75 chargelots and 2.8 archons), you should try to trade zealots with your enemy army, zealots die and you run way with the archons, warp more zealots and keep pressuring, you have to avoid big amounts of zealots. maybe I am wrong, but camping on your base just seens wrong when your army have 2,75 movement speed | ||
Hyperionnn
Turkey4968 Posts
edit: oops its not | ||
Geovu
Estonia1344 Posts
On May 15 2011 06:11 rpgalon wrote: i think this should be played more like a harass and active style, templars with storm on warp prisms harassing mineral lines, your army is fast (2.75 chargelots and 2.8 archons), you should try to trade zealots with your enemy army, zealots die and you run way with the archons, warp more zealots and keep pressuring, you have to avoid big amounts of zealots. maybe I am wrong, but camping on your base just seens wrong when your army have 2,75 movement speed Every single Zerg unit besides off creep hydras/queens + broodlords has a faster movement speed than that. So your point is kinda moot. | ||
Valckrie
United Kingdom533 Posts
Roach Hydra can kite it slightly on the creep but off creep hydras are so slow, archons will be able to do some serious damage. With a few forcefields if you trap the roach/hydra the zealot/archon melee mix will be sure to do great damage - especially now they have 4 range. | ||
whiteguycash
United States476 Posts
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Despicatus
34 Posts
![]() I think if there will be an actual build that revolves around this unit composition and a fast +3, which could very well completly change the metagame in PvZ. | ||
Darkness2k11
Chile313 Posts
The only thing tho is that you can't really go straight for archons unless you are sure he won't get burrow because you won't be able to move out because of the possibility of your enemy getting roaches in your base. I think because of the gas cost of archons (250 or 300, i don't think you will morph a DT and a templar, i don't even know if that is still possible ![]() Also, fungal can be really good vs melee units like zealots so they won't be able to hit, but if you have archons you will probably have a templar archives and can get some HTs and use feedback on the infestors which should even the score ^^. | ||
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