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[D]PvZ Archon build - Page 6

Forum Index > StarCraft 2 Strategy
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AlphaNoodle
Profile Joined October 2010
United States21 Posts
May 15 2011 03:55 GMT
#101
Quick question, or comment rather. This build seems to be susceptible to the map and zerg early pressure. In other words if the map has a hard to defend natural, wouldn't it be better to 3 gate expand assuming you scout some early pressure? I guess my main question is, is the build based on the speed of getting the army with upgrades up or is it more based on raw strength no matter what part of the game?
Inside my empty bottle I was constructing a lighthouse while all the others were making ships.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
May 15 2011 04:02 GMT
#102
On May 15 2011 12:55 AlphaNoodle wrote:
Quick question, or comment rather. This build seems to be susceptible to the map and zerg early pressure. In other words if the map has a hard to defend natural, wouldn't it be better to 3 gate expand assuming you scout some early pressure? I guess my main question is, is the build based on the speed of getting the army with upgrades up or is it more based on raw strength no matter what part of the game?


I don't think it's a good idea to do this build on maps where you can't sim city your natural. Certainly not on Delta Quadrant or Slag Pits!

Updated with replay showing psi storm.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Kaiz
Profile Joined December 2010
United States17 Posts
Last Edited: 2011-05-15 04:44:34
May 15 2011 04:42 GMT
#103
To be honest, I don't feel that your psi storm replay on Shakuras is a very good example of adding HTs w/ Psi Storm into this unit comp against Zerg.

Not once the entire game did he have any base fully saturated (example: he had about 10 Drones mining at his main for ~4 minutes starting at around 8:50). The Zerg player kept his minerals low but had a major surplus of gas throughout the entire game (floating ~1500 gas at the time of the first engagement).

Beyond his initial two overlord sacs for scouting, he basically saw nothing, including your unit comp, until you moved to take your 3rd.

For the first engagement he had way too many Hydras and not nearly enough of anything to tank for them so you easily rolled over him, and it was gg from there as he had no minerals to remake much of anything. The game could have quite possibly looked very different if he had balanced his economy better, attempted to get Infestors before his army was in tatters (started Infestation Pit after the engagement had begun), and/or didn't essentially make pure Hydras then decide to make Roaches after you move to take your 3rd.

Edit:
Not trying to detract from your playing, it's just that basically any standard unit comp past T1 would have rolled over this Zerg.
Evantas
Profile Joined December 2010
Singapore61 Posts
May 15 2011 04:49 GMT
#104
Sorry for being a little off-topic, in TvP I got hit by DT into archon/lots/stalker army, it seems to work vs bio/air Terran as well.

They are a little weaker than colossi vs bio, but still seems to work pretty well. Banshees have to cluster to be cost effective vs stalkers, a few archons will stop that cold.They ignore PDD too.
Naohia
GomJabbar
Profile Joined February 2011
United States161 Posts
May 15 2011 04:55 GMT
#105
I've just been trying this build out (diamond). I think that this is so strong because of its flexibility. The actual zealot+archon +3 attack timing is so damn strong against any amount of hydras or lings, and it won't get totally crushed by roaches. However, I believe a zerg pumping roaches will be able to stop the push and help the Zerg survive, and Protoss has to pull back at that point. Further, brood lords crush this composition pretty handily. So against a competent player, it won't always be possible to go through with this build all the way to the push and hope to win. Instead, I'm finding that it's really good as a flexible opening because it can easily transition into some fantastic late-game armies and adapt to Zerg builds.

The build goes for lots of gateways, a twilight council, and a templar archives very quickly. If you spot mutas, it's no problem to research blink and storm very easily - and Archons are fantastic against mutas and lings. If there are a lot of roaches, you begin making stalkers and throw down a robo - switching into stalker+immortal+high templar without much difficulty. And the zealot+archon push is still strong enough that Zerg has to respect it even with pure roach. Of course, if he goes for hydras or a lot of lings, you'll outright kill him.

Problems, as I see it, come down to timings of all these transitions, and taking a 3rd safely. And, of course, there's no way to pressure Zergs, allowing them to drone as much as they like. So that's something to watch out for. Still I'm loving it and I'll keep messing with it.
Mojar
Profile Joined January 2011
Australia185 Posts
May 15 2011 05:00 GMT
#106
I can see this working up till hive tech the infestor, broodlord is going to rape it in my opinion.
Dommk
Profile Joined May 2010
Australia4865 Posts
May 15 2011 05:22 GMT
#107
Been trying this, pretty fun

Though playing against a Zerg on Tal'Darin has made me not want to play it on big maps. He saw that I had a ton of Zealots so just switched to Muta. I wasn't exactly sure what to do, so I just attacked him. As I ran up to his base and saw his drones scatter everywhere, it sank in pretty fast that he was going for an all-out base trade, I already invested too much into Zealot/Archon to ever be able to win, everytime I split them up a few muta would just start picking away on the Zealots who weren't supported by Archons or whatever few Stalkers I managed to get out.

Not sure what to do in that situation. Maybe I just need to attack earlier If I see a spire building
BuddhaMonk
Profile Joined August 2010
781 Posts
May 15 2011 05:41 GMT
#108
This is a great unit composition. Depending on what the zerg does you can also add in more immortals if roach heavy, or more HT's if hydra heavy. I do prefer to start with DT's for map control and harass.

The big problem with this composition is if the zerg player can get to brood lords. Archons are not really good enough vs brood lords. But you should have plenty of time to kill the zerg before then, or scout it with lots of time to react.
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 15 2011 05:49 GMT
#109
Use storm drops for harass. That would take care of your detection (you had robo anyways) and do the harassing you are looking for.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
May 15 2011 07:00 GMT
#110
I like the obs + warp prism suggestions. It solves my detection problem and lets me harass without DTs.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
GomJabbar
Profile Joined February 2011
United States161 Posts
May 15 2011 07:07 GMT
#111
On May 15 2011 14:22 Dommk wrote:
Been trying this, pretty fun

Though playing against a Zerg on Tal'Darin has made me not want to play it on big maps. He saw that I had a ton of Zealots so just switched to Muta. I wasn't exactly sure what to do, so I just attacked him. As I ran up to his base and saw his drones scatter everywhere, it sank in pretty fast that he was going for an all-out base trade, I already invested too much into Zealot/Archon to ever be able to win, everytime I split them up a few muta would just start picking away on the Zealots who weren't supported by Archons or whatever few Stalkers I managed to get out.

Not sure what to do in that situation. Maybe I just need to attack earlier If I see a spire building

When I try this out and spot mutas, and it's not a rush or it's just too late for me to 6-gate, I instantly research storm and blink and begin making nothing but stalkers and high templar. The archons you already have are still effective too. Then I just plop down a billion cannons and go attack. It's worked out so far.
Opponent
Profile Joined August 2010
Canada32 Posts
Last Edited: 2011-05-15 07:08:02
May 15 2011 07:07 GMT
#112
I did a 3 gates expand by cutting down the sentries and getting a fast templar archive. By 7 minutes 30 i had 2 archons 1 stalker and 4 zealots. I was able to expand safely.

http://starcraft.org/replays/sc2/melee/1066

800 master toss player btw
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
May 15 2011 07:52 GMT
#113
Watch Free vs Jaedong Clubday MSL that game is the BW analogy this this strat.
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
ETisME
Profile Blog Joined April 2011
12822 Posts
May 15 2011 07:59 GMT
#114
On May 15 2011 05:08 MrBitter wrote:
Show nested quote +
On May 15 2011 04:05 ETisME wrote:
I am interested to know how do u handle muta harass since your army isn't that mobile.
in terms of actual combat, I think roache and mutas (tier 3 go for brood) would work ok as long as the archon number is low



My experience trying to go muta vs this style hasn't been too promising.

You have to consider a couple of things.

1.) Protoss is getting fast upgrades.

2.) Protoss is rushing templar, giving him access to both blink and storm.

3.) Protoss is throwing down looots of gates very early on.

4.) Protoss wanting to go archon/zealot does not lock him in to archon/zealot. Once he realizes "oh, Zerg's going muta", Toss will get blink, add storm, and make tons of very well upgraded stalkers, at which point he should lol all over your muta ball.

not sure about this.
rushing upgrades means a lesser templar and stalker counts and templar is good against mutas only when they have their upgrades.
the time to get them are much longer than massing up mutas.
The constant harass will pretty much force the protoss to play even more defensively, at which time, zerg can get the expansions and have a better map control

your point 4) is a very flawed argument. It is also possible for me to argue for switching to infestors (that would give lair tech later on) and also mass roache to tank, which using the remaining mutas for harrassing/reinforce
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2011-05-15 08:12:12
May 15 2011 08:11 GMT
#115
I've been using warp prisms (I get the robo for observers anyway so why not use it some more) to harass and micro hurt archons out of battle. Not sure whether it's actually cost-effective but it's lots of fun
Valor is a poor substitute for numbers.
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
May 15 2011 08:16 GMT
#116
prolly been answered already, but wasnt it fisheye[pg] vs someone... forget the zerg think he was korean
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 15 2011 08:27 GMT
#117
One of the biggest weaknesses of the forge first expo is that you're vulnerable to nydus and roach aggression and you "have" to get a voidray to fight that stuff off. Now I'm wondering just how fast you can get a dark shrine out..
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 15 2011 09:11 GMT
#118
On May 15 2011 17:16 dream-_- wrote:
prolly been answered already, but wasnt it fisheye[pg] vs someone... forget the zerg think he was korean



Isn't the map Arcadia? I think that was well after Fisheye's time.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
May 15 2011 09:16 GMT
#119
On May 15 2011 17:27 Drowsy wrote:
One of the biggest weaknesses of the forge first expo is that you're vulnerable to nydus and roach aggression and you "have" to get a voidray to fight that stuff off. Now I'm wondering just how fast you can get a dark shrine out..


You can hold with cannons/gateway units.
Valor is a poor substitute for numbers.
cubezi
Profile Joined April 2011
Germany10 Posts
May 15 2011 09:46 GMT
#120
man thanks for your post
i tried mass archons aswell but your gidelines help just so much and make this build be even more kickass

the only thing im worried about right now are mas, mass roaches but i think i'll just have to delay my push to have a bit more reinforcements

Diamond EU Zerg play. FUNDAY MONDAY PLAYER.
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