• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:19
CET 11:19
KST 19:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
How Do You Choose the Right Event Venue in Dubai? SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1145 users

[D] 1000 tips - Page 57

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 55 56 57 58 59 63 Next
ChristianS
Profile Blog Joined March 2011
United States3262 Posts
June 17 2012 02:25 GMT
#1121
#170 is no longer correct, was changed in a patch.

http://wiki.teamliquid.net/starcraft2/Snipe
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
June 17 2012 02:31 GMT
#1122
wow thanks
uzushould
Profile Joined September 2011
Austria122 Posts
Last Edited: 2012-06-19 17:22:21
June 19 2012 17:22 GMT
#1123
when the protoss is trying to make a proxy 2 gate in your base u can do following as a terran:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=346406

if there is more surface area u could also block the rest with 1-2 svcs
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-19 20:39:37
June 19 2012 20:38 GMT
#1124
--- Nuked ---
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 19 2012 21:34 GMT
#1125
On June 20 2012 05:38 monkybone wrote:
Show nested quote +
On June 13 2012 03:06 Spender wrote:
On June 06 2012 09:24 monkybone wrote:
On June 06 2012 09:15 Kaitlin wrote:

The tip I take away is that if I have a build where I need 4 workers in gas, then I'm going 2+2 instead of 3+1. Nobody said 2 in gas was optimal in total. However, 2 in gas returns higher income / worker than does 3 or 4, meaning the 3rd worker doesn't provide as much income as the 2nd. That's all he's saying.

That's not what he was saying. Read the comment he answered. From the context of it, he didn't mean what you're saying at all.

That's exactly what he's saying.
Here's his comment:
+ Show Spoiler +
The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two.

3rd worker on either minerals or gas provides less income than the initial two therefore best income/return per gatherer ratio is two on each mineral patch / gas geyser. In your original reply you said:
+ Show Spoiler +
No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.

The last sentence is plain wrong. Yes full saturation is in practice 3 in gas (excluding maps with bad geyser placement like metalopolis) but full doesn't mean optimal. Optimal means best income per gatherer ratio hence 2 workers in a gas geyser is optimal. Some pro protoss players utilize this in their builds. Sase and Naniwa I'm 100% sure about, would have to verify on some other, so I won't name them.



Yeah, in the same sense optimal saturation of minerals is 6 workers. 2 on each close mineral patch. The rest aren't mining "optimally".

....

It's garbage advice and you know it.

And pros have 2 in each geyser because it aligns with the amount of gas they need for their build, not because of it being optimal.


The point is that when pros have 4 in gas, they are split 2 and 2, not 3 and 1.
Yoduh
Profile Joined August 2010
United States216 Posts
June 19 2012 21:40 GMT
#1126
On June 13 2012 03:06 Spender wrote:
Show nested quote +
On June 06 2012 09:24 monkybone wrote:
On June 06 2012 09:15 Kaitlin wrote:

The tip I take away is that if I have a build where I need 4 workers in gas, then I'm going 2+2 instead of 3+1. Nobody said 2 in gas was optimal in total. However, 2 in gas returns higher income / worker than does 3 or 4, meaning the 3rd worker doesn't provide as much income as the 2nd. That's all he's saying.

That's not what he was saying. Read the comment he answered. From the context of it, he didn't mean what you're saying at all.

That's exactly what he's saying.
Here's his comment:
Show nested quote +
+ Show Spoiler +
The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two.

3rd worker on either minerals or gas provides less income than the initial two therefore best income/return per gatherer ratio is two on each mineral patch / gas geyser. In your original reply you said:
Show nested quote +
+ Show Spoiler +
No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.

The last sentence is plain wrong. Yes full saturation is in practice 3 in gas (excluding maps with bad geyser placement like metalopolis) but full doesn't mean optimal. Optimal means best income per gatherer ratio hence 2 workers in a gas geyser is optimal. Some pro protoss players utilize this in their builds. Sase and Naniwa I'm 100% sure about, would have to verify on some other, so I won't name them.


think about this - 2 workers are on gas and each worker is getting 60 gas a minute (just guessing). Putting a 3rd worker on gas introduces a delay for each worker to enter the geyser as they have to wait for another worker to exit, so the workers are now getting let's say 45 gas a minute. Except now with THREE workers you have a total income of 135 gas/minute as opposed to 120 gas/minute with 2 workers.

Yes the income per worker is optimal at 2 workers per gas, but income per minute is clearly more optimal with 3. If any pro is putting only 2 on gas, it's not because they're concerned with getting gas as quickly as possible, it's part of their build order timing.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-19 22:02:54
June 19 2012 22:01 GMT
#1127
--- Nuked ---
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 20 2012 15:57 GMT
#1128
Got a buttload of them, apologies for any repeats

#(PvZ) Speedlings on creep are faster than charging zealots are faster than speedlings off creep. This means that you can run your zealots away from lings by charging to allied units farther up ahead, either stopping to engage or continuing running.

#(P) If you use blink every 10 seconds, ideally your stalkers will move at a speed of 3.75. This is just slower than slowlings and banelings on creep, as well as speed reapers.

#(P) If your building (such as a cannon or a gateway at your wall) is regenerating shields, Chronoboost will make shields recharge even faster.
- Addendum: If you're Zerg and make a nexus by neural, Chronoboost will heal your buildings and speed up larva injects, as well as building times if you're making your lair into a hive or something.

#(P) The strongest hallucination is a tie between Archon and 2 stalkers, both at 360 HP. Colossus is also a good choice for target firing enemies, and hallucinated immortals have hardened shields.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Allred
Profile Joined November 2010
United States352 Posts
June 20 2012 22:41 GMT
#1129
when doing an all in as protoss with a mothership warp in there base have a warp prism in warp in mode with your army, when the recall happens the warp prism will come with it and you can instantly warp in reinforcements into there base
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
DemonDeacon
Profile Joined February 2012
United States158 Posts
June 22 2012 21:15 GMT
#1130
per 226 - i don't think queens can still outrun slow overlords?
gg
moskonia
Profile Joined January 2011
Israel1448 Posts
June 22 2012 21:30 GMT
#1131
#(P) If you use blink every 10 seconds, ideally your stalkers will move at a speed of 3.75. This is just slower than slowlings and banelings on creep, as well as speed reapers.


If that is true its cool to know, but just a small change - speed lings are 4.7 off creep, and 3.75 isn't slightly slower then 4.7, its alot slower. for the baneling on creep part its true I think and the reaper is also 3.75 if I am not mistaken.
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 27 2012 04:56 GMT
#1132
Lots of people have been customizing hotkeys for a while. Many use combinations, or 'layering' to reduce the number of keys required. One combination that is frequently overlooked is Shift + S, or whatever you have keyed to 'Stop' in your customized setup. Normally you don't want to layer with Shift, as it's needed for queueing actions, however there is absolutely no need to ever shift queue a 'Stop' command, since that is exactly the command issued when any queue runs out. So,

Tip: Consider Shift+S (or whatever 'Stop' is bound to) for a keybind, possibly 'Base Camera Cycle' or 'Idle Worker'.
SamuraiSEA
Profile Joined June 2012
Japan89 Posts
June 27 2012 12:09 GMT
#1133
This has been going on for AGES, haha. When will we ever reach 1000?

Really good resource though~
junelua
Profile Joined February 2012
United States24 Posts
Last Edited: 2012-06-30 19:50:52
June 30 2012 19:50 GMT
#1134
On June 13 2012 03:06 Spender wrote:
Show nested quote +
On June 06 2012 09:24 monkybone wrote:
On June 06 2012 09:15 Kaitlin wrote:

The tip I take away is that if I have a build where I need 4 workers in gas, then I'm going 2+2 instead of 3+1. Nobody said 2 in gas was optimal in total. However, 2 in gas returns higher income / worker than does 3 or 4, meaning the 3rd worker doesn't provide as much income as the 2nd. That's all he's saying.

That's not what he was saying. Read the comment he answered. From the context of it, he didn't mean what you're saying at all.

That's exactly what he's saying.
Here's his comment:
Show nested quote +
+ Show Spoiler +
The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two.

3rd worker on either minerals or gas provides less income than the initial two therefore best income/return per gatherer ratio is two on each mineral patch / gas geyser. In your original reply you said:
Show nested quote +
+ Show Spoiler +
No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.

The last sentence is plain wrong. Yes full saturation is in practice 3 in gas (excluding maps with bad geyser placement like metalopolis) but full doesn't mean optimal. Optimal means best income per gatherer ratio hence 2 workers in a gas geyser is optimal. Some pro protoss players utilize this in their builds. Sase and Naniwa I'm 100% sure about, would have to verify on some other, so I won't name them.



FINALLY! haha monkeybone totally misunderstood what was actually being discussed, glad someone finally explained it fully. nothing against monkey, he was right about the saturation idea but again, "optimal income per gatherer ratio" is not the same as "saturation".
GRCJH
Profile Joined May 2012
Canada76 Posts
June 30 2012 20:10 GMT
#1135
TvZ, try bunker rushing your opponents natural third base if you open 1 rax fe, use the scv that built the bunker to ebay block your opponents next best choice for their third! He must make lings, make another cc in your main, you're ahead!!
you were born too soon, you'll never explore the galaxy
hersenen
Profile Joined November 2011
Belize176 Posts
July 18 2012 02:25 GMT
#1136
TvZ, build marauders out of your barracks that has a techlab upgrading stim/cs. The reason for this is 1 marauder is roughly equal to 2ish marines, so it's better to build a marauder to fully utilize the techlab and add more diversity to your composition. Building a marine out of a barracks with a techlab is like building a medivac out of a starport with a techlab.
Account252508
Profile Joined February 2012
3454 Posts
July 18 2012 10:18 GMT
#1137
--- Nuked ---
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
July 18 2012 11:37 GMT
#1138
On June 13 2012 06:50 RustySpork wrote:
i really like this one, no one has used it that i have seen since jjakji in code s november
to kill a burrowed ling that is stopping a CC from landing, put a marine and a medivac where the ling is, then get a sieged up siege tank to shoot at your own marine, and the splash damage will one shot the ling, and the medivac will heal the marine so it doesn't die. So you can land you CC without having to use a scan :D

i think this is entirely upgrade dependant, and the lings some times are placed a little off instead in the middle, but usefull idd.
i kno i r badass no need to repeat
Onionkebab
Profile Blog Joined July 2011
Denmark26 Posts
July 18 2012 14:55 GMT
#1139
These tips really improved my gameplay, wish I could contribute, but most of them have already been mentioned by others. Anyway nice work they are really fun to read
Murhreeens!
hersenen
Profile Joined November 2011
Belize176 Posts
July 18 2012 15:00 GMT
#1140
On July 18 2012 19:18 monkybone wrote:
Show nested quote +
On July 18 2012 11:25 hersenen wrote:
TvZ, build marauders out of your barracks that has a techlab upgrading stim/cs. The reason for this is 1 marauder is roughly equal to 2ish marines, so it's better to build a marauder to fully utilize the techlab and add more diversity to your composition. Building a marine out of a barracks with a techlab is like building a medivac out of a starport with a techlab.


A marauder has lower DPS than marines vs non-armored units.


Yes but it also has more HP and durability.
Prev 1 55 56 57 58 59 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2 days
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko288
RotterdaM 242
StarCraft: Brood War
Stork 484
ZerO 254
Barracks 242
firebathero 153
sorry 132
ToSsGirL 114
Pusan 90
Zeus 89
Last 61
PianO 57
[ Show more ]
soO 46
Sacsri 43
Mong 41
NaDa 17
yabsab 13
scan(afreeca) 8
SilentControl 6
Dota 2
XcaliburYe207
League of Legends
JimRising 1000
C9.Mang0552
Counter-Strike
allub321
Super Smash Bros
amsayoshi39
Other Games
summit1g10555
Happy463
ceh9457
Fuzer 209
Mew2King148
Pyrionflax83
minikerr29
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick912
StarCraft: Brood War
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 69
• Light_VIP 29
• LUISG 19
• naamasc26
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• iopq 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2302
League of Legends
• Jankos2633
• HappyZerGling119
Upcoming Events
OSC
2 days
Korean StarCraft League
2 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.