• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:45
CET 15:45
KST 23:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1595 users

[D] 1000 tips - Page 56

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 54 55 56 57 58 63 Next
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-05-28 12:12:40
May 28 2012 12:11 GMT
#1101
--- Nuked ---
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 05 2012 15:20 GMT
#1102
grouping a slow overlord with your muta will cause your muta to move around the map more clumped up depending on the distance of your overlord to the muta. This helps to reduce the size of the muta group so they can avoid damage easier.

Spam clicking one area with your muta will cause them to group up from there u should move forward while they are clumped. Over time they will spread out but by adding an overlord to the group they will spread less quickly.
LinGasm
Profile Joined February 2011
United States12 Posts
June 05 2012 15:58 GMT
#1103
For Zergs... If one wants to rush 3-3 melee/ranged upgrades with carapace the timings go as follows..... Start Lair when 1-1 is half done, both should finish at the same time. Start 2-2 and Infestation pit at same time. Go hive as soon as Infestation pit finishes and 2-2 will be finished as hive finishes. Gogogo 3-3 n stomp.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 05 2012 16:21 GMT
#1104
Burrowed banelings don't lose their sight radius like all other burrowed units, making them mostly (hilarious) scouts
http://twitch.tv/mahtasooma
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 05 2012 16:36 GMT
#1105
On May 28 2012 21:11 monkybone wrote:
Show nested quote +
On May 28 2012 11:54 zyce wrote:
The below, #530, is incorrect.

530. You get the best "total income rate" for having roughly 3 workers in a mineral patch/vespene collector (24 per expansion), but the best "income per gatherer ratio" is 3 for gas, 2 for minerals (16 per expansion).


The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two. This is confusing and should be removed.


No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.


I think the point is that if you want 4 total in gas, for whatever reason, then 2 in each is better than 3 and 1.
Account252508
Profile Joined February 2012
3454 Posts
June 05 2012 17:20 GMT
#1106
--- Nuked ---
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2012-06-05 19:18:57
June 05 2012 19:18 GMT
#1107
On June 06 2012 02:20 monkybone wrote:
Show nested quote +
On June 06 2012 01:36 Kaitlin wrote:
On May 28 2012 21:11 monkybone wrote:
On May 28 2012 11:54 zyce wrote:
The below, #530, is incorrect.

530. You get the best "total income rate" for having roughly 3 workers in a mineral patch/vespene collector (24 per expansion), but the best "income per gatherer ratio" is 3 for gas, 2 for minerals (16 per expansion).


The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two. This is confusing and should be removed.


No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.


I think the point is that if you want 4 total in gas, for whatever reason, then 2 in each is better than 3 and 1.


No, he said specifically that the third worker on gas has a lower return than the inital two.


I remember a thread wherein someone tested and found that the third worker in a gas geyser does not add as much to the income rate as each of the first two. Based on that research, his statement is 100% correct.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-05 19:33:24
June 05 2012 19:28 GMT
#1108
--- Nuked ---
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-06-05 20:09:03
June 05 2012 20:06 GMT
#1109
On May 28 2012 21:11 monkybone wrote:
Show nested quote +
On May 28 2012 11:54 zyce wrote:
The below, #530, is incorrect.

530. You get the best "total income rate" for having roughly 3 workers in a mineral patch/vespene collector (24 per expansion), but the best "income per gatherer ratio" is 3 for gas, 2 for minerals (16 per expansion).


The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two. This is confusing and should be removed.


No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.


The gasses are not always the same distance.

On some bases 3 workers over saturates a gas, meaning the 3rd worker kinda works slower. This is the most usual case.
On some bases 3 workers dont fully saturate a gas, meaning 4th worker will add about 2% extra income.

Very easy to notice which one when you mine the gas.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-05 23:02:29
June 05 2012 23:02 GMT
#1110
--- Nuked ---
Zygomorphium
Profile Joined May 2011
Canada21 Posts
June 05 2012 23:56 GMT
#1111
# (Zerg) Naturally occuring larva production at your hatchery represents about 40% of your total larva production, but only if you have less than three idle larva at the hatchery. Make sure you can spend that larva before investing in a potentially useless queen.
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 06 2012 00:15 GMT
#1112
On June 06 2012 04:28 monkybone wrote:
Show nested quote +
On June 06 2012 04:18 Kaitlin wrote:

I remember a thread wherein someone tested and found that the third worker in a gas geyser does not add as much to the income rate as each of the first two. Based on that research, his statement is 100% correct.


No, as I said: if there is a difference, it is miniscule, and it is idiotic to follow that advice as a tip. No one with any knowledge of starcraft would prefer 2 in gas as a general rule for optimal saturation. Furthermore, I have tested it myself some time ago, and 4 scvs does indeed give more gas than 3 scvs in gas. 25 gas per 1000, not much, but it shows that 3 scvs still doesn't occupy a refinery completely. The second point isn't the important one though. Anyway, the "tip" is wrong on multiple levels, and I'm surprised that anyone here are itching to defend such a useless and incorrect tip. I'd even say it's spreading misinformation.


The tip I take away is that if I have a build where I need 4 workers in gas, then I'm going 2+2 instead of 3+1. Nobody said 2 in gas was optimal in total. However, 2 in gas returns higher income / worker than does 3 or 4, meaning the 3rd worker doesn't provide as much income as the 2nd. That's all he's saying.
Account252508
Profile Joined February 2012
3454 Posts
June 06 2012 00:24 GMT
#1113
--- Nuked ---
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-06-11 22:32:47
June 11 2012 22:32 GMT
#1114
Terran: If you 1-rax fast expand, and start your third at or around 10 minutes and make SCV's non-stop, when your third is completed you will have about 70 workers and can stop making them. Posting this because I've had the problem lately of making up to 80-100 workers per game. Now put that freed up APM to good use!
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 11 2012 22:42 GMT
#1115
"596. (TvT) In Viking vs Viking battles, you can land the damaged Vikings instead of pulling them back."

Landing a Viking takes 3 secs and they are considered flying units while transforming. I don't think it is ideal to be immobile and flying in 3 seconds if you are taking heavy dmg.
"NO" -Has
Wintertime
Profile Joined November 2010
Canada64 Posts
Last Edited: 2012-06-12 16:01:08
June 12 2012 15:59 GMT
#1116
On June 06 2012 00:58 LinGasm wrote:
For Zergs... If one wants to rush 3-3 melee/ranged upgrades with carapace the timings go as follows..... Start Lair when 1-1 is half done, both should finish at the same time. Start 2-2 and Infestation pit at same time. Go hive as soon as Infestation pit finishes and 2-2 will be finished as hive finishes. Gogogo 3-3 n stomp.

0:00 = Up[1] Start (Takes 2min40sec)
1:20 = Lair Start (Takes 1min20sec)
2:40 = Up[1] Finish, Lair Finish
2:40 = Up[2] Start (Takes 3min10sec)
3:20 = Infestation Start (Takes 0min50sec)
4:10 = Hive Start (Takes 1min40sec)
5:50 = Up[2] Finish, Hive Finish

Fixed that for you.
Spender
Profile Joined June 2011
Poland76 Posts
Last Edited: 2012-06-12 18:21:14
June 12 2012 18:06 GMT
#1117
On June 06 2012 09:24 monkybone wrote:
Show nested quote +
On June 06 2012 09:15 Kaitlin wrote:

The tip I take away is that if I have a build where I need 4 workers in gas, then I'm going 2+2 instead of 3+1. Nobody said 2 in gas was optimal in total. However, 2 in gas returns higher income / worker than does 3 or 4, meaning the 3rd worker doesn't provide as much income as the 2nd. That's all he's saying.

That's not what he was saying. Read the comment he answered. From the context of it, he didn't mean what you're saying at all.

That's exactly what he's saying.
Here's his comment:
+ Show Spoiler +
The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two.

3rd worker on either minerals or gas provides less income than the initial two therefore best income/return per gatherer ratio is two on each mineral patch / gas geyser. In your original reply you said:
+ Show Spoiler +
No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.

The last sentence is plain wrong. Yes full saturation is in practice 3 in gas (excluding maps with bad geyser placement like metalopolis) but full doesn't mean optimal. Optimal means best income per gatherer ratio hence 2 workers in a gas geyser is optimal. Some pro protoss players utilize this in their builds. Sase and Naniwa I'm 100% sure about, would have to verify on some other, so I won't name them.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 12 2012 18:10 GMT
#1118
On June 13 2012 00:59 Wintertime wrote:
Show nested quote +
On June 06 2012 00:58 LinGasm wrote:
For Zergs... If one wants to rush 3-3 melee/ranged upgrades with carapace the timings go as follows..... Start Lair when 1-1 is half done, both should finish at the same time. Start 2-2 and Infestation pit at same time. Go hive as soon as Infestation pit finishes and 2-2 will be finished as hive finishes. Gogogo 3-3 n stomp.

0:00 = Up[1] Start (Takes 2min40sec)
1:20 = Lair Start (Takes 1min20sec)
2:40 = Up[1] Finish, Lair Finish
2:40 = Up[2] Start (Takes 3min10sec)
3:20 = Infestation Start (Takes 0min50sec)
4:10 = Hive Start (Takes 1min40sec)
5:50 = Up[2] Finish, Hive Finish

Fixed that for you.


Thank you for this. I always love seeing these tips. Even though there are 1,000, each of them are informative.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
RustySpork
Profile Joined March 2012
United Kingdom49 Posts
June 12 2012 21:50 GMT
#1119
i really like this one, no one has used it that i have seen since jjakji in code s november
to kill a burrowed ling that is stopping a CC from landing, put a marine and a medivac where the ling is, then get a sieged up siege tank to shoot at your own marine, and the splash damage will one shot the ling, and the medivac will heal the marine so it doesn't die. So you can land you CC without having to use a scan :D
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
Last Edited: 2012-06-17 00:59:32
June 17 2012 00:47 GMT
#1120
(#610ish?) If you spamclick an automaton 2000, it will eventually blow itself up, allowing you to kill it without using any units. I hate those things because they look too much like workers (esp probes) to me -- but using this trick you can eliminate the automaton 2ks in early-game downtime without needing any units
Prev 1 54 55 56 57 58 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 22h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 356
Livibee 130
BRAT_OK 115
Railgan 67
trigger 58
RushiSC 9
StarCraft: Brood War
Britney 32035
EffOrt 1326
Stork 816
ggaemo 602
Barracks 330
firebathero 294
Hyun 127
Pusan 115
PianO 79
Zeus 55
[ Show more ]
ToSsGirL 54
Aegong 44
Mong 40
soO 35
scan(afreeca) 25
Movie 23
yabsab 17
SilentControl 6
Dota 2
XcaliburYe830
syndereN778
febbydoto42
League of Legends
C9.Mang0447
Other Games
B2W.Neo1852
Fuzer 365
ArmadaUGS132
Mew2King119
ToD92
QueenE47
Rex19
Organizations
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc265
• StrangeGG 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3040
• Nemesis2463
Upcoming Events
OSC
1d 22h
Korean StarCraft League
2 days
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
3 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.