• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:44
CEST 10:44
KST 17:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion4BSL Season 22 Full Overview & Conclusion4Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 AquaTrail-(I've Tested) My 90 Day Honest Experienc https://www.facebook.com/Power.Pro.Genius.USD/ Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6437 users

[D] 1000 tips - Page 56

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 54 55 56 57 58 63 Next
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-05-28 12:12:40
May 28 2012 12:11 GMT
#1101
--- Nuked ---
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
June 05 2012 15:20 GMT
#1102
grouping a slow overlord with your muta will cause your muta to move around the map more clumped up depending on the distance of your overlord to the muta. This helps to reduce the size of the muta group so they can avoid damage easier.

Spam clicking one area with your muta will cause them to group up from there u should move forward while they are clumped. Over time they will spread out but by adding an overlord to the group they will spread less quickly.
LinGasm
Profile Joined February 2011
United States12 Posts
June 05 2012 15:58 GMT
#1103
For Zergs... If one wants to rush 3-3 melee/ranged upgrades with carapace the timings go as follows..... Start Lair when 1-1 is half done, both should finish at the same time. Start 2-2 and Infestation pit at same time. Go hive as soon as Infestation pit finishes and 2-2 will be finished as hive finishes. Gogogo 3-3 n stomp.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
June 05 2012 16:21 GMT
#1104
Burrowed banelings don't lose their sight radius like all other burrowed units, making them mostly (hilarious) scouts
http://twitch.tv/mahtasooma
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 05 2012 16:36 GMT
#1105
On May 28 2012 21:11 monkybone wrote:
Show nested quote +
On May 28 2012 11:54 zyce wrote:
The below, #530, is incorrect.

530. You get the best "total income rate" for having roughly 3 workers in a mineral patch/vespene collector (24 per expansion), but the best "income per gatherer ratio" is 3 for gas, 2 for minerals (16 per expansion).


The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two. This is confusing and should be removed.


No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.


I think the point is that if you want 4 total in gas, for whatever reason, then 2 in each is better than 3 and 1.
Account252508
Profile Joined February 2012
3454 Posts
June 05 2012 17:20 GMT
#1106
--- Nuked ---
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2012-06-05 19:18:57
June 05 2012 19:18 GMT
#1107
On June 06 2012 02:20 monkybone wrote:
Show nested quote +
On June 06 2012 01:36 Kaitlin wrote:
On May 28 2012 21:11 monkybone wrote:
On May 28 2012 11:54 zyce wrote:
The below, #530, is incorrect.

530. You get the best "total income rate" for having roughly 3 workers in a mineral patch/vespene collector (24 per expansion), but the best "income per gatherer ratio" is 3 for gas, 2 for minerals (16 per expansion).


The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two. This is confusing and should be removed.


No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.


I think the point is that if you want 4 total in gas, for whatever reason, then 2 in each is better than 3 and 1.


No, he said specifically that the third worker on gas has a lower return than the inital two.


I remember a thread wherein someone tested and found that the third worker in a gas geyser does not add as much to the income rate as each of the first two. Based on that research, his statement is 100% correct.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-05 19:33:24
June 05 2012 19:28 GMT
#1108
--- Nuked ---
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-06-05 20:09:03
June 05 2012 20:06 GMT
#1109
On May 28 2012 21:11 monkybone wrote:
Show nested quote +
On May 28 2012 11:54 zyce wrote:
The below, #530, is incorrect.

530. You get the best "total income rate" for having roughly 3 workers in a mineral patch/vespene collector (24 per expansion), but the best "income per gatherer ratio" is 3 for gas, 2 for minerals (16 per expansion).


The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two. This is confusing and should be removed.


No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.


The gasses are not always the same distance.

On some bases 3 workers over saturates a gas, meaning the 3rd worker kinda works slower. This is the most usual case.
On some bases 3 workers dont fully saturate a gas, meaning 4th worker will add about 2% extra income.

Very easy to notice which one when you mine the gas.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-05 23:02:29
June 05 2012 23:02 GMT
#1110
--- Nuked ---
Zygomorphium
Profile Joined May 2011
Canada21 Posts
June 05 2012 23:56 GMT
#1111
# (Zerg) Naturally occuring larva production at your hatchery represents about 40% of your total larva production, but only if you have less than three idle larva at the hatchery. Make sure you can spend that larva before investing in a potentially useless queen.
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 06 2012 00:15 GMT
#1112
On June 06 2012 04:28 monkybone wrote:
Show nested quote +
On June 06 2012 04:18 Kaitlin wrote:

I remember a thread wherein someone tested and found that the third worker in a gas geyser does not add as much to the income rate as each of the first two. Based on that research, his statement is 100% correct.


No, as I said: if there is a difference, it is miniscule, and it is idiotic to follow that advice as a tip. No one with any knowledge of starcraft would prefer 2 in gas as a general rule for optimal saturation. Furthermore, I have tested it myself some time ago, and 4 scvs does indeed give more gas than 3 scvs in gas. 25 gas per 1000, not much, but it shows that 3 scvs still doesn't occupy a refinery completely. The second point isn't the important one though. Anyway, the "tip" is wrong on multiple levels, and I'm surprised that anyone here are itching to defend such a useless and incorrect tip. I'd even say it's spreading misinformation.


The tip I take away is that if I have a build where I need 4 workers in gas, then I'm going 2+2 instead of 3+1. Nobody said 2 in gas was optimal in total. However, 2 in gas returns higher income / worker than does 3 or 4, meaning the 3rd worker doesn't provide as much income as the 2nd. That's all he's saying.
Account252508
Profile Joined February 2012
3454 Posts
June 06 2012 00:24 GMT
#1113
--- Nuked ---
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-06-11 22:32:47
June 11 2012 22:32 GMT
#1114
Terran: If you 1-rax fast expand, and start your third at or around 10 minutes and make SCV's non-stop, when your third is completed you will have about 70 workers and can stop making them. Posting this because I've had the problem lately of making up to 80-100 workers per game. Now put that freed up APM to good use!
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 11 2012 22:42 GMT
#1115
"596. (TvT) In Viking vs Viking battles, you can land the damaged Vikings instead of pulling them back."

Landing a Viking takes 3 secs and they are considered flying units while transforming. I don't think it is ideal to be immobile and flying in 3 seconds if you are taking heavy dmg.
"NO" -Has
Wintertime
Profile Joined November 2010
Canada64 Posts
Last Edited: 2012-06-12 16:01:08
June 12 2012 15:59 GMT
#1116
On June 06 2012 00:58 LinGasm wrote:
For Zergs... If one wants to rush 3-3 melee/ranged upgrades with carapace the timings go as follows..... Start Lair when 1-1 is half done, both should finish at the same time. Start 2-2 and Infestation pit at same time. Go hive as soon as Infestation pit finishes and 2-2 will be finished as hive finishes. Gogogo 3-3 n stomp.

0:00 = Up[1] Start (Takes 2min40sec)
1:20 = Lair Start (Takes 1min20sec)
2:40 = Up[1] Finish, Lair Finish
2:40 = Up[2] Start (Takes 3min10sec)
3:20 = Infestation Start (Takes 0min50sec)
4:10 = Hive Start (Takes 1min40sec)
5:50 = Up[2] Finish, Hive Finish

Fixed that for you.
Spender
Profile Joined June 2011
Poland76 Posts
Last Edited: 2012-06-12 18:21:14
June 12 2012 18:06 GMT
#1117
On June 06 2012 09:24 monkybone wrote:
Show nested quote +
On June 06 2012 09:15 Kaitlin wrote:

The tip I take away is that if I have a build where I need 4 workers in gas, then I'm going 2+2 instead of 3+1. Nobody said 2 in gas was optimal in total. However, 2 in gas returns higher income / worker than does 3 or 4, meaning the 3rd worker doesn't provide as much income as the 2nd. That's all he's saying.

That's not what he was saying. Read the comment he answered. From the context of it, he didn't mean what you're saying at all.

That's exactly what he's saying.
Here's his comment:
+ Show Spoiler +
The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two.

3rd worker on either minerals or gas provides less income than the initial two therefore best income/return per gatherer ratio is two on each mineral patch / gas geyser. In your original reply you said:
+ Show Spoiler +
No, this is definitely wrong or misleading at best if it would be a miniscule difference. And I don't think you're even right, because a 4th worker in gas will give a very slightly higher gas income. Optimal and full saturation is in practice 3 in gas.

The last sentence is plain wrong. Yes full saturation is in practice 3 in gas (excluding maps with bad geyser placement like metalopolis) but full doesn't mean optimal. Optimal means best income per gatherer ratio hence 2 workers in a gas geyser is optimal. Some pro protoss players utilize this in their builds. Sase and Naniwa I'm 100% sure about, would have to verify on some other, so I won't name them.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 12 2012 18:10 GMT
#1118
On June 13 2012 00:59 Wintertime wrote:
Show nested quote +
On June 06 2012 00:58 LinGasm wrote:
For Zergs... If one wants to rush 3-3 melee/ranged upgrades with carapace the timings go as follows..... Start Lair when 1-1 is half done, both should finish at the same time. Start 2-2 and Infestation pit at same time. Go hive as soon as Infestation pit finishes and 2-2 will be finished as hive finishes. Gogogo 3-3 n stomp.

0:00 = Up[1] Start (Takes 2min40sec)
1:20 = Lair Start (Takes 1min20sec)
2:40 = Up[1] Finish, Lair Finish
2:40 = Up[2] Start (Takes 3min10sec)
3:20 = Infestation Start (Takes 0min50sec)
4:10 = Hive Start (Takes 1min40sec)
5:50 = Up[2] Finish, Hive Finish

Fixed that for you.


Thank you for this. I always love seeing these tips. Even though there are 1,000, each of them are informative.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
RustySpork
Profile Joined March 2012
United Kingdom49 Posts
June 12 2012 21:50 GMT
#1119
i really like this one, no one has used it that i have seen since jjakji in code s november
to kill a burrowed ling that is stopping a CC from landing, put a marine and a medivac where the ling is, then get a sieged up siege tank to shoot at your own marine, and the splash damage will one shot the ling, and the medivac will heal the marine so it doesn't die. So you can land you CC without having to use a scan :D
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
Last Edited: 2012-06-17 00:59:32
June 17 2012 00:47 GMT
#1120
(#610ish?) If you spamclick an automaton 2000, it will eventually blow itself up, allowing you to kill it without using any units. I hate those things because they look too much like workers (esp probes) to me -- but using this trick you can eliminate the automaton 2ks in early-game downtime without needing any units
Prev 1 54 55 56 57 58 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft604
Tasteless 10
RotterdaM 0
StarCraft: Brood War
firebathero 1314
Larva 253
Shuttle 150
Dewaltoss 60
sorry 54
Sharp 21
IntoTheRainbow 10
ZerO 9
ajuk12(nOOB) 7
Dota 2
XaKoH 425
League of Legends
Doublelift1593
JimRising 770
Other Games
Happy335
Mew2King32
RuFF_SC231
BEARDiaguz7
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick23618
StarCraft 2
IntoTheiNu 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 94
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2157
League of Legends
• Jankos2355
Upcoming Events
RSL Revival
16m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1h 16m
Afreeca Starleague
1h 16m
Snow vs Jaedong
YSC vs hero
SC Evo League
3h 16m
ByuN vs Classic
Cure vs Solar
IPSL
7h 16m
Dragon vs Ret
Patches Events
7h 16m
RSL Revival
1d
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 1h
IPSL
1d 7h
Bonyth vs Hawk
GSL
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.