• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:03
CET 19:03
KST 03:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1557 users

[D] 1000 tips - Page 55

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 53 54 55 56 57 63 Next
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 08 2012 16:45 GMT
#1081
(Z) When setting your worker rally, consider the location of the larva and rally to a close mineral patch. I saw a game on NASL where Ret had the rally set to the worst possible mineral patch, and worker after worker took the long path to that mineral patch, then since it was already being mined, moved back to any of the closer patches. Small tip, but caught my eye immediately nonetheless.
Account252508
Profile Joined February 2012
3454 Posts
May 08 2012 17:02 GMT
#1082
--- Nuked ---
Suitup
Profile Joined July 2011
Germany53 Posts
Last Edited: 2012-05-08 18:36:41
May 08 2012 17:21 GMT
#1083
(Z) If you are using sc2gears as a zerg you should know that the spawn larvae ratio never gets higher than 90 percent if you have one queen per base! Also you will always have an average gap of 4,5 seconds with perfect execution.
This is because the energy regeneration is 0,5625 per second and it takes 40 seconds for larvae to spawn which means that it takes 44.44 seconds to actually get 25 energy to vomit larvae.
New is always better!
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 08 2012 17:50 GMT
#1084
(T)Banshees overkill. This means that if you have more than 2 of them harassing the same patch, it becomes inefficient because they will often target the same workers. To avoid this, use only 2 per expansion and magic box them.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Account252508
Profile Joined February 2012
3454 Posts
May 08 2012 20:42 GMT
#1085
--- Nuked ---
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 08 2012 23:19 GMT
#1086
On May 09 2012 05:42 monkybone wrote:
Show nested quote +
On May 09 2012 02:50 Kukaracha wrote:
(T)Banshees overkill. This means that if you have more than 2 of them harassing the same patch, it becomes inefficient because they will often target the same workers. To avoid this, use only 2 per expansion and magic box them.


This isn't realistic at all. This basically assumes your opponent doesnt know how to defend agaisnt banshees.


I play Sky Terran in TvP at Diamond/Masters and this happens very, very often.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
bmoneyAK
Profile Joined September 2010
81 Posts
May 09 2012 00:51 GMT
#1087
(XvP) When playing against protoss and keeping an eye out for observers, zoom in and out using the mouse wheel or rotate the camera left and right. The angle between the ground and the observer will change, making the observer appear to be moving even if it is not. This makes the observer much easier to see
t0b4cc0
Profile Joined May 2012
Austria12 Posts
Last Edited: 2012-05-09 05:11:27
May 09 2012 02:59 GMT
#1088
607 (General) - TAKE A BREAK! - if you trying to figure out a strategy, trying to hit a certain timing, or trying to get on the next stage at the marine vs baneling challenge - consider taking a break, or even go to bed and try tomorrow. Due to an effect called the REMINISCENCE EFFECT you will figure out the timings/micro w/e in your brain..... so tomorrow you will most likely come closer to, or on top to your goal. (pros use that too)
t0b4cc0
Profile Joined May 2012
Austria12 Posts
May 09 2012 03:06 GMT
#1089
608 (General) Watch Day9 (http://day9.tv/) not only you will learn much(!!!) theory about the game, he is also very entertaining.
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 09 2012 05:12 GMT
#1090
On May 09 2012 02:02 monkybone wrote:
Show nested quote +
On May 09 2012 01:45 Kaitlin wrote:
(Z) When setting your worker rally, consider the location of the larva and rally to a close mineral patch. I saw a game on NASL where Ret had the rally set to the worst possible mineral patch, and worker after worker took the long path to that mineral patch, then since it was already being mined, moved back to any of the closer patches. Small tip, but caught my eye immediately nonetheless.


Most players mineral boost. Forcing your workers to mine on the close patches and forcing them to mine the same patch as another. This will optimize the mineral income much more than simply rallying to a close patch, and is very common.


Most players mineral boost throughout the game ? I think not. I wasn't talking about just the main base, at the beginning of the game. It's every expo.
genius_man16
Profile Joined February 2011
United States749 Posts
May 09 2012 05:22 GMT
#1091
#528 Is not true, at least not anymore. There will still be the cooldown between snipes instead of being cast instantly.

If you have say 3 ghosts, they will fire in groups of three, but if you queued more than 3 the cooldown will come into effect.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Account252508
Profile Joined February 2012
3454 Posts
May 09 2012 18:54 GMT
#1092
--- Nuked ---
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 14 2012 20:55 GMT
#1093
Last year, after the patch enabling hotkey customization, I wrote up a guide on 'Bravotango's Base J Customized Hotkeys', in which I drastically changed the layout. I've made numerous changes, and adapted it for all 3 races, since then, but haven't had the time to write a followup guide for the improvements. One of the improvements, I think is so good that I wanted to put it out there for you guys to ponder. Whether you use Base J, or your own setup, this tip will open your mind to some new possibilities.

This will require some background, and I have to refer to my layout to set the stage. Most of us are aware of what has become known as "layering", which is using the same keys for multiple uses, simply by adding a modifier to "double up" on the usage. For example, you can have one control group assigned as 1 while at the same time another control group assigned as Alt+1. You can also layer a camera location with a control group by adding the modifier. With 'Base J', I make heavy use of this technique. However, until recently I hadn't taken it to the next level. Here is the next level. Assume the following:

In 'Base J', the Alt modifier is bound to the Mouse Back button, which I can simply hold with my thumb. For demonstration, I'll use ASDF layout just to make it easier to understand, even though these are not the actual keys I personally use.

Control groups: - all activated with middle finger, while holding mouse thumb on mouse back button
Alt+E Drop #1
Alt+D Drop #2
Alt+C Drop #3

Camera locations: - all activated with ring finger, while holding mouse thumb on mouse back button
Alt+W Opponent's Main
Alt+S Opponent's Natural
Alt+X Opponent's Third

Bonus: By holding your mouse thumb down for Alt, you can activate Alt+E control group and Alt+W camera location at the same time, and quite easily, by simply clicking WE together with those two fingers. Same thing for DS and XC.

Dropship Unload: G

Assuming fingers resting on ASDF, and with dropships waiting for your command, I do the following:

Take a second now, and with your ring and middle fingers, click WE, then DS, then XC. Once you see how easy that is, add an index finger clicking G and a simple mouse click in between. With about two minutes of practice, you can execute that within about a second, but definitely no more than two seconds. That is exactly how quickly you can triple drop your opponent, while you're engaging his army, or doing something else. In addition, since the combination is so easy, you can execute it repeatedly to cycle through each of the drops to monitor when you want to stim, target structures, load up and leave, etc. All while repositioning, expanding, whatever else you need to get done.

This also works for Protoss. In my current evolution of 'Base J', I have Warpgates and a Camera location, layered using Alt, to two adjacent keys, so if I want to warp in at a particular location, I simply press (in my case) Mouse Back button + ZX.

So, to put that long-winded explanation into short - tip form,

Tip: You can use hotkey customization to find convenient actions that can be combined by finger combinations clicked simultaneously. For example, a control group and camera location activated with adjacent keys (or any easy to execute combination) and make drops and warp ins child's play.
ProfSc
Profile Joined April 2012
United States51 Posts
May 15 2012 00:23 GMT
#1094
170. (T) Ghosts can one-shots (with snipe) drones/scvs/marines(without shield)/zerglings/banelings.


This needs to be updated to reflect Patch 1.4.3.

Liquipedia: Patch 1.4.3

170. (T) Ghosts cannot one-shot (with snipe) drones/scvs/marines (without shield)/zerglings/banelings. However, they can two-shot (with snipe) high templar and infestors. (updated per Patch 1.4.3)
"War is a matter of vital importance to the state."
[AG]AggressionGaming
Profile Joined December 2011
Canada43 Posts
May 15 2012 00:28 GMT
#1095
anyone else notice that 99% of these are like
"XX Do this and this will happen"
"if in XX, if you do this, this will counter what should happen"
#606
If you burrow banelings just outside range of a constructing building and put the unburrow on autocast, the banelings will destroy the building as it is constructing making it unable to cancel.
Team Channel: AG Team Owner: AGGhost 223 Stream: http://www.twitch.tv/agghost
Archen
Profile Joined April 2012
United States79 Posts
Last Edited: 2012-05-15 01:07:44
May 15 2012 01:05 GMT
#1096
If you build a pylon as a probe when being chased by another unit directly behind you, you will hop over the pylon. Its helpful for escaping drones/SCVs when cannon rushing. This is because the probe has nowhere to go after you place the pylon, so the AI pops it over.
"Your soul will forever be lost in the void of a horse." - Liquid.Nony
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-05-15 01:57:01
May 15 2012 01:56 GMT
#1097
Something I just figured out in a very painful manner:
If you have burrowed infestors and unburrowed infestors in the same control group, you have to tab through to cast spells depending on which are burrowed and which are not.

I never knew burrowed units could be tab focused. -.-
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 26 2012 16:52 GMT
#1098
Contrary to popular belief, there is actually a good use for the 'Gather' hotkey on workers. Anytime you have to pull workers for a fight, whether it's for SCVs to fight or repair, or other units just to fight, if they are boxed with fighting units, you can return them to worker faster by casting 'Gather' and clicking on minerals, instead of Ctrl+clicking them out of the selection and right clicking minerals, which I assume most people currently do. Also, it's important to know that workers are always the last unit in a selection with other units, so a Shift+Tab will always activate the workers, no matter how many types of units are in the selection. So, Shift+Tab, followed by G + click on minerals and all workers in the group go back to work, while the army stays put. It's mechanically faster than having to use the mouse to Ctrl+click the workers.
herbie
Profile Blog Joined September 2011
140 Posts
May 26 2012 17:13 GMT
#1099
On May 15 2012 09:23 ProfSc wrote:
Show nested quote +
170. (T) Ghosts can one-shots (with snipe) drones/scvs/marines(without shield)/zerglings/banelings.


This needs to be updated to reflect Patch 1.4.3.

Liquipedia: Patch 1.4.3

170. (T) Ghosts cannot one-shot (with snipe) drones/scvs/marines (without shield)/zerglings/banelings. However, they can two-shot (with snipe) high templar and infestors. (updated per Patch 1.4.3)

Related

289. (TvZ) When going mech in the late game, get Ghosts to kill Broodlords. It takes 5 snipes to kill a Broodlord, or roughly 2 just-spawned ghosts with Moebius reactor upgrade. [opinion]

It now takes 11 I believe. It isn't really a useful counter, only use for ghosts is to emp/snipe infestors.
zyce
Profile Blog Joined March 2011
United States649 Posts
May 28 2012 02:54 GMT
#1100
The below, #530, is incorrect.

530. You get the best "total income rate" for having roughly 3 workers in a mineral patch/vespene collector (24 per expansion), but the best "income per gatherer ratio" is 3 for gas, 2 for minerals (16 per expansion).


The best "income per gatherer ratio" is TWO for gas (4 per expansion), 2 for minerals (16) per expansion. The third worker on gas has a lower return than the inital two. This is confusing and should be removed.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
Prev 1 53 54 55 56 57 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 295
BRAT_OK 81
JuggernautJason35
MindelVK 17
StarCraft: Brood War
Britney 37195
Rain 3592
Calm 3244
Horang2 1652
Hyuk 763
Soma 435
PianO 306
firebathero 218
hero 185
Rush 160
[ Show more ]
White-Ra 80
Barracks 73
Dewaltoss 68
TY 48
Free 31
Terrorterran 18
Movie 14
Shine 12
Bale 11
Dota 2
qojqva2819
Dendi1293
Counter-Strike
kRYSTAL_34
Super Smash Bros
Mew2King76
Other Games
B2W.Neo827
Beastyqt715
Lowko339
Fuzer 160
Liquid`VortiX147
QueenE76
Trikslyr53
EmSc Tv 13
febbydoto7
Chillindude3
Organizations
Other Games
EmSc Tv 13
StarCraft 2
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 49
• poizon28 18
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• Michael_bg 6
• FirePhoenix5
• blackmanpl 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3604
• WagamamaTV370
League of Legends
• TFBlade952
Other Games
• Shiphtur252
• imaqtpie1
Upcoming Events
CranKy Ducklings
15h 57m
RSL Revival
15h 57m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
17h 57m
Cure vs Reynor
Classic vs herO
IPSL
22h 57m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
1d
BSL 21
1d 1h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 15h
RSL Revival
1d 15h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 17h
WardiTV Korean Royale
1d 17h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.