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Forum Index > StarCraft 2 Strategy
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Kaitlin
Profile Joined December 2010
United States2958 Posts
February 20 2012 06:46 GMT
#1041
My opponent just did this on the ladder, and I'm surprised I haven't noticed it before, but...

TvX - When you push out early game, rally (some of) your production facilities to your mineral line to mitigate counter-drop damage while your army is on the map. That is, unless you are rallying them to your army units as reinforcements.
TheQforce
Profile Joined May 2011
United Kingdom48 Posts
February 20 2012 07:15 GMT
#1042
TvT:click on an enemy seige tanks to see their fire radius, seige at the tip of their fire radius then scan tokill the seige tanks
FedererFan
Profile Joined November 2011
Bulgaria7 Posts
February 20 2012 16:18 GMT
#1043
ZvP - if you don't see any agression in the first 8 to 10 minutes of the game and for some reason you were unable to get in with an overlord, put 1 spore in each mineral line and make second queens from each hatch
TLO and Demuslim - the most overrated sc2 players ever
FedererFan
Profile Joined November 2011
Bulgaria7 Posts
February 20 2012 16:20 GMT
#1044
ZvP(T) Shattered Temple, close air spawn positions - with your main base queen put a creep tumor on the edge of your base and spread creap really quick towards your opponent's main ramp
TLO and Demuslim - the most overrated sc2 players ever
Elenar
Profile Joined July 2010
Sweden137 Posts
February 20 2012 16:23 GMT
#1045
On February 21 2012 01:18 FedererFan wrote:
ZvP - if you don't see any agression in the first 8 to 10 minutes of the game and for some reason you were unable to get in with an overlord, put 1 spore in each mineral line and make second queens from each hatch


A ffe into starport get an voidray shortly after 7 min
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 20 2012 22:43 GMT
#1046
On February 20 2012 14:22 coriamon wrote:
Forum needs some love.


#<TvP> Scanning and picking off observers is a great way to set up EMPs with your ghosts in lategame TvP; they would then have the freedom to cloak and EMP what you want to EMP. This is incredibly useful due to most protosses not making a lot of observers all game (generally 1-3)


Wrong. In a typical macro game, I probably produce 10+ observers. I hide a few in dead spots (above random raised terrain) as well in likely flight paths, as well as keeping 2+ with my army at all times.
(╯°□°)╯︵ ┻━┻
32
Profile Joined February 2010
United States163 Posts
February 20 2012 23:28 GMT
#1047
PvX - When shift blinking on to cliffs, you can leave stalkers behind if they are reaching the blink start point faster then they can leave the end point. Placing the blink start point as close to the cliff as possible and the blink end point reasonably far away from the cliff can help.
coriamon
Profile Joined August 2011
244 Posts
February 21 2012 01:28 GMT
#1048
On February 21 2012 07:43 ticklishmusic wrote:
Show nested quote +
On February 20 2012 14:22 coriamon wrote:
Forum needs some love.


#<TvP> Scanning and picking off observers is a great way to set up EMPs with your ghosts in lategame TvP; they would then have the freedom to cloak and EMP what you want to EMP. This is incredibly useful due to most protosses not making a lot of observers all game (generally 1-3)


Wrong. In a typical macro game, I probably produce 10+ observers. I hide a few in dead spots (above random raised terrain) as well in likely flight paths, as well as keeping 2+ with my army at all times.


I challenge you to look up some protoss vs terran replays: both pro level and not pro level. You will not see that most people build that many. I commend you for producing that many observers, but firmly believe that this is not a common trait that most protoss players have. I'm also surprised that you can spend 750+ gas on observers, and still have enough for a typical zealot-high templar-archon-colossus lategame composition.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-02-21 01:39:16
February 21 2012 01:38 GMT
#1049
On February 21 2012 10:28 coriamon wrote:
Show nested quote +
On February 21 2012 07:43 ticklishmusic wrote:
On February 20 2012 14:22 coriamon wrote:
Forum needs some love.


#<TvP> Scanning and picking off observers is a great way to set up EMPs with your ghosts in lategame TvP; they would then have the freedom to cloak and EMP what you want to EMP. This is incredibly useful due to most protosses not making a lot of observers all game (generally 1-3)


Wrong. In a typical macro game, I probably produce 10+ observers. I hide a few in dead spots (above random raised terrain) as well in likely flight paths, as well as keeping 2+ with my army at all times.


I challenge you to look up some protoss vs terran replays: both pro level and not pro level. You will not see that most people build that many. I commend you for producing that many observers, but firmly believe that this is not a common trait that most protoss players have. I'm also surprised that you can spend 750+ gas on observers, and still have enough for a typical zealot-high templar-archon-colossus lategame composition.


Not to mention having all that supply tied up in observers. I generally make do with 2-3 >_>.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 21 2012 03:59 GMT
#1050
On February 21 2012 10:38 Whitewing wrote:
Show nested quote +
On February 21 2012 10:28 coriamon wrote:
On February 21 2012 07:43 ticklishmusic wrote:
On February 20 2012 14:22 coriamon wrote:
Forum needs some love.


#<TvP> Scanning and picking off observers is a great way to set up EMPs with your ghosts in lategame TvP; they would then have the freedom to cloak and EMP what you want to EMP. This is incredibly useful due to most protosses not making a lot of observers all game (generally 1-3)


Wrong. In a typical macro game, I probably produce 10+ observers. I hide a few in dead spots (above random raised terrain) as well in likely flight paths, as well as keeping 2+ with my army at all times.


I challenge you to look up some protoss vs terran replays: both pro level and not pro level. You will not see that most people build that many. I commend you for producing that many observers, but firmly believe that this is not a common trait that most protoss players have. I'm also surprised that you can spend 750+ gas on observers, and still have enough for a typical zealot-high templar-archon-colossus lategame composition.


Not to mention having all that supply tied up in observers. I generally make do with 2-3 >_>.


Not to mention having all that Robotics production tied up making Observers instead of something that can actually kill something.
soccercasanova
Profile Joined July 2011
Argentina21 Posts
February 21 2012 16:13 GMT
#1051
(Z) Creep Tumors that are near each other will spread creep faster, allowing even faster creep spread.

(This works because creep tumors will "fill in" non-creep space, and so if 2 tumors are filling in the same area, it will fill up faster. Great for building a creep road to your opponent.)

(Z) Use one of your first overlords to wait in a dead space area near the enemies base. This will allow you to remember to sacrifice an overlord to scout, or perhaps wait until it is evolved to an overseer to provide constant scouting with changelings.

(ZvT ZvP) When a SCV/Probe scout comes to your base, use one worker to attack it. This will help put micro pressure on your opponent, as well as let you keep an eye on what he is doing(bunker/cannon rush). Keep in mind that the protoss may have already dropped a pylon, try to deduce if he is trying to keep your worker away from a certain area of your base.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 21 2012 17:12 GMT
#1052
On February 22 2012 01:13 soccercasanova wrote:
(ZvT ZvP) When a SCV/Probe scout comes to your base, use one worker to attack it. This will help put micro pressure on your opponent, as well as let you keep an eye on what he is doing(bunker/cannon rush). Keep in mind that the protoss may have already dropped a pylon, try to deduce if he is trying to keep your worker away from a certain area of your base.


If you don't have the APM to micro your worker scout without letting your macro slip, set it on a closed patrol loop and it will circle perpetually, until its death or you move it out. To do this, you can queue about 6 patrol points, make the last point on top of the first.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 21 2012 18:40 GMT
#1053
PvZ - If you are making Archons behind the standard (Zealot slot) wall-in against Zerg, morph the Archons outside the wall, as they won't fit. High Templar and Dark Templar can fit through the wall, so move them outside before morphing into Archons.
Account252508
Profile Joined February 2012
3454 Posts
February 21 2012 18:43 GMT
#1054
--- Nuked ---
goswser
Profile Blog Joined May 2009
United States3525 Posts
February 21 2012 18:47 GMT
#1055
ZvX If you drop changelings on top of enemy units, they automatically attack the changelings (useful against siege tanks and banelings)
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
coriamon
Profile Joined August 2011
244 Posts
February 21 2012 20:28 GMT
#1056
On February 22 2012 03:43 monkybone wrote:
TvP: Auto-turrets can be cast in front of your army as you are engaging chargelots. The charge will be used on the turret itself, allowing your army to get some extra shots off and kite more easily. Colossus might also waste a few shots on them. Keep the Raven itself away from HT's though.


Already said.
Account252508
Profile Joined February 2012
3454 Posts
February 22 2012 00:34 GMT
#1057
--- Nuked ---
coriamon
Profile Joined August 2011
244 Posts
February 22 2012 01:02 GMT
#1058
On February 22 2012 09:34 monkybone wrote:
Show nested quote +
On February 22 2012 05:28 coriamon wrote:
On February 22 2012 03:43 monkybone wrote:
TvP: Auto-turrets can be cast in front of your army as you are engaging chargelots. The charge will be used on the turret itself, allowing your army to get some extra shots off and kite more easily. Colossus might also waste a few shots on them. Keep the Raven itself away from HT's though.


Already said.

Ok, I didn't find it in the list.


Page 49. By me :D
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 25 2012 03:40 GMT
#1059
Not sure if this has been mentioned, but for such harass as with Banshees, you can send an SCV to a nearby location such as the backdoor fourth on Tal'darim to serve as a forward repair station. On bigger maps, you can be back in action without having to retreat to your base.
straitjacket
Profile Joined December 2011
1 Post
February 25 2012 17:12 GMT
#1060
Not sure if its been posted or not, but you can actually block a gas geyser beeing built by putting an scv/probe/drone right next to it stopping thoes pesky zerg kill/rebuild geyser techniques
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