TvX - When you push out early game, rally (some of) your production facilities to your mineral line to mitigate counter-drop damage while your army is on the map. That is, unless you are rallying them to your army units as reinforcements.
[D] 1000 tips - Page 53
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Kaitlin
United States2958 Posts
TvX - When you push out early game, rally (some of) your production facilities to your mineral line to mitigate counter-drop damage while your army is on the map. That is, unless you are rallying them to your army units as reinforcements. | ||
TheQforce
United Kingdom48 Posts
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FedererFan
Bulgaria7 Posts
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FedererFan
Bulgaria7 Posts
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Elenar
Sweden137 Posts
On February 21 2012 01:18 FedererFan wrote: ZvP - if you don't see any agression in the first 8 to 10 minutes of the game and for some reason you were unable to get in with an overlord, put 1 spore in each mineral line and make second queens from each hatch A ffe into starport get an voidray shortly after 7 min | ||
ticklishmusic
United States15977 Posts
On February 20 2012 14:22 coriamon wrote: Forum needs some love. #<TvP> Scanning and picking off observers is a great way to set up EMPs with your ghosts in lategame TvP; they would then have the freedom to cloak and EMP what you want to EMP. This is incredibly useful due to most protosses not making a lot of observers all game (generally 1-3) Wrong. In a typical macro game, I probably produce 10+ observers. I hide a few in dead spots (above random raised terrain) as well in likely flight paths, as well as keeping 2+ with my army at all times. | ||
32
United States163 Posts
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coriamon
244 Posts
On February 21 2012 07:43 ticklishmusic wrote: Wrong. In a typical macro game, I probably produce 10+ observers. I hide a few in dead spots (above random raised terrain) as well in likely flight paths, as well as keeping 2+ with my army at all times. I challenge you to look up some protoss vs terran replays: both pro level and not pro level. You will not see that most people build that many. I commend you for producing that many observers, but firmly believe that this is not a common trait that most protoss players have. I'm also surprised that you can spend 750+ gas on observers, and still have enough for a typical zealot-high templar-archon-colossus lategame composition. | ||
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Whitewing
United States7483 Posts
On February 21 2012 10:28 coriamon wrote: I challenge you to look up some protoss vs terran replays: both pro level and not pro level. You will not see that most people build that many. I commend you for producing that many observers, but firmly believe that this is not a common trait that most protoss players have. I'm also surprised that you can spend 750+ gas on observers, and still have enough for a typical zealot-high templar-archon-colossus lategame composition. Not to mention having all that supply tied up in observers. I generally make do with 2-3 >_>. | ||
Kaitlin
United States2958 Posts
On February 21 2012 10:38 Whitewing wrote: Not to mention having all that supply tied up in observers. I generally make do with 2-3 >_>. Not to mention having all that Robotics production tied up making Observers instead of something that can actually kill something. | ||
soccercasanova
Argentina21 Posts
(This works because creep tumors will "fill in" non-creep space, and so if 2 tumors are filling in the same area, it will fill up faster. Great for building a creep road to your opponent.) (Z) Use one of your first overlords to wait in a dead space area near the enemies base. This will allow you to remember to sacrifice an overlord to scout, or perhaps wait until it is evolved to an overseer to provide constant scouting with changelings. (ZvT ZvP) When a SCV/Probe scout comes to your base, use one worker to attack it. This will help put micro pressure on your opponent, as well as let you keep an eye on what he is doing(bunker/cannon rush). Keep in mind that the protoss may have already dropped a pylon, try to deduce if he is trying to keep your worker away from a certain area of your base. | ||
Kaitlin
United States2958 Posts
On February 22 2012 01:13 soccercasanova wrote: (ZvT ZvP) When a SCV/Probe scout comes to your base, use one worker to attack it. This will help put micro pressure on your opponent, as well as let you keep an eye on what he is doing(bunker/cannon rush). Keep in mind that the protoss may have already dropped a pylon, try to deduce if he is trying to keep your worker away from a certain area of your base. If you don't have the APM to micro your worker scout without letting your macro slip, set it on a closed patrol loop and it will circle perpetually, until its death or you move it out. To do this, you can queue about 6 patrol points, make the last point on top of the first. | ||
Kaitlin
United States2958 Posts
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Account252508
3454 Posts
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goswser
United States3525 Posts
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coriamon
244 Posts
On February 22 2012 03:43 monkybone wrote: TvP: Auto-turrets can be cast in front of your army as you are engaging chargelots. The charge will be used on the turret itself, allowing your army to get some extra shots off and kite more easily. Colossus might also waste a few shots on them. Keep the Raven itself away from HT's though. Already said. | ||
Account252508
3454 Posts
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coriamon
244 Posts
Page 49. By me :D | ||
Kaitlin
United States2958 Posts
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straitjacket
1 Post
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