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[D] 1000 tips - Page 51

Forum Index > StarCraft 2 Strategy
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Vapaach
Profile Joined February 2011
Finland994 Posts
January 11 2012 12:45 GMT
#1001
PvT:
- Never place pylons on the edge of your ramp vs bio as they can be easily sniped by units at the low ground with a medivac to provide vision.
- You can actually use hallucinated units to scare away drops. Leave some stalker at the edge of your base and the medivac should retreat as a response.

T and P:
- If you have enough resources and are not sure if you are going to build some unit due to inefficient scouting, you can start building the unit and cancel it if you see a reason to do so.

If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
DawN883
Profile Joined November 2011
Sweden558 Posts
January 11 2012 13:26 GMT
#1002
59. Despite what Day[9] has said in a previous Daily, never let a bunker finish.


This is probably the worst piece of adivce I have ever heard. Why are you not allowed to finish a bunker? This really needs explanation.
If the dead are not raised, Let us eat and drink, for tomorrow we die
coriamon
Profile Joined August 2011
244 Posts
January 11 2012 20:52 GMT
#1003
On January 11 2012 22:26 AceTenRyu wrote:
Show nested quote +
59. Despite what Day[9] has said in a previous Daily, never let a bunker finish.


This is probably the worst piece of adivce I have ever heard. Why are you not allowed to finish a bunker? This really needs explanation.


It is refering to bunker-rushes. Day9 said that you (as the opponent) can and should let a bunker finish.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
Last Edited: 2012-01-11 23:38:31
January 11 2012 23:20 GMT
#1004
Planting a hatchery puts creep on the map, even if the hatchery is cancelled. This can be used for the Hatchery->cancel->Evolution Chamber block at an opposing expansion. It can also be used to slightly accelerate creep spread, since a creep tumor pushes creep out from all creep existing within its radius. It also allows for creep spreading across a cliff before lair tech kicks in. For example on TDA, southeast spawn, a creep tumor up and left from the top geyser, followed by a hatchery->cancel adjacent to the cliff once the tumor finishes allows creep on the speedbump in 2 hops, making a creep connection to the unblocked 4th a lot quicker than starting out pushing down the main ramp.
coriamon
Profile Joined August 2011
244 Posts
January 13 2012 03:29 GMT
#1005
#(X) When you want a worker to stay on a particular mineral patch, hitting S quickly and then right clicking the patch will force the worker to wait for the other worker to finish mining, instead of bouncing off.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=302806
coriamon
Profile Joined August 2011
244 Posts
January 15 2012 21:10 GMT
#1006
#(X) Always watch your dropship when going in for the drop. Watch for thing like enemy units, defences, and if they are warping in as soon as they have vision.
kcbgoku
Profile Joined March 2011
Poland156 Posts
January 15 2012 21:48 GMT
#1007
Regarding fast larva assassinations - they die after one storm and one fungal.
awakenx
Profile Joined May 2011
United States341 Posts
Last Edited: 2012-01-17 00:22:56
January 15 2012 22:55 GMT
#1008
nvm
WorstMicroNA
Jadoreoov
Profile Joined December 2009
United States76 Posts
January 16 2012 00:53 GMT
#1009
^PDD can no longer shoot down broodlings. This was unintended and fixed in patch 1.3.3.
ReligionLOL
Profile Joined August 2011
United States137 Posts
January 16 2012 09:13 GMT
#1010
I have three tips I can think of that have not been included yet.

**If you cannot kill a unit before nutral parisite wares off, select the unit and send a "/dance" or "/cheer" chat message right before the unit is released. If it is a danceable unit, it will continue dancing (and not attacking) long after the spell is over.

**You can put supply depos (and any other buildings) in places where you dont want to get dropped.

**An Orbital with 100 energy can, in thoery, maintain control of any (blocked, like in that 3v3 map on ladder) watch tower on the map for any amount of time. First, scan the tower, then drop a mule. Once you reach 50 energy again you will have about 2 seconds of game time to drop another mule on the watch tower before the last mule dies and you lose vision.,
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
ReligionLOL
Profile Joined August 2011
United States137 Posts
January 16 2012 23:04 GMT
#1011
You can keep a unit infront of your amry vs protoss and run it into their army before you attack. Charged zealots will charge that 1 unit and then charge will be on cooldown. This also works great for kiting charge zealots (when you first start to kite).
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand.
awakenx
Profile Joined May 2011
United States341 Posts
January 17 2012 00:22 GMT
#1012
On January 16 2012 09:53 Jadoreoov wrote:
^PDD can no longer shoot down broodlings. This was unintended and fixed in patch 1.3.3.

whoops

that was a ninja change then xD
WorstMicroNA
coriamon
Profile Joined August 2011
244 Posts
January 17 2012 00:27 GMT
#1013
#(P) Only use blink defensively. An offensive blink usually gets your units out of position (IE too close to enemies to back up) Instead, engage normally, and blink units back. Alternatively, blink SOME of your stalkers forward to pick off retreating opponents (if they turn around, great; the rest of your army can reach them).
Garth
Profile Blog Joined October 2010
United States353 Posts
January 17 2012 00:31 GMT
#1014
PvT

Place your tech buildings, robo, forges, council etc INBETWEEN your natural and your main nexus to allow for easier drop defense. Don't put them in the back of your base, its better for them to get scanned than to get sniped.
Depravity
Profile Joined December 2011
67 Posts
January 17 2012 02:14 GMT
#1015
I love the tip where you can find If you have Changelings by just pushing / dance command.

tip 150-200 ? read too many tips
Treat others like how you want to be treated
paintfive
Profile Joined September 2011
785 Posts
January 17 2012 03:11 GMT
#1016
Don't clutter up the area near your ramp to minimize the probe rally distance.
Wheeze201
Profile Joined February 2011
Iceland17 Posts
January 17 2012 13:36 GMT
#1017
ZvZ

If you neural parasite an enemy egg. It instantly dies.
"All we have to decide is what to do with the time that is given to us." -Gandalf :D
Kaitlin
Profile Joined December 2010
United States2958 Posts
January 17 2012 21:55 GMT
#1018
On January 17 2012 22:36 Wheeze201 wrote:
ZvZ

If you neural parasite an enemy egg. It instantly dies.


But you would never want to do this, as you could fungal more than one at a time, unless I'm mistaken.
coriamon
Profile Joined August 2011
244 Posts
January 18 2012 22:12 GMT
#1019
#(PvP) Use Archons to absorb colossus fire.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
January 18 2012 22:17 GMT
#1020
(ZvP) You cant fungal interceptors.
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