• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:27
CET 05:27
KST 13:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 956 users

[D] 1000 tips - Page 59

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 57 58 59 60 61 63 Next
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
July 21 2012 02:47 GMT
#1161
On July 20 2012 00:04 hersenen wrote:
Show nested quote +
On July 19 2012 23:02 monkybone wrote:
<_<

Because they tank baneling hits. Not because they are roughly 2 marines.

And I didn't say anyone focused down marines. I'm saying that you can't assume the marauders will tank all the damage before the marines do. And yes, the extra range implies that the marauders will usually stand behind the marines in a battle. Which makes it even less likely that you will benefit from their HP.

You seem to simply forget that the marauder is more than twice as costly as a marine in your ramblings.


100 minerals is more than twice as costly as 50 minerals? Is it because you're factoring in the 25 gas? You do realize minerals are far more important than gas to terrans in TvZ right? Well I'm done "arguing" with you anyways and am beginning to think you're just a troll (lol arguing over the word optimal two pages back).

Bottom line: you get it because it makes use of the tech lab, adds diversity to your composition, and kills more than one marine would if you were producing a marine from that tech lab barracks instead. Also helps deal with roach busts far better.


Marauders are only used against armored units, they suck vs light, tank absolutely no damage because of their extra range. Thats why u rarely see them in tvt past early game, nor do u see them vs any non ultra army.
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Aveng3r
Profile Joined February 2012
United States2411 Posts
July 21 2012 02:52 GMT
#1162
you can burrow infested terrans. dont know why you would ever want to do that, but it was something artosis said during the arena today
I carve marble busts of assassinated world leaders - PM for a quote
Actinium_
Profile Joined June 2012
17 Posts
July 21 2012 04:50 GMT
#1163
606

When attacking rocks that are blocking a passageway (e.g. rocks between natural and third on entombed valley and metropolis) with zerglings (or any melee units) be sure to right click the rocks then shift click a move command a spot on the other side of the rocks and then shift right click back on to the rocks. This way any excess units that are not attacking the rocks from the first side due to no surface area remaining will automatically attack the rocks from the other side killing them twice as fast.
hersenen
Profile Joined November 2011
Belize176 Posts
July 21 2012 05:14 GMT
#1164
On July 21 2012 11:47 X3GoldDot wrote:
Marauders are only used against armored units, they suck vs light, tank absolutely no damage because of their extra range. Thats why u rarely see them in tvt past early game, nor do u see them vs any non ultra army.


Lol ok. Maybe you can explain why Polt, MKP, MMA, and basically all other korean terrans constantly produce marauders from their tech lab barracks as soon as they get the tech lab in TvZ.
AceLight
Profile Joined March 2012
New Zealand220 Posts
July 21 2012 05:56 GMT
#1165
On July 21 2012 14:14 hersenen wrote:
Show nested quote +
On July 21 2012 11:47 X3GoldDot wrote:
Marauders are only used against armored units, they suck vs light, tank absolutely no damage because of their extra range. Thats why u rarely see them in tvt past early game, nor do u see them vs any non ultra army.


Lol ok. Maybe you can explain why Polt, MKP, MMA, and basically all other korean terrans constantly produce marauders from their tech lab barracks as soon as they get the tech lab in TvZ.


Care to tell me why MVP doesn't? It's a preference. 2 Marines have a higher DPS vs Light then a marauder does. Some people prefer marauders and some don't. I personally play bio in TvZ and use marauders, but I know a lot of pro players such as MVP and other hardcore marine-tank players don't use marauders purely because in a Marine-Tank composition if your getitng things like double ups you don't have the gas to do that and make marauders and tanks.
nick00bot
Profile Joined November 2010
326 Posts
July 21 2012 06:01 GMT
#1166
On July 21 2012 14:14 hersenen wrote:
Show nested quote +
On July 21 2012 11:47 X3GoldDot wrote:
Marauders are only used against armored units, they suck vs light, tank absolutely no damage because of their extra range. Thats why u rarely see them in tvt past early game, nor do u see them vs any non ultra army.


Lol ok. Maybe you can explain why Polt, MKP, MMA, and basically all other korean terrans constantly produce marauders from their tech lab barracks as soon as they get the tech lab in TvZ.


its because they dont do that. seriously they might throw in a few marauders here and there but they dont constantly produce marauder. well if they do MMM style they will include marauders because of (for the third time) BANELINGS, but i think youll notice that marine tank is normally just marines and tanks. also notice how in TVT you never see anyone go marine/marauder tank vs marine tank, because maruaders just aren't as good at marines
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
hersenen
Profile Joined November 2011
Belize176 Posts
Last Edited: 2012-07-21 06:42:13
July 21 2012 06:40 GMT
#1167
Provide me one recent replay of a good korean terran not using marauders in TvZ from their techlab rax and I'll believe you.

I can provide replays supporting what I've said if you'd like.

Also stop talking about TvT, we're talking about TvZ, and btw tank+marauder was the standard in early GSL days of TvT. It isn't anymore because marines scale better and are more cost effiicent in larger numbers.
JumboJohnson
Profile Joined December 2011
537 Posts
July 21 2012 06:56 GMT
#1168
Why don't you hersenen? You are the one that brought up the point.
hersenen
Profile Joined November 2011
Belize176 Posts
July 21 2012 07:13 GMT
#1169
On July 21 2012 15:56 Sqisgar wrote:
Why don't you hersenen? You are the one that brought up the point.


Sure here you go:
http://sc2bc.com/r/2669
http://sc2bc.com/r/2670
http://sc2bc.com/r/2671
http://sc2bc.com/r/2672

Your turn.
nick00bot
Profile Joined November 2010
326 Posts
Last Edited: 2012-07-21 07:28:43
July 21 2012 07:15 GMT
#1170
okay well watch GSTL right now, Polt has made 1 marauder (to be safe against roaches) but I am almost sure he won't just make marauders constantly out of his techlab barracks, as you suggest he would

update: notice how he waited until 4 command centers and 6 gas to start producing marauders again. I think this shows how the gas income IS really important in the early/mid-game, and that players use them situationally, seeing how he only began producing when: speedbanes were needed to be tanked, infestors needed to be sniped, and tech builkdings needed to be sniped
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
AceLight
Profile Joined March 2012
New Zealand220 Posts
July 21 2012 07:38 GMT
#1171
On July 21 2012 16:13 hersenen wrote:
Show nested quote +
On July 21 2012 15:56 Sqisgar wrote:
Why don't you hersenen? You are the one that brought up the point.


Sure here you go:
http://sc2bc.com/r/2669
http://sc2bc.com/r/2670
http://sc2bc.com/r/2671
http://sc2bc.com/r/2672

Your turn.


Would you like to tell me how many tanks were made in those games? You can see it in the count. YOU MAKE MARAUDERS INSTEAD OF TANKS. THEY FILL SIMILAR ROLES. You don't see anyone who goes 2fact tank go marauders.
hersenen
Profile Joined November 2011
Belize176 Posts
July 21 2012 07:44 GMT
#1172
On July 21 2012 16:38 AceLight wrote:
Show nested quote +
On July 21 2012 16:13 hersenen wrote:
On July 21 2012 15:56 Sqisgar wrote:
Why don't you hersenen? You are the one that brought up the point.


Sure here you go:
http://sc2bc.com/r/2669
http://sc2bc.com/r/2670
http://sc2bc.com/r/2671
http://sc2bc.com/r/2672

Your turn.


Would you like to tell me how many tanks were made in those games? You can see it in the count. YOU MAKE MARAUDERS INSTEAD OF TANKS. THEY FILL SIMILAR ROLES. You don't see anyone who goes 2fact tank go marauders.



oh I made 1 marauder out of the 1barracks that has a techlab I guess I cant afford tanks or medivacs or upgrades now because 1 techlab barracks constantly pumping marauders requires four fully saturated geysers.

/sarcasm
Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2012-07-21 07:54:27
July 21 2012 07:51 GMT
#1173
On July 20 2012 23:09 AmericanUmlaut wrote:
Show nested quote +
On July 20 2012 08:54 Millet wrote:
611. Some approximate pool timings and an easy to memorize "rule":
Pool ; Time
6 pool; 0.40
7 Pool; 0.50
9 pool; 1.10
10 pool; 1.20
14 pool; 2.00

That's not quite accurate. If you see a pool start at exactly 2:00, it's a 15 pool.


Yeah, you're right. I've compiled a simple list of most common pools. and that 14 pool was preceeded by a gas (which is quite common), so naturally you'll have to look for the gas aswell. Anyway, these are approximate timings like I said. I wanted to supply newer players with a graspable "rule" and some esay to remember timings. If you see a pool around these timings, you can get a feel for what kind of pool and agression the player will make.
AceLight
Profile Joined March 2012
New Zealand220 Posts
Last Edited: 2012-07-21 10:34:17
July 21 2012 10:30 GMT
#1174
On July 21 2012 16:44 hersenen wrote:
Show nested quote +
On July 21 2012 16:38 AceLight wrote:
On July 21 2012 16:13 hersenen wrote:
On July 21 2012 15:56 Sqisgar wrote:
Why don't you hersenen? You are the one that brought up the point.


Sure here you go:
http://sc2bc.com/r/2669
http://sc2bc.com/r/2670
http://sc2bc.com/r/2671
http://sc2bc.com/r/2672

Your turn.


Would you like to tell me how many tanks were made in those games? You can see it in the count. YOU MAKE MARAUDERS INSTEAD OF TANKS. THEY FILL SIMILAR ROLES. You don't see anyone who goes 2fact tank go marauders.



oh I made 1 marauder out of the 1barracks that has a techlab I guess I cant afford tanks or medivacs or upgrades now because 1 techlab barracks constantly pumping marauders requires four fully saturated geysers.

/sarcasm


It takes 30 seconds, taking 25 gas. That's 50 gas a minute, which assuming you are going 2fact tank you actually can't afford. You can barely afford upgrades going 2fact tank >_>. Also, tell me, what reason do I want marauders if I have lots of tanks? Neither shoot up, both are good against banelings and infestors, both have high damage against armored. If you make a marauder as soon as you get a techlab on your rax, I can show many links that you don't do that because you delay your medivacs, because a factory costs 100 gas, so does a Starport, and if you reccomend building marauders as soon as you get a techlab your stim is going to be slightly late, your starport is going to be late, so your push willl be late, so Zerg/Protoss/Other Terran will have more stuff.

Also, fun fact. One marine has a higher DPS vs Light then 1 marauder.
Snoodles
Profile Joined March 2012
401 Posts
July 21 2012 18:07 GMT
#1175
On July 21 2012 11:15 rd wrote:
Ctrl+F'ed 'shift' and didn't find anything related, so...

613. Faster way to move workers into geysers while transferring to a new base: With all of the probes being transferred selected, send them to a geyser, shift click 3 probes out of the group, repeat for second geyser, then send them all to mine.


Awesome. This will make dealing with harass so much easier.
strobeLite
Profile Joined July 2012
United States37 Posts
July 21 2012 18:50 GMT
#1176
I'm not sure if I read over it, but I'm pretty there's no warning when your DT's one shot something like a worker.
hersenen
Profile Joined November 2011
Belize176 Posts
July 21 2012 19:03 GMT
#1177
On July 21 2012 19:30 AceLight wrote:
It takes 30 seconds, taking 25 gas. That's 50 gas a minute, which assuming you are going 2fact tank you actually can't afford. You can barely afford upgrades going 2fact tank >_>. Also, tell me, what reason do I want marauders if I have lots of tanks? Neither shoot up, both are good against banelings and infestors, both have high damage against armored. If you make a marauder as soon as you get a techlab on your rax, I can show many links that you don't do that because you delay your medivacs, because a factory costs 100 gas, so does a Starport, and if you reccomend building marauders as soon as you get a techlab your stim is going to be slightly late, your starport is going to be late, so your push willl be late, so Zerg/Protoss/Other Terran will have more stuff.

Also, fun fact. One marine has a higher DPS vs Light then 1 marauder.


1 marauder will do more overall damage to any unit, except for air units. We've already gone over this. Yes please show me some pro korean terran replays of someone not utilizing their techlab to the full extent. I've already shown you tons of mine proving my point, I can even provide more.
nick00bot
Profile Joined November 2010
326 Posts
Last Edited: 2012-07-21 23:09:34
July 21 2012 23:09 GMT
#1178
so you are just going to ignore the game I showed you to prove how pros actually use maruaders??

ok Im done arguing with you so Im just going to write a new tip

the original tip:

TvZ, build marauders out of your barracks that has a techlab upgrading stim/cs. The reason for this is 1 marauder is roughly equal to 2ish marines, so it's better to build a marauder to fully utilize the techlab and add more diversity to your composition. Building a marine out of a barracks with a techlab is like building a medivac out of a starport with a techlab.


New tip TvZ, Blindly build 1 marauder from your 1st techlab barracks to ensure survival against roaches. once you have established your third base, consider adding marauders to your army composition. There are 2 reasons for this 1.marauders are alrge and have 135 HP, making them more resistant to banelings. 2. maruaders do extra damage vs armored, making them ideal for smiping infestors, ultras, and buildings. marauder drops are a common way to snipe important tech buildings like Greater spires and Hives.

Since this debate is getting circular and is ultimately a waste of time, I'll let other people decide which tip is best
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
Lithian
Profile Joined September 2010
Finland38 Posts
July 21 2012 23:21 GMT
#1179
On July 22 2012 03:50 strobeLite wrote:
I'm not sure if I read over it, but I'm pretty there's no warning when your DT's one shot something like a worker.

This was the case in BW, but in SC2 you'll get "your scv are under attack" message.
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
AceLight
Profile Joined March 2012
New Zealand220 Posts
July 22 2012 05:38 GMT
#1180
On July 22 2012 04:03 hersenen wrote:
Show nested quote +
On July 21 2012 19:30 AceLight wrote:
It takes 30 seconds, taking 25 gas. That's 50 gas a minute, which assuming you are going 2fact tank you actually can't afford. You can barely afford upgrades going 2fact tank >_>. Also, tell me, what reason do I want marauders if I have lots of tanks? Neither shoot up, both are good against banelings and infestors, both have high damage against armored. If you make a marauder as soon as you get a techlab on your rax, I can show many links that you don't do that because you delay your medivacs, because a factory costs 100 gas, so does a Starport, and if you reccomend building marauders as soon as you get a techlab your stim is going to be slightly late, your starport is going to be late, so your push willl be late, so Zerg/Protoss/Other Terran will have more stuff.

Also, fun fact. One marine has a higher DPS vs Light then 1 marauder.


1 marauder will do more overall damage to any unit, except for air units. We've already gone over this. Yes please show me some pro korean terran replays of someone not utilizing their techlab to the full extent. I've already shown you tons of mine proving my point, I can even provide more.





That was just me looking at the first 2 TvZ's I found on Huskys youtube channel.
Prev 1 57 58 59 60 61 63 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
EnDerr vs ForJumy
sebesdes vs Nicoract
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft434
RuFF_SC2 182
Nina 131
StarCraft: Brood War
Leta 266
JulyZerg 224
ggaemo 176
Noble 55
ZergMaN 28
Icarus 3
Dota 2
monkeys_forever751
NeuroSwarm67
Super Smash Bros
C9.Mang0577
hungrybox341
AZ_Axe21
Heroes of the Storm
Khaldor120
Other Games
summit1g7994
PiGStarcraft349
XaKoH 159
ViBE128
Organizations
Other Games
gamesdonequick756
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 101
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo510
Upcoming Events
Sparkling Tuna Cup
5h 33m
WardiTV 2025
7h 33m
OSC
10h 33m
IPSL
12h 33m
Bonyth vs KameZerg
BSL 21
15h 33m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 4h
Wardi Open
1d 7h
StarCraft2.fi
1d 11h
Monday Night Weeklies
1d 12h
Replay Cast
1d 19h
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
2 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.