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[D] 1000 tips - Page 60

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 58 59 60 61 62 63 Next
Beelzebro
Profile Joined April 2012
United Kingdom45 Posts
July 25 2012 19:30 GMT
#1181
why hasn't the OP updated the list with new suggestions? it's been 6 months since he last added anything -_-
"as full and bright as I am, this light is not my own and, a million light reflections... pass over me"
Malzen
Profile Joined August 2012
United States8 Posts
Last Edited: 2012-08-03 21:14:38
August 03 2012 21:13 GMT
#1182
614. [Z] Infestor: Pathogen glands only adds 25 starting energy, but cost as much as an Infestor (150 /150). 25 Energy takes 45s to regen, Pathogen Glands takes 80s to research. Consider what you would like more within the next 80s; Infestors to start with 75e or an extra Infestor with 67e 80s after being started. (#34)
Formula
Profile Joined July 2012
Australia15 Posts
August 03 2012 22:41 GMT
#1183
[X v Z] If a zerg seems to be blocking buildings with overlords, have another look WITHOUT having vision. Because SC2 allows you to see buildings without vision, you can see what the zerg was trying to protect
If you're good at something, you should never do it for free. Now if only I was good at something...
OmensOfPlague
Profile Joined August 2012
Argentina1 Post
August 07 2012 16:11 GMT
#1184
170. (T) Ghosts can one-shots (with snipe) drones/scvs/marines(without shield)/zerglings/banelings.


i think this change a few patches ago ?
"Excuses are the refuge of the weak"
Kuror
Profile Blog Joined November 2010
United States399 Posts
September 04 2012 20:58 GMT
#1185
[Z] If you're having trouble defending your third on Antiga early/mid game when your opponent breaks down your rocks and snipes it, you can wall off behind the rocks with 3 evo chambers, and I usually put 2 spinecrawlers behind it. Helps me a LOT
Grayboosh
Profile Joined March 2011
United States68 Posts
September 07 2012 18:03 GMT
#1186
On August 04 2012 06:13 Malzen wrote:
614. [Z] Infestor: Pathogen glands only adds 25 starting energy, but cost as much as an Infestor (150 /150). 25 Energy takes 45s to regen, Pathogen Glands takes 80s to research. Consider what you would like more within the next 80s; Infestors to start with 75e or an extra Infestor with 67e 80s after being started. (#34)


In my opinion the focus needs to be on build time instead of cost when considering pathogen glands. Here's my breakdown:

As mentioned, the time it takes to build up 25 energy in SC 2 is:
~ 44.4 seconds = 25 / 0.5625 (regen rate/sec)


Initial round of Infestors
x Infestors with 75 starting energy = 80s (30s pathogen glands + 50s infestor build time)
x +1 Infestors with 75 energy = 94s (50s build time + 44s regen time)


Subsequent Infestors
x Infestors with 75 starting energy = 50s
x +1 Infestors with 75 energy = 94s (50s build time + 44s regen time)


If having one more infestor sounds favorable in the initial round of creating infestors, consider that every infestor you make after the initial round of infestors will still essentially have a build time of 95s (assuming they're worthless w/o energy for FG) vs 50s.

In conclusion, never forgo pathogen glands first. This tip should be removed.
You're goin down gray bush.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 26 2012 06:11 GMT
#1187
[All] Here are hotkey to switch on/off autocast for ability. Just Hold ALT and click hotkey of that ability.
SpooN04
Profile Blog Joined February 2012
Canada106 Posts
September 26 2012 09:21 GMT
#1188
Thats awesome
Rude House Gaming!
Maybe a Duck
Profile Joined July 2012
Germany53 Posts
September 26 2012 09:37 GMT
#1189
607

You can still steal the gas if its blocked by a opponents worker, by moving out of vision range of the geyser before giving the command.
Not yet
Skyblueone
Profile Joined June 2012
Belgium155 Posts
Last Edited: 2012-09-26 17:12:32
September 26 2012 13:07 GMT
#1190
Hey I have a tip!

608 i guess.

In tvp when you do your classic 10 min push with two mecivacs and stim, you can bring your factory and place it on the top of the main ramp. If he did a semi wall with a gate, you can complete the wall like this


http://imgur.com/bESRB

and snipe his first nexus for example

http://imgur.com/FSWlt.

If he just put a pylon, you can pust the factory near it and be really cost efficient because every single of his units will climb one by one the ramp and will be killed easily by your high dps bio. If their aren't any buildings just put it in the middle top of the ramp , it will absorb some of your oppenent attacks and slows his army.



Kaitlin
Profile Joined December 2010
United States2958 Posts
October 02 2012 03:04 GMT
#1191
I don't know if this a) has been mentioned in this thread yet, b) is already known or c) is even useful, but I found it kinda neat.

(TvX) When a worker is queued to do something following the building of a structure, clicking 'Halt' will result in the SCV performing the next action in its queue.

It might be useful against Zerg when building a structure to block the natural, you can queue where you want the SCV to run, perhaps even a mineral trick to flee, ahead of time and the SCV will do it automatically as soon as you halt production before the building is finished.

Maybe also usable for partial buildings to form a wall.
junelua
Profile Joined February 2012
United States24 Posts
Last Edited: 2012-10-02 16:41:19
October 02 2012 16:39 GMT
#1192
610
this tip is for XvT, i thought it worked well.

if you have time when dropping at PF expantion, just drop one unit at a time into the SCV line (works better with a well saturated line) as the PF kills one unit at a time it will do splash to his own scvs. worked great at getting like 6 kills for 2 rines from my drop ship.

has this been said b4?
Marathi
Profile Joined July 2011
298 Posts
October 02 2012 17:48 GMT
#1193
On October 03 2012 01:39 junelua wrote:
610
this tip is for XvT, i thought it worked well.

if you have time when dropping at PF expantion, just drop one unit at a time into the SCV line (works better with a well saturated line) as the PF kills one unit at a time it will do splash to his own scvs. worked great at getting like 6 kills for 2 rines from my drop ship.

has this been said b4?


I don't think that works, at least it doesn't in unit test map :/
eSports tees designed by me - http://tinyurl.com/bqmexd9
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 02 2012 18:25 GMT
#1194
On October 03 2012 02:48 Marathi wrote:
Show nested quote +
On October 03 2012 01:39 junelua wrote:
610
this tip is for XvT, i thought it worked well.

if you have time when dropping at PF expantion, just drop one unit at a time into the SCV line (works better with a well saturated line) as the PF kills one unit at a time it will do splash to his own scvs. worked great at getting like 6 kills for 2 rines from my drop ship.

has this been said b4?


I don't think that works, at least it doesn't in unit test map :/


I wish the planetary splash worked that way. But no, the splash does not hit friendly units.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-10-02 21:25:39
October 02 2012 21:25 GMT
#1195
On September 05 2012 05:58 Kuror wrote:
[Z] If you're having trouble defending your third on Antiga early/mid game when your opponent breaks down your rocks and snipes it, you can wall off behind the rocks with 3 evo chambers, and I usually put 2 spinecrawlers behind it. Helps me a LOT

No map-specific tricks for 1k tips as mentioned in the OP. Maps fade over time.
This is my signature. There are many like it, but this one is mine.
nebula.
Profile Blog Joined November 2011
Sweden1431 Posts
October 02 2012 21:34 GMT
#1196
woah i'm sure there's something really really useful for me in here. too bad i'm so fucking lazy
I miss you July ~~~ I was in PonyTales #7 wooho!
Proko
Profile Joined February 2011
United States1022 Posts
October 02 2012 21:46 GMT
#1197
On October 03 2012 06:34 nebula. wrote:
woah i'm sure there's something really really useful for me in here. too bad i'm so fucking lazy



I read 4 or 5 and I was pleased. So pleased I didn't read any more of them.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
oZe
Profile Joined January 2011
Sweden492 Posts
October 02 2012 22:06 GMT
#1198
On September 26 2012 15:11 Existor wrote:
[All] Here are hotkey to switch on/off autocast for ability. Just Hold ALT and click hotkey of that ability.


Right click if you have more than one finger on your hand.
The worst kinds of organized crime are religion & government.
Arn
Profile Joined November 2010
Sweden118 Posts
October 04 2012 09:38 GMT
#1199
On July 26 2012 04:30 Beelzebro wrote:
why hasn't the OP updated the list with new suggestions? it's been 6 months since he last added anything -_-


Put simply, I am not currently playing Starcraft II. However, I'll try to update this week(end?), it's especially important to remove out-patched material. I'm amazed by all the great tips, it seems this thread could indeed reach ONE THOUSAND Starcraft II tips, which would be amazing!
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
TigrisKhan
Profile Joined August 2011
Netherlands7 Posts
October 04 2012 12:10 GMT
#1200
611 Changelings can be used to block buildings being built or landing.
612 If you contaminate a Planetary Fortress with an overseer, it can't be repaired anymore.
I dont need no quote
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