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[D] 1000 tips - Page 47

Forum Index > StarCraft 2 Strategy
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straycat
Profile Blog Joined May 2011
230 Posts
October 14 2011 22:15 GMT
#921
On Shakura's Plateau your opponent will never spawn directly below or under you, ie never in closest positions and always on the other left-right half of the map.
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 16 2011 04:25 GMT
#922
[image loading]
There two forcefield positions pictured both block vision. However the one on the right can be blinked on forcing some stalker up the ramp where they don't have vision.
meatpudding
Profile Joined March 2011
Australia520 Posts
October 16 2011 09:41 GMT
#923
On September 06 2011 11:43 Corruptofficial wrote:
Tip #548 (P): While warping in units, you can give them commands to execute after they have finished warping in. Ie. A-move, or move to a specific location. You can also order them to load into a Warp Prism.

Hopefully this wasn't posted before!



Pretty sure you can only set rally points. So, no A-move.
Be excellent to each other.
StuartLove
Profile Joined September 2010
Germany267 Posts
October 16 2011 10:10 GMT
#924
yea just move commands and no attack commands.
We Love ...
Monkeyballs25
Profile Joined October 2010
531 Posts
October 16 2011 11:04 GMT
#925
[QUOTE]On September 07 2011 12:11 Wyrd wrote:
#550: Microless Unit vs unit tips, for a situation such as you are being chased, is it worth it to risk running back home or can you turn, fight and win?

1 phoenix beats 1 viking
4 magic boxed mutas beat 1 Thor
[QUOTE]
I would not have expected those results, interesting
Troutsky
Profile Joined July 2011
7 Posts
October 16 2011 17:36 GMT
#926
When trying to break out of 3 pylon/bunker ramp contain, the mineral patch you click with your drones must be the closer to the ramp than any other point inside your base or else the drones will stack up at that closer point. Example Metalopolis East/West positions you can't do the drone stacking break out trick
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 17 2011 15:55 GMT
#927
On October 17 2011 02:36 Troutsky wrote:
When trying to break out of 3 pylon/bunker ramp contain, the mineral patch you click with your drones must be the closer to the ramp than any other point inside your base or else the drones will stack up at that closer point. Example Metalopolis East/West positions you can't do the drone stacking break out trick


Can you clarify this? Do you mean must be closer than any mineral patches inside your base?
phfx
Profile Joined August 2010
United States36 Posts
October 17 2011 16:13 GMT
#928
When destroying Rocks that are blocking a ramp Attack the Rocks and then Grab another group of Zerglings Click on the other side of the rocks and shift attack them to do a quick easy surround and get the rocks down faster
Arn
Profile Joined November 2010
Sweden118 Posts
October 17 2011 16:41 GMT
#929
Apologies everyone to the lack of updates for the last few months. I have updated to 536 (p38) and will continue when I have some more time.

Thanks to Stipulation for PMing me about it.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-10-17 17:23:37
October 17 2011 17:22 GMT
#930
(Z): "Drone Sheid": Early game, vs melee units (zealots/lings), select a decent group of drones, enough to surround the queen, right click your queen, and attack with the queen. The melee AI will cause the units to wander around while the queen picks them off, assuming the opponent doesn't notice and manually attacks the blocking drones.

At worst, this can typically buy you some time, at best, potentially save your bacon.

http://us.battle.net/sc2/en/forum/topic/2186019240?page=2#31

PS-This works with any ranged zerg unit, i.e. roaches, hydras, etc., vs melee.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 18 2011 04:46 GMT
#931
Tip# An infestor that neural parasites a mother ship can be cloaked by the mothership. So moving under the mothership before neural parasiting can be effective if your opponent has no obs.

Tip# Units that are fungal growth continue to have the effects of fungal after neural parasited.

Tip# Neural parasited units can not be recalled.
Stipulation
Profile Blog Joined April 2009
United States587 Posts
Last Edited: 2011-10-18 16:51:44
October 18 2011 04:47 GMT
#932
On October 18 2011 01:41 Arn wrote:
Apologies everyone to the lack of updates for the last few months. I have updated to 536 (p38) and will continue when I have some more time.

Thanks to Stipulation for PMing me about it.


What can I say? Its like the best thread on TL
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 19 2011 02:02 GMT
#933
P: You can warp using warp prism to cut building time (e.g Make Warp prism create power field, warp cannon than warp in pylon, that way you dont have to wait pylon's completion.)
Kaitlin
Profile Joined December 2010
United States2958 Posts
October 19 2011 14:37 GMT
#934
On October 18 2011 00:55 Stipulation wrote:
Show nested quote +
On October 17 2011 02:36 Troutsky wrote:
When trying to break out of 3 pylon/bunker ramp contain, the mineral patch you click with your drones must be the closer to the ramp than any other point inside your base or else the drones will stack up at that closer point. Example Metalopolis East/West positions you can't do the drone stacking break out trick


Can you clarify this? Do you mean must be closer than any mineral patches inside your base?


He means that if the mineral patch (on the other side of the "block") that you click on is closer to some other part of your base, the worker will try to move to that other part to get to the mineral patch, instead of "drilling" through the "block". I think that's what he means, at least.
Penatronic
Profile Joined October 2010
150 Posts
October 19 2011 15:56 GMT
#935
On September 08 2011 08:48 Belial88 wrote:
Here's an amazing Zerg tip:

Say you are building reinforcements or building your army. This can be reinforcing an extremely aggressive push, to just massing roaches at your base.

When you select your bases, select the larva, and then morph them to the unit of choice, after hitting RRRR (or whatever unit of choice), hit "Shift + Ctrl Group" and you will add them to the control group!

So if you want to rally aggressively and kill someone's base with speedling pressure, but you want to avoid overlords floating to their death, mutas from flying over a million turrets at someone base because it's inbetween your base and your mutas, units from just sitting parked outside someone's base doing nothing, roaches idling in your base doing nothing instead of defending your third from getting sniped because the rally point enemy/your unit was killed off, or zerglings attacking a hatchery and possibly getting killed by broodlings instead of fighting in the opponents main, you can do this!

It's just the most awesome control thing ever, and I've never seen anyone else do this. The larva won't be added to the control group, but the morphing eggs will, and only what you made (so to add 10 lings to your control group and join with your attacking force, and a single overlord, just hit "hatch - larva - overlord - hatch - larva - ZZZZZ - shift+1".

When done correctly, when your moving your control group around, every where you click, you'll see rally lines for the eggs. Your control group will also include eggs, which will momentarily turn into units.


Ive done this since beta.... It's like rallying on your hero then shift+# in wc3. And you're right, it's awesome.

Also, you don't have to spam the key to make Zerg units, just hold it for a second and it will quickly queue up as many as you can make. save you some carpal tunnel!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-10-20 09:42:25
October 20 2011 09:37 GMT
#936
[ZergTip]: Roaches can atack terran buildings in the air, if those buildings can be atacked from cliff



Tested: They can't. Argh -_-
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-10-20 09:48:21
October 20 2011 09:48 GMT
#937
468. (Z) All zerg ground combat units have a creep speed multiplier of 1.5, except for hydralisks which have a speed multiplier of 1.5.


Might want to fix that one.
JohnnySC
Profile Joined March 2011
Canada19 Posts
October 20 2011 21:37 GMT
#938
Tip 325 is incorrect, it is 2armor + guardian shield giving it 5armor vs 6dmg = 1dmg at its health
and 4 per hit at shield 50/4 = 12.5 + 100 = 113 shots

(P): Although protoss units warping in do not take additional damage, it takes 5seconds for the unit to go to full health. If you have enough dps to take out half the life of a stalker or a zlot in 1 volley, quickly targeting the unit warping in basically gave you a free 70-80 extra damage on that unit.

(P): PvT massing phoenix or phoenix openings tend to force thors/ghosts (mutas are not the only things you can magic box). If you are magic boxing your army will most likely be engaging his, holding shift + g spam click is probably the only good time you will ever get to do this. It is normally much better to manually press g and click in order to have all your phoenix still moving forward and lift at the same time(similar to shift ff problem with sentry).

(P): zlots can kite lings (normally only effective with 1zlot vs 1-6lings)

(P): Graviton Beam on a unit warping in will halt the unit from completing during those 5seconds.

(P): The splash damage dealt to units next to an immortal that was targeted by a unit that deals splash damage will only take 10damage, technically giving other units around it hardened shield. The same is true for hallucinated immortals (although the damage is doubled).

Tip: The concept where you click on a mineral patch outside so workers stack, and then attack the pylon or bunker wall can be done in your own base. There are 3 mineral patches where one is indented and two are slightly more forward. If lings (zlots or workers lol...) have entered your mineral line and blindly a-move you can stack your workers on the indented patch, attack, and repeat, making every single worker hit the target, instead of just the ones that get the surround. (requires a lot of attention to spam click on the patch, you make be better off a-clicking or running away while you continue to macro)

Tip: Low ground walls require less buildings than high ground walls, although they are more vulnerable to and ranged units.
I'm grandmaster
Arn
Profile Joined November 2010
Sweden118 Posts
October 30 2011 22:13 GMT
#939
First post has been updated up til page 41. Getting closer now, and getting closer #1000!

Btw, if you are unsure of what number to put, just put a hashtag and I'll add the number later.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Lasbike
Profile Joined January 2011
France2888 Posts
Last Edited: 2011-10-30 22:38:19
October 30 2011 22:37 GMT
#940
560. (Z) : If you hold down your "hold position" key, instead of just hitting it once when your pack of Muta's first fly into position over Thors, Muta's will not move at all if you target fire something under them, even if you click inside of the magic box. I.E. you can issue focus-fire commands on individual Thors, and your Muta's will focus-fire without stacking over that targeted unit!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=280953

Thanks to "atmo"

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