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[D] 1000 tips - Page 45

Forum Index > StarCraft 2 Strategy
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Prev 1 43 44 45 46 47 63 Next
bunnymuncher
Profile Joined July 2011
Canada112 Posts
Last Edited: 2011-08-18 15:45:45
August 18 2011 15:45 GMT
#881
535: Running abnormal strategies is a good way to exploit the metagame.
Idnan
Profile Joined November 2010
54 Posts
August 21 2011 15:13 GMT
#882
536: TvX Terrans can repair destructible rocks.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 21 2011 17:09 GMT
#883
On August 22 2011 00:13 Idnan wrote:
536: TvX Terrans can repair destructible rocks.

Proof please
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-08-21 19:12:39
August 21 2011 19:11 GMT
#884
536: (Z) In battles with more than a row and a half (12+) roaches or stalkers, don't use focus fire with the whole army. It requires 10 roaches to one-shot a roach or 11 to one-shot a stalker. Instead, attack-move the army and box-select 10 or so of your roaches and focus fire with them. Target full health stalkers with a selection close to 11, target already damages stalkers once your selection begins shrinking due to friendly deaths. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select a row and a half and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed roaches, which will have taken damage from them, achieving a hopefully similar result) and return to macroing.

537: (P) In battles with three or more rows of stalkers, don't use focus fire with the whole army. It requires 17 stalkers to one-shot another stalker or roach. Instead, attack-move the army and box-select about two rows (16) of stalkers and focus fire with them. Target full health enemy units when you have more than two rows of stalkers. When units begin dying and the number drops below two rows, target units already weakened by your other stalkers. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select two rows+ and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed stalkers, which will have taken damage from them achieving hopefully similar result) and return to macroing.

538: (P/Z v T) It takes 14 stalkers (almost 2 rows) to 1-shot a marauder. It takes 9 roaches (just over 1 row) to 1-shot a marauder. Use in combo with the above for a similar effect.
SigmaX
Profile Joined August 2010
Australia44 Posts
August 25 2011 01:18 GMT
#885
539. (P) : Lifting up an infestor who has casted Neural paraiste will end the effects of Neural Parasite.
EG: Infestor Neural Parasite's Collos
Phoenix lifts up Collos
Collosus is no longer under the influence of the Zerg player.
My life for Pylo!
Nightshake
Profile Joined November 2010
France412 Posts
August 27 2011 02:17 GMT
#886
393. A higher APM will come naturally if you improve your macro and thus your ability to remember to do alot of simultaneous actions. Spamming doesn't help.


This is completely false. Spamming helps you check-out your buildings and warm-up your fingers to be more reactive. As well, APM increase less by time, if you want to increase your APM significantly, you need to train it specificly by concentrating your mind on only being the fastest possible.
RaveBomb
Profile Joined June 2011
Canada33 Posts
August 27 2011 02:42 GMT
#887
On August 22 2011 00:13 Idnan wrote:
536: TvX Terrans can repair destructible rocks.


This is false, SCVs can only repair mechanical units.
I am more a merchant then I am a soldier, but the choice is not always mine to make.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
August 27 2011 02:44 GMT
#888
540: (X) Watching professional players in tournaments or during streams can be a good way to discover new builds or keep up with the metagame.

541: (X) If you start getting angry, stop playing ladder matches. You will not perform at your best when angry/stressed/frustrated.
Survival is winning, everything else is bullshit.
Ashok
Profile Blog Joined July 2010
Australia339 Posts
August 27 2011 02:47 GMT
#889
542: (T/P) Camera lock your mineral patch to F1 and the main area in your base to build stuff to F2 and make macro a breeze. Press F1 to go to your minerals, select worker, press F2 to go to where you want to build stuff, build building, press F1 to return to your minerals, shift-que your worker back to minerals Takes a bit to get used to but becomes quite efficient once you get it down.
Cloudshade
Profile Joined October 2010
91 Posts
August 27 2011 03:02 GMT
#890
On August 22 2011 04:11 FoxyMayhem wrote:
536: (Z) In battles with more than a row and a half (12+) roaches or stalkers, don't use focus fire with the whole army. It requires 10 roaches to one-shot a roach or 11 to one-shot a stalker. Instead, attack-move the army and box-select 10 or so of your roaches and focus fire with them. Target full health stalkers with a selection close to 11, target already damages stalkers once your selection begins shrinking due to friendly deaths. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select a row and a half and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed roaches, which will have taken damage from them, achieving a hopefully similar result) and return to macroing.

537: (P) In battles with three or more rows of stalkers, don't use focus fire with the whole army. It requires 17 stalkers to one-shot another stalker or roach. Instead, attack-move the army and box-select about two rows (16) of stalkers and focus fire with them. Target full health enemy units when you have more than two rows of stalkers. When units begin dying and the number drops below two rows, target units already weakened by your other stalkers. This prevents wasted shots, while still giving the benifits of focus fire in medium sized conflicts. Optionally, select two rows+ and use shift-focus fire (start targeting those closest to your box selection, and end with one closes to your un-boxed stalkers, which will have taken damage from them achieving hopefully similar result) and return to macroing.

538: (P/Z v T) It takes 14 stalkers (almost 2 rows) to 1-shot a marauder. It takes 9 roaches (just over 1 row) to 1-shot a marauder. Use in combo with the above for a similar effect.


537 and 538 are both wrong....marauders/roaches and stalkers are armored units hence stalkers do 14 damage to each of those instead of 10...requires actually less shots to kill each of those units (note that there are also naturally 1 armor for each of those units so that is also a factor)
Kaitlin
Profile Joined December 2010
United States2958 Posts
August 27 2011 08:50 GMT
#891
On August 22 2011 00:13 Idnan wrote:
536: TvX Terrans can repair destructible rocks.


Why post something that is not only completely wrong, but utterly useless even if it was true. Btw, I've confirmed that Destructible Rocks can NOT be repaired.
Nightshake
Profile Joined November 2010
France412 Posts
August 27 2011 12:22 GMT
#892
I have no idea why you say it would be useless, i mean if you can repair rocks you can actually protect your bases MUCH easier (Shattered Temple for example).
Hane
Profile Joined November 2010
France210 Posts
August 27 2011 17:03 GMT
#893
543 : you can lower the spaming delay when you hold a key. This alows you to just hold 'F' and click x times to do a ton of forcefield, or warp 10 zelots in 2s. Control Panel -> Keyboard -> delay before spam (something like that, english isn't my native language)
Kaitlin
Profile Joined December 2010
United States2958 Posts
August 27 2011 21:37 GMT
#894
On August 27 2011 21:22 Nightshake wrote:
I have no idea why you say it would be useless, i mean if you can repair rocks you can actually protect your bases MUCH easier (Shattered Temple for example).


Which will have more effect on the rocks ? The incoming army trying to destroy them or a few SCVs repairing them, when they could be mining instead ? It's really a silly thing to try, if you give it any thought whatsoever.
CmdZlu
Profile Joined August 2011
13 Posts
August 28 2011 17:52 GMT
#895
544 : When a tech-kab is attached to a building (be it a Barracks, Factory or a Starport) and research is being carried out, the building can actually lift off and cancel the said research.

(It happened to me when I was researching BF for my hellions and spammed the "L" key near completion... needless to say that i gg'ed not soon after ).
Olsson
Profile Joined April 2011
Sweden931 Posts
August 28 2011 18:00 GMT
#896
545: As zerg if hallucinations or other flying stuff flying over your queen and drags it away from the hatchery. Use hold position to keep it next to that hatch ready for the inject.
Naniwa <3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 28 2011 18:47 GMT
#897
546: As Zerg. If you want to stop enemy worker follow your scout. Make extractor trick on any closest vespene geyser. It will stop following command of enemy worker, that was attached to your scouting drone. Enemy player will must click on your drone again with his worker.

One word. Enemy worker stop follow your drone, if this drone did extractor trick.
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-09-05 04:09:31
September 05 2011 04:09 GMT
#898
I don't think this has been mentioned earlier in the thread and I just kind of thought of it. Seems kinda handy, probably not useless, but certainly not game-changing.

(Z) Tip: Eggs can be rallied directly into overlords (with transport upgrade) to make setting up a drop just a little easier. I assume morphing banelings can as well, although I didn't specifically test the banelings. Shift-queue overlords to load up more than one. If you assign the overlords to a control group, you can simply recall that control group and send them on their way to destruction with little effort.

This also works with other races, but given the more expendable nature of Zerg units, it seems more usable.
Corruptofficial
Profile Joined September 2011
United States1 Post
September 06 2011 02:43 GMT
#899
Tip #548 (P): While warping in units, you can give them commands to execute after they have finished warping in. Ie. A-move, or move to a specific location. You can also order them to load into a Warp Prism.

Hopefully this wasn't posted before!

Kaitlin
Profile Joined December 2010
United States2958 Posts
September 06 2011 18:18 GMT
#900
Tip: (TvT) In Viking vs. Viking battles, instead of the normal pulling back of damaged units, with Vikings, just land the damaged ones.
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