• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:48
CET 01:48
KST 09:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4363 users

[D] 1000 tips - Page 44

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 42 43 44 45 46 63 Next
FatBat
Profile Joined May 2011
Germany326 Posts
July 25 2011 10:31 GMT
#861
525: (ZvZ) Dropping changelings on banelings will make them explode.
"This game went full retard"- Totalbiscuit
roflcopter420
Profile Joined July 2009
Sweden168 Posts
July 25 2011 11:02 GMT
#862
On July 25 2011 18:47 Spam4119 wrote:
#524: (T) A marine in a bunker has the same range as a cannon. A marauder in a bunker out-ranges a cannon. Bunkered marines can stop a cannon rush from progressing further, bunkered marauders can push a cannon rush back.


plox edit this since it is completely untrue and quite a lie.
Its much the same as milking a cow
jornass
Profile Joined July 2011
Belgium7 Posts
July 25 2011 11:27 GMT
#863
9. (Z) Broodlords get +attack from +air attack, Broodlings from +melee attack & Infested Terrans from +ranged attack.

so broodlords must be upgraded with a melee attack and not with air attack???
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 25 2011 11:36 GMT
#864
On July 25 2011 20:02 roflcopter420 wrote:
Show nested quote +
On July 25 2011 18:47 Spam4119 wrote:
#524: (T) A marine in a bunker has the same range as a cannon. A marauder in a bunker out-ranges a cannon. Bunkered marines can stop a cannon rush from progressing further, bunkered marauders can push a cannon rush back.


plox edit this since it is completely untrue and quite a lie.


Marine range is 5 marauder range is 6, cannon range is 7. When units go into the bunker they get +1 range putting a marine bunker at range 6 and marauder bunker at range 7. So marauders can stop a cannon push but do not out range a cannon, in this situation you can either put the bunker closer and repair it with marauders inside or tech to tanks to clear them
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
TheMerryDwarf
Profile Joined June 2011
United Kingdom12 Posts
July 25 2011 11:45 GMT
#865
526(?) TVT

Click on your opponents tanks to see their range - then move your tanks just inside their range line if you have vision or scans. (Obviously don't do this if you know that THEY have vision). Particularly useful in the early game if you have got an air unit out before your opponent.
I love cheese (dairy)
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 25 2011 11:49 GMT
#866
On July 25 2011 20:27 jornass wrote:
9. (Z) Broodlords get +attack from +air attack, Broodlings from +melee attack & Infested Terrans from +ranged attack.

so broodlords must be upgraded with a melee attack and not with air attack???


Broolords benifit from the air upgrades, broodlords benifit from the ground upgrades.

When the broodling is fired and first hits, that is an air attack so air attack upgrades are in effect, after that point when the broodling is on the ground it benifits from ground melee and armor upgrades
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
groove(eu)
Profile Joined July 2011
France1 Post
July 25 2011 15:01 GMT
#867
Tip 468 correction : (Z) All zerg ground combat units have a creep speed multiplier of 1.3, except for hydralisks which have a speed multiplier of 1.5. (additional info: Queens have a speed multiplier of 2.65).
platinium zerg - eu: groove#236 - na: groove#753
Spam4119
Profile Joined July 2011
United States32 Posts
July 25 2011 18:24 GMT
#868
On July 25 2011 19:02 BioTech wrote:
Show nested quote +
On July 25 2011 18:47 Spam4119 wrote:
#524: (T) A marine in a bunker has the same range as a cannon. A marauder in a bunker out-ranges a cannon. Bunkered marines can stop a cannon rush from progressing further, bunkered marauders can push a cannon rush back.


Alas youre 1 off. A cannon range is 7, not 6. A marine in a bunker is range 6. Marauder in there too is range 7 = to cannon. :^)


Huh... really? because i remember in a game i would put marines in a bunker that couldn't shoot cannons, but every time a new one was being built it would shoot that one. While I would put a marauder in that same bunker and it could start shooting cannons the marines couldnt (without the cannons shooting at them)
Betty White is a total babe.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
Last Edited: 2011-07-27 11:33:16
July 27 2011 11:06 GMT
#869
#527(?) ZvX - An 11overpool build overtakes a standard 14pool build in drone count at the 4:20 mark but at that point is approximately 85 minerals behind (this deficit will be made up over hte course of the game by the increased drone count). This also factors in an extractor being built at 1:40 and fully mined by three drones upon completion (at 14 supply before a 14 pool, i.e. 14gas/14pool). By skipping gas initially you can easily overcome a pool/gas build
The economics of an 11overpool18hatch vs 14pool/(X)Hatch have not yet been tested.

#528(?) ZvX - An 11overpool build into 18hatch will never cannon blocked by a protoss because you can have the capacity to have 6 lings out before your nat hatch (or none if so choose). In the same regard, the 11overpool build makes you much safer against 2rax pressure and any early zvz cheese.

editSorry, Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=202464
Micro your Macro
AveSharia
Profile Joined April 2011
United States62 Posts
July 27 2011 15:40 GMT
#870
On July 08 2011 23:27 Rannasha wrote:
+ Show Spoiler +
#528 (T) A-move your Medivacs to a unit in your bio-ball. Your Medivacs will automatically follow your bio and heal whenever there is someone in range. Since Medivacs move faster than bio, this means they'll heal while your bio-ball is moving around. Be careful though, since once the unit you A-moved your Medivacs on is killed, the Medivacs won't follow anymore.

Untested: Shift-A-move your Medivacs to a bunch of units in your ball to overcome the problem mentioned above.


The untested is false, and for some reason keeps getting repeated as a solution to the "medivac follow" problem, usually by folks who don't play Terran.

I've tested it a thousand times: The medivac will simply move through the entire queue list and end up following the last unit you shift-clicked. The best solution is to have each medivac follow a different unit, and cleanup the stragglers when the unit a medivac follows dies. Marauders are better to follow than marines, and thor are better than anything, so long as you can keep your bio close by. I usually have some medivacs following bio, some following tanks, for diversification purposes.

And, while it's probably been said before in this thread, don't rally your starport to a unit; the medivacs will pick the unit up. Rally them to other medivacs.
Channel Pressure
Profile Joined July 2011
United States62 Posts
Last Edited: 2011-07-27 23:50:53
July 27 2011 23:49 GMT
#871
(P) #529: Colossi can be loaded into warp prisms. This could lead to interesting strategies if coupled with the extremely underrated Gravitic Drive upgrade.

(T) #530: If you are using a nuke to drive away an army and buy time (and they indeed flee) its often better to cancel the nuke. Players will generally return after hearing the "boom". If their is no boom, they may be overcautious and return much later.
"A pastor I was listening to was talking about Job and referenced that his belongings had been burned down by marauders -- and heres where I blew it -- I immediately and arbitrarily replied aloud, "Were they stimmed?"
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
Last Edited: 2011-07-28 01:21:05
July 28 2011 01:20 GMT
#872
531. Mules called down on close mineral patches mine 30 extra minerals but dont return them before death. Mules called down on far mineral patches do not overmine.

Also for: "415. (TvT) A Reaper beats a Hellion in 1v1, even if it has blueflame"

This is only true if the helion is not microed.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 03 2011 05:44 GMT
#873
P55. remember the warp prism, it has been said on the thread that the warp prism is great for dropping and developing gosu micro, but also remember that it can take the place of a proxy pylon along with its laddering ability, its is great for multiple harrassment with only 1 warp prism, if you que up its movements you can have multiple harrassment points along with a reinforcement channel when needed all at the same time.
User was warned for too many mimes.
DusTerr
Profile Blog Joined January 2011
2520 Posts
August 11 2011 08:35 GMT
#874
(as terran) when pulling workers to defend (or attack), instead of boxing (and selecting mules) just control click SCVs. + Show Spoiler +
even pros don't seem to notice this much - they pull mules off the line with SCVs unnecessarily. (yes there are times that mules can be used to block enemy melee units too, but most of the time it's better to just take SCVs)

It's debatable to pull mules when running from hellions (if you're going to lose mining time anyway, might as well let them absorb hits and save some scvs).
Bixs
Profile Joined September 2010
Denmark66 Posts
August 12 2011 15:08 GMT
#875
Because of the recent mech TvT, there has been alot discussion about siege tank splash. Where I am pretty sure even my favorit caster Artosis (Yes, I know, it breaks my heart) said thors didn't take splash damage from siege tanks as ultralisk does.

This is however wrong -.-

If Thors are clumped up, they will take splash (Clumping up happens pretty easily).
Thors take splash, (alot) I think it is just outside of the 100% area, in something like the 75% area. While ultralisk takes it at the 25% range, when clumped up (oddly not that consistently).

+ Show Spoiler +
Wow it takes alot of effort to write a single post, I "hope" this myth hasn't been debunked already as it would make this effort redundent ^^
AveSharia
Profile Joined April 2011
United States62 Posts
August 12 2011 19:45 GMT
#876
532ish. While hold-positioning a medivac, it can "elevator" units up and down cliffs, the same way a warp prism could in tip #156, and can funnel units through similarly to #152. Video. I am 98% sure this did not work when I submitted tip #152, so I suspect something changed with the "self-unload can be cancelled" patch fix in 1.3.

[Note: Video is super jumpy. Somebody with a better computer should tackle this one.]

The only plausible use I have found for this is funneling through like 6 SCVs on auto-repair, then as many marines, as many as 30 (!) as you can queue through. When the SCVs unload, they prevent the medivac from dying while the marines pop through.
Ebos
Profile Joined November 2010
United States44 Posts
August 12 2011 19:49 GMT
#877
Edit the windows registry to map caps lock to ctrl for more quicker and more comfortable binding of units to control groups..
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 12 2011 20:32 GMT
#878
533: You can play without creep animation, but with maximal graphical settings. Creep without animation allows to see Protoss Observer faster, than on creep without animation.

Also, here are 4 ways, how to make creep without animation or in SC1:BW "bricks-blocks" animation style. And you can raise a bit your FPW by deleting any animation from creep with having max graphical settings. It can be useful for peoples, who prefect to play on low settings, because only creep,

http://www.teamliquid.net/forum/viewmessage.php?topic_id=241083#1
Joni_
Profile Joined April 2011
Germany355 Posts
August 12 2011 20:46 GMT
#879
494. (ZvP) Getting +attack upgrades as Zerg vs Protoss is super effective! Not only are ranged zerg upgrades giving +2 damage to Roaches/Hydralisks, but Protoss armor upgrades also do not affect shields. [more data]

Ranged Zerg Upgrades only grant +1 damage to Hydralisks. Roaches do get +2 tho.
Still +atk is worth it for Hydras against Toss for the obvious reason of Shield/Health disparity.
AveSharia
Profile Joined April 2011
United States62 Posts
August 18 2011 15:23 GMT
#880
534. Similar to 394 (you can hide scouts behind map features,) you can hide scouts behind enemy structures. See, e.g., HongUnPrime.WE v oGsSuperNova (Code S Ro32 Group G, Match 4 @ ~6:20; 8/17/11, VOD, season pass required, click match #4).

Screenshots:
+ Show Spoiler +
What he sees:
[image loading]

What you see:
[image loading]


Also: This is another reason to have health bars set to "Always On."
Prev 1 42 43 44 45 46 63 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
CranKy Ducklings60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft333
SpeCial 127
RuFF_SC2 101
CosmosSc2 45
StarCraft: Brood War
GuemChi 5116
Artosis 633
Shuttle 335
sSak 69
Bale 13
NaDa 7
Dota 2
monkeys_forever515
Counter-Strike
taco 511
Super Smash Bros
hungrybox1202
C9.Mang0332
AZ_Axe145
Other Games
summit1g11460
tarik_tv4009
Day[9].tv904
Maynarde112
ViBE57
Organizations
Other Games
BasetradeTV60
Dota 2
PGL Dota 2 - Main Stream47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 49
• RyuSc2 32
• musti20045 27
• davetesta21
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 39
• HerbMon 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21293
League of Legends
• Doublelift4881
Other Games
• Day9tv904
Upcoming Events
KCM Race Survival
8h 12m
The PondCast
9h 12m
WardiTV Team League
11h 12m
BASILISK vs Team Liquid
OSC
11h 12m
Replay Cast
23h 12m
WardiTV Team League
1d 11h
Big Brain Bouts
1d 16h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.