• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CEST 21:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 682 users

[D] 1000 tips - Page 42

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 40 41 42 43 44 63 Next
makmeatt
Profile Blog Joined June 2011
2024 Posts
Last Edited: 2011-07-07 17:54:43
July 07 2011 11:07 GMT
#821
Regarding #513, you want to watch out for that habit (a-moving instead of just moving) when sending out scouting workers later in the game, as you might stumble upon stray units/structures and lose your scout/alarm your opponent.

And regarding #456, it is actually true, just tested it. Takes at least two forcefields to cancel the nuke though, executing range is apparently longer than casting range.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Spam4119
Profile Joined July 2011
United States32 Posts
July 07 2011 21:23 GMT
#822
#527 (T) Consider A-moving across the map with an MMM ball as much as possible when units are wounded. Just normal moving will make the medivacs move ahead of the units and do no healing until all arrive (potentially putting your medivacs in a dangerous place also). A-Moving will cause the medivacs to heal the units while they move, and the healing will cause the medivacs to stay behind the units (since they must stop in order to heal), and the faster medivac speed will still keep them caught up with the units.
Betty White is a total babe.
BioTech
Profile Joined March 2011
Australia264 Posts
July 08 2011 04:31 GMT
#823
On July 07 2011 18:05 Arn wrote:
Show nested quote +
On July 07 2011 17:53 FoFo wrote:
On July 07 2011 12:02 BioTech wrote:
#525. (T) Occasionally getting Infantry Armor is wiser vs zerg. Consider how a zergling damage drops from 5 to 4 - that's 20%. While if a marine has the weapons upgrade his damage increases from 6 to 7 which is only a 16.7% increase.

Marines vs queens. Armor upgrade on marine causes queen damage to drop from 4 (x2) to 3 (x2) which is a 25% drop. Queen armor of 1 means the marine damage is 5, with the upgrade its 6 or a 20% increase. Again, in this situation you want armor first.


i think weapon ups are still better because marines have stim and can attack with more at a time than zerglings...
also what zerg is ever gonna make queens to fight your marines.



Yeah, the logic behind attack before armor in TvZ is that "let's kill them before they can attack us", something that reduces damage taken even more than armor.

Similarly, it is often worth it for zergs in ZvT to take armor upgrade for ground units (lings etc.), although that's a more interesting point to debate. Armor helps very much against siege splash, but also against fast-firing marines. However, +attack is awesome for banelings that connect. On the other hand, banelings that connect are awesome anyway.

Oh, and +attack for Mutas is a given, since mutas should optimally not take damage - either you harass or you tank with ground units. Mutas should rarely or never fight straight-up.


Another set of numbers, marine vs ling:

zergling damage is 5. marine HPs 45. so a zergling takes 9 strikes to kill a marine
zergling damage vs marine with 1 armor = 4. So 12x4 = 48. so thats 12 strikes to kill a marine. marines are 33.3% tougher with armor of 1.
I actually played the original WarCraft - Orcs v Humans back in 1995!
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
July 08 2011 05:05 GMT
#824
On July 08 2011 06:23 Spam wrote:
#527 (T) Consider A-moving across the map with an MMM ball as much as possible when units are wounded. Just normal moving will make the medivacs move ahead of the units and do no healing until all arrive (potentially putting your medivacs in a dangerous place also). A-Moving will cause the medivacs to heal the units while they move, and the healing will cause the medivacs to stay behind the units (since they must stop in order to heal), and the faster medivac speed will still keep them caught up with the units.


Should likely move command the rest of the bio if you are retreating and a move the medivacs separately. This way you just don't turn around halfway there if a stalker or something clips you.
happyness
Profile Joined June 2010
United States2400 Posts
July 08 2011 05:07 GMT
#825
452. If you shift-queue one or several actions it will only finish after the current action. To spam forcefields/etc. while in combat, instead hold the hotkey for forcefield (F) and spam-click.


I was going to include this one because I just figured it out today lol. My FF's are absolutely terrible, so I think this should help out a lot
Arn
Profile Joined November 2010
Sweden118 Posts
July 08 2011 14:10 GMT
#826
On July 08 2011 14:05 Karak wrote:
Show nested quote +
On July 08 2011 06:23 Spam wrote:
#527 (T) Consider A-moving across the map with an MMM ball as much as possible when units are wounded. Just normal moving will make the medivacs move ahead of the units and do no healing until all arrive (potentially putting your medivacs in a dangerous place also). A-Moving will cause the medivacs to heal the units while they move, and the healing will cause the medivacs to stay behind the units (since they must stop in order to heal), and the faster medivac speed will still keep them caught up with the units.


Should likely move command the rest of the bio if you are retreating and a move the medivacs separately. This way you just don't turn around halfway there if a stalker or something clips you.


As for me I always do movecommands separately, I prefer doing the "extra" micro if/when needed. And running into an unexpected army is seldom a problem as zerg, for some reason (can't talk for the other races).
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
July 08 2011 14:27 GMT
#827
On July 08 2011 06:23 Spam wrote:
#527 (T) Consider A-moving across the map with an MMM ball as much as possible when units are wounded. Just normal moving will make the medivacs move ahead of the units and do no healing until all arrive (potentially putting your medivacs in a dangerous place also). A-Moving will cause the medivacs to heal the units while they move, and the healing will cause the medivacs to stay behind the units (since they must stop in order to heal), and the faster medivac speed will still keep them caught up with the units.


Related to this:

#528 (T) A-move your Medivacs to a unit in your bio-ball. Your Medivacs will automatically follow your bio and heal whenever there is someone in range. Since Medivacs move faster than bio, this means they'll heal while your bio-ball is moving around. Be careful though, since once the unit you A-moved your Medivacs on is killed, the Medivacs won't follow anymore.

Untested: Shift-A-move your Medivacs to a bunch of units in your ball to overcome the problem mentioned above.
Such flammable little insects!
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
July 08 2011 15:04 GMT
#828
if you cast seeker missile and the target is dead before the missile reach it. The missile will target the nearest unit.
Gl!tch
Profile Joined December 2010
United States573 Posts
July 08 2011 15:28 GMT
#829
(P) When harassing a terran with Dark Templar, keep one attacking his orbital command, and the others going after scv's, supply depots, and tech labs. Never leave them close and keep track of the OC's energy for scans.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Ajaco92
Profile Blog Joined January 2011
Norway152 Posts
July 08 2011 15:45 GMT
#830
#529 Chrono-boosting a building increases its energy regeneration rate by 50%
What doesnt kill you make your race OP.
immanentblue
Profile Joined January 2011
Denmark110 Posts
July 08 2011 15:54 GMT
#831
ZvZ: if your opponent is doing worker micro to mine only the closest mineral patches, you can place an evo chamber in his mineral line to serverely disturb his mining later on, and in addition, scout how many initial lings he produces
immanentblue
Profile Joined January 2011
Denmark110 Posts
July 08 2011 15:59 GMT
#832
spinecrawlers are in essence a 0 or even a -1 supply unit. use this fact in the late game to get more out of your maxed army
Spam4119
Profile Joined July 2011
United States32 Posts
July 10 2011 01:55 GMT
#833
On the idea of spamming early in match:

Take it from somebody who has been a concert musician for awhile, that warming up fingers do help. (Hence why musicians run through warmups). This, though, has the wonderful effect of sticking around for awhile. A little warmup 15 minutes before show time is enough to last you (you don't need a warmup before each song). Even a warmup at 10am when the show is at 8pm is enough to last you. In fact, the warmup is more of a mental thing (like 75% mind, 25% getting blood flowing) to get your fingers used to what they are supposed to do and remind the brain of the movements. Which means that if you play even 1 game before, you are definitely warmed up for all subsequent games and you don't need to warm up every single time (like before every single song). THAT being said...

Take it from somebody in the field of psychology that spamming can be helpful for the reasons people say. People will say that spamming just seems to help them remember things, and that is because they tie the action of spamming to the thoughts of beginning build orders and needs. So spamming does unlock all those thoughts just by doing the action (in the same way doing a familiar action can bring back memories). That doesn't mean it is required by any means. I don't spam because i find just concentrating myself helps. That isn't to say there isnt a routine. I think everybody gets used to a routine of their own (Mine is click CC, S, send workers, click CC, shift 5, shift F2, move to ramp, Shift F3, 5 5 hold S... etc.). And that is why even simple scouts attacking a guy on a building can screw up something because it breaks that rhythm.

SO THE POINT IS:

Do what works for you. As for warming you up, unless its your very first game of the day it isn't doing anything. As for helping you remember what to do, it really depends on the person. Just remember, the more you click, the more mistakes you can accidently make. So to each their own. I wouldn't call it a miracle cure or anything. The most it does is help set that rhythm in the same way tapping your foot while playing music can help you line up your notes, even if you don't tap right on the beat, as long as you know what you are doing.
Betty White is a total babe.
Spam4119
Profile Joined July 2011
United States32 Posts
July 12 2011 00:00 GMT
#834
Oh I have another tip.

#530(?) (T): At the very start of the map generally sending your SCV from the mineral line to the ramp at ~50 minerals (sometimes a little less then that for long distances, sometimes a little more for short distances like metalopolis) is a good way to line up the SCV arriving at precisely when you have 100 minerals to build that first supply depot. ~100 (usually a tiny bit less due to a few more SCVs mining) is when you want to send an SCV to start building that first rax at the wall.
Betty White is a total babe.
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
July 12 2011 06:49 GMT
#835
#531 Z: If you use the back space method for injecting your hatcheries hit the "hold" command at the end of your injecting sequence to stop your queens from moving across the map to inject hatcheries that dont have queens nearby.
Esports is killing Esports.
Spam4119
Profile Joined July 2011
United States32 Posts
July 12 2011 20:10 GMT
#836
#532 (T): A single vespene geyser fully saturated gives about 121 gas a minute. A medivac costs 100 gas and takes 42 seconds to build. Which means (if my math is right), a single vespene geyser will give you only 82 gas in the time it takes to build 1 medivac. If you add a reactor onto a starport, that is a very good cue to have at least 4 geysers going (so if you haven't already, build the 2 extra refineries on your natural when you are starting to build the reactor).

Day9 also briefly mentioned this in one daily where he just said he prefers to have 4 fully saturated refineries going whenever he has reactor medivacs going. It is like the perfect thing to decide when to add more refineries. As soon as I am gearing up to go reactor medivacs I instantly know I need 4 geysers to support it (and with a little gas leftover for the inevitable other things that require gas).
Betty White is a total babe.
Aundasch
Profile Joined July 2011
Germany38 Posts
July 13 2011 14:32 GMT
#837
Whenever you macro - look at the Minimap (Daily #252)
This will help you improve so easily
Daily #252
Philip2110
Profile Joined April 2010
Scotland798 Posts
July 17 2011 23:36 GMT
#838
#533 (PvT) When trying to kill an scv while it is building a structure with pheonix, press g and then on the actual structure that is being built. It will lift the scv building it
Master Sc2 - Diamond LoL - Eu W
Dualx
Profile Joined May 2011
United States101 Posts
July 18 2011 02:20 GMT
#839
#534 (PvT) When being dropped repeatedly, watch the medic-vac health. If low, leave only 1-3 stalkers to focus down medic-vac denying the drop attempt and future one's.

#535? (ZvT) [PlatLeague] If you need to utilize already trained burrowed roaches (high armor helps) you can use 4-5 of them as bait. Prod with roaches and burrow in vision of opponent and pull them into optimal position. Often what will happen is terran will react with scan as roaches are leaving and send a few free-units to kill them.

Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
July 18 2011 08:14 GMT
#840
On June 05 2011 08:25 Kaitlin wrote:
I've never actually seen this implemented in a game, nor do I play Zerg, so take it with a grain of salt, but I just had this idea.

We all know about burrowing banelings at likely opponent expansion sites so you can kill workers, but what about defensively ?

Tip (ZvT) To defend against drop harass (mainly ZvT, but also Zealots), burrow some banelings at strategic locations around your own mineral lines to explode marine drops and force future scans before subsequent drop play.


relies a little too much on predicting where a drop is going to hit. Mineral lines have a lot of space around them and it seems a huge waste of banelings to cover even half the available spots.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Prev 1 40 41 42 43 44 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 282
SpeCial 212
UpATreeSC 187
Reynor 177
BRAT_OK 159
MindelVK 29
EmSc Tv 24
Nathanias 13
StarCraft: Brood War
Larva 583
Mini 558
firebathero 297
Free 49
sas.Sziky 23
Shine 8
Dota 2
XaKoH 440
syndereN164
League of Legends
Grubby5209
Counter-Strike
fl0m2255
flusha417
Stewie2K365
Fnx 29
Heroes of the Storm
Liquid`Hasu410
Other Games
FrodaN3588
Beastyqt758
B2W.Neo590
ceh9493
KnowMe171
Trikslyr68
ToD51
Sick43
Organizations
StarCraft 2
ComeBackTV 863
EmSc Tv 24
EmSc2Tv 24
Other Games
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 150
• LUISG 1
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 26
• 80smullet 23
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4743
• masondota21565
League of Legends
• TFBlade1288
Other Games
• imaqtpie1510
• Shiphtur435
Upcoming Events
Esports World Cup
14h 42m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 14h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.