• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:37
CEST 22:37
KST 05:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!11Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call BW General Discussion Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Wildcard Qualifier [ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3615 users

[D] 1000 tips - Page 46

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 44 45 46 47 48 63 Next
Wyrd
Profile Joined May 2011
United States211 Posts
Last Edited: 2011-09-07 18:22:45
September 07 2011 03:11 GMT
#901
#550: Microless Unit vs unit tips, for a situation such as you are being chased, is it worth it to risk running back home or can you turn, fight and win?

3 marines beat 1 roach
4 zerglings beat a queen
3 zealots beat 1 archon
1 thor beats 1 immortal
4 marines beat 1 dark templar
1 phoenix beats 1 viking
1 void ray beats 2 mutalisks
1 Brood Lord barely beats 2 stalkers
3 corrupters beat 1 battlecruiser
4 magic boxed mutas beat 1 Thor

Various other matchups in the same vid:
(not meant to be self-promoting, made it to help!)
www.twitch.tv/wyrd5
Kaitlin
Profile Joined December 2010
United States2958 Posts
September 07 2011 05:16 GMT
#902
Based on that video, it's interesting that unseiged tanks do better against Immortals than seiged tanks. I guess without splash damage, since there was only one immortal in the analysis. Also, the Void Ray vs. Phoenix probably only applies in the low Bronze league, since nobody is going to let the void charge up on the phoenix...
Whitewing
Profile Joined October 2010
United States7483 Posts
September 07 2011 05:24 GMT
#903
On September 07 2011 14:16 Kaitlin wrote:
Based on that video, it's interesting that unseiged tanks do better against Immortals than seiged tanks. I guess without splash damage, since there was only one immortal in the analysis. Also, the Void Ray vs. Phoenix probably only applies in the low Bronze league, since nobody is going to let the void charge up on the phoenix...


Siege tanks have always had higher single target dps while unsieged than sieged. You siege them for the increased range and for the aoe, not for higher single target nuking.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-07 23:50:02
September 07 2011 23:48 GMT
#904
Here's an amazing Zerg tip:

Say you are building reinforcements or building your army. This can be reinforcing an extremely aggressive push, to just massing roaches at your base.

When you select your bases, select the larva, and then morph them to the unit of choice, after hitting RRRR (or whatever unit of choice), hit "Shift + Ctrl Group" and you will add them to the control group!

So if you want to rally aggressively and kill someone's base with speedling pressure, but you want to avoid overlords floating to their death, mutas from flying over a million turrets at someone base because it's inbetween your base and your mutas, units from just sitting parked outside someone's base doing nothing, roaches idling in your base doing nothing instead of defending your third from getting sniped because the rally point enemy/your unit was killed off, or zerglings attacking a hatchery and possibly getting killed by broodlings instead of fighting in the opponents main, you can do this!

It's just the most awesome control thing ever, and I've never seen anyone else do this. The larva won't be added to the control group, but the morphing eggs will, and only what you made (so to add 10 lings to your control group and join with your attacking force, and a single overlord, just hit "hatch - larva - overlord - hatch - larva - ZZZZZ - shift+1".

When done correctly, when your moving your control group around, every where you click, you'll see rally lines for the eggs. Your control group will also include eggs, which will momentarily turn into units.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2011-09-08 00:23:34
September 08 2011 00:21 GMT
#905
First, under your method, the larva WILL be added to the control group. You have to Ctrl+Shift click the larva off or Ctrl + click the eggs to deselect the larva. Second, it's a good tip, but it's not new, and probably has been in this thread a few times.

edit: Also, when using this method, realize your units will be streaming across the map, if you're in the middle of attacking, so just make sure Mutas aren't flying over dangerous areas, etc. I use this method and find that it's a touch slower in macroing, but makes up for it with automatic army control.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 08 2011 01:01 GMT
#906
^ No, the larva won't be added to the control group.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Nightshake
Profile Joined November 2010
France412 Posts
September 14 2011 12:28 GMT
#907
One 250mm Strike Cannon use kills one Immortal.

Normally, you can't go inside a damaged bunker with SCV's until the bunker is fully repaired. But you can use the ability "Charge" from the bunker and click on VCS to charge them into the unrepaired bunker.

In TvZ, on maps like Shakuras Plateau, use Planetarys on middle map to support your ground force and to let you use more supply for Vikings.
Rykyu
Profile Joined March 2011
France19 Posts
September 14 2011 16:29 GMT
#908
On September 08 2011 10:01 Belial88 wrote:
^ No, the larva won't be added to the control group.

Yes they will... The fact that they are added might not be relevant immediately as they remain larva and all actions applied to larva nullifies. However the worst part is whatever that larva becomes, it is already in the control group. For example if you have 20 larva, you make 10 mutas, add it directly to a control group without deselecting the larva, then make 10 drones with the leftover larva, you will end up with a control group of 10 mutas and 10 drones.
Trust me, it happens a lot when you're trying to harass and forget to remove the drones you are morphing behind. Which is why the Ctrl+Shift+Click larva is essential and really useful.
Kaitlin
Profile Joined December 2010
United States2958 Posts
September 19 2011 03:13 GMT
#909
Yeah, I wasn't going to get into a Yes I did, No I didn't argument with him. We can all see what happens in game. Anyways,

Tip (Z): When droning up a new expansion, you can reduce drone "transfer" time by using up the larva from the new expansion to make drones instead of overlords.
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 19 2011 03:16 GMT
#910
On September 15 2011 01:29 Rykyu wrote:
Show nested quote +
On September 08 2011 10:01 Belial88 wrote:
^ No, the larva won't be added to the control group.

Yes they will... The fact that they are added might not be relevant immediately as they remain larva and all actions applied to larva nullifies. However the worst part is whatever that larva becomes, it is already in the control group. For example if you have 20 larva, you make 10 mutas, add it directly to a control group without deselecting the larva, then make 10 drones with the leftover larva, you will end up with a control group of 10 mutas and 10 drones.
Trust me, it happens a lot when you're trying to harass and forget to remove the drones you are morphing behind. Which is why the Ctrl+Shift+Click larva is essential and really useful.


I think this is what happens as well. I'll check it out later but I'm pretty sure you're right.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2011-09-19 03:59:41
September 19 2011 03:58 GMT
#911
On September 19 2011 12:16 KimJongChill wrote:
Show nested quote +
On September 15 2011 01:29 Rykyu wrote:
On September 08 2011 10:01 Belial88 wrote:
^ No, the larva won't be added to the control group.

Yes they will... The fact that they are added might not be relevant immediately as they remain larva and all actions applied to larva nullifies. However the worst part is whatever that larva becomes, it is already in the control group. For example if you have 20 larva, you make 10 mutas, add it directly to a control group without deselecting the larva, then make 10 drones with the leftover larva, you will end up with a control group of 10 mutas and 10 drones.
Trust me, it happens a lot when you're trying to harass and forget to remove the drones you are morphing behind. Which is why the Ctrl+Shift+Click larva is essential and really useful.


I think this is what happens as well. I'll check it out later but I'm pretty sure you're right.


unselect the larva by either ctrl-shit click on larva or ctrl-click on egg before shifting them into the control group. I do this all the time and can't imagine how anyone gets by without it; however, if you want to leave small groups of untis in each base to defend drops you have to consciously rally them and not group them, and not forget about them later.

when I misclick or forget to unselect, I sometimes end up with drones or overlords in my control groups. woops
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 20 2011 19:10 GMT
#912
Awesome to see that this thread is still going... I had a cool idea - it's pretty easy and helps a lot.

#550: Add your upgrade buildings to the control group of your main buildings (Nexus/CC/Hatch). That way, everytime you tap to your townhall to build workers you can see if your upgrades are rolling right now (and in most cases you never want to stop upgrading) and if they are not just tab once and get them going. You also permanently get reminded of chronoboosting them. As protoss for example you can also add your Twilight Council etc.
@nowSimon
Jaeger
Profile Joined December 2009
United States1150 Posts
October 13 2011 23:59 GMT
#913
Let U equal the amount of time it takes to complete an unchronoboosted upgrade or unit.
Let B equal the amount of time it takes to complete a building.
If you want the building and upgrade to complete together while chronoboosting constantly start the building when the upgrade progress is (U - 1.5*B).

Example: if you want your twilight council to finish just in time to start +2 attack while constantly chronoboosting +1 attack start it when +1 is at (160 - 1.5*50) or 85 (i.e. just over half way).
https://www.dotabuff.com/players/8137911
Kaitlin
Profile Joined December 2010
United States2958 Posts
October 14 2011 00:17 GMT
#914
On October 14 2011 08:59 Jaeger wrote:
Let U equal the amount of time it takes to complete an unchronoboosted upgrade or unit.
Let B equal the amount of time it takes to complete a building.
If you want the building and upgrade to complete together while chronoboosting constantly start the building when the upgrade progress is (U - 1.5*B).

Example: if you want your twilight council to finish just in time to start +2 attack while constantly chronoboosting +1 attack start it when +1 is at (160 - 1.5*50) or 85 (i.e. just over half way).


Isn't subtracting 10 seconds for each chronoboost a little easier ?
TanKBreaKeR
Profile Joined July 2011
Turkey17 Posts
October 14 2011 00:42 GMT
#915
scvs can repair automation 3000 or whatever
T_T
Jaeger
Profile Joined December 2009
United States1150 Posts
October 14 2011 02:32 GMT
#916
On October 14 2011 09:17 Kaitlin wrote:
Show nested quote +
On October 14 2011 08:59 Jaeger wrote:
Let U equal the amount of time it takes to complete an unchronoboosted upgrade or unit.
Let B equal the amount of time it takes to complete a building.
If you want the building and upgrade to complete together while chronoboosting constantly start the building when the upgrade progress is (U - 1.5*B).

Example: if you want your twilight council to finish just in time to start +2 attack while constantly chronoboosting +1 attack start it when +1 is at (160 - 1.5*50) or 85 (i.e. just over half way).


Isn't subtracting 10 seconds for each chronoboost a little easier ?


No? How many 10s do you subtract from 160 to get 85?
https://www.dotabuff.com/players/8137911
Conquerer67
Profile Joined May 2011
United States605 Posts
October 14 2011 03:02 GMT
#917
On October 14 2011 11:32 Jaeger wrote:
Show nested quote +
On October 14 2011 09:17 Kaitlin wrote:
On October 14 2011 08:59 Jaeger wrote:
Let U equal the amount of time it takes to complete an unchronoboosted upgrade or unit.
Let B equal the amount of time it takes to complete a building.
If you want the building and upgrade to complete together while chronoboosting constantly start the building when the upgrade progress is (U - 1.5*B).

Example: if you want your twilight council to finish just in time to start +2 attack while constantly chronoboosting +1 attack start it when +1 is at (160 - 1.5*50) or 85 (i.e. just over half way).


Isn't subtracting 10 seconds for each chronoboost a little easier ?


No? How many 10s do you subtract from 160 to get 85?


Uhhh, seven and a half?

Tip: 552: It is most economically efficient to maynard all but 16 of your workers when your natural finishes/lands.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
ntvarify
Profile Blog Joined October 2010
United States331 Posts
October 14 2011 03:37 GMT
#918
#553: When kiting marines with Stalkers, always focus fire the closest marine to your Stalkers to take the least damage possible.
zmansman17
Profile Joined March 2011
United States2567 Posts
October 14 2011 18:22 GMT
#919
Can I just say this is fcking brilliant!

Thank you Thank you Thank you!

So mean Awesome Ideas, reminds me why I go to TL in the first place :D
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
CodeMajik
Profile Joined October 2011
Canada19 Posts
October 14 2011 19:34 GMT
#920
I've learned quite a bit from this ^.^ tyvm
http://codemajicgaming.blogspot.com/
Prev 1 44 45 46 47 48 63 Next
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#4
RotterdaM1114
TaKeTV 439
TKL 331
IndyStarCraft 222
SteadfastSC168
ZombieGrub136
BRAT_OK 134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1114
ByuN 478
TKL 331
IndyStarCraft 222
SteadfastSC 168
ZombieGrub136
BRAT_OK 134
EnDerr 14
StarCraft: Brood War
Britney 17181
Jaedong 621
Shuttle 571
Rush 122
Bale 11
Dota 2
febbydoto9
League of Legends
JimRising 307
Super Smash Bros
C9.Mang0181
Heroes of the Storm
Liquid`Hasu539
Other Games
Liquid`RaSZi2880
FrodaN1149
Beastyqt776
shahzam411
mouzStarbuck301
hungrybox210
ArmadaUGS131
Livibee124
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 190
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 37
• Eskiya23 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21419
• WagamamaTV596
League of Legends
• TFBlade1228
Other Games
• imaqtpie1653
• Shiphtur300
Upcoming Events
Afreeca Starleague
13h 23m
Soulkey vs PianO
JyJ vs sSak
GSL
14h 23m
PiGosaur Cup
1d 3h
Afreeca Starleague
1d 13h
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Escore
3 days
IntoTheTV X SOOP
3 days
Korean StarCraft League
4 days
[ Show More ]
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.