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[D] 1000 tips - Page 48

Forum Index > StarCraft 2 Strategy
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Prev 1 46 47 48 49 50 63 Next
sissie
Profile Joined March 2010
Sweden3 Posts
November 01 2011 19:35 GMT
#941
561. (P) Chrono boosting does not only increase the research/building speed but also hasten the regeneration of the building's shields (only usable on buildings which can build or research stuff).
frignr
Profile Joined July 2011
United States19 Posts
November 01 2011 22:32 GMT
#942
562. You can prevent a gas steal by simply putting a worker right next to the gas.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=281078

coriamon
Profile Joined August 2011
244 Posts
November 02 2011 02:56 GMT
#943
563. When fast expanding as zerg, if you suspect cheese you can place spines in your main and bring them to your natural when it completes.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2011-11-19 21:58:07
November 19 2011 21:42 GMT
#944
564. While scouting with your worker, you can make sure he has a mineral while scouting. This is good because no matter where you get surrounded you can always press C and your worker will mineral-walk through the surround effortlessly.
Top diamond terran streaming at http://www.twitch.tv/saitontv
Kornholi0
Profile Joined November 2010
Canada634 Posts
November 19 2011 22:58 GMT
#945
On November 20 2011 06:42 prOpSaiton wrote:
564. While scouting with your worker, you can make sure he has a mineral while scouting. This is good because no matter where you get surrounded you can always press C and your worker will mineral-walk through the surround effortlessly.

Tip 565, if an opponents scout has a mineral, if you get a surround, just right click and a move and right click and a move similar to how you made drones attack while moving in Starcraft 1
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
alisru
Profile Joined April 2011
Australia22 Posts
November 20 2011 12:48 GMT
#946
(P) Tip 566. In a base trade scenario you can use DT's to wall off ramps if you can kill the detection
OH GOD WHY
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 20 2011 13:52 GMT
#947
--- Nuked ---
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2011-11-20 14:36:52
November 20 2011 14:32 GMT
#948
"For ergonomics (important!), position your mouse in a comfortable position, and try to use only your hand to move it, for precision and comfort."


That is ENTIRELY opinion, low sens players move their whole arm, it is mostly a FPS crowd but its good for sc2 etc as well...

I can reach level 27 on Marine Split Challenge using 400dpi, and ~22 using 800 on a 1920x1080 screen.

Also pretty sure i read in the zowie thread that all of Slayers use 800dpi, at that sensitivity setting, you cant go screen edge to screen edge with moving JUST your hand, unless you curve the mouse to right or left which will murder accuracy and precision.




Also, the muta tip, 1 armor does remove 1 damage from each bounce, yes, but bounces do (8?)-3-1 damage, there is a cap on minimum damage, with 3 armor vs 0 attack the second and third bounce would both do 0.5 damage.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
November 20 2011 14:34 GMT
#949
On November 02 2011 04:35 sissie wrote:
561. (P) Chrono boosting does not only increase the research/building speed but also hasten the regeneration of the building's shields (only usable on buildings which can build or research stuff).



Sweet tip, thanks. Might save my ass some day in a FFE or to slowly regen 1k shields on a nexus after a drop or battle to prevent snipes.


It reminds me of the 2v2 thing - If your ally leaves, you can lift off his barracks and chrono boost it, making it fly faster... sadly it doesnt work with shared control, one of those little imbalances caused by 1 player leaving (other being you get his minerals AND income 5 minutes before sharing is disabled)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kallahad
Profile Joined July 2009
Brazil21 Posts
November 22 2011 00:32 GMT
#950
HT does with Storm 80 damage total within 4 secs with 10 damage per 0.5 sec. The damage dealt IGNORES armor.
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
November 22 2011 00:35 GMT
#951
On November 22 2011 09:32 Kallahad wrote:
HT does with Storm 80 damage total within 4 secs with 10 damage per 0.5 sec. The damage dealt IGNORES armor.


How is this a tip?
PowerDes
Profile Blog Joined September 2010
United States520 Posts
November 22 2011 00:40 GMT
#952
458 is no longer true
twitch.tv/PowerDes
Beorning
Profile Joined June 2011
United States243 Posts
November 22 2011 00:52 GMT
#953
If you're offracing, don't use your best portrait from your main race, guaranteed to get cheesed. Tested today in about 2 dozen games, first half with queen portrait, second half with zealot portrait.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 22 2011 09:23 GMT
#954
567. you can pan the camera in and out to "create terrain ripples" (#219) to "see" a stationary cloaked unit (observer/ ghost calling nuke / dt holding a tower etc)
Gigaschatten
Profile Joined January 2011
Germany79 Posts
November 22 2011 12:48 GMT
#955
cloak a banshee of yours, target it with HSM and fly the cloaked banshee into the oponents army.
I said good day, sir! Axe-actly!
Gigaschatten
Profile Joined January 2011
Germany79 Posts
November 22 2011 13:14 GMT
#956
When simcitying be careful not to trap your own units. This even holds true for Collossi. Luckily Terrans can lift most of their buildings whereas Protoss can not.
I said good day, sir! Axe-actly!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
Last Edited: 2011-11-22 13:30:18
November 22 2011 13:30 GMT
#957
568. At the very beginning of the game, when there's nothing to do, center your camera over your natural and where you'll usually take your third and save camera positions to those locations. That saves you from having to do this later when your APM might be needed elsewhere or you might forget.
The frumious Bandersnatch
justnny
Profile Joined October 2010
United States171 Posts
November 30 2011 23:10 GMT
#958
Revision to 477:
477. Activating the red/green color scheme can make it easier (it's a matter of preference).
verified: The default hot-key is Alt-F
unverified: The IFF button next to the Mini-map

Duplicate tips:
421. (P) Sentries (forcefields) can be used in conjunction with High Templars (storms) to:
a) Block the "large" mineral exits at the sides, potentially killing alot of workers with your storms.
b) Prevent enemies from escaping the AoE from storms.
c) Squeeze units into eachothers for over-the-top AoE damage (se #392)

492. (P) When storming a mineral line, a few well placed forcefields can cause great effect.
coriamon
Profile Joined August 2011
244 Posts
November 30 2011 23:39 GMT
#959
# (T) Position maruaders around your bio army to protect them.

#(T) Reapers are a mineral efficient way to scout early-lategame.

#(T) After scouting a base with reapers, if there is no response, start killing probes.

#(T) You can drop from a fungalled medivac.

#(P)Place pylons around the map so you can warp in anywhere.

#(Z) Engage mech on creep to close the distance faster.
coriamon
Profile Joined August 2011
244 Posts
December 02 2011 02:22 GMT
#960
#(Z) Zerg mechanics allow for a stronger army earlier or a stronger army later. Use this to your advantage when allining a player
#(E)When you kill a base, prepare for an allins, drops, and econ cheese. If they immediately rebuild, make yourself a base.
#(Z) Roaches are a good way to punish a fast expansion
#(Z) At around 16 mutalisks, it's okay to engage one unsupported turret at a time.
#(Z) Lob infested terrans into marines near a siege line to deal splash damage
#(Z)Adrenile glands is a mustget upgrade for any lategame lings
#(R) Just before your game starts, your curser turns to the one of the respective race that you are playing as that game.
#(P) A zealot stalker push can force a zerg to make lings, and to make them worry about a four gate.
#(PvT) Poke with your initial stalker, as it outranges marines, and can move faster.
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