[D] 1000 tips - Page 48
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sissie
Sweden3 Posts
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frignr
United States19 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=281078 | ||
coriamon
244 Posts
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Saiton
Sweden467 Posts
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Kornholi0
Canada634 Posts
On November 20 2011 06:42 prOpSaiton wrote: 564. While scouting with your worker, you can make sure he has a mineral while scouting. This is good because no matter where you get surrounded you can always press C and your worker will mineral-walk through the surround effortlessly. Tip 565, if an opponents scout has a mineral, if you get a surround, just right click and a move and right click and a move similar to how you made drones attack while moving in Starcraft 1 | ||
alisru
Australia22 Posts
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Randomaccount#77123
United States5003 Posts
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Cyro
United Kingdom20272 Posts
That is ENTIRELY opinion, low sens players move their whole arm, it is mostly a FPS crowd but its good for sc2 etc as well... I can reach level 27 on Marine Split Challenge using 400dpi, and ~22 using 800 on a 1920x1080 screen. Also pretty sure i read in the zowie thread that all of Slayers use 800dpi, at that sensitivity setting, you cant go screen edge to screen edge with moving JUST your hand, unless you curve the mouse to right or left which will murder accuracy and precision. Also, the muta tip, 1 armor does remove 1 damage from each bounce, yes, but bounces do (8?)-3-1 damage, there is a cap on minimum damage, with 3 armor vs 0 attack the second and third bounce would both do 0.5 damage. | ||
Cyro
United Kingdom20272 Posts
On November 02 2011 04:35 sissie wrote: 561. (P) Chrono boosting does not only increase the research/building speed but also hasten the regeneration of the building's shields (only usable on buildings which can build or research stuff). Sweet tip, thanks. Might save my ass some day in a FFE or to slowly regen 1k shields on a nexus after a drop or battle to prevent snipes. It reminds me of the 2v2 thing - If your ally leaves, you can lift off his barracks and chrono boost it, making it fly faster... sadly it doesnt work with shared control, one of those little imbalances caused by 1 player leaving (other being you get his minerals AND income 5 minutes before sharing is disabled) | ||
Kallahad
Brazil21 Posts
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coL.hendralisk
Zimbabwe1756 Posts
On November 22 2011 09:32 Kallahad wrote: HT does with Storm 80 damage total within 4 secs with 10 damage per 0.5 sec. The damage dealt IGNORES armor. How is this a tip? | ||
PowerDes
United States520 Posts
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Beorning
United States243 Posts
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y0su
Finland7871 Posts
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Gigaschatten
Germany79 Posts
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Gigaschatten
Germany79 Posts
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AmericanUmlaut
Germany2572 Posts
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justnny
United States171 Posts
477. Activating the red/green color scheme can make it easier (it's a matter of preference). verified: The default hot-key is Alt-F unverified: The IFF button next to the Mini-map Duplicate tips: 421. (P) Sentries (forcefields) can be used in conjunction with High Templars (storms) to: a) Block the "large" mineral exits at the sides, potentially killing alot of workers with your storms. b) Prevent enemies from escaping the AoE from storms. c) Squeeze units into eachothers for over-the-top AoE damage (se #392) 492. (P) When storming a mineral line, a few well placed forcefields can cause great effect. | ||
coriamon
244 Posts
#(T) Reapers are a mineral efficient way to scout early-lategame. #(T) After scouting a base with reapers, if there is no response, start killing probes. #(T) You can drop from a fungalled medivac. #(P)Place pylons around the map so you can warp in anywhere. #(Z) Engage mech on creep to close the distance faster. | ||
coriamon
244 Posts
#(E)When you kill a base, prepare for an allins, drops, and econ cheese. If they immediately rebuild, make yourself a base. #(Z) Roaches are a good way to punish a fast expansion #(Z) At around 16 mutalisks, it's okay to engage one unsupported turret at a time. #(Z) Lob infested terrans into marines near a siege line to deal splash damage #(Z)Adrenile glands is a mustget upgrade for any lategame lings #(R) Just before your game starts, your curser turns to the one of the respective race that you are playing as that game. #(P) A zealot stalker push can force a zerg to make lings, and to make them worry about a four gate. #(PvT) Poke with your initial stalker, as it outranges marines, and can move faster. | ||
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