• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:54
CEST 10:54
KST 17:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?9Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion Starcraft at lower levels TvP No Rain in ASL20? Victoria gamers BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Teeworlds - online game General RTS Discussion Thread Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 765 users

[G]Zerg vs Protoss - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 15 2011 08:23 GMT
#101
On July 15 2011 16:47 Mayor wrote:
What do you think is better in this MU - the 15 hatch first described or the 15 pool later mentioned in the post?


Very very map dependent. On taldarim I will do it, metal, shattered are 3 ones I will do if they don't block. To stop it you have to pull alot of drones if they cannon rush. But usually 15 pool is probably what you should do most of the time.

If you like to do 15 hatch like me get a protoss practice partner and have him cannon rush you 15+ times in a row until you get good at defending against it. Thats what I did anyway.
When I think of something else, something will go here
Hijungle
Profile Joined February 2011
Australia67 Posts
July 15 2011 08:34 GMT
#102
How economically focused is this build? Can you constantly harass with this build? Or is this more of a set up for the mid/late game?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 15 2011 08:48 GMT
#103
very economic. I am a very macro oriented player so all my builds go that way. You can be aggressive while having a good economy and being able to remake your units insanely fast.

You can do many sort of aggressive action, you can do mass drops, trying to take out the third, etc. Just all depends on your playstyle ^_^.
When I think of something else, something will go here
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
July 15 2011 08:56 GMT
#104
How do you feel about the 3/3 Mass Ling infestor style against protoss?
We have obviously seen that it works wonders against terran (Thank you destiny)
But I first saw this composition for the purpose of zvp not zvt. I have tried ling infestors but I still seem to get wasted.
Stick it up. take it up. step aside and see the world
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 15 2011 09:04 GMT
#105
On July 15 2011 17:56 SEA_GenesiS wrote:
How do you feel about the 3/3 Mass Ling infestor style against protoss?
We have obviously seen that it works wonders against terran (Thank you destiny)
But I first saw this composition for the purpose of zvp not zvt. I have tried ling infestors but I still seem to get wasted.


I don't like them in zvp or zvt actually. Right now ling/infestor works vs terran but I won't go into how that could not work vs good terrans.

vs Toss templar/zealot/archons will just demolish it. I feel roach/infestor is way way way superior to ling/infestor in every way zerg vs protoss. Just my take on it and I feel vs a good toss who see's ling/infestor templar/chargelot/archons would demolish it, storm + feedback + zealots + archons are so strong ^_^.
When I think of something else, something will go here
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
July 15 2011 09:53 GMT
#106
roach/hydra is starting to be relevant again because protoss are moving away from the old deathball army into a +2 blink stalker -> templar/archon/stalker mix. However, I still prefer ling heavy armies because of their powerful backstab and hit and run potential. It's fragile in direct engagement but that can be negated with a well-placed fungal and a baneling bomb. Lings and blings are just so much more versatile compared to roaches and hydras which can only do direct attacks or defense.
神は乗り越えられる試練しか与えない
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 15 2011 13:04 GMT
#107
On July 15 2011 18:04 blade55555 wrote:
Show nested quote +
On July 15 2011 17:56 SEA_GenesiS wrote:
How do you feel about the 3/3 Mass Ling infestor style against protoss?
We have obviously seen that it works wonders against terran (Thank you destiny)
But I first saw this composition for the purpose of zvp not zvt. I have tried ling infestors but I still seem to get wasted.


I don't like them in zvp or zvt actually. Right now ling/infestor works vs terran but I won't go into how that could not work vs good terrans.

vs Toss templar/zealot/archons will just demolish it. I feel roach/infestor is way way way superior to ling/infestor in every way zerg vs protoss. Just my take on it and I feel vs a good toss who see's ling/infestor templar/chargelot/archons would demolish it, storm + feedback + zealots + archons are so strong ^_^.


I wouldn't dismiss ling/infestor as useless. Against protosses who don't go early robo there is a really strong ling/infestor/burrow timing attack that allows you to outright kill the protosses expansion with infested terrans. Also early/mid game lings are still strong. It's only when storm/archons get out that you need roaches. It's also not a composition with which you can just sit back and wait for the toss to go attack you. You have to stay aggressive and use your expandable lings to do damage.
Sleight
Profile Blog Joined May 2009
2471 Posts
July 15 2011 14:24 GMT
#108
On July 15 2011 22:04 Marsupian wrote:
Show nested quote +
On July 15 2011 18:04 blade55555 wrote:
On July 15 2011 17:56 SEA_GenesiS wrote:
How do you feel about the 3/3 Mass Ling infestor style against protoss?
We have obviously seen that it works wonders against terran (Thank you destiny)
But I first saw this composition for the purpose of zvp not zvt. I have tried ling infestors but I still seem to get wasted.


I don't like them in zvp or zvt actually. Right now ling/infestor works vs terran but I won't go into how that could not work vs good terrans.

vs Toss templar/zealot/archons will just demolish it. I feel roach/infestor is way way way superior to ling/infestor in every way zerg vs protoss. Just my take on it and I feel vs a good toss who see's ling/infestor templar/chargelot/archons would demolish it, storm + feedback + zealots + archons are so strong ^_^.


I wouldn't dismiss ling/infestor as useless. Against protosses who don't go early robo there is a really strong ling/infestor/burrow timing attack that allows you to outright kill the protosses expansion with infested terrans. Also early/mid game lings are still strong. It's only when storm/archons get out that you need roaches. It's also not a composition with which you can just sit back and wait for the toss to go attack you. You have to stay aggressive and use your expandable lings to do damage.



You are referring to Destiny's pet, but not only is it not at all refined, but it also only works because no one has seen it before. Destiny knows as much. I promise you it will stop working very quickly. Why? because 2 cannons can cover the entrance on every base besides XNC and Protoss are just greedy right now by not making a decent spread of their cannons.

Furthermore, I watch Huk's play (where most of this occurred) and the only times it won outright were when he was hardcore teching. He never tried a 5/6 gate or a 1 star expand or anything besides expand into blink stalker or templar. It maybe strong regardless, but Destiny had to start going for his timing attack way before he ruled out 6 gate, and 6 gate hits at 9:30, Destiny's hit close to 11 because he gets 1/1 and about 6 infestors.
One Love
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-07-15 17:51:13
July 15 2011 17:45 GMT
#109
Hi, I am top 300 zerg.. about cannon rushing I feel you actually have to bring 2 drones against 13 forge or you will lose hatch if he pulls a 2nd probe. You know how you attack follow his probe then when he goes near ramp or near behind hatchery you stop attacking and you right click into the block spot so he can't S then pylon wall. If he, say, goes to the ramp and while he's at the ramp his 2nd probe comes behind the hatch and 3-pylon walls behind there you lose hatch. If he goes behind hatch with 1st probe then 2nd probe comes to bottom of ramp he 3 pylon walls your ramp and you lose the game. Hence you need 2 drones???

You also need a drone patrolling the ramp by 2:10 on every map no matter what. If you do not, you will have a 100% loss rate against 13 forge. Even no gas 14 pool with auto drone pull to fight the most exposed pylon dies to this.

I don't agree with 22-24 overlord. If you 24 overlord off 15 pool 15 gas and hatch without being blocked this is the optimal overlord. 24 overlord with pylon block is still fine, you're hardly supply blocked. Idra 24 overlords off 15pool 15/16 gas every game even if he gets blocked. If you 25 overlord with hatch first 18/19 gas then this is perfect. 24/25 after hatch first is optimal, 25 you're supply blocked for a tiny bit if you went speed before 25 supply and you're mining pure minerals, but this isn't much of a problem as there's no injection popping yet so spawn larvae isn't stymied. 25 is idra's standard no matter what. 24 and you have no supply blockage. This was egmachines standard a few months ago, not sure what it is now.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-07-15 17:48:43
July 15 2011 17:48 GMT
#110
On July 16 2011 02:45 arbitrageur wrote:
Hi, I am top 300 zerg.. about cannon rushing I feel you actually have to bring 2 drones against 13 forge or you will lose hatch if he pulls a 2nd probe. You know how you attack follow his probe then when he goes near ramp or near behind hatchery you stop attacking and you right click into the block spot so he can't S then pylon wall. If he, say, goes to the ramp and while he's at the ramp his 2nd probe comes behind the hatch and 3-pylon walls behind there you lose hatch. If he goes behind hatch with 1st probe then 2nd probe comes to bottom of ramp he 3 pylon walls your ramp and you lose the game. Hence you need 2 drones???

You also need a drone patrolling the ramp by 2:10 on every map no matter what. If you do not, you will have a 100% loss rate against 13 forge. Even no gas 14 with auto drone pull to fight the most exposed pylon dies to this.


I don't get pylon blocked due to using my drone how I do. I can always get it to block the third pylon before it arrives. Also that is why I have an overlord at my natural'ish area. I will see that probe coming and get a drone to the ramp (or on taldarim) to that choke before that probe can get there to pylon block.

I also scout on 14-15 supply also and if I see a forge I will automatically bring a second drone to prepare in any case.

Are you top 300 on NA or SEA? (this is just curiosity!)
When I think of something else, something will go here
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-07-15 17:56:43
July 15 2011 17:53 GMT
#111
On July 16 2011 02:48 blade55555 wrote:
Show nested quote +
On July 16 2011 02:45 arbitrageur wrote:
Hi, I am top 300 zerg.. about cannon rushing I feel you actually have to bring 2 drones against 13 forge or you will lose hatch if he pulls a 2nd probe. You know how you attack follow his probe then when he goes near ramp or near behind hatchery you stop attacking and you right click into the block spot so he can't S then pylon wall. If he, say, goes to the ramp and while he's at the ramp his 2nd probe comes behind the hatch and 3-pylon walls behind there you lose hatch. If he goes behind hatch with 1st probe then 2nd probe comes to bottom of ramp he 3 pylon walls your ramp and you lose the game. Hence you need 2 drones???

You also need a drone patrolling the ramp by 2:10 on every map no matter what. If you do not, you will have a 100% loss rate against 13 forge. Even no gas 14 with auto drone pull to fight the most exposed pylon dies to this.


I don't get pylon blocked due to using my drone how I do. I can always get it to block the third pylon before it arrives. Also that is why I have an overlord at my natural'ish area. I will see that probe coming and get a drone to the ramp (or on taldarim) to that choke before that probe can get there to pylon block.

I also scout on 14-15 supply also and if I see a forge I will automatically bring a second drone to prepare in any case.

Are you top 300 on NA or SEA? (this is just curiosity!)


I don't ladder on NA. This was just estimation after I adjusted for population differences between SEA and NA and my experience against NA players.

Oo early drone scouting would solve the 13 forge problem! I'm just wondering, what do you do if you see 1 gas and some chronos on core and normal 12/13 gate? I feel if you mass ling then he just 1 gas 3 gate expos u have to gg... but if you don't mass ling ur dead to 1 gas 4 gate ;SSS And without 14g14p u cant really keep checking his chronos because his zeal stalker will mean ur lings can't keep poking his ramp. Have you solved this?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 17 2011 20:28 GMT
#112
On July 16 2011 02:53 arbitrageur wrote:
Show nested quote +
On July 16 2011 02:48 blade55555 wrote:
On July 16 2011 02:45 arbitrageur wrote:
Hi, I am top 300 zerg.. about cannon rushing I feel you actually have to bring 2 drones against 13 forge or you will lose hatch if he pulls a 2nd probe. You know how you attack follow his probe then when he goes near ramp or near behind hatchery you stop attacking and you right click into the block spot so he can't S then pylon wall. If he, say, goes to the ramp and while he's at the ramp his 2nd probe comes behind the hatch and 3-pylon walls behind there you lose hatch. If he goes behind hatch with 1st probe then 2nd probe comes to bottom of ramp he 3 pylon walls your ramp and you lose the game. Hence you need 2 drones???

You also need a drone patrolling the ramp by 2:10 on every map no matter what. If you do not, you will have a 100% loss rate against 13 forge. Even no gas 14 with auto drone pull to fight the most exposed pylon dies to this.


I don't get pylon blocked due to using my drone how I do. I can always get it to block the third pylon before it arrives. Also that is why I have an overlord at my natural'ish area. I will see that probe coming and get a drone to the ramp (or on taldarim) to that choke before that probe can get there to pylon block.

I also scout on 14-15 supply also and if I see a forge I will automatically bring a second drone to prepare in any case.

Are you top 300 on NA or SEA? (this is just curiosity!)


I don't ladder on NA. This was just estimation after I adjusted for population differences between SEA and NA and my experience against NA players.

Oo early drone scouting would solve the 13 forge problem! I'm just wondering, what do you do if you see 1 gas and some chronos on core and normal 12/13 gate? I feel if you mass ling then he just 1 gas 3 gate expos u have to gg... but if you don't mass ling ur dead to 1 gas 4 gate ;SSS And without 14g14p u cant really keep checking his chronos because his zeal stalker will mean ur lings can't keep poking his ramp. Have you solved this?


I get a roach warren at a good timing to where I can make roaches if I see he's 4 gating. You can always scout his expansion if he's going to lay one down or not even when your lings are slow.

I have started getting my gas a little earlier so I can get ling speed just in time for a 4 gate but you can scout just fine with slow lings. Sending 1 ling to the top of the ramp is a good idea even if they are slow. If you see a stalker you have to be cautious for a 4 gate.

You should be controlling the watch towers so you can see if he's moving out or warping in units at the tip of his base. Looking for proxy pylons is smart to so that you can kill them before his warp gates finish. Have a ling hang out behind his natural on hold position and see if his nexus goes up. I check with an overlord but you can check with a slowling to if for some reason you can't get an overlord behind his natural without it dying.

You could also sacrifice an overlord while running a ling up the ramp to try and distract him to see if you can see any tech or anything like that. But Yeah I have a roach warren done about 30 seconds before a 4 gate hits I believe so that I can make roaches and use roach/ling to defend against a 4 gate.

This part of the strategy with my roach warren timing I have been doing sense like beta I think when 4 gate was always done 90% of the time.
When I think of something else, something will go here
Ardhimas
Profile Joined March 2011
Indonesia75 Posts
July 21 2011 13:52 GMT
#113
What do you do against a 6gate timing push? I'm not sure when exactly it's meant to hit, but I lost to it the one time I did face it, cause I was overwhelmed by the number of gateway units that early in the game.
"Damn, you are like a man-bear-girl with those hands." - Qzy
XXhkXX
Profile Joined June 2011
170 Posts
July 21 2011 15:35 GMT
#114
I still don't get how 15 hatch is safe against a cannon rush :/
Especially if they do a "hot bid" cannon rush hiding their cannons behind a wall of minerals and pylons. You won't even have the surface area to deal with the cannons and would be pretty much forced to cancel :/
How would you deal with it?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 21 2011 17:41 GMT
#115
On July 21 2011 22:52 Ardhimas wrote:
What do you do against a 6gate timing push? I'm not sure when exactly it's meant to hit, but I lost to it the one time I did face it, cause I was overwhelmed by the number of gateway units that early in the game.


If they forge fast expanded then it hits at about 9-9:30 minutes. You want to start making units at 8:30 at the latest if you think a 6 gate is coming.

If he 3 gate expanded I imagine it hits at about 8 minutes maybe but I am not really to sure if its the same time or not with 3 gate expand or not xD.

On July 22 2011 00:35 XXhkXX wrote:
I still don't get how 15 hatch is safe against a cannon rush :/
Especially if they do a "hot bid" cannon rush hiding their cannons behind a wall of minerals and pylons. You won't even have the surface area to deal with the cannons and would be pretty much forced to cancel :/
How would you deal with it?


Only on a few maps you can hold it. You need to have a drone on hold position in a spot where they can put a cannon and block with pylons. You have to pull a lot of drones if they do the "all inish" type of cannon rush which if you hold puts you in amazing position.


What I would do if I were you, would have a friend cannon rush you like 50 million times in a row until you are used to holding it off. Thats what I did and it helped alot. I would 15 hatch on metal/shattered temple/taldarim are 3 maps I can think of off the top of my head that I will 15 hatch on if I can and they don't block it.
When I think of something else, something will go here
XXhkXX
Profile Joined June 2011
170 Posts
July 25 2011 04:48 GMT
#116
On July 22 2011 02:41 blade55555 wrote:

Show nested quote +
On July 22 2011 00:35 XXhkXX wrote:
I still don't get how 15 hatch is safe against a cannon rush :/
Especially if they do a "hot bid" cannon rush hiding their cannons behind a wall of minerals and pylons. You won't even have the surface area to deal with the cannons and would be pretty much forced to cancel :/
How would you deal with it?


Only on a few maps you can hold it. You need to have a drone on hold position in a spot where they can put a cannon and block with pylons. You have to pull a lot of drones if they do the "all inish" type of cannon rush which if you hold puts you in amazing position.


What I would do if I were you, would have a friend cannon rush you like 50 million times in a row until you are used to holding it off. Thats what I did and it helped alot. I would 15 hatch on metal/shattered temple/taldarim are 3 maps I can think of off the top of my head that I will 15 hatch on if I can and they don't block it.


But on a map like taldarim, there are so many spots behind your nat and the little choke between ur nat and ur main. Like he could do a complete wall at your choke or behind the minerals, so would you just have two drones patroling and then pull three more if he cannons anywhere else?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 25 2011 05:37 GMT
#117
On July 25 2011 13:48 XXhkXX wrote:
Show nested quote +
On July 22 2011 02:41 blade55555 wrote:

On July 22 2011 00:35 XXhkXX wrote:
I still don't get how 15 hatch is safe against a cannon rush :/
Especially if they do a "hot bid" cannon rush hiding their cannons behind a wall of minerals and pylons. You won't even have the surface area to deal with the cannons and would be pretty much forced to cancel :/
How would you deal with it?


Only on a few maps you can hold it. You need to have a drone on hold position in a spot where they can put a cannon and block with pylons. You have to pull a lot of drones if they do the "all inish" type of cannon rush which if you hold puts you in amazing position.


What I would do if I were you, would have a friend cannon rush you like 50 million times in a row until you are used to holding it off. Thats what I did and it helped alot. I would 15 hatch on metal/shattered temple/taldarim are 3 maps I can think of off the top of my head that I will 15 hatch on if I can and they don't block it.


But on a map like taldarim, there are so many spots behind your nat and the little choke between ur nat and ur main. Like he could do a complete wall at your choke or behind the minerals, so would you just have two drones patroling and then pull three more if he cannons anywhere else?


You should pull more then 3 drones if he starts cannoning as odds are he's doing the cannon rush that if fails puts him behind in tech + a base. I would test vs a protoss opponent and have him cannon rush you 50 games in a row until you are a pro at holding it. Or just not do it . But I like going hatch first if possible, and I know other people are like that but if you dont' want to deal with it dont' have to ^^.
When I think of something else, something will go here
TranceKuja
Profile Joined May 2011
United States154 Posts
July 25 2011 05:56 GMT
#118
On July 15 2011 23:24 Sleight wrote:
Show nested quote +
On July 15 2011 22:04 Marsupian wrote:
On July 15 2011 18:04 blade55555 wrote:
On July 15 2011 17:56 SEA_GenesiS wrote:
How do you feel about the 3/3 Mass Ling infestor style against protoss?
We have obviously seen that it works wonders against terran (Thank you destiny)
But I first saw this composition for the purpose of zvp not zvt. I have tried ling infestors but I still seem to get wasted.


I don't like them in zvp or zvt actually. Right now ling/infestor works vs terran but I won't go into how that could not work vs good terrans.

vs Toss templar/zealot/archons will just demolish it. I feel roach/infestor is way way way superior to ling/infestor in every way zerg vs protoss. Just my take on it and I feel vs a good toss who see's ling/infestor templar/chargelot/archons would demolish it, storm + feedback + zealots + archons are so strong ^_^.


I wouldn't dismiss ling/infestor as useless. Against protosses who don't go early robo there is a really strong ling/infestor/burrow timing attack that allows you to outright kill the protosses expansion with infested terrans. Also early/mid game lings are still strong. It's only when storm/archons get out that you need roaches. It's also not a composition with which you can just sit back and wait for the toss to go attack you. You have to stay aggressive and use your expandable lings to do damage.



You are referring to Destiny's pet, but not only is it not at all refined, but it also only works because no one has seen it before. Destiny knows as much. I promise you it will stop working very quickly. Why? because 2 cannons can cover the entrance on every base besides XNC and Protoss are just greedy right now by not making a decent spread of their cannons.

Furthermore, I watch Huk's play (where most of this occurred) and the only times it won outright were when he was hardcore teching. He never tried a 5/6 gate or a 1 star expand or anything besides expand into blink stalker or templar. It maybe strong regardless, but Destiny had to start going for his timing attack way before he ruled out 6 gate, and 6 gate hits at 9:30, Destiny's hit close to 11 because he gets 1/1 and about 6 infestors.

Morrow also uses a similar style. He goes for banelings and drops before infestors though. He also is far more eco orientated.
Winning
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 25 2011 06:14 GMT
#119
Is roach/hyrda/corrupter the go-to composition against sentry/stalker/colossus? I played a game today where I went roach/ling/infestor against the protoss army, but got demolished, to the point where he just walked into my base and killed me. I had 90 drones (above the ideal 80?), which may have been too much, but even I don't think 10 more supply would have helped. I'm just so lost in ZvP in terms of just fighting the units. I'm great at getting a strong economy, but I have no idea what to do with it.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 25 2011 06:18 GMT
#120
On July 25 2011 15:14 KimJongChill wrote:
Is roach/hyrda/corrupter the go-to composition against sentry/stalker/colossus? I played a game today where I went roach/ling/infestor against the protoss army, but got demolished, to the point where he just walked into my base and killed me. I had 90 drones (above the ideal 80?), which may have been too much, but even I don't think 10 more supply would have helped. I'm just so lost in ZvP in terms of just fighting the units. I'm great at getting a strong economy, but I have no idea what to do with it.


If you are going roach/hydra/corrupter you need to be dropping multiple places while attacking to make it viable now of days.

with roach/ling/infestor you should do an attack and try to deny his third, at least lowering his colossi count if possible.

Having 90 drones isn't a big deal, 10 supply won't make that big of a difference in a huge fight if your army is getting rolled over.
When I think of something else, something will go here
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech79
trigger 10
StarCraft: Brood War
ggaemo 244
Leta 230
Zeus 162
Pusan 92
PianO 91
sSak 81
ToSsGirL 55
Bisu 54
JulyZerg 35
Sacsri 33
[ Show more ]
sorry 31
NaDa 29
ajuk12(nOOB) 29
Shine 28
Noble 19
yabsab 17
Hm[arnc] 13
scan(afreeca) 11
Bale 7
Liquid`Ret 6
Sharp 1
Dota 2
BananaSlamJamma204
XcaliburYe128
Fuzer 118
Counter-Strike
Stewie2K862
olofmeister846
shoxiejesuss522
Other Games
singsing927
ceh9551
JimRising 278
Happy165
Mew2King101
OGKoka 83
NeuroSwarm48
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt845
Upcoming Events
Sparkling Tuna Cup
1h 7m
PiGosaur Monday
15h 7m
LiuLi Cup
1d 2h
Replay Cast
1d 15h
The PondCast
2 days
RSL Revival
2 days
Maru vs SHIN
MaNa vs MaxPax
OSC
2 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
3 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
4 days
[ Show More ]
RSL Revival
4 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
4 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
4 days
RSL Revival
5 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.