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[G]Zerg vs Protoss - Page 5

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Indrium
Profile Joined November 2010
United States2236 Posts
April 28 2011 19:14 GMT
#81
Hey blade, do you ever pull guys out of gas? I suppose in any matchup. Looking for your opinion on this. Thanks in advance.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 28 2011 19:39 GMT
#82
On April 29 2011 04:14 Indrium wrote:
Hey blade, do you ever pull guys out of gas? I suppose in any matchup. Looking for your opinion on this. Thanks in advance.


Yeah I do in almost all mu's but not zvz. I mean early game I do it in zvp/zvt sometimes. I do pull guys off gas late game sometimes when I have alot more gas then minerals as I don't see the point in getting more gas when I really need minerals.

I also sometimes only put 1-2 guys on my 2nd/3rd gas guiser as I don't need 3 on gas. I do it randomly just depends what i'm trying too do. An example would be if I was going too do a roach/ling all in. I would take 1 guy off of gas too leave 2 and just attack. Or if you want too do it more ling heavy after your initial roaches you take all guys or 2 of them off of gas.

I think I'm getting better at this.

http://www.mediafire.com/?85xfb8sac1p3hqi

any criticisms ?

edit: I know these are only diamond players ><


Yeah.

When you saw he was doing a 4 gate, don't push out with your roaches as that can backfire on you real fast if he FF's those and your going too lose the game doing that.

In the future if you want too see his army or find its location, just send 1 zergling out as its much more effective and safer!

You want too saturate both your bases if possible before making a ton of units (you held his 4 gate, and saw he was expanding he's not gonna push for awhile).

Too see select your mineral drones only and you can see how saturated it is. 24 is saturated but having 21-23 is fine most zergs don't fully saturate both bases but 21-23 drones on both is what you want minerals only, this is not counting gas!

Also again, you go too Hydra heavy. You want hydra's, but not as the main core of your army. You want more roaches then hydra's most of the time (making a ton of hydra's as reinforcements is different but in this early part of the game you don't want too many due to colossi).

Your spire timing was pretty good try too keep that. remember not too make Corruptors until after you see the first colossi out (you do this by running an overlord in his base, find his army, etc.)

Your doing a good job droning up as well and not just stopping completely after awhile. Thats good, you want too try too get 75 drones is always my goal.

You made corruptors way too early this game, and blindly. That is not what you want too do because if he just goes gateway units your army is going to be alot weaker then it should be.

Could have taken your fourth base earlier as well.

You should get overlord speed, and should have drone pumped a little more as 64 drones is too few as the game goes later on.

You also shouldn't be able too afford using 2 macro hatches with your main hatch, work on that macro! You did pretty good otherwise that whole game, but would make less hydra's early (and add them in a little bit later).

And remember to always be macroing, 1 macro hatch is fine, but should not need 3 that is something you should work on. Keep scouting with an overlord through his main, his army and when you see a colossi that is when you should make corruptors imo.


When I think of something else, something will go here
Venomous Drone
Profile Joined January 2011
48 Posts
Last Edited: 2011-04-29 07:44:29
April 28 2011 19:39 GMT
#83
The problem is that at lower levels (plat and below) people make really funky games, as a zerg i sometimes find it difficult to know whether to drone or make army in certain situations, for example in this game a protoss did a 4 gate (which i knew was coming and prepared for) but continued to make probes, poked a bit into my nat and then fell back and expanded.

As i had stopped my drone production completely to make army, i was behind both in economy and army (his greater eco boosted his army). Thus i droned like crazy taking a risk and finaly managed to win. However, watching the replay, i felt so hopeless: he had a HUGE window to just go outright and kill me.

replay: http://www.sc2rep.com/replays/(P)Jimmy_vs_(Z)VenoM_shakuras_plateau_sc2rep_com_20110428/7638

I made those extra queens and the evo chamber because his push wasnt coming and i feared a possible 3 gate+void push.

On reflection i think that, in the future, I will keep making drones one at a time from the 7:00 minute mark if his push doesnt come.

Any advice? (on anything, not only the droning bit)

By the way, in you first replay, the one where the toss faked a 3 gate expo but was 4 gating, how did you know it was a fake? I saw you start making only units and spinecrawlers even when you saw the nexus.

Thankyou for this marvellous guide! And your stream is great, you make it seem so effortless to kill master level protosses

Disarray
Profile Blog Joined December 2007
United States1164 Posts
April 28 2011 22:23 GMT
#84
On April 29 2011 04:39 blade55555 wrote:
Show nested quote +
On April 29 2011 04:14 Indrium wrote:
Hey blade, do you ever pull guys out of gas? I suppose in any matchup. Looking for your opinion on this. Thanks in advance.


Yeah I do in almost all mu's but not zvz. I mean early game I do it in zvp/zvt sometimes. I do pull guys off gas late game sometimes when I have alot more gas then minerals as I don't see the point in getting more gas when I really need minerals.

I also sometimes only put 1-2 guys on my 2nd/3rd gas guiser as I don't need 3 on gas. I do it randomly just depends what i'm trying too do. An example would be if I was going too do a roach/ling all in. I would take 1 guy off of gas too leave 2 and just attack. Or if you want too do it more ling heavy after your initial roaches you take all guys or 2 of them off of gas.

Show nested quote +
I think I'm getting better at this.

http://www.mediafire.com/?85xfb8sac1p3hqi

any criticisms ?

edit: I know these are only diamond players ><


Yeah.

When you saw he was doing a 4 gate, don't push out with your roaches as that can backfire on you real fast if he FF's those and your going too lose the game doing that.

In the future if you want too see his army or find its location, just send 1 zergling out as its much more effective and safer!

You want too saturate both your bases if possible before making a ton of units (you held his 4 gate, and saw he was expanding he's not gonna push for awhile).

Too see select your mineral drones only and you can see how saturated it is. 24 is saturated but having 21-23 is fine most zergs don't fully saturate both bases but 21-23 drones on both is what you want minerals only, this is not counting gas!

Also again, you go too Hydra heavy. You want hydra's, but not as the main core of your army. You want more roaches then hydra's most of the time (making a ton of hydra's as reinforcements is different but in this early part of the game you don't want too many due to colossi).

Your spire timing was pretty good try too keep that. remember not too make Corruptors until after you see the first colossi out (you do this by running an overlord in his base, find his army, etc.)

Your doing a good job droning up as well and not just stopping completely after awhile. Thats good, you want too try too get 75 drones is always my goal.

You made corruptors way too early this game, and blindly. That is not what you want too do because if he just goes gateway units your army is going to be alot weaker then it should be.

Could have taken your fourth base earlier as well.

You should get overlord speed, and should have drone pumped a little more as 64 drones is too few as the game goes later on.

You also shouldn't be able too afford using 2 macro hatches with your main hatch, work on that macro! You did pretty good otherwise that whole game, but would make less hydra's early (and add them in a little bit later).

And remember to always be macroing, 1 macro hatch is fine, but should not need 3 that is something you should work on. Keep scouting with an overlord through his main, his army and when you see a colossi that is when you should make corruptors imo.




thanks man, great advice overall. I'd say I made too many hydras that game because (and like you point out) hydras wreck gateway units, and since I over-committed on corruptors, he pretty much stopped colossus production. seems like its scouting, timing (spire, expands) and macro I need to work on. Thanks again man!
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kingJY
Profile Joined January 2011
United States39 Posts
Last Edited: 2011-05-07 20:44:24
May 07 2011 20:43 GMT
#85
I <3 U [FuN]Blades rejoin QG PLLLLLLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

great guide btw
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
May 07 2011 20:59 GMT
#86
Whenever I go hatch first i end up getting my expo blocked by a probe or a pylon if he sucks and wants to sidestep the whole probe micro part. What do you do against this? just about every protoss will know when to scout and still be able to reach your natural before a 15 hatch goes down.

Also, the main build I use vP is:
9 ovie
14gas
14pool
15ovie
pull drones off gass at 100 gas
speed + queen when pool finishes
22 hatch
22 overlord
24 queen
put drones back on gas.

How do you think this compares to a 15 pool?
상처받은 그대에 가슴에 사랑을 심어줄께요♥
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-05-08 05:52:42
May 08 2011 05:46 GMT
#87
On May 08 2011 05:59 loveeholicce wrote:
Whenever I go hatch first i end up getting my expo blocked by a probe or a pylon if he sucks and wants to sidestep the whole probe micro part. What do you do against this? just about every protoss will know when to scout and still be able to reach your natural before a 15 hatch goes down.

Also, the main build I use vP is:
9 ovie
14gas
14pool
15ovie
pull drones off gass at 100 gas
speed + queen when pool finishes
22 hatch
22 overlord
24 queen
put drones back on gas.

How do you think this compares to a 15 pool?


The getting hatch first blocked happens alot. hatch first should be used on bigger maps where you can defend vs cannon rushes easy.

I think 15 pool is better for multiple reasons

If he forge FE's, I can double expand (you won't really be able too do this as fast with 14/14). You really don't need speedlings that fast vs toss as you can't really do any damage with them unless your doing an all in roach/ling attack. I prefer 15 pool but 14/14 is fine if you really like too have speedlings sooner.

Also thought I would point out at high masters/grandmaster league this build isn't as good anymore. Now that toss players got better using protoss this style is much harder too pull off. I don't really know whats the best strategy too do vs toss right now at my level of play but when I add that build too the guide. I have tried roach/infestor and just don't' like it at all, I have yet too beat a decent protoss with it so that is not a build I am going too add.

for anyone below those level of play this guide should work out great still ^^.
When I think of something else, something will go here
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 27 2011 00:05 GMT
#88
Due to popular demand I have been messing with roach/infestor alot lately and found a way that I like it and added it to the guide!

It is in the OP under "going roach/infestor".

Here is where you can download 3 replays where I do this (might not be 100% exact as the bo but close enough).

http://www.mediafire.com/?2xrbsqvn2hdfrss
When I think of something else, something will go here
Chutoro
Profile Joined January 2011
New Zealand95 Posts
May 27 2011 02:32 GMT
#89
I don't see burrow/claws anywhere in your roach/infestor section - is that an oversight, or do you not get them at this point? If you don't get them, is there anything you might scout from P that would cause you to get them sooner? I assume you will want them eventually if you see sentries and/or colossi.
watwat
Profile Joined January 2011
48 Posts
May 27 2011 02:43 GMT
#90
i prefer 13h 14p

much less likely to get my hatch blocked by probe/pylon
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-05-27 03:35:36
May 27 2011 03:35 GMT
#91
On May 27 2011 11:32 Chutoro wrote:
I don't see burrow/claws anywhere in your roach/infestor section - is that an oversight, or do you not get them at this point? If you don't get them, is there anything you might scout from P that would cause you to get them sooner? I assume you will want them eventually if you see sentries and/or colossi.


I haven't been getting them when going infestor, I haven't gotten it yet when going roach/infestor but I know I have extra gas to so I am going to start I guess I should add that in :D

The only time I can see getting it first now of days is if he goes 6 gate no robo.
When I think of something else, something will go here
ETisME
Profile Blog Joined April 2011
12722 Posts
May 29 2011 20:00 GMT
#92
any good tips that can handle a death ball which has DTs, stalkers, colossi and sentries?

the overseer always get sniped too easily and colossi and DTs just kill off all the units trapped by FF.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 29 2011 20:04 GMT
#93
On May 30 2011 05:00 ETisME wrote:
any good tips that can handle a death ball which has DTs, stalkers, colossi and sentries?

the overseer always get sniped too easily and colossi and DTs just kill off all the units trapped by FF.


getting 2-3 oversee'rs (and making sure their behind your army so he can't snipe them ). Also infestors with fungel + neural parasite would be very helpful as well in stopping stalker blinking, dt being revealed and neural'ing the colossi. Would be a great unit composition vs this ^^
When I think of something else, something will go here
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 06 2011 23:03 GMT
#94
Thanks bro, just switched to zerg and all your guides have helped immensely, thanks!
Oh hai. ¯\_(ツ)_/¯
Dubpace
Profile Joined August 2010
United States251 Posts
July 15 2011 05:10 GMT
#95
Have you made any big changes to this guide since it was written or do you still consider this up to date?
Kornholi0
Profile Joined November 2010
Canada634 Posts
Last Edited: 2011-07-15 06:13:00
July 15 2011 06:12 GMT
#96
I have a general question about going Crackling infestor (into Broodlord/Hydra/Infestor), How do you deal with 2 base Templar Tech? DTs are easy enough to deal with, but when I base my play around getting 3/3 cracklings and infestors chargelot/archon/HT seems to give me a rainy day. I've actually yet to figure out a solid play that beats 2 base templar tech without doing some sort of Losira all-in. Generally when I go infestors I get energy first then after I've gotten a few (or are on 3 bases or if I find I have excess gas I get NP). I Don't get a third base until I feel safe, which is generally when I have infestors. Sometimes I take a faster 3rd and go roach hydra corruptor, but that seems to lose a lot because hydras are really bad at reapplying pressure, plus if they go storms fast your army basically insta dies.
If I go ling infestor they just 1-shot feedback, it seems the only way to survive is to get burrow before energy and try and do alot of burrow harass before the infestors get more than 90 energy so FB doesn't 1 shot them.

Here is 2 replays of me losing to 3 base and 2 base templar tech. (This isn't like they rush it, but they use it to kill my initial lot of infestors). Basically its like losing your first 12 mutalisk, its a huge investment and they just get 1-shotted.

+ Show Spoiler +
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=221315

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=221316

Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-07-15 06:14:53
July 15 2011 06:14 GMT
#97
I know this should not happen against most decent Protosses, but a good way is to just always right click your ground army in front of the deathball to try to get closer before he Force Fields and get a larger attack area from your Hydralisks. Against late-game Blink Stalkers without Sentries I just shift queue them to move in front then attack when microing my Infestors and such.

I find this up to date, most players reading this probably are not experienced enough as Zerg to execute something like Infestor Baneling, and fast Infestors are really situation-dependant and difficult to write a guide on.
710+ Posts with a Probe Icon =D
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 15 2011 07:29 GMT
#98
On July 15 2011 14:10 Dubpace wrote:
Have you made any big changes to this guide since it was written or do you still consider this up to date?


I did some updates about a month ago. Alot of it I still do today and so do other players. I do plan on editing it out and giving a more refined version of my roach/infestor with some replays within the next week so its "more" up to date.

I have a general question about going Crackling infestor (into Broodlord/Hydra/Infestor), How do you deal with 2 base Templar Tech? DTs are easy enough to deal with, but when I base my play around getting 3/3 cracklings and infestors chargelot/archon/HT seems to give me a rainy day. I've actually yet to figure out a solid play that beats 2 base templar tech without doing some sort of Losira all-in. Generally when I go infestors I get energy first then after I've gotten a few (or are on 3 bases or if I find I have excess gas I get NP). I Don't get a third base until I feel safe, which is generally when I have infestors. Sometimes I take a faster 3rd and go roach hydra corruptor, but that seems to lose a lot because hydras are really bad at reapplying pressure, plus if they go storms fast your army basically insta dies.
If I go ling infestor they just 1-shot feedback, it seems the only way to survive is to get burrow before energy and try and do alot of burrow harass before the infestors get more than 90 energy so FB doesn't 1 shot them.

Here is 2 replays of me losing to 3 base and 2 base templar tech. (This isn't like they rush it, but they use it to kill my initial lot of infestors). Basically its like losing your first 12 mutalisk, its a huge investment and they just get 1-shotted.


I am going to say I do not go zergling/infestor. I personally think it sucks if the protoss makes the right unit composition (high templar/zealots with archons is very strong vs this composition). imo roach/infestor is the best vs fast templar. They will need to use the templar feedback which is going to take away a storm normally unless they have 200 energy on their templar. It does suck though when your 6 infestors die instantly to feedback thats so much gas wasted and makes me cry but if you are going to go infestors I would go roach/infestor as roaches are very strong vs chargelots/archons and storms aren't as effective.
When I think of something else, something will go here
Mahtasooma
Profile Joined November 2010
Germany475 Posts
July 15 2011 07:43 GMT
#99

I almost stopped reading at

15 Hatch

but I thought "hey, a replay with cannon rush / zealot rush, will have a look"

Boss cannon rush with Gateway first into 8:30 Zealot rush.
http://twitch.tv/mahtasooma
Mayor
Profile Blog Joined February 2011
United States472 Posts
July 15 2011 07:47 GMT
#100
What do you think is better in this MU - the 15 hatch first described or the 15 pool later mentioned in the post?
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
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