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[G]Zerg vs Protoss - Page 7

Forum Index > StarCraft 2 Strategy
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gsusBTX
Profile Joined August 2011
Germany1 Post
Last Edited: 2011-08-15 09:57:47
August 15 2011 09:35 GMT
#121
Thx for ur comprehensive guide. It helps me a lot in climbing the ladder. Now with the new maps do you go 15 pool on all of the new ones or are there some where u prefer the 15 hatch build. Also how do you scout for a 6 gate timing push after a 3gate FE. Have quite severe problems with the scouting part if toss hides a part of the army and sac of an overlord doesn´t reveal too much in most of the cases. And third a more general question. Do you drone up to 24 drones on minerals per base or 24 total (with 16 drones on mins and 6 on gas)?
Zerg Zergarus
MisterDoctor
Profile Joined July 2011
United States6 Posts
August 15 2011 11:22 GMT
#122
On August 15 2011 18:35 gsusBTX wrote:
Thx for ur comprehensive guide. It helps me a lot in climbing the ladder. Now with the new maps do you go 15 pool on all of the new ones or are there some where u prefer the 15 hatch build. Also how do you scout for a 6 gate timing push after a 3gate FE. Have quite severe problems with the scouting part if toss hides a part of the army and sac of an overlord doesn´t reveal too much in most of the cases. And third a more general question. Do you drone up to 24 drones on minerals per base or 24 total (with 16 drones on mins and 6 on gas)?

He counts his drones by double clicking them. You want to see 2 rows + 6, believe. 9 in each row + 2 in the third row are on minerals. The other 4 are on gas, and the two missing are inside of the geyser.
Common sense isn't that common.
Olsson
Profile Joined April 2011
Sweden931 Posts
August 15 2011 11:26 GMT
#123
I think hatch first is plain bad vs protoss. Often their scout gets to their base as you're either about to plant down the hatch or when you have 13 supply, most maps allow forge expands and it's a risk to go hatch first when you know that there might be a forge instead of a gateway.
Naniwa <3
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-26 21:09:09
August 26 2011 21:03 GMT
#124
On August 15 2011 20:26 Olsson wrote:
I think hatch first is plain bad vs protoss. Often their scout gets to their base as you're either about to plant down the hatch or when you have 13 supply, most maps allow forge expands and it's a risk to go hatch first when you know that there might be a forge instead of a gateway.



Its actually possible to hold a cannon rush with hatch first. But you do have to defend almost perfectly and there are some maps where you can't defend it of course. But I hatch first if they don't scout me in time so that I can get it down.

If I see the probe I just 15 pool. To hold it off I would recommend practicing with someone and have him do it to you until you get good at holding it off. You do have to pull a good amount of drones but if you do it right you shouldn't lose any and you will be ahead as even though you lose mining time he invests a ton of minerals in the cannons + 2-3 pylons he makes and delays his expansion AND tech.

Its also good to have a drone follow the probe and have the overlord on look for a 2nd probe to try to block off your ramp or something so that you can have a drone on hold position. If it looks like he's going to cannon rush you should have a drone on hold position behind the natural to where they can place 3 pylons and a cannon but nothing can get inside due to the 3 pylons, this will stop him from being able to do it.

Of course its not a have to hatch first its just personal preference, I do it and hold off cannon rushes a lot of the time, but if you do mess up it is an instant loss.

Sorry for the late response to these did not see any replies to this thread till almost 2 weeks later xD.

Thx for ur comprehensive guide. It helps me a lot in climbing the ladder. Now with the new maps do you go 15 pool on all of the new ones or are there some where u prefer the 15 hatch build. Also how do you scout for a 6 gate timing push after a 3gate FE. Have quite severe problems with the scouting part if toss hides a part of the army and sac of an overlord doesn´t reveal too much in most of the cases. And third a more general question. Do you drone up to 24 drones on minerals per base or 24 total (with 16 drones on mins and 6 on gas)?


I do a very delayed lair build (nestea/losira style). I am actually updating the OP with the build I do as I find it super powerful and you just get a ton of minerals and a sick economy. I love it ^_^.

I try to have about 18-20 drones on minerals, 6 on gas. With the new style I am doing I blindly put spore crawlers if I can't scout inside his base (unless I see him chronoing his warpgates + forge then you know he's doing a 6-7 gate timing).

To scout a 6 gate timing after the 3 gate FE, its tough as protoss can really just decide when they feel like attacking. I would recommend making some units and not over droning, maybe making a spine crawler. Just have watch towers under your control so you can see it coming, make sure not to supply block yourself either or its an instant loss xD. Using an overseer is really good as well as the 6 gate will be a little later then if he does the 4 gate push after 3 gate FE.
When I think of something else, something will go here
meatbox
Profile Joined August 2011
Australia349 Posts
August 30 2011 05:04 GMT
#125
very helpful guide, i have a thread asking for advice on what to do against protoss,

each time i sense i may be promoted from bronze i get placed against a protoss sliver player and beats me . also id like to add my games seem to take too long, 30-35 minutes, ive seen some master league games and most are finished within 25min,

the timings are key here, im usually unsure of when to attack, sometimes i sit on my 2 bases up until 12minutes without any aggression...
www.footballanarcy.com/forum
meatbox
Profile Joined August 2011
Australia349 Posts
August 30 2011 05:06 GMT
#126
if i get cannon rushed i close off my base with spines and get spire and nydus up whilst spreading creep
www.footballanarcy.com/forum
cheesemaster
Profile Joined February 2011
Canada1975 Posts
August 30 2011 05:09 GMT
#127
On April 08 2011 12:20 skypig wrote:
Nice guide, blade - I will definitely try to check out your replays, namely of you holding back the cannon rushes.

However I have a question: how does your 15 hatch fair vs. an aggressive 2-gate from P? I recall trying 15 hatch a few times back in the day, and it would get badly shut down by P players who would assume 15 hatch from the Z and punish it with aggressive 2-gate openings...the zealots would overwhelm the nat hatch before spines/lings/queens could defend properly. Of course, I may have just not understood how to counter it properly, but the threat of 2-gate is the one thing that holds me back from attempting any 15 hatch openers vs. P....any clarification on how to deal with this is appreciated; replays are much appreciated as well.

I only switched to zerg a month ago(platinum now, was a diamond protoss) and ive been able to hold off aggresive 2 gates (in base) and save my expo. Ive never encountered a proxy one yet, but i imagine you would probably lose your expo as alot of times i barely save mine from the 2 gates in his main , your most likely gonna take some damage to your hatch no matter what unless yoou stop drone production immediately after your pool pops, but it certainly isnt that hard to hold off if a noob zerg like me can do it XD

Slayers_MMA The terran who beats terrans
TolEranceNA
Profile Joined April 2011
Canada434 Posts
August 30 2011 05:21 GMT
#128
Lovely guide blade, really really helped me with this MU. However i have a question, have you ever tried zergling bling infestor composition? If you have, will you include that into the OP? If not, will you try it or you just discard them entirely?
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 30 2011 05:28 GMT
#129
Would it be useful to get more drones on minerals, or do you think its a waste?
The number im thinking of is 24 on minerals at each base. Why is it not used?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
August 30 2011 05:29 GMT
#130
This guide is really outdated
It's rare that anyone uses roach/hydra corruptor against the deathball anymore.
The guide should be updated with baneling drops and infestor usage, the crux of modern ZvP.
moo...for DRG
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 30 2011 05:31 GMT
#131
On August 30 2011 14:29 neoghaleon55 wrote:
This guide is really outdated
It's rare that anyone uses roach/hydra corruptor against the deathball anymore.
The guide should be updated with baneling drops and infestor usage, the crux of modern ZvP.


has infestor play, and I released a new zvp guide with infestor play.


On August 30 2011 14:28 firehand101 wrote:
Would it be useful to get more drones on minerals, or do you think its a waste?
The number im thinking of is 24 on minerals at each base. Why is it not used?


Um about 20 on minerals is fine, you really need gas as you get gas starved and have excess minerals most of the time unless you don't drone enough.

On August 30 2011 14:21 TolEranceNA wrote:
Lovely guide blade, really really helped me with this MU. However i have a question, have you ever tried zergling bling infestor composition? If you have, will you include that into the OP? If not, will you try it or you just discard them entirely?


I do not like ling/infestor and blings with drop are good but I don't do it. I prefer roach/infestor a long stronger imo ^^.
When I think of something else, something will go here
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-08-30 05:40:43
August 30 2011 05:36 GMT
#132
ahh the good old days when victory was only a few blinding laser beams, a couple forcefields and a blink or two away and you never needed to worry about your immobile, green-gooed-up collossi turning against you and zergy terrans popping out of the ground ravaging your expos .... . . . . .

Salvation a la mode and a cup of tea...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-30 08:55:08
August 30 2011 08:54 GMT
#133
for those who missed it here is my new guide that I find much stronger http://www.teamliquid.net/forum/viewmessage.php?topic_id=259629
When I think of something else, something will go here
TolEranceNA
Profile Joined April 2011
Canada434 Posts
August 30 2011 15:12 GMT
#134
On August 30 2011 17:54 blade55555 wrote:
for those who missed it here is my new guide that I find much stronger http://www.teamliquid.net/forum/viewmessage.php?topic_id=259629


Lovely work sir.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Link[uk]
Profile Blog Joined July 2007
United States34 Posts
August 30 2011 18:53 GMT
#135
This is very very well written. Thanks for this as I am a terran player switching to zerg and definitely looking for guidance. Also the above new guide ^. Just as amazing.
Fear is the mind killer
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