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thehitman
Profile Blog Joined July 2010
1105 Posts
April 07 2011 01:50 GMT
#21
practice, practice, practice, practice, practice.... oh no wait, you gotta eat and drink at some point, go out and get the bones moving and relieve yourself, well after that go back to practice, practice... you get the point.
Eleaven
Profile Joined September 2010
772 Posts
April 07 2011 05:16 GMT
#22
If your PC continues to be a major issue, you might try releasing a replay along with an audiofile with high quality audio.
jonathan1
Profile Joined October 2010
United States395 Posts
April 07 2011 05:20 GMT
#23
getting masters in random 4v4 is so stupid hard
Slago
Profile Joined August 2010
Canada726 Posts
April 07 2011 05:28 GMT
#24
as great as these are, and as much info they pertain, the best way to get better is through practice and trial and error by ones self
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
GenZai
Profile Joined March 2010
France38 Posts
April 07 2011 05:30 GMT
#25
good article thanks
Pardon my french
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 07 2011 05:36 GMT
#26
I love this community always producing delicious content good job man.

I think maybe you should focus on scouting techniques for you next video since its still a huge issue for many players.
"Its easy, just trust your CPU".-Boxer on being good at games
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
April 07 2011 05:54 GMT
#27
On April 07 2011 14:36 windsupernova wrote:
I love this community always producing delicious content good job man.

I think maybe you should focus on scouting techniques for you next video since its still a huge issue for many players.


Agreed. Thanks for the content.

I analyze my replays alot but i still find it extremely hard to scout as zerg. And since its pretty easy to cheese a zerg i die because i simply have to make a guess and its the wrong decision.

A lot of it feel is map dependent.

But if your a good terran player like yourself, you will spread marines around the base to deny any read. If i was the zerg in the 2 episode i think i would've went exclusive roach in the early game since i wouldn't see a lot of marines at the ramp and by sending in an ovi there wouldn't be many to take it out. But still those factories in the corner could be barracks along with a ton of marines.

Thanks for the episodes and i look forward to more.
Perscienter
Profile Joined June 2010
957 Posts
April 07 2011 05:55 GMT
#28
Just watched the first video. It's good for a mechanical 1-dimensional play and will get you to at least diamond. But the enemy was bad. Didn't prevent the scouting of his (non-)expansion, of his unit-composition and wasted troops by walking the path directly beneath your cliff. I'd estimate him to be a platinum player.
itsempty
Profile Joined October 2010
United States19 Posts
April 07 2011 05:56 GMT
#29
is this the next combat ex?
look at this morose motherfucker
zatic
Profile Blog Joined September 2007
Zurich15363 Posts
April 07 2011 05:58 GMT
#30
Thanks dor that, moved to SC2 Strat forum
ModeratorI know Teamliquid is known as a massive building
KARnyge
Profile Joined October 2010
United States132 Posts
April 07 2011 08:00 GMT
#31
I am in platinum right now and I will definitely read/look into this. Thank you for your contribution to help us lower players.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
April 07 2011 08:35 GMT
#32
I only saw 2 of the videos but if you haven't done it yet a "how to beat early chees with workers" video would help :p.
A good strategy means leaving your opponent room to make mistakes
sadivar
Profile Joined February 2011
Turkey16 Posts
April 07 2011 08:46 GMT
#33
tahnks guy ıts awesome especıally for macro mangement
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
April 07 2011 09:04 GMT
#34
It's great to see people putting in so much effort

Hope it's ok if I give some feedback on the first video:

- Because you can't rewind to focus on the important bits when you're casting live play, it can be useful to prepare the viewer in advance so he knows what he's looking for, what it is you're trying to teach him, and what isn't part of the lesson. So, for instance, you could have paused the game right at the start and said:

"Ok, in this game I'm going to be making three barracks, two with techlabs and one with a reactor. I'm going to research concussive shells and stim, I'm going to make a substantial marine/marauder force, and I'm going to push out, pressure my opponent and expand when stim finishes. Is all this a good idea? That's something we're going to worry about in a later video - for now we're just going to focus on executing our build mechanically well, which means constantly building SCVs, getting our buildings down on time, never getting supply blocked, and being able to produce constantly out of our barracks. If we can do all that, and our money stays low, that's an indication that our build is a pretty good one. I'm also going to be setting up hotkeys so that I can switch between my scouting SCV, my army, my barracks and my command centre without needing to use the mouse."


If you do something along those lines, your viewers can recognise everything as it happens and slot it into the plan you've laid out for them, rather than frantically trying to absorb everything on the fly.

- You talk very quickly, to the point that your words ran together a few times. I think this is mostly because you have a lot of knowledge and were trying to provide helpful commentary on literally everything that happened in the game rather than concentrating on the lesson at hand. If I'm learning to time my buildings and avoid getting supply blocked, I don't need to know that master-level players won't let me see their scouting overlord - I mean, I do need to know that eventually but it's part of a different lesson.

Please don't take this criticism the wrong way; I thought there was a lot of good stuff in there and it bodes well for future episodes. I just think they would benefit from slightly cleaner, less cluttered presentation.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2011-04-07 09:16:54
April 07 2011 09:11 GMT
#35
Oooo cheese defense would be a good one. Many ppl learn this the hard way during ladder. I personally hate cheesers, and I do it in probably only 1% of my games because I know my opponent didn't scout me, he was doing something greedy, or it was plain old stupid. Everyone should learn how to stop cannon rushes, proxy gateways, 6/7 pools, proxy hatch, proxy barracks, and the infamous marine scv all-in. Theses are just to name a few. Basically any strat built around winning before the 6 minute mark and cuts worker production is a cheese in my book.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Sweetness.751
Profile Joined April 2011
United States225 Posts
April 07 2011 09:16 GMT
#36
On April 07 2011 14:55 Perscienter wrote:
Just watched the first video. It's good for a mechanical 1-dimensional play and will get you to at least diamond. But the enemy was bad. Didn't prevent the scouting of his (non-)expansion, of his unit-composition and wasted troops by walking the path directly beneath your cliff. I'd estimate him to be a platinum player.


Dude he was playing the Very Hard Computer, its unit pathing is retarded. Of course it was going to be a walk over, for him. He's Terrran, a Master player, and the Zerg A.I. one bases till the 12 minute mark.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
slowmo442
Profile Joined March 2011
United States27 Posts
April 07 2011 11:23 GMT
#37
hey man just finished the first episode, and it looks great! subscribed
BleaK_
Profile Joined November 2010
Norway593 Posts
April 07 2011 11:47 GMT
#38
OMG! Timmy reached Master and now teaches us!
(For those who doesn't know what I'm talking about: http://www.teamliquid.net/staff/R1CH/CampfireStories/The Boy And His Game by Day9.mp3)

Anyways, good job on this
Jeffbelittle
Profile Joined August 2010
United States468 Posts
April 07 2011 11:52 GMT
#39
This is so freaking amazing, because here's my thought process of my current state: I'm in diamond league bevause my macro is about at 70% of where it needs to be; however, my decision making needs a lot of work. I'm glad you realized decision making is a core element to make the leap into masters! Will be subscribing.
Apolo
Profile Joined May 2010
Portugal1259 Posts
April 07 2011 12:21 GMT
#40
On April 07 2011 10:49 Turgid wrote:
Cheese defense and matchup-specific scouting guides would probably help a lot of people.

+1
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