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A Brief Analysis of Tier 3 - Page 3

Forum Index > StarCraft 2 Strategy
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FluidTek
Profile Joined November 2010
Australia50 Posts
April 01 2011 02:10 GMT
#41
On April 01 2011 10:34 Dommk wrote:
Show nested quote +
On April 01 2011 10:09 FluidTek wrote:
Carriers have the highest DPS in the game, if you let your opponent mass carriers it won't be pretty, plus i think they have 8 range or soemthing? In small numbers not cost effective, in a large ball its hard to stop.

Units that have the same or more DPS than a Carrier:

Carrier DPS : 26.67 DPS

Battle Cruiser: 35.6 DPS (ground)
Thor: 46.9 DPS (ground)
Immortal: 33.8 DPS (vs. Armored)
DT: 26.6 DPS
Colossus: 18.2 DPS (when attacking >=2 Targets)
Ultraisk: 46.4 DPS (when attacking armored)
Broodlords: 20.4 - 32.8 DPS
Voidray: 26.6 DPS (vs. Armored)
Voidray: 31.96 DPS (vs. Massive)

The Carrier and the Broodlord DPS fluctuates greatly in battle due to the death of Interceptors/Broodlings.

Carrier also has one of the worst cost vs DPS ratios in the game IIRC, it is one of the most inefficient units in the game. The Cost per DPS ratio is so bad, that it is actually worse than Battlecruiser vs Air Cost vs DPS...



Lol my bad, this is Artosis's fault, he constantly says Carrier has the highest DPS in the game, i blame him.
Ravomat
Profile Joined September 2010
Germany422 Posts
Last Edited: 2011-04-01 03:15:28
April 01 2011 02:53 GMT
#42
On April 01 2011 08:34 ixi.genocide wrote:
What are the weaknesses of colossi...

While I won't go so far as to say that their imbalanced (this game is still evolving), I'm sad to always read stuff like this about the Colossus; If you don't have any suggestions as to how the colossi is weak and how to abuse that weakness (coming from a toss perspective) then why would you even bother posting? Your post brings less to the conversation than ilovelings does.


You're right, I'm sorry.

The Colossus' main strength is its splash damage. This makes it really important that you get a good arc on the Protoss army while reducing his arc on your army. You could for example draw his zealot escort to your base where you have a clever simcity or bunkers to reduce their effectiveness and then you move in a squad from behind and attack them directly.

Here's what I think about the Colossus' weaknesses:
#1: They need support. Sentries are the most helpful unit in a Colossus deathball. You absolutely need to kill or EMP them twice (patch 1.3).
#2: They are expensive to get. The earlier the Protoss tries to get them the more susceptible he is.
(The Colossus is often called a slow unit. I don't why because it's as fast as a Sentry or Zealot without Charge.)

How you can abuse it depends on the map/terrain, your scouting information (How do you want to abuse something you don't know about?). Another thing to note is that here is more than one way to achieve a victory over your opponent: having more stuff than him and kill him straight up, chip away at him until he crumbles and falls or deceive him and take him by surprise (like what MC did to July though he could have known it's not a 3gate expand). The thing with deception is it only works against people who react and know what they are doing. An example if I see a lot of zerglings and spine crawlers I expect mutas and infestors since the patch so I'd prepare by getting blink and setting up HT tech. I'd most likely skip the Robo for now. Now if you come at me with a gazillion roaches with burrow I'm in for a lot of trouble because all I have to keep me alive is my lonely cannon (I always build a cannon in PvZ).

The most important thing when dealing with anything is to know it's coming. What you need to do is to actively look for tells before real scouting can be done (via observer/scan/changeling) and thoroughly scout when it is available. So when you play a lot of games you'll recognize patterns and are able to draw conclusions every time you see this pattern and abuse them. Many players just do whatever their standard build wants them to don't think at all.

Another thing you can do: experiment! Use what you have available in different ways. E.g. You 1-rax FE'd and went up to 3rax and you see a zealot/sentry expand. Now you would without a thought go for a reactored starport for medievacs and eventually vikings. Try a blue flame hellion drop - not necessarily to kill probes but to attack the sentries from behind - synced with a MM push at the front. Or 2 port banshee off 2 banshee. Note I have no idea how it would play out. My point is there are options unexplored.

So I play Protoss. I was at ~3700 Masters when season 1 ended. Could have gotten higher but who cares. Since the only time I have to deal with Colossi is PvP and I don't want to makes guesses what Terran and Zergs could do (even though I'd say I have a pretty good understanding of the game).
So here are the tells I look for: every time I see my opponent Protoss getting a 2nd gas with a heavy zealot emphasis I expand immediately and get a forge + cannon for dts though it's always helpful and cost effective. I immediately start upgrading my +1 with constant chronoboosts. It will finish just before his push arrives at my base. Sometimes when I feel ballsy I move up with all my stalkers and make him believe I'm going blink so he might get an immortal if he's scared. Also I keep a probe on the map to see what he's doing I specifically check his natural and occupy Xel'Naga watchtowers. So now I wait until he moves out and all I do is constantly warp in Zealots and Stalkers off 5 warpgates and 1 gas and I build probes. I naturally have some proxy pylons on the map. I use it to send some zealots directly into his mineral line. Since I have refined this build I win in 100% of my games against a 1 base Colossus all in.

TLDR Scout! When he is weak: attack him. When he is safe: avoid him, expand and get upgrades. When you engage make sure it's on your terms. "Force him to make tough decisions."*

* An enlightenment provided by Day[9]


P.S. You might have noticed it is a lot of general stuff. After all it's a Real Time Strategy game. If you're afraid of Colossi you should try to develop ways to punish someone really hard for trying to get them.

edit: grammer and stuff
TurtlePerson2
Profile Joined October 2010
United States218 Posts
April 01 2011 03:02 GMT
#43
Protoss has four "tier 3" units.

HT with storm require about the same amount of time as a collossus, so they're more or less "tier 3." If they're not, then archon definitely is.

Carriers are definitely "tier 3."

Then there's the two that you mentioned.
torturis exuvias eunt
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