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[D] Ravens versus Broodlords - Page 5

Forum Index > StarCraft 2 Strategy
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DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-03-27 17:45:21
March 27 2011 17:42 GMT
#81
What does zerg have that can counter PDT by killing it or quicly wasting charges? Only infested terran?

Hmmm, I guess fungal growth would bring the PDT down to 2 HP. Not only that but one could neural a raven to use up all its energy.

http://grooveshark.com/#/deltrus/music
underdawg
Profile Joined January 2011
United States399 Posts
March 27 2011 17:42 GMT
#82
are ravens useful at all against ultras tho? or does that not matter as much since your regular ground army should be mostly intact?
Dragar
Profile Joined October 2010
United Kingdom971 Posts
March 27 2011 17:47 GMT
#83
Can you NP a PDD?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-03-27 17:55:19
March 27 2011 17:48 GMT
#84
Lol, not even I the Raven guy knew about that. That's awesome. Screw vikings when you can use Ravens with Thor/Hellion lol.

Auto Turrets are somewhat an anti-ultra counter due to them being able to occupy ultras for 10+ swipes and the +@ building armor makes lings take forever to kill them.

On March 28 2011 02:25 mahnini wrote:
Show nested quote +
On March 28 2011 02:20 KiaL.Kiwi wrote:
If you want to go casters ZvT Lategame go Ghosts, not Ravens. They are not only extremly good vs Broodlords because Snipe, but at the same time able to handle Muta-switches, Ultra-switches and Infestor-play a lot better then Ravens.

Especially since Broodlords are always accompanied by Infestor/Corruptor to defend them against Vikings, both of which are easily able to Snipe Ravens and eat up PDD charges as well.

Nice find, but imho really not the way to go when you can just use Ghosts and be much better of

i think both have their merits. ravens seem much better for holding map control, like just sitting at a pivotal area and hunkering down with PDDs and possibly flying around harassing with turrets. ghosts are better at head on attacks and emping infestors. the thing about ghosts is that they also take barracks time so if you want a decent number of them quickly you have to sacrifice marine production, whereas with ravens you sacrifice medivac production and most armies dont benefit from being medivac heavy anyway.


Indeed, Ravens = Map Control while Ghosts are used in mass fights. Ghosts are good in TvZ but they are insanely micro intensive and don't make for a very powerful 200/200 army. Ravens are really good with turret pushes but a game ending turret push requires a ton of ravens. A mass raven turret push will strangle the zerg to death and lock down the whole map. Each turret is basically equivalent to 2(They take roughly twice as long to kill than a single marine) 2/2 marines with stim being healed by medivacs and each Raven can throw them down continuously so Ravens while costing only 2 food can spawn a massive army that is much greater than 2 food and resourceless.

Port tech is also more versatile than Rax + Academy tech (Detection, AA, Cloak Harass, Medivac Drop/Mobility/Heal) so that's also a consideration.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
underdawg
Profile Joined January 2011
United States399 Posts
March 27 2011 17:51 GMT
#85
i thought turrets = upgraded marine that can't move --> ultras lol...no?
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 27 2011 18:00 GMT
#86
This is gonna turn into another in game thing that Zerg will complain about. I know that a lot of people count on Broodlords, you just shattered their last hope lol.
Why would you ever choose failure, when success is an option.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2011-03-27 18:18:35
March 27 2011 18:18 GMT
#87
On March 28 2011 02:48 Antisocialmunky wrote:
Lol, not even I the Raven guy knew about that. That's awesome. Screw vikings when you can use Ravens with Thor/Hellion lol.

Auto Turrets are somewhat an anti-ultra counter due to them being able to occupy ultras for 10+ swipes and the +@ building armor makes lings take forever to kill them.

Show nested quote +
On March 28 2011 02:25 mahnini wrote:
On March 28 2011 02:20 KiaL.Kiwi wrote:
If you want to go casters ZvT Lategame go Ghosts, not Ravens. They are not only extremly good vs Broodlords because Snipe, but at the same time able to handle Muta-switches, Ultra-switches and Infestor-play a lot better then Ravens.

Especially since Broodlords are always accompanied by Infestor/Corruptor to defend them against Vikings, both of which are easily able to Snipe Ravens and eat up PDD charges as well.

Nice find, but imho really not the way to go when you can just use Ghosts and be much better of

i think both have their merits. ravens seem much better for holding map control, like just sitting at a pivotal area and hunkering down with PDDs and possibly flying around harassing with turrets. ghosts are better at head on attacks and emping infestors. the thing about ghosts is that they also take barracks time so if you want a decent number of them quickly you have to sacrifice marine production, whereas with ravens you sacrifice medivac production and most armies dont benefit from being medivac heavy anyway.


Indeed, Ravens = Map Control while Ghosts are used in mass fights. Ghosts are good in TvZ but they are insanely micro intensive and don't make for a very powerful 200/200 army. Ravens are really good with turret pushes but a game ending turret push requires a ton of ravens. A mass raven turret push will strangle the zerg to death and lock down the whole map. Each turret is basically equivalent to 2(They take roughly twice as long to kill than a single marine) 2/2 marines with stim being healed by medivacs and each Raven can throw them down continuously so Ravens while costing only 2 food can spawn a massive army that is much greater than 2 food and resourceless.

Port tech is also more versatile than Rax + Academy tech (Detection, AA, Cloak Harass, Medivac Drop/Mobility/Heal) so that's also a consideration.


ghosts + mass thor mech and some tanks is the best max army you can get in tvz, you just snipe the bl;'s and infestors and thor rape everything else. Some tanks here n here to deal with lings and roaches.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 27 2011 18:25 GMT
#88
Did they change this? I was pretty sure PDD never blocked broodlings b4 and I've used it a lot...@_@
Sup
Conrose
Profile Joined October 2010
437 Posts
March 27 2011 18:45 GMT
#89
I've actually known of this for quite some time, it's the reason I keep Infestors, Slings and Blings underneath the BLs and a few Mutas or Hydras for exhausting the PDDs if I can spare the gas. The crippling weakness of using PDDs is that the marines have to step within range of FG coming from an infestor that is well outside the range of Siege Tanks. It's even more devastating since the patch since the marines die significantly quicker to the FG and thus deal paltry damage to the BLs. That being said, not all Zerg players are familiar with this mechanic interaction and likely won't have prepared Infestor support.
Pookie Monster
Profile Joined October 2010
United States303 Posts
March 27 2011 18:56 GMT
#90
not bad if you already had the ravens out before he went broodlords, but the gas and starport would be better spent on vikings after you see him making them,
??
Sovern
Profile Joined March 2011
United States312 Posts
March 27 2011 19:00 GMT
#91
Very interesting, the only problem that I could see with this is getting the ravens out in time to deal with the broodlords.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
March 27 2011 19:00 GMT
#92
Didn't know this little fact...
Someone call down the Thunder?
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
March 27 2011 19:07 GMT
#93
Oh wow.
I'm assuming that the PDD only blocks the broodlings as long as they're still in the air and are considered "projectiles". Once they're on the ground, PDD doesn't stop them.

Well, this is a pretty good find, but it still brings up problems.
While broodlords CAN destroy armies, a lot of zerg players simple get broodlords so that the broodlings can act as a meatshield rather than crippling the enemy army. Once the broodlings are out, they rely on a powerful roach/hydra mix to actually apply the DPS.

So while PDD can negate a number of broodlords for a while, you still have to worry about the still-existent zerg army, what happens when the PDD runs out, and managing to get a decent number of ravens out (which are essentially 1 time use things for engagements)
You can type "StarCraft" with just your left hand.
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
March 27 2011 19:32 GMT
#94
ravens also stop viking fire. If youre a iEchoicer the raven can make all the difference!
Ontopic: awesome info. 1 raven for every broodlord would make zergs cry so bad :D :D
dr Helvetica <3
ferry
Profile Joined December 2010
27 Posts
March 27 2011 20:07 GMT
#95
As zerg I am actually quite scared of ravens, but at my level (gold) my opponents are just getting one raven out and flying it around to remove creep.

I wonder why terrans don't use ravens for harass instead of marine drops. You can park ravens behind mining bases and only spend energy in order to place a couple turrets, which seem to be super cost effective compared to dropping marines. If you have seeker missile upgraded you might just get very lucky and pick off mutas when the zerg comes to kill those ravens with mutas, or at least you will force the zerg to spend time microing the mutas for a two-sided attack.
KarboZ
Profile Joined February 2011
United States37 Posts
March 27 2011 20:07 GMT
#96
I dont think ravens are that viable against broodlords. sure they can help you stall and kill off broodlings, but they dont do anything to actually get rid of the broodlords. If the zerg attacks your army with them they are likely to incorporate another units into the mix that can deal damage behind the broodlings. Otherwise they are going to be used to harass and the drones will only stall for time. Since Zerg usually will go corrupter/broodlord vikings are way way better. From replays i watch and games i play there are still people that dont understand all the counters yet. I see a lot of terran try to make vikings to combat mutas and shy away from corrupters. I guess its because terran is so OP that they dont need to know counters, but vikings counter corrupter as well as broodlords yet are weak against mutalisks. I wouldnt recommend ravens unless the Zerg player is smart enough to go muta broodlord.
Fortitudosc
Profile Joined March 2011
United States7 Posts
March 27 2011 20:16 GMT
#97
Interesting find but I'm not sure it will become a standard response. A Terran is most likely going to have a reactor on his Starport because vikings and medivacs are more versatile than ravens, especially in TvZ.
theBOOCH
Profile Joined November 2010
United States832 Posts
March 27 2011 20:20 GMT
#98
Seriously! I didn't know PDD worked on broodlords! I've been trying to find a way to deal with them. Viks don't work because corruptors are so good, and using marines means you have to unseige your tanks, which is more money lost in a sense. I've been using ghosts for snipe because of its awesome range, which works okay, but ghosts are the most expensive unit in the game (by supply at least), and they don't spawn with a whole lot of energy even with mobeus researched. Thors are okay because of their range, too, but PDD is an awesome idea. Plus with HSM, they're great against Mutas and clumps (of anything) and the detection is nice as well. Man, Raven utility just went up 200% for me. I used to have a specific build for fast ravens. I might have to whip that baby out.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
theBOOCH
Profile Joined November 2010
United States832 Posts
March 27 2011 20:21 GMT
#99

Can you NP a PDD?

I'm 90% sure you can.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
March 27 2011 20:28 GMT
#100
I have been going 2-3 ravens in all my TvZ as of late because of this, auto turrets, and the often overlooked seeker missile. When you expect to engage a zerg you can plop a seeker missile into their baneling charge and do an extreme amount of damage. Also, ravens are quite useful against ultra's because dropping auto-turrets causes the ultras to bunch up and waste time attacking the turrets. This really allows you time to get your siege tanks unsieged and moving.
"I am a leaf on the wind."
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