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On May 14 2011 18:42 Jimbo77 wrote:Show nested quote +On May 14 2011 18:24 Yoshi Kirishima wrote: why are they nerfing the raven so much when it's not even used that often?!?! For example the HSM nerf was completely unnecessary
Next they're going to nerf auto-turrets...
i also don't like how u can only cast 1 HSM per raven, that's just very strange to me...
just checked out science vessel in BW; now I know it's a different game but...
75 energy for 1 irradiate which has 9 range
wtf?? Sadly, but days of BW are almost gone. And all we can do by now is just face with these blizzard jokes. I think until the people, who are now responsible for balance, are not fully replaced with adequate ones, this game will continue degrade.
Ravens are used more offten then you would think, especially in ZvT. usually to spot burrowed baneling bombs, roaches or infestors. But i have seen terrans lock down expansions with autoturrets (2 min duration!?) and destory half a zerg army with one HSM. The raven is a great unit and should be used more in all matchups imo
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Could you please link a VOD of a pro game match where a terran destroyed "half a zerg army with one HSM"?
If you get a raven you get one, because it's the only mobile detection terran has and it will recoup it's hefty price through saving scans. They are used less than overseers.
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first they remove archon toilet then viking flower and now this come on blizzard why u have to remove every cool thing from game
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Why would this be removed ? doesn't make any sence.
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On May 14 2011 07:27 CountBarq wrote: even though it doesn't work well you also have that raven for his muta in a mutalingbane composition..
Terran, use your freakin' spellcasters! We do. There is this one spell on the siege tank that makes your enemy's ground army Magically disappear.
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The removal of PDD's uses against Broodlings is really unfortunate. I really feel a raven buff is needed for the struggeling lategame Terran army. Basically terrans are only winning late because of superior early to mid game economy or harassment, I feel terrans really need some tech that's worth aiming for other than current trend of just being able to mass so much shit your opponent dies. And I felt the raven was the best unit to look at, also one of the units I hope recieve a completely remake in HotS.
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Eventhough I feel it was a bit redundant to remove the broodlings to get shot down by the PDD, I feel like that more terran players should try add the raven into their builds late game. I watched many of the gsl games and only seen ravens like once or twice, and that was TvT too spot banshees mainly. PDD is still great against mutas even autoturrets are truely great against them. A PDD could aid your vikings to snipe some brood lords (cancelling the mutas/(hydras?) shots).
Besides HSM is pretty much useless since it is the slowest spell, could perhaps be used against siege tanks or workers, but other than that HSM is just a waste of money. It could really use a speed buff.
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On May 28 2011 08:21 Elldar wrote: Eventhough I feel it was a bit redundant to remove the broodlings to get shot down by the PDD, I feel like that more terran players should try add the raven into their builds late game. I watched many of the gsl games and only seen ravens like once or twice, and that was TvT too spot banshees mainly. PDD is still great against mutas even autoturrets are truely great against them. A PDD could aid your vikings to snipe some brood lords (cancelling the mutas/(hydras?) shots).
Besides HSM is pretty much useless since it is the slowest spell, could perhaps be used against siege tanks or workers, but other than that HSM is just a waste of money. It could really use a speed buff. HSM 1. Cost alot of mana 2. Carries TONS of risk (range 6) 3. Isn't likely to get a hit off 4. PDD is so good
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Ravens should be used late game yes I agree. But my problems is, all terrans splash damage actually hurts terrans too. Colossus splash doesnt hurt protoss, banelings dont hurt zerg, ultras dont hurt zerg, archons dont hurt protoss. Yet ravens HSM hurt terran, ghosts EMP drain terran energy, and tanks splash hurts terran. If HSM didnt do friendly fire, I would seriously consider using them more. but you dont want to fire a HSM at an army of zerg for it to only blow your own units up because every unit in the game can outrun a HSM.(except queens off creep :p)
so if Ravens were 150/150 cost, and HSM didnt do friendly fire, I would definatly get them more often. and I would get more of them
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5. You can make 2.5 Turrets instead
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On May 28 2011 08:54 NuclearStar wrote: Ravens should be used late game yes I agree. But my problems is, all terrans splash damage actually hurts terrans too. Colossus splash doesnt hurt protoss, banelings dont hurt zerg, ultras dont hurt zerg, archons dont hurt protoss. Yet ravens HSM hurt terran, ghosts EMP drain terran energy, and tanks splash hurts terran. If HSM didnt do friendly fire, I would seriously consider using them more. but you dont want to fire a HSM at an army of zerg for it to only blow your own units up because every unit in the game can outrun a HSM.(except queens off creep :p)
so if Ravens were 150/150 cost, and HSM didnt do friendly fire, I would definatly get them more often. and I would get more of them Ravens are likely to die when they HSM 1 they get too close 2 they die to HSM themselves
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On May 28 2011 08:39 Blasterion wrote:Show nested quote +On May 28 2011 08:21 Elldar wrote: Eventhough I feel it was a bit redundant to remove the broodlings to get shot down by the PDD, I feel like that more terran players should try add the raven into their builds late game. I watched many of the gsl games and only seen ravens like once or twice, and that was TvT too spot banshees mainly. PDD is still great against mutas even autoturrets are truely great against them. A PDD could aid your vikings to snipe some brood lords (cancelling the mutas/(hydras?) shots).
Besides HSM is pretty much useless since it is the slowest spell, could perhaps be used against siege tanks or workers, but other than that HSM is just a waste of money. It could really use a speed buff. HSM 1. Cost alot of mana 2. Carries TONS of risk (range 6) 3. Isn't likely to get a hit off 4. PDD is so good
Ya I pretty much agree with this. Really I think HSM just needs a buff... most likely a speed buff. I remember seeing some pro use one in a competitive game once, and I was actually completely amazed at how slow it was moving. To this day I still think it was a bug that it was traveling THAT slowly... but regardless they seem to travel far too slowly in general to be useful. They are typically useless against any units that are faster than them, and I have actually seen HSMs used against the terran... after they target a unit that is too fast, that unit is sent into the terran army to blow up. It can even happen with slower units, but more than likely it just ends up being a huge use of energy from a gas heavy unit that hits one or maybe a few of the opponents units... it's just not worth it.
As for PDD being good, I completely agree that it leads to less use of HSM but if the HSM becomes strong enough, it can be used just like NP for infestors is still used on occasion despite FG being so good.
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On May 28 2011 08:57 Chicane wrote:Show nested quote +On May 28 2011 08:39 Blasterion wrote:On May 28 2011 08:21 Elldar wrote: Eventhough I feel it was a bit redundant to remove the broodlings to get shot down by the PDD, I feel like that more terran players should try add the raven into their builds late game. I watched many of the gsl games and only seen ravens like once or twice, and that was TvT too spot banshees mainly. PDD is still great against mutas even autoturrets are truely great against them. A PDD could aid your vikings to snipe some brood lords (cancelling the mutas/(hydras?) shots).
Besides HSM is pretty much useless since it is the slowest spell, could perhaps be used against siege tanks or workers, but other than that HSM is just a waste of money. It could really use a speed buff. HSM 1. Cost alot of mana 2. Carries TONS of risk (range 6) 3. Isn't likely to get a hit off 4. PDD is so good Ya I pretty much agree with this. Really I think HSM just needs a buff... most likely a speed buff. I remember seeing some pro use one in a competitive game once, and I was actually completely amazed at how slow it was moving. To this day I still think it was a bug that it was traveling THAT slowly... but regardless they seem to travel far too slowly in general to be useful. They are typically useless against any units that are faster than them, and I have actually seen HSMs used against the terran... after they target a unit that is too fast, that unit is sent into the terran army to blow up. It can even happen with slower units, but more than likely it just ends up being a huge use of energy from a gas heavy unit that hits one or maybe a few of the opponents units... it's just not worth it. As for PDD being good, I completely agree that it leads to less use of HSM but if the HSM becomes strong enough, it can be used just like NP for infestors is still used on occasion despite FG being so good. it's like a herding dog type of tool HSM is just too risky, range 6 is asking your raven to get sniped Ravens have 1 range but is still fragile
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AFter the ninja PDD nerf vs broodlords...ravens are never worth it anymore. Ghosts+nukes are 10x better, and HSM is a gamble. sighs.
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On May 28 2011 09:18 avilo wrote: AFter the ninja PDD nerf vs broodlords...ravens are never worth it anymore. Ghosts+nukes are 10x better, and HSM is a gamble. sighs. Eh not every unit needs to be useful in every MU but still Raven is a little underused save for PDD
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Blizzard you never cease to disappoint me... why nerf ravens? why?
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Blizzard ლ(ಠ益ಠლ Why you no like Ravens.
Sigh......... They didn't even give it a chance. BL infestor is so gay, and really this was my shinning ray of hope T_T.
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