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[D] Ravens versus Broodlords - Page 13

Forum Index > StarCraft 2 Strategy
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Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
May 12 2011 17:45 GMT
#241
PDD is intended to negate the entire attack, hence missile attacks don't even reach their target.

If I've read correctly, PDD only blocked the spawn but the missile still dealt damage, which doesnt make sense based on previous examples of PDD blocking attacks.
Also the broodling should be a unit, not a projectile upon spawning.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2011-05-13 22:02:32
May 13 2011 21:52 GMT
#242
I just tested PDD vs Brood lords and it does not work. I'm assuming that blizzard hot fixed it?

http://www.mediafire.com/?cwwg6gmsk7pccvi
Replay ^

pdd and brood lords come out close to 15 minutes.
I might be the minority on TL, but TL is the minority everywhere else.
MrBeeAreWhy
Profile Joined October 2010
United States4 Posts
May 13 2011 22:02 GMT
#243
On May 13 2011 02:24 TheRealDJ wrote:
Show nested quote +
On May 12 2011 17:04 Zarahtra wrote:
On May 12 2011 16:09 TheRealDJ wrote:
Just tried this out today and my pdd didn't use any energy or shoot down broodlings, is this still working after the patch?

Mm just tried it out in unit tester and got same results. I guess it has been nerfed Getting a bit fed up with all these nerfs, having to play the game exactly after Blizzard's transcript.

Same here...seems like Blizzard just loves hitting terrans with the nerf stick...
No idea why PDD wouldn't work on broodlings, if they can hit a spike from a hydralisk in mid air, why couldn't they hit a broodling?


While I do not feel there is much point in trying to make "sense" of how the PDD works, you could consider that the Broodling is a 30hp unit, and the spike from a Hydralisk is... well, a spike.

If the PDD does 30 damage/shot, I think I'd prefer it to be zapping units, not projectiles.

rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
May 13 2011 22:04 GMT
#244
off topic. but how many snipes does it take to kill a broodlord? also, shame to here this no longer works. really helpful with the overwhelming late game zerg armies.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 13 2011 22:06 GMT
#245
On May 12 2011 23:57 Techno wrote:
Ravens are overrated by players who don't play Terran.


lol, remember this post next time you read about Zergs not using enough overseers and mass contaminate.
As it turns out, marines don't actually cost any money -Jinro
CountBarq
Profile Joined February 2011
United States45 Posts
Last Edited: 2011-05-13 22:28:39
May 13 2011 22:27 GMT
#246
even though it doesn't work well you also have that raven for his muta in a mutalingbane composition..

Terran, use your freakin' spellcasters!
We’ve heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true
Dalavita
Profile Joined August 2010
Sweden1113 Posts
May 13 2011 22:43 GMT
#247
On May 14 2011 07:27 CountBarq wrote:
even though it doesn't work well you also have that raven for his muta in a mutalingbane composition..

Terran, use your freakin' spellcasters!


We do. Ghosts are pretty good.
Melix
Profile Joined December 2010
United States89 Posts
May 13 2011 22:50 GMT
#248
On the latest Inside the Game, Idra, Incontrol and Painuser were asked about the Raven generally and with respect to TvZ (link below, the discussion starts around 1:12), Idra and Incontrol both seemed to agree that the Raven should be used more because of its ability to halt creep spread and to avoid burrowed banelings on big maps. So there's an argument that Ravens should be used more in TvZ even independent of its use against broodlords, so this only strengthens the argument.

http://www.onemoregame.tv/index.php/archive/in-the-game/item/110-itg-002.html

Plus, the additional minerals you bank from not having to use scans to kill creep can result in more marines and possibly faster expansions.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
May 14 2011 01:33 GMT
#249
On May 14 2011 06:52 Joedaddy wrote:
I just tested PDD vs Brood lords and it does not work. I'm assuming that blizzard hot fixed it?

http://www.mediafire.com/?cwwg6gmsk7pccvi
Replay ^

pdd and brood lords come out close to 15 minutes.

Can someone please confirm this?
ModeratorI know Teamliquid is known as a massive building
Kambing
Profile Joined May 2010
United States1176 Posts
May 14 2011 01:49 GMT
#250
On May 14 2011 10:33 zatic wrote:
Show nested quote +
On May 14 2011 06:52 Joedaddy wrote:
I just tested PDD vs Brood lords and it does not work. I'm assuming that blizzard hot fixed it?

http://www.mediafire.com/?cwwg6gmsk7pccvi
Replay ^

pdd and brood lords come out close to 15 minutes.

Can someone please confirm this?


Confirmed in the unit tester. And I updated liquipedia last patch after I tested it out and found that PDDs stopped broodlings from spawning. Guess I need to revert that change now... >_<
Dommk
Profile Joined May 2010
Australia4865 Posts
May 14 2011 02:36 GMT
#251
Odd, not a single mention in the patch notes. My guess is they cleaned/changed some code whilst making the other fixed that incidentally changed the way in which PDD works with broodlings.
Legend`
Profile Joined April 2011
Canada381 Posts
May 14 2011 02:50 GMT
#252
Didn't know that, thanks!
NME.352 GM NA Protoss
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2011-05-14 03:09:47
May 14 2011 03:07 GMT
#253
The Raven is the most cumbersome unit to use "more" there is. It's awesome but seriously flawed.

Going raven predominantly means a lot of waiting.

While you can warp in as many templars as you have warp gates when you build the archive, build as many ghosts as you have tech lab'ed barrack or build as many infestors as you have larva, you can only build one raven at a time unless you invest another hefty 150 gas for another tech lab'ed starport. The raven is super expensive on gas as is so you can't really afford to do that. So you got to wait for the to produce.

What makes this even worse is that the higher end spells cost so much energy that you have to either wait an eternity to use them or wait for the energy upgrade to finish before building your ravens one at a time. More waiting.

And anyways, upgrades. Energy upgrade, seeker missle, durable materials, high range auto tracking building armor, what the hell. More waiting. All while you're incredibly vulnerable to basically anything.

So then you sit around waiting for enough energy for seeker missles and PDDs, most of the time you end up having to use what little energy you've saved up on auto turrets just to stay alive. But really, you're just digging yourself a deeper hole.

And when you have your ravens with their upgrades and let them accumulate enough energy and this is when you discover that they are actually pretty slow and all their spells have a super short range and all this investment of time and gas is actually pretty risky to use.

I don't think we'll see people use more than 2 ravens very often. The commitment is just not comparable to other casters.

I am exaggerating a bit of course but I'm pretty sure neither Idra nor Incontrol have actually tried to use the raven much.

Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
May 14 2011 08:45 GMT
#254
On May 14 2011 10:33 zatic wrote:
Show nested quote +
On May 14 2011 06:52 Joedaddy wrote:
I just tested PDD vs Brood lords and it does not work. I'm assuming that blizzard hot fixed it?

http://www.mediafire.com/?cwwg6gmsk7pccvi
Replay ^

pdd and brood lords come out close to 15 minutes.

Can someone please confirm this?


Confirmed. PDD no longer affects broodlords. I tested firing against units and buildings, and the PDD had no impact.
[Video of Test]

When you stare into the iCCup, the iCCup stares back.
TL+ Member
jazzbassmatt
Profile Joined August 2010
United States566 Posts
May 14 2011 08:51 GMT
#255
Ravens are decent now, but since the patch change, nowhere near as useful late game. Especially compared to BW science vessels, for example.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-05-14 08:53:17
May 14 2011 08:52 GMT
#256
Ravens are still a pretty useless unit against Zerg IMO. I play Protoss but I feel that Hunter Seeker Missiles should have a speed increase of about 0.3, it would actually be a useful spell. Because as of right now, any Zerg attacking unit except the Hydralisk (which no one uses against Terran anyways) can outrun it easily.

Blocking a few BL shots is not worth the amount of gas and cut Medivacs.
710+ Posts with a Probe Icon =D
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 14 2011 08:57 GMT
#257
are you kidding me, i was just starting to use ravens against broodlords and had sick success with it come on blizzard!!!!!
http://www.twitch.tv/czelpredy
Blindo
Profile Joined November 2010
United States102 Posts
May 14 2011 09:17 GMT
#258
Getting a single raven for zerg is nice, but I couldn't imagine getting more than one. This is definitely a nice use for the energy your token raven can build up over the game. Just being able to drop down PDDs to stop a few token broodlings from causing your marines to get friendly fired is more worthwhile than autoturrets or HSM.

At first you would think HSM would be good against brood lords since they're the only unit that can't easily dodge HSMs, but it takes 3 HSMs to kill a broodlord, and since a max energy raven can only use one HSM you need 750 gas(3 ravens+HSM research) to kill a few broodlords, which is 10 vikings.

If they'd just increase the acceleration(not velocity) of the HSM it would go along way to making it useful. Everything that can evade it(basically every unit) now would still be able to, but he time in which you'd have to start running away would be alot less at least.
Streaming nonstandard Masters 1v1s and 2v2's at http://twitch.tv/unrblindo. Yes, I'm that guy that did the mass banshee build at CSL Irvine :D
FinestHour
Profile Joined August 2010
United States18466 Posts
May 14 2011 09:19 GMT
#259
Man...strike cannon fail, pdd fail, next thing you know we're gonna have our stim malfunction and just explode all our marines instead.
thug life.                                                       MVP/ex-
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
May 14 2011 09:24 GMT
#260
why are they nerfing the raven so much when it's not even used that often?!?! For example the HSM nerf was completely unnecessary

Next they're going to nerf auto-turrets...

i also don't like how u can only cast 1 HSM per raven, that's just very strange to me...

just checked out science vessel in BW; now I know it's a different game but...

75 energy for 1 irradiate which has 9 range

wtf??
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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