[D] Ravens versus Broodlords - Page 7
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Char711
United States862 Posts
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SpaceEater
7 Posts
Because this is FFA we are talking about, and i am well aware that blizzard wants to focus on 1v1 balance, I don't expect it to be perfect. However, I can't help but be a little disappointed that FFA balance is so off. I was introduced to the original starcraft through free for alls and i've always really enjoyed it. Anyway, I just hope that through balancing 1v1 FFA also becomes more balanced as a result. | ||
Jeffbelittle
United States468 Posts
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naventus
United States1337 Posts
HSM though is amazing for slow air units, like broodlord. Broodlord also tend to clump, can't shoot raven (so you can get closer for less reaction time). | ||
Pwere
Canada1556 Posts
I have a feeling that this is gonna get patched. It should block the whole shot, and not only the spawn. But maybe Blizz will decide it shouldn't block the shot at all, which might have been their intent in the first place. Ravens get no love ![]() | ||
xOTian
United States53 Posts
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Sylailene
91 Posts
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AzureD
United States320 Posts
I will test this later because even though he posted a picture I do not actually believe it yet. I am positive they did not do this before. | ||
Themaniac
47 Posts
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Acritter
Syria7637 Posts
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gREIFOCs
Argentina208 Posts
On March 28 2011 00:56 Ayush_SCtoss wrote: Wow...you learn something new everyday. How did I not know that. In fact, I bet most of the people that will post do not know about this lol. No one knew it because it doesn't make sense. | ||
rysecake
United States2632 Posts
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ThunderAPEX
United States35 Posts
Also there a bug where after the PDD blocks the broodlings, the broodling death animation still shows in the location where the broodling should be. So you see invisible broodling death where there shouldn't be any. | ||
Klystron
United States99 Posts
On March 28 2011 05:43 synapse wrote: They're never going to buff that. The whole point of its slow speed is that you can dodge it if you pay attention.... OT: Didn't even know PDD hit broodlings o_O; I think that it would be reasonable to reduce the energy cost to 75. The aoe damage dealt is similar to fungal and storm, but it is dodged much more easily. The full 100 damage has a very very small splash radius, most of the targets in the splash area take 50. It would also be nice if they considered removing the friendly fire component. | ||
BrahCJ
Australia659 Posts
On March 28 2011 01:03 MassacrisM wrote: Oh great.. more stuff for Terrans to abuse against the only decent Zerg's lategame unit that can be easily countered by Vikings. I wonder how good Ravens are against ultras, if you force vikings/ravens with broodlords prior. You cant take 3 examples and cry imba. Banhammer plz. | ||
Chicane
United States7875 Posts
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Jesushooves
Canada553 Posts
The problem with getting vikings, while indeed you should, is that pre-patch 1.3 infestors can fungal them, and drop a bunch of infested terrans and kill all your fungaled vikings. If you don't think this ever happens you should watch some of Morrow's games. That was before patch 1.3 however, and now infestors can simply fungal your group of vikings doing extra damage as they are armoured, killing them in 3 fungals, or 12 in game seconds. While the zerg will probably fungal your ravens as well, the difference is that the raven can throw down its two pdd's immediately, even while fungaled, allowing you some time to take down the bl's and move forward, even if the time is just a few seconds. Excellent post OP, will look forward to trying it ingame ![]() | ||
ChThoniC
United States536 Posts
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Dismantlethethroat
114 Posts
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TehForce
1072 Posts
On March 28 2011 06:21 Conrose wrote: And if a pack of infestors are waiting for the marines just outside Siege range, the Marines are fucked. Fungal Growth Range is 9 with a radius of 2, Brood Lord range is 9.5. Siege Tank Range is 13. Marine Range is 5. In order for marines to get within range of the Brood Lords, they have to go out a distance of 4.5 in front of the Siege Tanks to be able to hit the Brood Lords, meaning the Siege Tanks will hit at furthest targets within 8.5 range of the marines. An Infestor can sit at this range quite comfortably, so while popping PDD and running in with Marines is a viable option if you are caught off guard, it carries significant risk over preparing vikings. Brood Lord/Infestor compositions will be largely unaffected. The Thor has a range of 10 with his air attack. He can now easily take down every attacking Broodlord without getting destroyed | ||
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