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[D] Ravens versus Broodlords - Page 7

Forum Index > StarCraft 2 Strategy
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Char711
Profile Blog Joined October 2010
United States862 Posts
March 27 2011 22:24 GMT
#121
Absolutely genius. Finding a new use for a unit that only really held a utility role of detection in the matchup before. I commend you. This will make siege lines and planetary fortresses way stronger against Zerg late game.
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
SpaceEater
Profile Joined March 2011
7 Posts
Last Edited: 2011-03-27 22:32:21
March 27 2011 22:30 GMT
#122
I know ravens don't factor in very much in 1v1 play but this change is actually pretty devastating to FFA. Terrans were already, easily the most powerful FFA race and ravens are used a lot in those games. They are a very powerful unit for harassment with auto turret and can decimate those giant mass flying unit armadas that you see in FFA with seeker missiles. They also block every zerg projectile now except for roaches and infested terrans.

Because this is FFA we are talking about, and i am well aware that blizzard wants to focus on 1v1 balance, I don't expect it to be perfect. However, I can't help but be a little disappointed that FFA balance is so off. I was introduced to the original starcraft through free for alls and i've always really enjoyed it.

Anyway, I just hope that through balancing 1v1 FFA also becomes more balanced as a result.
Jeffbelittle
Profile Joined August 2010
United States468 Posts
March 27 2011 22:31 GMT
#123
Well this certainly stinks for Zerg... the whole point of Brood Lords for many of Zerg Players was finally to have ONE unit with enough HP, RANGE, and special ability to actually break the walls and static defense of a Terran. Now adding like 3 ravens into the static D, tanks, etc. means Brood Lords will get denied and even threatened to die from a mere small group of stimmed marines?
naventus
Profile Blog Joined February 2004
United States1339 Posts
March 27 2011 22:32 GMT
#124
PDD is for muta, since HSM is too hard to use effectively against muta (he can just run out the muta, run muta over you, run all his muta, kill raven).

HSM though is amazing for slow air units, like broodlord. Broodlord also tend to clump, can't shoot raven (so you can get closer for less reaction time).
hmm.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2011-03-27 23:55:18
March 27 2011 23:54 GMT
#125
This sounds a lot like a glitch. Why would it only stop the broodling from spawning, and not from actually doing damage?

I have a feeling that this is gonna get patched. It should block the whole shot, and not only the spawn. But maybe Blizz will decide it shouldn't block the shot at all, which might have been their intent in the first place.

Ravens get no love
xOTian
Profile Joined January 2011
United States53 Posts
March 28 2011 00:02 GMT
#126
wait, so pdd takes up corruptor attacks and broodlord attacks? wow this goona change late game zvt
Sylailene
Profile Joined February 2011
91 Posts
March 28 2011 00:15 GMT
#127
man nice find, deff trying this
AzureD
Profile Joined September 2010
United States320 Posts
March 28 2011 03:03 GMT
#128
This is odd. I thought PDD did not block them. Is this a hidden change? I remember a long time ago that they did not do this.

I will test this later because even though he posted a picture I do not actually believe it yet. I am positive they did not do this before.
Themaniac
Profile Joined September 2010
47 Posts
March 28 2011 04:44 GMT
#129
errr... if this is true... vikings vs broodlords will become obsolete in TvZ since marine/tank is the core units for this matchup. And rines RIP through BLs if untouched. This is an amazing find, but, i guarentee you it will be patched and rightly so, because it would make Pdd waaaaay too overpowered vs BL specifically.
Acritter
Profile Joined August 2010
Syria7637 Posts
March 28 2011 04:52 GMT
#130
Terran build: Marine+Raven, all day erry day. Would probably work pretty darn well. Marines are the most cost-effective combat unit in the game, Ravens are an excellent spellcaster. Would take ungodly APM, though.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
March 28 2011 05:02 GMT
#131
On March 28 2011 00:56 Ayush_SCtoss wrote:
Wow...you learn something new everyday. How did I not know that. In fact, I bet most of the people that will post do not know about this lol.


No one knew it because it doesn't make sense.
Don't work hard. You die at the end anyway, dummy.
rysecake
Profile Joined October 2010
United States2632 Posts
March 28 2011 05:18 GMT
#132
Rofl I never would have known this...
The Notorious Winkles
ThunderAPEX
Profile Joined October 2010
United States35 Posts
March 28 2011 05:19 GMT
#133
Okay I just tested this out and it works but the PDD does not block the broodlings if the broodlords attack buildings; the broodlings still spawn.

Also there a bug where after the PDD blocks the broodlings, the broodling death animation still shows in the location where the broodling should be. So you see invisible broodling death where there shouldn't be any.
Klystron
Profile Joined March 2010
United States99 Posts
March 28 2011 05:58 GMT
#134
On March 28 2011 05:43 synapse wrote:
Show nested quote +
On March 28 2011 01:03 hidiliho wrote:
nice find. Ravens would be viable when/if seeker missile speed is buffed

They're never going to buff that. The whole point of its slow speed is that you can dodge it if you pay attention....

OT: Didn't even know PDD hit broodlings o_O;



I think that it would be reasonable to reduce the energy cost to 75. The aoe damage dealt is similar to fungal and storm, but it is dodged much more easily. The full 100 damage has a very very small splash radius, most of the targets in the splash area take 50. It would also be nice if they considered removing the friendly fire component.
BrahCJ
Profile Joined January 2011
Australia659 Posts
March 28 2011 06:05 GMT
#135
On March 28 2011 01:03 MassacrisM wrote:
Oh great.. more stuff for Terrans to abuse against the only decent Zerg's lategame unit that can be easily countered by Vikings.


I wonder how good Ravens are against ultras, if you force vikings/ravens with broodlords prior.

You cant take 3 examples and cry imba.
Banhammer plz.
Play the games!
Chicane
Profile Joined November 2010
United States7875 Posts
March 28 2011 06:21 GMT
#136
I wonder if the fact that the units still get damaged is actually a bug. Clearly not many people here have even tried using PDD's on broods, and I don't remember every seeing it in a pro game (I never looked that closely) but the fact that a broodling that never reaches the enemy still hurts them seems a bit strange. That kind of defeats the purpose of PDD if it can't block a ranged attack while still using energy on it (I know it stops the broodlings, but that is a side effect that is negated).
Jesushooves
Profile Joined November 2010
Canada553 Posts
March 28 2011 06:47 GMT
#137
For everyone saying "make vikings", you have to realize that when broodlords come out, at least vs terran, there are almost always infestors for support, otherwise why wouldn't you just stim marines and attack the broodlords?
The problem with getting vikings, while indeed you should, is that pre-patch 1.3 infestors can fungal them, and drop a bunch of infested terrans and kill all your fungaled vikings. If you don't think this ever happens you should watch some of Morrow's games. That was before patch 1.3 however, and now infestors can simply fungal your group of vikings doing extra damage as they are armoured, killing them in 3 fungals, or 12 in game seconds.

While the zerg will probably fungal your ravens as well, the difference is that the raven can throw down its two pdd's immediately, even while fungaled, allowing you some time to take down the bl's and move forward, even if the time is just a few seconds.

Excellent post OP, will look forward to trying it ingame

Lose its good, after will be win.
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
March 28 2011 06:59 GMT
#138
Awesome, brood lords just got a ton worse :/
i c u
Dismantlethethroat
Profile Joined March 2011
114 Posts
March 28 2011 07:12 GMT
#139
WTF why? That's ridiculous. No way in hell Ravens should block a t4 unit.
TehForce
Profile Joined July 2010
1072 Posts
March 28 2011 08:12 GMT
#140
On March 28 2011 06:21 Conrose wrote:
Show nested quote +
On March 28 2011 05:54 Zayn wrote:
PDD makes the broodlings vanish. But you still get get damaged from the broodling impact shot.
Although this is still good for Marine/Tank because once you lay down a PDD by broodlords you can stim up and pick them off while tanks fire at any ground army coming toward your marines.


And if a pack of infestors are waiting for the marines just outside Siege range, the Marines are fucked.

Fungal Growth Range is 9 with a radius of 2, Brood Lord range is 9.5. Siege Tank Range is 13. Marine Range is 5. In order for marines to get within range of the Brood Lords, they have to go out a distance of 4.5 in front of the Siege Tanks to be able to hit the Brood Lords, meaning the Siege Tanks will hit at furthest targets within 8.5 range of the marines. An Infestor can sit at this range quite comfortably, so while popping PDD and running in with Marines is a viable option if you are caught off guard, it carries significant risk over preparing vikings.

Brood Lord/Infestor compositions will be largely unaffected.


The Thor has a range of 10 with his air attack. He can now easily take down every attacking Broodlord without getting destroyed
NesTea <3
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