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[D] Ravens versus Broodlords - Page 9

Forum Index > StarCraft 2 Strategy
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Xanthus
Profile Joined May 2010
United States9 Posts
March 28 2011 16:14 GMT
#161
Ravens are actually pretty nifty in TvZ. As a high Diamond player several months ago I was working on ways to incorporate them into my play with some pretty good results. I don't suggest using them for early harass against a Zerg who's going fast Infestor though unless you're really careful with your spotting and micro.
Fixed a bug where Terran players were able to lose a game.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
March 28 2011 16:29 GMT
#162
On March 29 2011 00:36 Lurk wrote:
Show nested quote +
On March 29 2011 00:26 Euronyme wrote:
On March 28 2011 00:59 majestouch wrote:
or you could make vikings, which:
cost less money
don't require a tech lab, thus can be made from a reactor
doesn't need upgs to become exponentially better ie: the corvex reactor or w/e (25energy for ravens)
have more range (9) and effectively can't be killed by the zerg (either you have corruptors which aren't good vs them, or you have mutas which have to be magic boxed assuming they have thors which isn't much of an assumption but more of a definite fact that late in the game (assuming the t doesn't suck)

however,i do agree ravens are underused, PDD is amazing.


This is probably the view most people are gonna go with.
The differences are as follows: Vikings are useless against every other unit, and making a mass of vikings takes time.
The power of having a raven in mid game, and throwing in one or two more in the late game is that you don't have to have a star sence on when the blord tech switch will occur, they don't cost as much supply, so you can do it blindly. They'll still be useful, even if the Z decides to go for something else.


In a typical TvZ you will most likely face lings, blings, roaches, infestors, mutas and broodlords, maybe ultras. Vikings are not the most effective unit against most of those, but they are certainly not "useless". I don't see ravens being more effective than vikings against any of those units. I'd rather have a dozen landed vikings than a dozen ravens in most situations. Until they somehow fix the seeker missile, you'll probably only see ravens for pdd timing pushes and detection.

Don't forget that those extra ravens you get seriously cut into your tank count.

never used mass ravens before did you?(like 6 or7 of them)
ravens are really seful, turrets may not have so much dps, but they have 150 hp, and block banelings, you can harass heavily a expo and if mutas come around, you just run away putting some PDD's while you marines isn't around.
Also, this force zerg to move around the map, and 0/3 turrets isn't something easy to deal with just ling and mutas.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
March 28 2011 17:14 GMT
#163
Damn I had no idea ravens could do this, seems like on open terrain a couple ravens + marines would rape brood lords, and even if you still need vikings you will take much less damage while the vikings kill the blords. Why not get a couple ravens earlier to deny creep without wasting scans, and then you're already prepared for the switch to brood lords if it happens.

I wonder if PDD will also kill broodlings spawned from a dead building.
http://shroomspiration.blogspot.com/
Elvin
Profile Blog Joined May 2010
149 Posts
March 28 2011 17:21 GMT
#164
Do you guys think that with decent micro it's possible to FE,and constant marine (+ some marauder to soak up baneling damage) exchanges against zerg ,adding medivacs and ravens later to for support ,while skipping tanks?
Your focus should be stay both you and zerg on low food cap ,since MMM is not really good when big food caps kicks in.
manicshock
Profile Joined November 2010
Canada741 Posts
March 28 2011 17:24 GMT
#165
I'm starting to incorporate ravens into my TvZ now. I saw this on Spanishwa's stream, which is where I'm guessing you saw it too. They're useful for creep, PDD if broods/mutas show and auto turrets. I normally have the gas to start adding them without hurting my main army too much as well.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 28 2011 17:32 GMT
#166
Did not know PDD stopped brood lords, and that tech is always available late game, Thanks for the Tip.
ponyo.848
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
March 28 2011 17:41 GMT
#167
On March 28 2011 17:35 Lurk wrote:
The thing is, vikings can be build reactionary, ravens (at least with pdd ready) can not. I usually have 2-3 starports ready by the time i expect broodlords, but i won't build vikings until i see corruptors or broodlords on the battlefield. Vikings can be out in numbers fast enough to react to the broodlord threat. If i rely on raven's pdd though, i have to build them before i see broodlords. Since PDD costs 100 energy, and a raven also takes longer to build than a viking, it will take some time until i have actual pdd's ready. And even then, i will still need units to actually kill the BLs (granted, you can do it with thors or marines which you should have but still ...).

It's still a nice find and it might be really good if you use ravens anyway. I will keep relying on my vikings though.


I do not understand how terrans manage to get surprised by broodlords. Once you spot a Hive, just check the spire. It takes a little less than five years to get the greater spire. It takes corruptors to make broodlords. And then again, a bunch of seconds for them to morph.

Is without doubt the hardest unit to get in starcraft.
Don't work hard. You die at the end anyway, dummy.
sUxiii
Profile Joined May 2010
Switzerland25 Posts
March 28 2011 17:48 GMT
#168
Well, I don't really know what are blizzard thoughts behind it -.- if PDD can counter broodlings, why not testing it with carriers, which involve, in my opinion, the same mechanic ?
Red.
Albrithe
Profile Joined February 2011
Canada187 Posts
Last Edited: 2011-03-28 18:07:52
March 28 2011 18:07 GMT
#169
On March 29 2011 02:14 Treemonkeys wrote:
Damn I had no idea ravens could do this, seems like on open terrain a couple ravens + marines would rape brood lords, and even if you still need vikings you will take much less damage while the vikings kill the blords. Why not get a couple ravens earlier to deny creep without wasting scans, and then you're already prepared for the switch to brood lords if it happens.

I wonder if PDD will also kill broodlings spawned from a dead building.

I really like the statement I bolded for you.

Also, the broodlings that spawn after a building dies are not projectiles. It would be pretty silly if the PDD killed them.

edit: lol messed up bolding text... nothing to see here folks.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
Lurk
Profile Joined December 2010
Germany359 Posts
March 28 2011 18:14 GMT
#170
On March 29 2011 02:41 gREIFOCs wrote:
Show nested quote +
On March 28 2011 17:35 Lurk wrote:
The thing is, vikings can be build reactionary, ravens (at least with pdd ready) can not. I usually have 2-3 starports ready by the time i expect broodlords, but i won't build vikings until i see corruptors or broodlords on the battlefield. Vikings can be out in numbers fast enough to react to the broodlord threat. If i rely on raven's pdd though, i have to build them before i see broodlords. Since PDD costs 100 energy, and a raven also takes longer to build than a viking, it will take some time until i have actual pdd's ready. And even then, i will still need units to actually kill the BLs (granted, you can do it with thors or marines which you should have but still ...).

It's still a nice find and it might be really good if you use ravens anyway. I will keep relying on my vikings though.


I do not understand how terrans manage to get surprised by broodlords. Once you spot a Hive, just check the spire. It takes a little less than five years to get the greater spire. It takes corruptors to make broodlords. And then again, a bunch of seconds for them to morph.

Is without doubt the hardest unit to get in starcraft.


As i said, i'll have starports ready by the time broodlords are due. I won't build vikings though - why ? There are those amongst the swarm that love to fool the terrans by building a greater spire and never getting broodlords. The terran will get lots of vikings to combat what will never come and be roflstomped by ultralisks.

This is not my imagination but happens quite often at high level play. See fruitdealer GSL1 finals for example.

Also, getting vikings why you actually see broodlords is usually fast enough. Vikings get produced quite fast and broodlords are really slow.
LiamTheZerg
Profile Joined March 2011
United States523 Posts
March 28 2011 18:23 GMT
#171
On March 28 2011 23:58 CustomKal wrote:
Show nested quote +
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.
Jjakji | Sage | Seal | Shuttle | DongRaeGu | oGsTheSTC | Bomber | Curious | Oz
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 28 2011 18:29 GMT
#172
On March 29 2011 03:23 LiamTheZerg wrote:
Show nested quote +
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 28 2011 18:33 GMT
#173
On March 29 2011 03:29 mahnini wrote:
Show nested quote +
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


Yeah, but if you force enough Ravens or they have good enough ghost micro, Terran can still win except they get additional points for style. Its not the same as Vikings as vikings are much more one note. You can HSM baneling blobs and turret spam a zerg who failed a BL transition or you can be Beta Jinro and be able to split marines 3 ways and snipe every baneling, muta, and ultralisk with ghosts.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Lurk
Profile Joined December 2010
Germany359 Posts
March 28 2011 18:39 GMT
#174
On March 29 2011 03:29 mahnini wrote:
Show nested quote +
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


It's 6, actually. Zerg units regenerate 1 hp the instant they take damage. That means they effectively have +1 hitpoints, unless you oneshot them.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 28 2011 18:45 GMT
#175
On March 29 2011 03:33 Antisocialmunky wrote:
Show nested quote +
On March 29 2011 03:29 mahnini wrote:
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


Yeah, but if you force enough Ravens or they have good enough ghost micro, Terran can still win except they get additional points for style. Its not the same as Vikings as vikings are much more one note. You can HSM baneling blobs and turret spam a zerg who failed a BL transition or you can be Beta Jinro and be able to split marines 3 ways and snipe every baneling, muta, and ultralisk with ghosts.

yeah, i definitely like the ravens rather than viking approach because ravens have utility throughout the game but it's probably better to pick either ghosts or ravens and not both.
On March 29 2011 03:39 Lurk wrote:
Show nested quote +
On March 29 2011 03:29 mahnini wrote:
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


It's 6, actually. Zerg units regenerate 1 hp the instant they take damage. That means they effectively have +1 hitpoints, unless you oneshot them.

oh, right. 150 energy to kill one bl.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
March 28 2011 18:46 GMT
#176
SK terran late game incoming. PDD to deal with ALL of zerg's air and turrets to screw up ultralisk/bling pathing tech switch + mass marine medivac and some tanks.

Thats actually really cool and auto turrets are also ridiculously good against mutas/screwing up pathing + ravens save scans.
follow @aui_2000 // www.twitch.tv/aui_2000
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 28 2011 18:54 GMT
#177
wow good to know. never knew pdd stopped broodlings. i always thought they only stopped missile projectiles and never considered broodlings as missiles ^_^
age: 84 | location: california | sex: 잘함
DemiAlbedo
Profile Joined October 2010
Canada69 Posts
March 28 2011 18:58 GMT
#178
Someone did this to me yesterday. Blows my mind how fast teamliquid information can spread to ladder sometimes, but maybe it was a fluke. The Terran scouted me morphing my greater spire and in turn i scouted him starting to get ravens. Immediately I knew he had read this post, because why else get ravens if you know I'm going broodlords.

I felt the raven was more of an annoyance then anything. The Terran could not push my broodlords with marines because I had banelings sitting behind them so it appeared to boil down to me just waiting for the ravens to run out of energy.

The Terran had vikings, but he was not able to get a substantial amount to cause problems for me. Well the PDD was delaying my push I knew immediately "You invested in Ravens instead of vikings. . .overseer time". I literally crippled viking production because I didn't need more broods because PDD was stalling me, don't need more corrupter's because he invested the gas into Ravens and the few corrupters I had could easily take his few vikings. Didn't need more blings because his marines couldn't push me (at that particular moment). So I decided to just mass overseer after watching mr.bitters training with Spanishiwa and just stalled the viking production.

By time everything was said and done I won, but it was a very interesting match up. I think if the Terran had invested in the Ravens earlier in the game and when he saw me morphing the greater spire made viking instead I would have been in trouble.
sylace
Profile Joined November 2010
United States18 Posts
March 28 2011 18:58 GMT
#179
That's a great tip to know. Thanks OP!
branflakes14
Profile Joined July 2010
2082 Posts
March 28 2011 19:01 GMT
#180
Very nice find! And PPDs stay active for so long that you could just drop some around your expansions and go attack elsewhere safely.
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