• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:51
CEST 14:51
KST 21:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1553 users

[D] Ravens versus Broodlords - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 15 Next All
Xanthus
Profile Joined May 2010
United States9 Posts
March 28 2011 16:14 GMT
#161
Ravens are actually pretty nifty in TvZ. As a high Diamond player several months ago I was working on ways to incorporate them into my play with some pretty good results. I don't suggest using them for early harass against a Zerg who's going fast Infestor though unless you're really careful with your spotting and micro.
Fixed a bug where Terran players were able to lose a game.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
March 28 2011 16:29 GMT
#162
On March 29 2011 00:36 Lurk wrote:
Show nested quote +
On March 29 2011 00:26 Euronyme wrote:
On March 28 2011 00:59 majestouch wrote:
or you could make vikings, which:
cost less money
don't require a tech lab, thus can be made from a reactor
doesn't need upgs to become exponentially better ie: the corvex reactor or w/e (25energy for ravens)
have more range (9) and effectively can't be killed by the zerg (either you have corruptors which aren't good vs them, or you have mutas which have to be magic boxed assuming they have thors which isn't much of an assumption but more of a definite fact that late in the game (assuming the t doesn't suck)

however,i do agree ravens are underused, PDD is amazing.


This is probably the view most people are gonna go with.
The differences are as follows: Vikings are useless against every other unit, and making a mass of vikings takes time.
The power of having a raven in mid game, and throwing in one or two more in the late game is that you don't have to have a star sence on when the blord tech switch will occur, they don't cost as much supply, so you can do it blindly. They'll still be useful, even if the Z decides to go for something else.


In a typical TvZ you will most likely face lings, blings, roaches, infestors, mutas and broodlords, maybe ultras. Vikings are not the most effective unit against most of those, but they are certainly not "useless". I don't see ravens being more effective than vikings against any of those units. I'd rather have a dozen landed vikings than a dozen ravens in most situations. Until they somehow fix the seeker missile, you'll probably only see ravens for pdd timing pushes and detection.

Don't forget that those extra ravens you get seriously cut into your tank count.

never used mass ravens before did you?(like 6 or7 of them)
ravens are really seful, turrets may not have so much dps, but they have 150 hp, and block banelings, you can harass heavily a expo and if mutas come around, you just run away putting some PDD's while you marines isn't around.
Also, this force zerg to move around the map, and 0/3 turrets isn't something easy to deal with just ling and mutas.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
March 28 2011 17:14 GMT
#163
Damn I had no idea ravens could do this, seems like on open terrain a couple ravens + marines would rape brood lords, and even if you still need vikings you will take much less damage while the vikings kill the blords. Why not get a couple ravens earlier to deny creep without wasting scans, and then you're already prepared for the switch to brood lords if it happens.

I wonder if PDD will also kill broodlings spawned from a dead building.
http://shroomspiration.blogspot.com/
Elvin
Profile Blog Joined May 2010
149 Posts
March 28 2011 17:21 GMT
#164
Do you guys think that with decent micro it's possible to FE,and constant marine (+ some marauder to soak up baneling damage) exchanges against zerg ,adding medivacs and ravens later to for support ,while skipping tanks?
Your focus should be stay both you and zerg on low food cap ,since MMM is not really good when big food caps kicks in.
manicshock
Profile Joined November 2010
Canada741 Posts
March 28 2011 17:24 GMT
#165
I'm starting to incorporate ravens into my TvZ now. I saw this on Spanishwa's stream, which is where I'm guessing you saw it too. They're useful for creep, PDD if broods/mutas show and auto turrets. I normally have the gas to start adding them without hurting my main army too much as well.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 28 2011 17:32 GMT
#166
Did not know PDD stopped brood lords, and that tech is always available late game, Thanks for the Tip.
ponyo.848
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
March 28 2011 17:41 GMT
#167
On March 28 2011 17:35 Lurk wrote:
The thing is, vikings can be build reactionary, ravens (at least with pdd ready) can not. I usually have 2-3 starports ready by the time i expect broodlords, but i won't build vikings until i see corruptors or broodlords on the battlefield. Vikings can be out in numbers fast enough to react to the broodlord threat. If i rely on raven's pdd though, i have to build them before i see broodlords. Since PDD costs 100 energy, and a raven also takes longer to build than a viking, it will take some time until i have actual pdd's ready. And even then, i will still need units to actually kill the BLs (granted, you can do it with thors or marines which you should have but still ...).

It's still a nice find and it might be really good if you use ravens anyway. I will keep relying on my vikings though.


I do not understand how terrans manage to get surprised by broodlords. Once you spot a Hive, just check the spire. It takes a little less than five years to get the greater spire. It takes corruptors to make broodlords. And then again, a bunch of seconds for them to morph.

Is without doubt the hardest unit to get in starcraft.
Don't work hard. You die at the end anyway, dummy.
sUxiii
Profile Joined May 2010
Switzerland25 Posts
March 28 2011 17:48 GMT
#168
Well, I don't really know what are blizzard thoughts behind it -.- if PDD can counter broodlings, why not testing it with carriers, which involve, in my opinion, the same mechanic ?
Red.
Albrithe
Profile Joined February 2011
Canada187 Posts
Last Edited: 2011-03-28 18:07:52
March 28 2011 18:07 GMT
#169
On March 29 2011 02:14 Treemonkeys wrote:
Damn I had no idea ravens could do this, seems like on open terrain a couple ravens + marines would rape brood lords, and even if you still need vikings you will take much less damage while the vikings kill the blords. Why not get a couple ravens earlier to deny creep without wasting scans, and then you're already prepared for the switch to brood lords if it happens.

I wonder if PDD will also kill broodlings spawned from a dead building.

I really like the statement I bolded for you.

Also, the broodlings that spawn after a building dies are not projectiles. It would be pretty silly if the PDD killed them.

edit: lol messed up bolding text... nothing to see here folks.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
Lurk
Profile Joined December 2010
Germany359 Posts
March 28 2011 18:14 GMT
#170
On March 29 2011 02:41 gREIFOCs wrote:
Show nested quote +
On March 28 2011 17:35 Lurk wrote:
The thing is, vikings can be build reactionary, ravens (at least with pdd ready) can not. I usually have 2-3 starports ready by the time i expect broodlords, but i won't build vikings until i see corruptors or broodlords on the battlefield. Vikings can be out in numbers fast enough to react to the broodlord threat. If i rely on raven's pdd though, i have to build them before i see broodlords. Since PDD costs 100 energy, and a raven also takes longer to build than a viking, it will take some time until i have actual pdd's ready. And even then, i will still need units to actually kill the BLs (granted, you can do it with thors or marines which you should have but still ...).

It's still a nice find and it might be really good if you use ravens anyway. I will keep relying on my vikings though.


I do not understand how terrans manage to get surprised by broodlords. Once you spot a Hive, just check the spire. It takes a little less than five years to get the greater spire. It takes corruptors to make broodlords. And then again, a bunch of seconds for them to morph.

Is without doubt the hardest unit to get in starcraft.


As i said, i'll have starports ready by the time broodlords are due. I won't build vikings though - why ? There are those amongst the swarm that love to fool the terrans by building a greater spire and never getting broodlords. The terran will get lots of vikings to combat what will never come and be roflstomped by ultralisks.

This is not my imagination but happens quite often at high level play. See fruitdealer GSL1 finals for example.

Also, getting vikings why you actually see broodlords is usually fast enough. Vikings get produced quite fast and broodlords are really slow.
LiamTheZerg
Profile Joined March 2011
United States523 Posts
March 28 2011 18:23 GMT
#171
On March 28 2011 23:58 CustomKal wrote:
Show nested quote +
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.
Jjakji | Sage | Seal | Shuttle | DongRaeGu | oGsTheSTC | Bomber | Curious | Oz
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 28 2011 18:29 GMT
#172
On March 29 2011 03:23 LiamTheZerg wrote:
Show nested quote +
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 28 2011 18:33 GMT
#173
On March 29 2011 03:29 mahnini wrote:
Show nested quote +
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


Yeah, but if you force enough Ravens or they have good enough ghost micro, Terran can still win except they get additional points for style. Its not the same as Vikings as vikings are much more one note. You can HSM baneling blobs and turret spam a zerg who failed a BL transition or you can be Beta Jinro and be able to split marines 3 ways and snipe every baneling, muta, and ultralisk with ghosts.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Lurk
Profile Joined December 2010
Germany359 Posts
March 28 2011 18:39 GMT
#174
On March 29 2011 03:29 mahnini wrote:
Show nested quote +
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


It's 6, actually. Zerg units regenerate 1 hp the instant they take damage. That means they effectively have +1 hitpoints, unless you oneshot them.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
March 28 2011 18:45 GMT
#175
On March 29 2011 03:33 Antisocialmunky wrote:
Show nested quote +
On March 29 2011 03:29 mahnini wrote:
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


Yeah, but if you force enough Ravens or they have good enough ghost micro, Terran can still win except they get additional points for style. Its not the same as Vikings as vikings are much more one note. You can HSM baneling blobs and turret spam a zerg who failed a BL transition or you can be Beta Jinro and be able to split marines 3 ways and snipe every baneling, muta, and ultralisk with ghosts.

yeah, i definitely like the ravens rather than viking approach because ravens have utility throughout the game but it's probably better to pick either ghosts or ravens and not both.
On March 29 2011 03:39 Lurk wrote:
Show nested quote +
On March 29 2011 03:29 mahnini wrote:
On March 29 2011 03:23 LiamTheZerg wrote:
On March 28 2011 23:58 CustomKal wrote:
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.


A fully raven army is even more, but vikings themself aren't cheap and aren't great against anything other than air and harassing mineral lines, at least with the Ghosts you can cloak later on, emp infestors, or even snipe again.

it takes 5 snipes to kill a broodlord. the thing about cutting so deep into your gas is if someone is going raven ghost just to stop broodlords you can probably keep the fight on the ground because he will have no tanks.


It's 6, actually. Zerg units regenerate 1 hp the instant they take damage. That means they effectively have +1 hitpoints, unless you oneshot them.

oh, right. 150 energy to kill one bl.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
March 28 2011 18:46 GMT
#176
SK terran late game incoming. PDD to deal with ALL of zerg's air and turrets to screw up ultralisk/bling pathing tech switch + mass marine medivac and some tanks.

Thats actually really cool and auto turrets are also ridiculously good against mutas/screwing up pathing + ravens save scans.
follow @aui_2000 // www.twitch.tv/aui_2000
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 28 2011 18:54 GMT
#177
wow good to know. never knew pdd stopped broodlings. i always thought they only stopped missile projectiles and never considered broodlings as missiles ^_^
age: 84 | location: california | sex: 잘함
DemiAlbedo
Profile Joined October 2010
Canada69 Posts
March 28 2011 18:58 GMT
#178
Someone did this to me yesterday. Blows my mind how fast teamliquid information can spread to ladder sometimes, but maybe it was a fluke. The Terran scouted me morphing my greater spire and in turn i scouted him starting to get ravens. Immediately I knew he had read this post, because why else get ravens if you know I'm going broodlords.

I felt the raven was more of an annoyance then anything. The Terran could not push my broodlords with marines because I had banelings sitting behind them so it appeared to boil down to me just waiting for the ravens to run out of energy.

The Terran had vikings, but he was not able to get a substantial amount to cause problems for me. Well the PDD was delaying my push I knew immediately "You invested in Ravens instead of vikings. . .overseer time". I literally crippled viking production because I didn't need more broods because PDD was stalling me, don't need more corrupter's because he invested the gas into Ravens and the few corrupters I had could easily take his few vikings. Didn't need more blings because his marines couldn't push me (at that particular moment). So I decided to just mass overseer after watching mr.bitters training with Spanishiwa and just stalled the viking production.

By time everything was said and done I won, but it was a very interesting match up. I think if the Terran had invested in the Ravens earlier in the game and when he saw me morphing the greater spire made viking instead I would have been in trouble.
sylace
Profile Joined November 2010
United States18 Posts
March 28 2011 18:58 GMT
#179
That's a great tip to know. Thanks OP!
branflakes14
Profile Joined July 2010
2082 Posts
March 28 2011 19:01 GMT
#180
Very nice find! And PPDs stay active for so long that you could just drop some around your expansions and go attack elsewhere safely.
Prev 1 7 8 9 10 11 15 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#86
WardiTV586
Rex88
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
ByuN vs sOsLIVE!
SHIN vs Creator
Zoun vs Cure
IntoTheiNu 1144
CranKy Ducklings SOOP119
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko391
OGKoka 268
Rex 88
ProTech23
StarCraft: Brood War
Calm 9427
Bisu 2796
Sea 2110
Jaedong 1619
Horang2 905
Leta 841
Hyuk 491
EffOrt 479
BeSt 385
actioN 253
[ Show more ]
Mini 223
Rush 205
ZerO 181
Larva 176
Soulkey 176
ggaemo 138
Pusan 129
Snow 124
Bonyth 98
Hyun 94
Mind 90
Sharp 62
Aegong 56
HiyA 54
Killer 42
Mong 31
sorry 22
Barracks 21
soO 19
SilentControl 18
Hm[arnc] 16
Terrorterran 15
IntoTheRainbow 12
Bale 10
Icarus 4
[sc1f]eonzerg 3
Dota 2
XcaliburYe204
Counter-Strike
byalli281
Other Games
hiko597
B2W.Neo590
crisheroes280
monkeys_forever145
elazer92
ArmadaUGS69
Livibee48
ZerO(Twitch)8
Organizations
Counter-Strike
PGL43163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6949
• TFBlade1217
Other Games
• WagamamaTV445
Upcoming Events
Monday Night Weeklies
3h 9m
OSC
11h 9m
CranKy Ducklings
21h 9m
Afreeca Starleague
21h 9m
Light vs Flash
Replay Cast
1d 20h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
RSL Revival
3 days
[ Show More ]
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.