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[D] Ravens versus Broodlords - Page 8

Forum Index > StarCraft 2 Strategy
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Xiran
Profile Joined July 2010
United States50 Posts
March 28 2011 08:19 GMT
#141
This might the the future answer for terran's who go heavy mech and start amassing for the second big push where broodlords can punshing a player for not having a high number of vikings. Now instead of adding a high number of vikings just 3-4 ravens and 2-4 vikings may be enough to keep a huge threat on the ground while dealing with the broodlords. Very nice find!!
"My policy is to have no policy"- Abraham Lincoln
Lurk
Profile Joined December 2010
Germany359 Posts
March 28 2011 08:35 GMT
#142
The thing is, vikings can be build reactionary, ravens (at least with pdd ready) can not. I usually have 2-3 starports ready by the time i expect broodlords, but i won't build vikings until i see corruptors or broodlords on the battlefield. Vikings can be out in numbers fast enough to react to the broodlord threat. If i rely on raven's pdd though, i have to build them before i see broodlords. Since PDD costs 100 energy, and a raven also takes longer to build than a viking, it will take some time until i have actual pdd's ready. And even then, i will still need units to actually kill the BLs (granted, you can do it with thors or marines which you should have but still ...).

It's still a nice find and it might be really good if you use ravens anyway. I will keep relying on my vikings though.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
March 28 2011 08:37 GMT
#143
WHATTTTT. Sick find. Really well thought out.
LiquipediaBrain in my filth.
Bommes
Profile Joined June 2010
Germany1226 Posts
March 28 2011 08:44 GMT
#144
The thing is, vikings are useless if you have a thor/tank/hellion/marine based army and there are no BLs around, while ravens are very useful even in the midgame when you don't expect broodlords at all. And with PDD-support it will be very possible for marines and thors to take down broodlords because their movement and attack priorities will not be messed up.

Still say it's a bug though But I'm going to add some ravens as long as that works, as Broodlords are always a pain when I'm going mech because you never know when they are actually coming as you have to play quite passive.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
March 28 2011 08:56 GMT
#145
This is excellent for a Thor based lategame unit composition and also helps transitioning from Marine Tank as your siege tanks will remain useful once Broodlords appear.
I am Terranfying.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
March 28 2011 09:09 GMT
#146
On March 28 2011 01:50 abominable wrote:
LOL i see what you did there OP.


spoiler:
+ Show Spoiler +
april fools gag, it doesnt work


edit: my bad it does work


dont know where you live, but here on planet Earth, its still march
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
March 28 2011 09:31 GMT
#147
Wow, I never knew PDD's shot down broodlings, that's awesome! Thanks for the tip !
(☞/  ̄ヮ ̄) ☞/
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
March 28 2011 09:55 GMT
#148
Thanks for the info
I live by the LoL
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
March 28 2011 10:32 GMT
#149
I KNEW IT
I KNEW MASSING RAVENS WASNT A BAD IDEA
wait...
Stop procrastinating
Jakoo
Profile Joined November 2010
Denmark1 Post
March 28 2011 13:33 GMT
#150
When the broodlords fire on buildings the pdd does not shoot down the broodlings.
LiamTheZerg
Profile Joined March 2011
United States523 Posts
March 28 2011 13:52 GMT
#151
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.
Jjakji | Sage | Seal | Shuttle | DongRaeGu | oGsTheSTC | Bomber | Curious | Oz
Fishriot
Profile Joined May 2010
United States621 Posts
March 28 2011 14:47 GMT
#152
Wow, as a Zerg player I sure hope that this doesn't become the norm in late-game ZvT! Thinking about the couruptor vs PDD back-and-forths that would ensue is making me cringe.
CustomKal
Profile Blog Joined November 2010
Canada749 Posts
March 28 2011 14:58 GMT
#153
On March 28 2011 22:52 LiamTheZerg wrote:
Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


That combo is also a min of 150 gas per ghost and 200 per raven, not a very balanced army in value.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
March 28 2011 15:03 GMT
#154
NOOOOOOOO!!!!

Terrans are starting to realize they have the dark swarm this time...

PDD is SOOOO powerful. Raven is probably the best caster in the game...

And usually when a Terran builds Ravens it is end game for zerg... PDD is just so powerful. (Not too powerful, mind you).
salehonasi
Profile Joined March 2011
United States87 Posts
March 28 2011 15:15 GMT
#155
Friggin' awesome. Gotta love the Raven. Like many have said, does sound a bit unofficial, due to the buggy nature, but hopefully if Blizz addresses it they will just fix the bugs, not remove this. Ultra/BL is excellent at breaking Terran Mech lategame, but with this a varient incorporating several ravens may be worth a serious look. I like to go for Banshees in the early midgame vs. Zerg anyways, before there are too many mutas, so I personally would already have the infrastructure to try this out. Honestly, Terran's don't actually care about the BL's direct damage anyways, it's the disorganization that the broodlings bring that wrecks a Tank army.

I would actually strongly disagree with the usage of HSM, though. In fact, I know some people purposefully refuse to research it, because the infestor-heavy metagame means that 1 NP to grab a raven at the start of a fight can force the Terran to fall back or lose a whole lot of marines, and the Tanks can't retreat with them, letting mutas and the like dart in to pick off tanks. HSM is awesome when it works, but fast-thinking Zergs can turn it around very fast. Still great for picking off the massive muta balls people love in 3v3 and 4v4s, though.

Great find, OP.
"The most effective counter in Starcraft 2 is to go ****ing kill him." -Day[9]
Lurk
Profile Joined December 2010
Germany359 Posts
March 28 2011 15:20 GMT
#156
On March 28 2011 22:52 LiamTheZerg wrote:Im sure its been posted but ghosts own broodlords, 3 snipes = a dead broodlord i believe, maybe 4. If you PDD a few times then snipe, the broodlords are useless.


If it would take 3 snipes, i'd actually be viable. In reality though, it takes 6 snipes to kill a BL. Is doing a little research so you don't post false information really too much to ask ?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 28 2011 15:26 GMT
#157
On March 28 2011 00:59 majestouch wrote:
or you could make vikings, which:
cost less money
don't require a tech lab, thus can be made from a reactor
doesn't need upgs to become exponentially better ie: the corvex reactor or w/e (25energy for ravens)
have more range (9) and effectively can't be killed by the zerg (either you have corruptors which aren't good vs them, or you have mutas which have to be magic boxed assuming they have thors which isn't much of an assumption but more of a definite fact that late in the game (assuming the t doesn't suck)

however,i do agree ravens are underused, PDD is amazing.


This is probably the view most people are gonna go with.
The differences are as follows: Vikings are useless against every other unit, and making a mass of vikings takes time.
The power of having a raven in mid game, and throwing in one or two more in the late game is that you don't have to have a star sence on when the blord tech switch will occur, they don't cost as much supply, so you can do it blindly. They'll still be useful, even if the Z decides to go for something else.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Lurk
Profile Joined December 2010
Germany359 Posts
Last Edited: 2011-03-28 15:37:08
March 28 2011 15:36 GMT
#158
On March 29 2011 00:26 Euronyme wrote:
Show nested quote +
On March 28 2011 00:59 majestouch wrote:
or you could make vikings, which:
cost less money
don't require a tech lab, thus can be made from a reactor
doesn't need upgs to become exponentially better ie: the corvex reactor or w/e (25energy for ravens)
have more range (9) and effectively can't be killed by the zerg (either you have corruptors which aren't good vs them, or you have mutas which have to be magic boxed assuming they have thors which isn't much of an assumption but more of a definite fact that late in the game (assuming the t doesn't suck)

however,i do agree ravens are underused, PDD is amazing.


This is probably the view most people are gonna go with.
The differences are as follows: Vikings are useless against every other unit, and making a mass of vikings takes time.
The power of having a raven in mid game, and throwing in one or two more in the late game is that you don't have to have a star sence on when the blord tech switch will occur, they don't cost as much supply, so you can do it blindly. They'll still be useful, even if the Z decides to go for something else.


In a typical TvZ you will most likely face lings, blings, roaches, infestors, mutas and broodlords, maybe ultras. Vikings are not the most effective unit against most of those, but they are certainly not "useless". I don't see ravens being more effective than vikings against any of those units. I'd rather have a dozen landed vikings than a dozen ravens in most situations. Until they somehow fix the seeker missile, you'll probably only see ravens for pdd timing pushes and detection.

Don't forget that those extra ravens you get seriously cut into your tank count.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2011-03-28 15:49:14
March 28 2011 15:48 GMT
#159
Wow, pdd one shots 30 hp boordlings
who would have thought, awesome find
Hope this is intended and not a bug, always saw broodlings a bit as the zerg equivalent of the fighter drones carriers have and 1 shotting them with a pdd feels a bit odd:s
Vikings are not so bad imo against zerg on ground
they 3 shot zerglings without overkill wich is realy nice , they can form a nice wall and with their high hp they dont die to fast
The only zerg unit with a bonus to armoured is the ultralisk so imo landed vikings are actually pretty decent against zerg (against terran and toss marauder/tank/stalker/immortal kill viking to fast)
Will definatly try raven though in my noob games against boordlord, loved pdd already
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
March 28 2011 16:07 GMT
#160
Dude that's legit. Now I'm getting a Raven every game now...
And then you know what happened all of a sudden?
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