• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:58
CEST 01:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event15Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 638 users

[G] PvT 2 Gate Fast Obs FE - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 24 2011 05:58 GMT
#61
I'll be on the lookout, but I have none atm.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 24 2011 06:01 GMT
#62
this is my staple build in pvt. i do almost the same thing but slightly tweaked.
PvT 2 gate robo expand
9 Pylon
13 Gate
15 Gas
16 Pylon
18 Core
18 Gas
20 Warpgate (at about 3:40 as a reference time)
21 Stalker
23 Pylon
24 Sentry
27 Robotics Facility
28 Gate
31 Sentry
32 Pylon
33 Observer (reference time is about 5:40 for starting the obs)
33 Pylon
(Warpgate finishes at about 5:57)
36 Nexus
42 third gate
43ish, scout with obs and react (i.e, keep or cancel nexus)
When they see MC Probe, all the ladies disrobe.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 24 2011 06:05 GMT
#63
On March 24 2011 15:01 da_head wrote:
this is my staple build in pvt. i do almost the same thing but slightly tweaked.
PvT 2 gate robo expand
9 Pylon
13 Gate
15 Gas
16 Pylon
18 Core
18 Gas
20 Warpgate (at about 3:40 as a reference time)
21 Stalker
23 Pylon
24 Sentry
27 Robotics Facility
28 Gate
31 Sentry
32 Pylon
33 Observer (reference time is about 5:40 for starting the obs)
33 Pylon
(Warpgate finishes at about 5:57)
36 Nexus
42 third gate
43ish, scout with obs and react (i.e, keep or cancel nexus)

Could you possibly explain what is tweaked and why? I'm just curious but don't want to decipher this (or the hundreds of other empty posts) build order.
BastardsWGlory
Profile Joined December 2010
Italy10 Posts
March 24 2011 08:36 GMT
#64
Ok, i really like this style, the stalker poke on a 1\3 gate expo its good to scout, but the possibilities of a early robotics in PvT are truly awesome.
Everytime i do this build, ive got a semi-complete map control first of 10 minutes. Normally i like to do 3 observers very fast (if the terran expand, obvius). 1on his base or near around, and 2 patrolling on map flaks to prevent any tipe of drop or strange movemements. I feel like a zerg =)

But i wrote cause i got an answer.
Sure we got a robo and we can:
1) Do early observer if the poke\drone scout isnt clear
2) A early immortal if the terran push hard on 7minut.
But there's a third option, and i like to see players like whitera using that in different situations, the prism. Probably an underrated unit and i want to improve the use of it.
I like to see two options with it.
a) Terran expand, he gots 2 bases to defend, and a single zelot drop for base makes him mad.
b) The prism can be used for all teching terrans to burst him, with elevators or really good drops like the old "bulldog".
What are your opinion about the prism? You said this is a "passive reactionary build".
The prism, can change this?
http://bastardisenzagloria.forumfree.it/
SkaPunk
Profile Joined October 2010
United States471 Posts
March 24 2011 15:08 GMT
#65
I used to do this almost exactly, but I had a coaching lesson with ReSpOnSe a few days ago and he said he stopped doing it.

Here are the cons: Terrans the FE, you cant really keep up with them economically
Terrans that send extremely early pressure end up hurting you way too much..

This build is GREAT for the 1 base tech pushes. Basically an auto win vs banshees or ravens or thors.
Team Fallacy
LocsomFKC
Profile Joined March 2011
Peru44 Posts
March 24 2011 16:50 GMT
#66
It works good
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 24 2011 17:02 GMT
#67
On March 24 2011 15:05 CecilSunkure wrote:
Show nested quote +
On March 24 2011 15:01 da_head wrote:
this is my staple build in pvt. i do almost the same thing but slightly tweaked.
PvT 2 gate robo expand
9 Pylon
13 Gate
15 Gas
16 Pylon
18 Core
18 Gas
20 Warpgate (at about 3:40 as a reference time)
21 Stalker
23 Pylon
24 Sentry
27 Robotics Facility
28 Gate
31 Sentry
32 Pylon
33 Observer (reference time is about 5:40 for starting the obs)
33 Pylon
(Warpgate finishes at about 5:57)
36 Nexus
42 third gate
43ish, scout with obs and react (i.e, keep or cancel nexus)

Could you possibly explain what is tweaked and why? I'm just curious but don't want to decipher this (or the hundreds of other empty posts) build order.

i think this is genius' build. iirc, it's simply a little more sentry heavy then ur typical 2 gate robo expand (allowing you to get your buildings out earlier or something).
When they see MC Probe, all the ladies disrobe.
hejakev
Profile Joined August 2009
Sweden518 Posts
March 24 2011 23:11 GMT
#68
I've been seeing Minigun (or maybe it was Grubby) do something very similar on his stream. I've been using this a lot with above 50% success. I'll upload some replays once I get it down a little better
Eviltoast
Profile Joined January 2011
Australia166 Posts
March 25 2011 02:13 GMT
#69
Thank you very much CecilSunkure I really appreciate these guides
it's copacetic... ¯\_(ツ)_/¯
Shooks
Profile Joined January 2011
Australia256 Posts
March 25 2011 02:32 GMT
#70
On March 23 2011 21:51 iChau wrote:
Show nested quote +
On March 23 2011 21:47 Shooks wrote:
Terrible to get a sentry first unless your somehow certain that he isn't going a reaper, to much of a risk of getting your sentry/probes killed a by a reaper by just getting a slightly quicker sentry. Zealot > Stalker > Sentry is better


Lol. A zealot/sentry still gets the stalker in time with chrono-boost, also, a zealot/sentry easily holds down a reaper with forcefields. A sentry also has 5 range compared to the reaper's 4, so he really can't dodge.


...If he doesn't go straight to your base it will. Otherwise, no it can hit before stalker
ZXRP
Profile Joined August 2010
South Africa114 Posts
April 04 2011 11:36 GMT
#71
Hi Cecil, I've been getting hit with a marine/tank/banshee composition (after FE) with using this build. What unit composition would recommend in going up against this?
If you wish to make an apple pie from scratch, you must first invent the Universe - Carl Sagan
CryMore
Profile Joined March 2010
United States497 Posts
April 04 2011 16:00 GMT
#72
Choosing the stalker over the sentry early on is really a personal stylistic preference. I find that the stalker is more useful at that stage of the game as I can have a bit of map control and prevent scouting (from scvs/reapers). I also like to do the zealot/stalker poke to make sure they aren't doing anything super greedy, like building the CC on low ground with almost no units.

I think sentry first is better if you scout no gas since you can build up energy to FF your ramp in case of an all-in or have an extra FF for 3-gate aggression against 1-rax FE, and there is no fear of reapers.

Great build for ladder as it prevents many all-ins from working and it isn't that far behind in terms of standard play, especially on bigger maps.

Also, getting more observers is really really good as it helps to shut down drop play. 25/75 for each base you have is way cheaper than leaving a few stalkers or zealots or cannons since you will most likely lose a few to the drop (Select runs around with drops sniping sentries/stalkers).
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 04 2011 17:05 GMT
#73
On April 04 2011 20:36 ZXRP wrote:
Hi Cecil, I've been getting hit with a marine/tank/banshee composition (after FE) with using this build. What unit composition would recommend in going up against this?

I played a game last night where a guy went marine tank banshee. I did a 3 gate expand, and I think I was aggressive enough to make him think I was doing a 4 gate allin. After I expanded I placed a cannon in each mineral line and copied TT1. After that I had I believe 5 gateways and a forge. I got +1 armor while defending from about 6 banshees, killing almost all of them. Since the banshees did so little damage, I expanded again. I then just made a lot of stalkers and zealots, and kept ramming them at the enemy. As one of my mining bases started to mine out I'd expand again (to stay on three mining bases), and I kept the Terran from ever expanding.

Later on I got blink, charge, and a DT.
lettuceman44
Profile Joined April 2011
United States7 Posts
April 05 2011 00:24 GMT
#74
Hey there. I'm a lowly bronze noob who had no idea what I was doing in the game.

After using this build after two games, I'm able to completely see what the opponent is trying to do, and has helped a lot.

Although I still fail :p I lost both games to a marine/tank rush and then the second to a mutalisk rush. Both things I saw coming, wrong answers to them. Gotta learn the counter units. Your completely right about these learning moments! I could easily just say, learn the 4 gate rush and just kill all the bronze players. But this build allows me to actually learn the game, counters and all.
ZXRP
Profile Joined August 2010
South Africa114 Posts
April 05 2011 03:27 GMT
#75
On April 05 2011 02:05 CecilSunkure wrote:
Show nested quote +
On April 04 2011 20:36 ZXRP wrote:
Hi Cecil, I've been getting hit with a marine/tank/banshee composition (after FE) with using this build. What unit composition would recommend in going up against this?

I played a game last night where a guy went marine tank banshee. I did a 3 gate expand, and I think I was aggressive enough to make him think I was doing a 4 gate allin. After I expanded I placed a cannon in each mineral line and copied TT1. After that I had I believe 5 gateways and a forge. I got +1 armor while defending from about 6 banshees, killing almost all of them. Since the banshees did so little damage, I expanded again. I then just made a lot of stalkers and zealots, and kept ramming them at the enemy. As one of my mining bases started to mine out I'd expand again (to stay on three mining bases), and I kept the Terran from ever expanding.

Later on I got blink, charge, and a DT.


Hi, thanks for the reply. I will try and incorporate harassment a little more. While I was theorycrafting, it seemed to me that a standard Colossus/Phoenix army would work really well against the composition I mentioned. I'm assuming of course that an equilibrium is reached at some point in the game where both players mass up their respective death balls.

In your game, you exploited his error too incisively for the game to ever reach this equilibrium point :-)
Anyways, thanks for creating awesome threads like this one!
If you wish to make an apple pie from scratch, you must first invent the Universe - Carl Sagan
SanMaya
Profile Joined September 2010
Netherlands74 Posts
Last Edited: 2011-04-05 18:41:25
April 05 2011 18:40 GMT
#76
Hihi!

Currently doing your 'How to improve efficiently @ Starcraft 2'thingie.
But I can't find a replay of this build...Both links dont work for me.

Do you/does anyone have a replay where a good player does this build?

Thx in adv.

SanMaya

Edit: Whoops, sry... read just now this question has already been asked. Still lookin though
TLMS
slingding
Profile Joined April 2011
4 Posts
April 18 2011 03:28 GMT
#77
Just gave this a whirl. The fast observer works quite nicely. Scouted mass marines and steam rolled with 3 colossi, bout 10 zeals and 3 observers.
maven9
Profile Joined September 2010
13 Posts
Last Edited: 2011-05-06 01:52:39
May 06 2011 01:48 GMT
#78
NASL Week Four D1: Rainbow vs KiWiKaKi
http://www.justin.tv/naslseasonone/b/285215102

KiWiKaKi tries to do the 2 Gate Fast Obs FE every game in this best of 3.

In every game, he did not scout until very late (~20-25 supply) and it cost him. In the 1st and 3rd games he lost to Marine/SCV all-in.

The 2nd game was a good example of what this build can do as the game progresses to mid/late game.

TLDR: As Cecil notes, make sure you scout when doing this build or you will die to all-ins.
TheKRoc
Profile Joined February 2011
United States74 Posts
May 06 2011 02:02 GMT
#79
This was really awesome in two ladder games I just tried it in. It feels so, so safe and crisp. Huge props for sharing this (I would've kept it to myself... :D)

I just had a couple quick questions / comments:

1. If I scout 2 Port Banshees and my Nexus is down, what can I do? It didn't happen in either of my ladder games, but AFAIK you cannot beat 2 Port off of less than Three Gates fulltime.

2. I feel as if you can cut the second Gateway. I tried to do it twice and it didn't seem to feel any less safe. There aren't really any standard pushes you won't be able to hold in my experience, and the Observer still allows you to scout all-ins. Your/ Anyone's opinion?

Thanks again for the /share! <3
iChau
Profile Joined December 2010
United States1210 Posts
May 06 2011 12:38 GMT
#80
On May 06 2011 11:02 bonerificus wrote:
1. If I scout 2 Port Banshees and my Nexus is down, what can I do? It didn't happen in either of my ladder games, but AFAIK you cannot beat 2 Port off of less than Three Gates fulltime.


Did you catch the Starports building or were they already finished? Anyways, 2 Starports off 1 base is an all-in, so you should place down more gateways (2-3) and a stargate for chronoed phoenixes.

He will most likely all-in at around 10 minutes, and your expansion started around 6 minutes, giving you plenty of time to bulk up.

On May 06 2011 11:02 bonerificus wrote:
2. I feel as if you can cut the second Gateway. I tried to do it twice and it didn't seem to feel any less safe. There aren't really any standard pushes you won't be able to hold in my experience, and the Observer still allows you to scout all-ins. Your/ Anyone's opinion?


MM pushes are actually quite strong vs 1 gate robo because you only have 1 gateway to make units, and you have to chrono out that immortal.

If he brings SCV's you're screwed because you don't have that extra 2 units needed to win.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft509
CosmosSc2 69
StarCraft: Brood War
Artosis 776
MaD[AoV]34
League of Legends
Grubby3462
JimRising 323
Trikslyr21
Counter-Strike
summit1g8907
Stewie2K915
Foxcn426
sgares260
PGG 65
Super Smash Bros
hungrybox250
PPMD97
Mew2King84
Heroes of the Storm
Khaldor132
Other Games
tarik_tv4951
shahzam771
Day[9].tv756
Pyrionflax178
Maynarde147
ProTech45
Organizations
Other Games
gamesdonequick912
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 144
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• blackmanpl 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4274
• Jankos959
• masondota2811
Other Games
• imaqtpie1101
• Scarra865
• Day9tv756
Upcoming Events
PiGosaur Monday
2m
The PondCast
10h 2m
Replay Cast
1d
RSL Revival
1d 10h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 16h
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.