• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CEST 21:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th84Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
VPN experiences FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4806 users

[G] PvT 2 Gate Fast Obs FE - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 Next All
ForTheDr3am
Profile Joined November 2010
842 Posts
September 19 2011 22:59 GMT
#101
On August 19 2011 03:05 Snaphoo wrote:Also, watching ZeNexPuzzle roll a Terran 5 times a row yesterday (Marine-Tank, 1-1-1 w/ Raven, 3 Rax, Marine-Tank-Banshee, Marine-Tank) with this build on ladder has made me really want to use this build more, as my 2 gate FE just keeps getting slaughtered by these types of 1 base all-ins from T.


How exactly did he win against these builds? Was it the high Immortal count that made the difference? Or did he even go for ultrafast Colossus?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
September 19 2011 23:13 GMT
#102
On September 20 2011 07:54 Teoita wrote:
I've always wondered when and if a fast robo build like this can be aggressive. The biggest reason why people started doing 3gate rather than 2gate obs was because the nexus timings were almost identical, but with 3gate you can almost outright kill a terran in certain situations.
That said, has anyone tried going aggressive with 1-3 immortals and 1-3 gateways worth of stuff while expanding, as opposed to having just gateway units?

You're ganna get dropped to death if you try that, so if you do it better be before the Medivac timing can punish you for being out of position.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-20 10:09:01
September 20 2011 10:08 GMT
#103
--- Nuked ---
Chamenas
Profile Blog Joined August 2010
96 Posts
November 24 2011 20:17 GMT
#104
How is this build holding up currently? It seems like a solid build to me, but I haven't played SC2 actively in awhile and even been sort of off on my spectating since I've been busy (did attend MLG Providence though, woo!) so I'm not really sure where the meta is at.

I'm looking for a safe build that would be good for me to practice and get back into the game. Something that can help me deal with some early pressure without too much micro required but isn't so safe that I'm going to fall behind in most games eco-wise. I'm willing to trade a bit of economy for that safety though, obviously. I just don't want to trade a whole lot. This build seems like it should be able to do that?
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
November 24 2011 20:29 GMT
#105
Well, this builds working fine for me in Platinum league. PvTs my best matchup. I can hold off early pressure relatively well as long as I don't get greedy. I'm not sure if this will still work at masters+ though.
Chamenas
Profile Blog Joined August 2010
96 Posts
November 24 2011 20:33 GMT
#106
Well, if I reach Master+ I should be working with a number of builds and making my own. Just need something to practice that will be solid in the lower leagues. I think this should be good. I just wanted to be sure there wasn't something I'm missing. Thank you, Dujek.
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
November 24 2011 20:58 GMT
#107
I have no idea why i havent seen 14 gate in competetive play... even though it doesn't make too much of a difference in gold - master play but when you start getting to ultra specifics that seems likes something that would give you an edge. Terran can't put on any super early pressure (such as a 6 pool) and you dont need your wg out as fast as, say, pvp, so i dont see any reason not to do it...
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
chingchong99
Profile Joined November 2011
Nauru64 Posts
November 24 2011 22:06 GMT
#108
On November 25 2011 05:58 RaKooNs wrote:
I have no idea why i havent seen 14 gate in competetive play... even though it doesn't make too much of a difference in gold - master play but when you start getting to ultra specifics that seems likes something that would give you an edge. Terran can't put on any super early pressure (such as a 6 pool) and you dont need your wg out as fast as, say, pvp, so i dont see any reason not to do it...


Hard to hold 2 rax pressure with 14 gate since your warpgate will be ready so much later.
~900 pts masters toss @ EU | Looking for a practice partner, pm me!
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
November 24 2011 22:27 GMT
#109
On November 25 2011 05:58 RaKooNs wrote:
I have no idea why i havent seen 14 gate in competetive play... even though it doesn't make too much of a difference in gold - master play but when you start getting to ultra specifics that seems likes something that would give you an edge. Terran can't put on any super early pressure (such as a 6 pool) and you dont need your wg out as fast as, say, pvp, so i dont see any reason not to do it...


14 gate just means that you scouted with your pylon probe. It's less common now because protoss players realize they likely won't be guaranteed valuable enough information to justify scouting so early, so you see 12 gates and 13 gates based on preference. pylon scout 14gate also gets you a much later cyber core which delays your first stalker poke as well as your WG research. It's pretty much been phased out for those reasons.
get rich or die mining
TL+ Member
Shadonja
Profile Joined May 2011
United States24 Posts
November 24 2011 23:06 GMT
#110
This build fucking sucks


User was temp banned for this post.

User was forum banned for this post.
If you don't know what I mean...trust me, its awesome
blah_blah
Profile Joined April 2011
346 Posts
November 24 2011 23:10 GMT
#111
On November 25 2011 05:58 RaKooNs wrote:
I have no idea why i havent seen 14 gate in competetive play... even though it doesn't make too much of a difference in gold - master play but when you start getting to ultra specifics that seems likes something that would give you an edge. Terran can't put on any super early pressure (such as a 6 pool) and you dont need your wg out as fast as, say, pvp, so i dont see any reason not to do it...


To elaborate on Alejandrisha's post if you gateway scout and optimize your mineral patches you can 13 gate (in fact it's almost a 12 gate) without probe cutting so there is never a reason to 14 gate if you gateway scout.
decerto
Profile Joined November 2011
244 Posts
November 24 2011 23:22 GMT
#112
Idd, zero reason to ever 14 gate even on maps like shattered and tal darim which have less efficiently spaced mineral patches, you can probe stack to get a 13 gate with constant chrono and probe production after pylon
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
November 25 2011 00:24 GMT
#113
On November 25 2011 08:22 decerto wrote:
Idd, zero reason to ever 14 gate even on maps like shattered and tal darim which have less efficiently spaced mineral patches, you can probe stack to get a 13 gate with constant chrono and probe production after pylon

TDA's patches actually don't bother me too much. For some reason, shattered, antigua and those 2 new cavern maps that I haven't bothered to remember the names of give me a lot of trouble mining-wise to hit the exact timings I want and easily get on more traditional 4-close patch maps like xel naga and metal. Scrap station was actually a dream for mining, though a terrible map ^^

I wouldn't say this influences when you get your gate, though. If pro players take this into account and I just don't know that, then that is very interesting.
get rich or die mining
TL+ Member
decerto
Profile Joined November 2011
244 Posts
November 25 2011 00:52 GMT
#114
On November 25 2011 09:24 Alejandrisha wrote:
Show nested quote +
On November 25 2011 08:22 decerto wrote:
Idd, zero reason to ever 14 gate even on maps like shattered and tal darim which have less efficiently spaced mineral patches, you can probe stack to get a 13 gate with constant chrono and probe production after pylon

TDA's patches actually don't bother me too much. For some reason, shattered, antigua and those 2 new cavern maps that I haven't bothered to remember the names of give me a lot of trouble mining-wise to hit the exact timings I want and easily get on more traditional 4-close patch maps like xel naga and metal. Scrap station was actually a dream for mining, though a terrible map ^^

I wouldn't say this influences when you get your gate, though. If pro players take this into account and I just don't know that, then that is very interesting.


Ye I doubt it does, I was just saying there is zero point in 14gate if you can mineral stack well, the only pros I've ever seen do 14 is TT1 and kiwi on taldarim/shattered etc 2-3 mlgs ago and I don't think they do it any more. I wish there was just a standardised mineral setup like xel/metals one for all maps as it makes quite a difference for builds like that 11gate into 3gate pressure
Dubsy
Profile Joined July 2011
Canada186 Posts
November 25 2011 04:02 GMT
#115
I'm really falling in love with this build and I'm starting to use this in close to 100% of my PvTs whereas I was 100% 1 gate FE. The early observer is great for holding the 2 most common types of mid game timings; stim marine marauder dashes up your ramp and 1-1-1.

If you see him loading up for a 3 rax stim timing make sure you keep the obs with his bio so you don't get surprised as he stims into your army before you can GS and FF. This build is terrific against against the 1-1-1 because you can focus on saturnine your expo until he's ready to pressure. Then you just follow his tanks with the obs and force sieges when possible. As he's preparing to to take up residence outside your natural I'd split an immortal and about 1/3 of your gateway army out on the map to pick off reinforcements. Once youre comfortable breaking his siege you can hit him from both sides and crush him pretty easily. Then you're in a great spot. You can hold any desperation all in, take a third and outmacro him or counter and kill him. I've noticed when I start cutting off the reinforcements the T will either take his many army and kill your crew out there (at which point you walk your main army out and kill him) or expand with 3ish bunkers and tanks on the high ground in the main (all 1-1-1able maps have high ground in range of the nat). A warp prism carrying your immortals can ruin those tanks in hilarious fashion if you control it well.


Very safe opening and puts you in good shape for the mid game. Plus it gives you quick access to a warp prism which is super fun and effective if they try to take too much of the map.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
Attilanator
Profile Joined March 2011
United States154 Posts
November 25 2011 04:16 GMT
#116
What the hell is a "forum ban?" haven't seen that yet.

Muchas gracias Cecil, will definitely be using this.
MC | HuK | TLO |WhiteRa | Tyler | DIMAGA | Naniwa | Boxer | Strelok | HerO Hwaiting!
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-11-25 06:19:54
November 25 2011 06:19 GMT
#117
On November 25 2011 13:16 Attilanator wrote:
What the hell is a "forum ban?" haven't seen that yet.

Muchas gracias Cecil, will definitely be using this.

methinks it is specifically for the strategy forum. we're kind of a big deal now amirite
edit: yes i enjoy giving my boy cecil free bumps :p
get rich or die mining
TL+ Member
Deathwraith
Profile Joined December 2011
United States2 Posts
December 23 2011 00:19 GMT
#118
Thank you Cecil for a great and specific build order. Still a bronze player and (obviously) a new member of teamliquid.net This will give me something concrete to practice. Again, Thanks!
DarkSpectre
Profile Joined December 2011
121 Posts
January 11 2012 06:03 GMT
#119
Thanks for the awesome thread I will practice it against a med ai a lot before playing my first placement match.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
January 12 2012 21:21 GMT
#120
high platinum eu toss here, should be diamond next few days, just wondering is this build still effective?

ive had about 6-8 months out of sc2 and was high diamond before i had the break so im still trying to get back into it, so im just working on my mechanics atm and need a build thats good on all maps against all posible openings. Atm in pvt ive been using the old(?) 3 gate pressure into expo/robo/all in depending on what i see and what happens and sometimes i get a bit close with the wg finishing and getting the round of units in before his units hit my ramp. Im just wondering with 2 gates will it be safe enough? or on the 1v1 maps and that new 4 player map where the horizontal positions are stupidly close, will it be ok then?

thanks, ima try it anyway, just curious weather or not people are using it now and getting away with it
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - WB Final & LB Semis
TerrOr vs Dewalt
Bonyth vs eOnzErG
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 622
ByuN 582
elazer 93
ProTech82
BRAT_OK 70
Railgan 67
JuggernautJason65
ForJumy 24
StarCraft: Brood War
Britney 19595
ZZZero.O 357
ajuk12(nOOB) 15
NaDa 9
Dota 2
capcasts1
Counter-Strike
fl0m1969
Other Games
Grubby4650
singsing2500
B2W.Neo611
Beastyqt546
Liquid`Hasu132
KnowMe81
Trikslyr58
Chillindude37
minikerr10
MindelVK8
fpsfer 2
Organizations
Other Games
gamesdonequick907
EGCTV650
Counter-Strike
PGL236
Other Games
BasetradeTV233
StarCraft 2
angryscii 31
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 53
• printf 41
• HeavenSC 25
• Hinosc 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota264
Upcoming Events
Replay Cast
4h 19m
RSL Revival
11h 19m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
17h 19m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
17h 19m
IPSL
20h 19m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
23h 19m
Wardi Open
1d 16h
Monday Night Weeklies
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.