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Analyzing Losira's ZvT - Page 3

Forum Index > StarCraft 2 Strategy
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Arterial
Profile Blog Joined August 2010
Australia1039 Posts
March 16 2011 22:06 GMT
#41
would you suggest getting drop tech as well MB?

i'm thinking banes + drop tech would be mmmmmmmmmm
savior & jaedong
r888888888
Profile Joined January 2011
United States9 Posts
March 16 2011 22:21 GMT
#42
I think mass ling/baneling/roach is only really viable if you have a base advantage. These units are cheap but expendable so you will be spending a lot of gas on units that tend to die.

I definitely feel like infestor openings and ultra transitions are more robust ways of spending your gas. Upgraded lings are extremely good against Terran and you don't really need that many banelings.

That being said there are definitely situations where this build is safer. Roaches can help a lot in close positions to repel marine pushes.

To the people arguing that Terrans just aren't countering this build: awesome. Because the best counter is marauder/hellion/banshee. And what's really good against that? Mutalisk. I really hope the ZvT matchup evolves as people begin exploring other Zerg builds.
Wintertime
Profile Joined November 2010
Canada64 Posts
March 17 2011 01:07 GMT
#43
Tried this against my terran buddy a few times today.
Medivac drops (especially w/ hellions) owned me.
Marauders owned me.
Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire.
Thoughts?
MrBitter
Profile Joined January 2008
United States2940 Posts
March 17 2011 02:15 GMT
#44
On March 17 2011 10:07 Wintertime wrote:
Tried this against my terran buddy a few times today.
Medivac drops (especially w/ hellions) owned me.
Marauders owned me.
Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire.
Thoughts?


It's ok to still get mutas.... This isn't me saying "OMG GAIS, WE DUN NEED MUTAS NO MOAR", but rather "by delaying your lair, bolstering your economy, and relying on tier 1 units to sustain you into the mid-game, you can make a lot more of everything a few minutes later".

Losira regularly added mutas to combat drop play. He just didn't rush to them with his 2nd 100 gas.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
Last Edited: 2011-03-17 03:05:35
March 17 2011 02:19 GMT
#45
This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions.
malphigian
Profile Joined September 2010
United States68 Posts
March 17 2011 02:22 GMT
#46
Glad to see the article.

About the site though, MrBitter did you announce evolutioncomplete.com at all? It's news to me that it even existed, I've been going directly to your video archives up until now.
keylow
Profile Joined October 2010
Australia45 Posts
March 17 2011 03:03 GMT
#47
Any replays of this style being executed at a high level? Would love to see some build orders/timings
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-03-17 04:38:45
March 17 2011 03:33 GMT
#48
On March 17 2011 11:15 MrBitter wrote:
Show nested quote +
On March 17 2011 10:07 Wintertime wrote:
Tried this against my terran buddy a few times today.
Medivac drops (especially w/ hellions) owned me.
Marauders owned me.
Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire.
Thoughts?


It's ok to still get mutas.... This isn't me saying "OMG GAIS, WE DUN NEED MUTAS NO MOAR", but rather "by delaying your lair, bolstering your economy, and relying on tier 1 units to sustain you into the mid-game, you can make a lot more of everything a few minutes later".

Losira regularly added mutas to combat drop play. He just didn't rush to them with his 2nd 100 gas.


Well you see, the article in question specifically explains losira's style is "forgoing, or at least skimping on the mutas"

I mean, I agree with you, just explaining the responses.
next week on Everybody Loves HypnoToad:
BlazedHydra
Profile Joined March 2011
United States67 Posts
Last Edited: 2011-03-17 05:10:30
March 17 2011 05:09 GMT
#49
On March 17 2011 06:02 MrBitter wrote:
Show nested quote +
On March 17 2011 03:27 BlasiuS wrote:

This big’s the question: Why do we get mutas in the first place?

Simple answer: Siege Tanks. Siege tanks murder ling/baneling. They murder ling/baneling soooo hard. Single tank shots can take out clusters of banelings at a time, and when Terran gets 4, 5, 6… 10 siege tanks… Engaging with a ground army gets really tricky.


Have to disagree with the article here. Siege tanks are not the reason why we get mutas. Siege tanks can be surrounded & killed by mass lings. Sure mutas help in picking off the tanks, but that's not the simple answer. No, the main reasons we get mutas are:

-force turrets
-contain terran in base while you get 3rd up
-deal with medivac drops

I haven't watched Losira play, but how does he deal with drop play? You need those mutas to kill the medivacs. Same with banshees. If you are not making mutas, then all you have to deal with banshees are queens + spores, which will significantly delay your 3rd, and either require you to overproduce on queens, or will cause your macro to suffer as you constantly run your 3-4 queens between 3 bases.

Mutas force turrets. No mutas = no need for turrets, now terran can take his 3rd and get critical mass of marines that much quicker.

Also, mutas give map control and contain terran, making him afraid to move out. No mutas means terran will be much more aggressive in denying 3rd and getting into position.

Lastly, no mutas opens you up to a hellion/marauder mid-game attack, which is devastating against roach/ling/bane. Does Losira change and go mutas in this case? I would think you'd have to to avoid dying.


Mutas are still a viable, and natural "next step", and its one that Losira used in most his games.

But its not something he used in every game, and I think that's what's most important. Mutas are a part of the Zerg's tool-box. Not a necessary component to every single game.



also, many players continuously get mutas throughout the game to establish some kind of dominant map control. however, what is wrong with just 5-8 for drops/banshees/hellions/forcing turrets etc and then the rest on roach ling bane
boredoms not a burden anyone should bare
EvilZergling
Profile Joined September 2010
United States194 Posts
March 17 2011 16:50 GMT
#50
I really like the new website and it has some brilliant information but for some reason it lags no matter what I click on. Idk if it's because tons of people are swarming it right now or maybe something you should look into.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
cuoongwhomy
Profile Joined March 2011
102 Posts
March 17 2011 21:13 GMT
#51
I don't like mutas investment. I would absolutely skip muta tech if I can. Say you spend 200 mineral and 200 gas for tech. Then about 500 minerals 500 gas for 5 mutas to harass the terran and have map control.
=>If you use those mineral and gas for overlord + drop tech, most of the time you'll able to wipe out all the SCV that terran has in his main and his natural.
=>700 minerals and 700 gas can give you +1 attack + 1 defend ~ +2 attack upgrade for melee zerglings and banneling dmg.
=>700 minerals and 700 gas can give you 3-4 infestors which can be use to kill so many marines. and open your tech to hive.
Hammurabio
Profile Joined August 2010
152 Posts
March 18 2011 15:44 GMT
#52
What about Spine Crawlers for drop defense? Two for each base's mineral line is 300/0. Three bases would be 900/0. That's a lot cheaper than 700/700 for five mutas. Spines are defense only, but don't take up supply.
Neverplay
Profile Joined May 2010
Austria532 Posts
March 18 2011 20:43 GMT
#53
you are awesome Mr. Bitter. Great write up! gonna try losiras style out on the ladder
Better light a candle than curse the darkness
RoKetha
Profile Joined July 2010
United States211 Posts
March 21 2011 01:28 GMT
#54
I absolutely hate investing tons and tons of money into units that can't fight spammable hordes of 50 mineral units as much as the next Zerg, but realistically, Zerg just does not have the units available to them to skip mutas in ZvT unless Terran plays an extremely low-tech style.

There's just something horribly depressing about seeing 10+ medivacs flying around the map almost nullifying your lings, taking out your drones and retreating with no losses, dropping freely on your banelings. Or having two Vikings killing every single overlord you need for vision with absolutely nothing around to stop them. Or having a small number of banshees attacking whatever they please and making it impossible to secure map control. This is what happens when I try playing double evo lings + infestors against a player who actually understands the game and isn't just riding marine/tank to diamond.

Once the infestor nerf goes through in 1.3, this will be even more set in stone as infestors will be absolutely useless as your line of defense against these air units, needing double the energy to kill them off.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 21 2011 04:25 GMT
#55
An analysis of GSL players from some1 who is actually good, nice
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
JDub
Profile Joined December 2010
United States976 Posts
March 21 2011 04:35 GMT
#56
On March 17 2011 11:19 birdkicker wrote:
This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions.
Right, because if it can win a bo7 in the Code A finals, it doesn't work, right?

In any case, seeing how there are a fair amount of naysayers at the moment, I just want to point out how ling/bling/roach can really dominate marine/tank with the good micro, and in response to some of the other possible terran strats:

a) drops -- as MB said, you will have to get some mutas to deal with these. You just don't need to rush to them. If you are on 2-3 bases, you can defend drops by just splitting up your units and killing any unit that drops out of the medivac. Once your later mutas pop, then you can deny the drops.

b) reactored helions - you have roaches to deal with helions very easily. Also, helions are light, so speed banes on creep actually do quite well against them (they have to run away or they all die really really fast).

c) banshees - make more queens until your later mutas are out.

I just feel so much more safe with roaches added into the mix, as it is way harder for my entire army to die, and I usually have something left (the roaches) after I clean up a terran attack.
MrBitter
Profile Joined January 2008
United States2940 Posts
March 21 2011 06:31 GMT
#57
Drop also goes very nicely with this.

Dropping half your army on a siege line while the other half initiates the fight and soaks up the front-end damage is a beautiful thing to behold.
IPA
Profile Joined August 2010
United States3206 Posts
March 21 2011 06:36 GMT
#58
On March 17 2011 11:19 birdkicker wrote:
This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions.


What? Losira used just this strategy (in part) to win Code A finals. What are you talking about?
Time held me green and dying though I sang in my chains like the sea.
teamsolid
Profile Joined October 2007
Canada3668 Posts
March 21 2011 21:24 GMT
#59
I really enjoyed watching LosirA's games and his playstyle, but I wish there were some replays out there of other high level Zergs executing it. In the early game its all about the small adjustments, especially with how to defend various harassment while staying on only hatch tech.
dementrio
Profile Joined November 2010
678 Posts
March 21 2011 22:14 GMT
#60
In the GSTL game today against the terran whose name I can't remember, losira got a spire at a reasonable time, and as usual the terran pushed around the time when it would finish. He built no mutas until he was able to repel the push using roach/ling/bling (a fuckton of blings).

I think this makes a lot of sense. Since mutas are no longer effective in keeping terrans in their bases, they are more of a liability than an asset if you are "rushing" for them. You should be able to defend against drops without them on 2 or 3 bases (or with only a couple just to prevent medivacs from never dieing), and after that you can get your nice little flock much more safely.

What I don't really like about losira's play is how he goes absolutely overkill with the banelings, so much so that he has to use them on tanks because he has no other units. IMO a better approach would be investing that gas in fast upgrades and use more lings, but either way the idea is that you should focus on having a lot of stuff rather than "cute units" - since mutas can no longer be considered "power" units.
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