i'm thinking banes + drop tech would be mmmmmmmmmm
Analyzing Losira's ZvT - Page 3
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Arterial
Australia1039 Posts
i'm thinking banes + drop tech would be mmmmmmmmmm | ||
r888888888
United States9 Posts
I definitely feel like infestor openings and ultra transitions are more robust ways of spending your gas. Upgraded lings are extremely good against Terran and you don't really need that many banelings. That being said there are definitely situations where this build is safer. Roaches can help a lot in close positions to repel marine pushes. To the people arguing that Terrans just aren't countering this build: awesome. Because the best counter is marauder/hellion/banshee. And what's really good against that? Mutalisk. I really hope the ZvT matchup evolves as people begin exploring other Zerg builds. | ||
Wintertime
Canada64 Posts
Medivac drops (especially w/ hellions) owned me. Marauders owned me. Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire. Thoughts? | ||
MrBitter
United States2940 Posts
On March 17 2011 10:07 Wintertime wrote: Tried this against my terran buddy a few times today. Medivac drops (especially w/ hellions) owned me. Marauders owned me. Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire. Thoughts? It's ok to still get mutas.... This isn't me saying "OMG GAIS, WE DUN NEED MUTAS NO MOAR", but rather "by delaying your lair, bolstering your economy, and relying on tier 1 units to sustain you into the mid-game, you can make a lot more of everything a few minutes later". Losira regularly added mutas to combat drop play. He just didn't rush to them with his 2nd 100 gas. | ||
birdkicker
United States752 Posts
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malphigian
United States68 Posts
About the site though, MrBitter did you announce evolutioncomplete.com at all? It's news to me that it even existed, I've been going directly to your video archives up until now. | ||
keylow
Australia45 Posts
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BlasiuS
United States2405 Posts
On March 17 2011 11:15 MrBitter wrote: It's ok to still get mutas.... This isn't me saying "OMG GAIS, WE DUN NEED MUTAS NO MOAR", but rather "by delaying your lair, bolstering your economy, and relying on tier 1 units to sustain you into the mid-game, you can make a lot more of everything a few minutes later". Losira regularly added mutas to combat drop play. He just didn't rush to them with his 2nd 100 gas. Well you see, the article in question specifically explains losira's style is "forgoing, or at least skimping on the mutas" I mean, I agree with you, just explaining the responses. | ||
BlazedHydra
United States67 Posts
On March 17 2011 06:02 MrBitter wrote: Mutas are still a viable, and natural "next step", and its one that Losira used in most his games. But its not something he used in every game, and I think that's what's most important. Mutas are a part of the Zerg's tool-box. Not a necessary component to every single game. also, many players continuously get mutas throughout the game to establish some kind of dominant map control. however, what is wrong with just 5-8 for drops/banshees/hellions/forcing turrets etc and then the rest on roach ling bane | ||
EvilZergling
United States194 Posts
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cuoongwhomy
102 Posts
=>If you use those mineral and gas for overlord + drop tech, most of the time you'll able to wipe out all the SCV that terran has in his main and his natural. =>700 minerals and 700 gas can give you +1 attack + 1 defend ~ +2 attack upgrade for melee zerglings and banneling dmg. =>700 minerals and 700 gas can give you 3-4 infestors which can be use to kill so many marines. and open your tech to hive. | ||
Hammurabio
152 Posts
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Neverplay
Austria532 Posts
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RoKetha
United States211 Posts
There's just something horribly depressing about seeing 10+ medivacs flying around the map almost nullifying your lings, taking out your drones and retreating with no losses, dropping freely on your banelings. Or having two Vikings killing every single overlord you need for vision with absolutely nothing around to stop them. Or having a small number of banshees attacking whatever they please and making it impossible to secure map control. This is what happens when I try playing double evo lings + infestors against a player who actually understands the game and isn't just riding marine/tank to diamond. Once the infestor nerf goes through in 1.3, this will be even more set in stone as infestors will be absolutely useless as your line of defense against these air units, needing double the energy to kill them off. | ||
SubtleArt
2710 Posts
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JDub
United States976 Posts
On March 17 2011 11:19 birdkicker wrote: Right, because if it can win a bo7 in the Code A finals, it doesn't work, right?This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions. In any case, seeing how there are a fair amount of naysayers at the moment, I just want to point out how ling/bling/roach can really dominate marine/tank with the good micro, and in response to some of the other possible terran strats: a) drops -- as MB said, you will have to get some mutas to deal with these. You just don't need to rush to them. If you are on 2-3 bases, you can defend drops by just splitting up your units and killing any unit that drops out of the medivac. Once your later mutas pop, then you can deny the drops. b) reactored helions - you have roaches to deal with helions very easily. Also, helions are light, so speed banes on creep actually do quite well against them (they have to run away or they all die really really fast). c) banshees - make more queens until your later mutas are out. I just feel so much more safe with roaches added into the mix, as it is way harder for my entire army to die, and I usually have something left (the roaches) after I clean up a terran attack. | ||
MrBitter
United States2940 Posts
Dropping half your army on a siege line while the other half initiates the fight and soaks up the front-end damage is a beautiful thing to behold. | ||
IPA
United States3206 Posts
On March 17 2011 11:19 birdkicker wrote: This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions. What? Losira used just this strategy (in part) to win Code A finals. What are you talking about? | ||
teamsolid
Canada3668 Posts
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dementrio
678 Posts
I think this makes a lot of sense. Since mutas are no longer effective in keeping terrans in their bases, they are more of a liability than an asset if you are "rushing" for them. You should be able to defend against drops without them on 2 or 3 bases (or with only a couple just to prevent medivacs from never dieing), and after that you can get your nice little flock much more safely. What I don't really like about losira's play is how he goes absolutely overkill with the banelings, so much so that he has to use them on tanks because he has no other units. IMO a better approach would be investing that gas in fast upgrades and use more lings, but either way the idea is that you should focus on having a lot of stuff rather than "cute units" - since mutas can no longer be considered "power" units. | ||
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