• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:34
CEST 12:34
KST 19:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
GlucoHarmony Glycozen Support Review Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2013 users

Analyzing Losira's ZvT - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
March 16 2011 22:06 GMT
#41
would you suggest getting drop tech as well MB?

i'm thinking banes + drop tech would be mmmmmmmmmm
savior & jaedong
r888888888
Profile Joined January 2011
United States9 Posts
March 16 2011 22:21 GMT
#42
I think mass ling/baneling/roach is only really viable if you have a base advantage. These units are cheap but expendable so you will be spending a lot of gas on units that tend to die.

I definitely feel like infestor openings and ultra transitions are more robust ways of spending your gas. Upgraded lings are extremely good against Terran and you don't really need that many banelings.

That being said there are definitely situations where this build is safer. Roaches can help a lot in close positions to repel marine pushes.

To the people arguing that Terrans just aren't countering this build: awesome. Because the best counter is marauder/hellion/banshee. And what's really good against that? Mutalisk. I really hope the ZvT matchup evolves as people begin exploring other Zerg builds.
Wintertime
Profile Joined November 2010
Canada64 Posts
March 17 2011 01:07 GMT
#43
Tried this against my terran buddy a few times today.
Medivac drops (especially w/ hellions) owned me.
Marauders owned me.
Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire.
Thoughts?
MrBitter
Profile Joined January 2008
United States2940 Posts
March 17 2011 02:15 GMT
#44
On March 17 2011 10:07 Wintertime wrote:
Tried this against my terran buddy a few times today.
Medivac drops (especially w/ hellions) owned me.
Marauders owned me.
Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire.
Thoughts?


It's ok to still get mutas.... This isn't me saying "OMG GAIS, WE DUN NEED MUTAS NO MOAR", but rather "by delaying your lair, bolstering your economy, and relying on tier 1 units to sustain you into the mid-game, you can make a lot more of everything a few minutes later".

Losira regularly added mutas to combat drop play. He just didn't rush to them with his 2nd 100 gas.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
Last Edited: 2011-03-17 03:05:35
March 17 2011 02:19 GMT
#45
This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions.
malphigian
Profile Joined September 2010
United States68 Posts
March 17 2011 02:22 GMT
#46
Glad to see the article.

About the site though, MrBitter did you announce evolutioncomplete.com at all? It's news to me that it even existed, I've been going directly to your video archives up until now.
keylow
Profile Joined October 2010
Australia45 Posts
March 17 2011 03:03 GMT
#47
Any replays of this style being executed at a high level? Would love to see some build orders/timings
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-03-17 04:38:45
March 17 2011 03:33 GMT
#48
On March 17 2011 11:15 MrBitter wrote:
Show nested quote +
On March 17 2011 10:07 Wintertime wrote:
Tried this against my terran buddy a few times today.
Medivac drops (especially w/ hellions) owned me.
Marauders owned me.
Like, hard. Any air harass is extremely difficult to deal with, and there isn't enough time I feel to get to hydras or especially spire.
Thoughts?


It's ok to still get mutas.... This isn't me saying "OMG GAIS, WE DUN NEED MUTAS NO MOAR", but rather "by delaying your lair, bolstering your economy, and relying on tier 1 units to sustain you into the mid-game, you can make a lot more of everything a few minutes later".

Losira regularly added mutas to combat drop play. He just didn't rush to them with his 2nd 100 gas.


Well you see, the article in question specifically explains losira's style is "forgoing, or at least skimping on the mutas"

I mean, I agree with you, just explaining the responses.
next week on Everybody Loves HypnoToad:
BlazedHydra
Profile Joined March 2011
United States67 Posts
Last Edited: 2011-03-17 05:10:30
March 17 2011 05:09 GMT
#49
On March 17 2011 06:02 MrBitter wrote:
Show nested quote +
On March 17 2011 03:27 BlasiuS wrote:

This big’s the question: Why do we get mutas in the first place?

Simple answer: Siege Tanks. Siege tanks murder ling/baneling. They murder ling/baneling soooo hard. Single tank shots can take out clusters of banelings at a time, and when Terran gets 4, 5, 6… 10 siege tanks… Engaging with a ground army gets really tricky.


Have to disagree with the article here. Siege tanks are not the reason why we get mutas. Siege tanks can be surrounded & killed by mass lings. Sure mutas help in picking off the tanks, but that's not the simple answer. No, the main reasons we get mutas are:

-force turrets
-contain terran in base while you get 3rd up
-deal with medivac drops

I haven't watched Losira play, but how does he deal with drop play? You need those mutas to kill the medivacs. Same with banshees. If you are not making mutas, then all you have to deal with banshees are queens + spores, which will significantly delay your 3rd, and either require you to overproduce on queens, or will cause your macro to suffer as you constantly run your 3-4 queens between 3 bases.

Mutas force turrets. No mutas = no need for turrets, now terran can take his 3rd and get critical mass of marines that much quicker.

Also, mutas give map control and contain terran, making him afraid to move out. No mutas means terran will be much more aggressive in denying 3rd and getting into position.

Lastly, no mutas opens you up to a hellion/marauder mid-game attack, which is devastating against roach/ling/bane. Does Losira change and go mutas in this case? I would think you'd have to to avoid dying.


Mutas are still a viable, and natural "next step", and its one that Losira used in most his games.

But its not something he used in every game, and I think that's what's most important. Mutas are a part of the Zerg's tool-box. Not a necessary component to every single game.



also, many players continuously get mutas throughout the game to establish some kind of dominant map control. however, what is wrong with just 5-8 for drops/banshees/hellions/forcing turrets etc and then the rest on roach ling bane
boredoms not a burden anyone should bare
EvilZergling
Profile Joined September 2010
United States194 Posts
March 17 2011 16:50 GMT
#50
I really like the new website and it has some brilliant information but for some reason it lags no matter what I click on. Idk if it's because tons of people are swarming it right now or maybe something you should look into.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
cuoongwhomy
Profile Joined March 2011
102 Posts
March 17 2011 21:13 GMT
#51
I don't like mutas investment. I would absolutely skip muta tech if I can. Say you spend 200 mineral and 200 gas for tech. Then about 500 minerals 500 gas for 5 mutas to harass the terran and have map control.
=>If you use those mineral and gas for overlord + drop tech, most of the time you'll able to wipe out all the SCV that terran has in his main and his natural.
=>700 minerals and 700 gas can give you +1 attack + 1 defend ~ +2 attack upgrade for melee zerglings and banneling dmg.
=>700 minerals and 700 gas can give you 3-4 infestors which can be use to kill so many marines. and open your tech to hive.
Hammurabio
Profile Joined August 2010
152 Posts
March 18 2011 15:44 GMT
#52
What about Spine Crawlers for drop defense? Two for each base's mineral line is 300/0. Three bases would be 900/0. That's a lot cheaper than 700/700 for five mutas. Spines are defense only, but don't take up supply.
Neverplay
Profile Joined May 2010
Austria532 Posts
March 18 2011 20:43 GMT
#53
you are awesome Mr. Bitter. Great write up! gonna try losiras style out on the ladder
Better light a candle than curse the darkness
RoKetha
Profile Joined July 2010
United States211 Posts
March 21 2011 01:28 GMT
#54
I absolutely hate investing tons and tons of money into units that can't fight spammable hordes of 50 mineral units as much as the next Zerg, but realistically, Zerg just does not have the units available to them to skip mutas in ZvT unless Terran plays an extremely low-tech style.

There's just something horribly depressing about seeing 10+ medivacs flying around the map almost nullifying your lings, taking out your drones and retreating with no losses, dropping freely on your banelings. Or having two Vikings killing every single overlord you need for vision with absolutely nothing around to stop them. Or having a small number of banshees attacking whatever they please and making it impossible to secure map control. This is what happens when I try playing double evo lings + infestors against a player who actually understands the game and isn't just riding marine/tank to diamond.

Once the infestor nerf goes through in 1.3, this will be even more set in stone as infestors will be absolutely useless as your line of defense against these air units, needing double the energy to kill them off.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 21 2011 04:25 GMT
#55
An analysis of GSL players from some1 who is actually good, nice
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
JDub
Profile Joined December 2010
United States976 Posts
March 21 2011 04:35 GMT
#56
On March 17 2011 11:19 birdkicker wrote:
This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions.
Right, because if it can win a bo7 in the Code A finals, it doesn't work, right?

In any case, seeing how there are a fair amount of naysayers at the moment, I just want to point out how ling/bling/roach can really dominate marine/tank with the good micro, and in response to some of the other possible terran strats:

a) drops -- as MB said, you will have to get some mutas to deal with these. You just don't need to rush to them. If you are on 2-3 bases, you can defend drops by just splitting up your units and killing any unit that drops out of the medivac. Once your later mutas pop, then you can deny the drops.

b) reactored helions - you have roaches to deal with helions very easily. Also, helions are light, so speed banes on creep actually do quite well against them (they have to run away or they all die really really fast).

c) banshees - make more queens until your later mutas are out.

I just feel so much more safe with roaches added into the mix, as it is way harder for my entire army to die, and I usually have something left (the roaches) after I clean up a terran attack.
MrBitter
Profile Joined January 2008
United States2940 Posts
March 21 2011 06:31 GMT
#57
Drop also goes very nicely with this.

Dropping half your army on a siege line while the other half initiates the fight and soaks up the front-end damage is a beautiful thing to behold.
IPA
Profile Joined August 2010
United States3206 Posts
March 21 2011 06:36 GMT
#58
On March 17 2011 11:19 birdkicker wrote:
This doesn't work. The only reason terran gets marines is because he gets ready for mutalisks. As soon as he sees you are massing banelings, he will switch onto reactor hellions.


What? Losira used just this strategy (in part) to win Code A finals. What are you talking about?
Time held me green and dying though I sang in my chains like the sea.
teamsolid
Profile Joined October 2007
Canada3668 Posts
March 21 2011 21:24 GMT
#59
I really enjoyed watching LosirA's games and his playstyle, but I wish there were some replays out there of other high level Zergs executing it. In the early game its all about the small adjustments, especially with how to defend various harassment while staying on only hatch tech.
dementrio
Profile Joined November 2010
678 Posts
March 21 2011 22:14 GMT
#60
In the GSTL game today against the terran whose name I can't remember, losira got a spire at a reasonable time, and as usual the terran pushed around the time when it would finish. He built no mutas until he was able to repel the push using roach/ling/bling (a fuckton of blings).

I think this makes a lot of sense. Since mutas are no longer effective in keeping terrans in their bases, they are more of a liability than an asset if you are "rushing" for them. You should be able to defend against drops without them on 2 or 3 bases (or with only a couple just to prevent medivacs from never dieing), and after that you can get your nice little flock much more safely.

What I don't really like about losira's play is how he goes absolutely overkill with the banelings, so much so that he has to use them on tanks because he has no other units. IMO a better approach would be investing that gas in fast upgrades and use more lings, but either way the idea is that you should focus on having a lot of stuff rather than "cute units" - since mutas can no longer be considered "power" units.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group Selection
Afreeca ASL 13880
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko256
SortOf 174
ProTech101
Codebar 24
StarCraft: Brood War
Calm 3591
BeSt 1516
Horang2 1079
Hyuk 511
Larva 282
Zeus 245
ggaemo 181
Killer 148
Pusan 91
ToSsGirL 77
[ Show more ]
Mind 66
Shinee 36
Aegong 32
NaDa 26
Hm[arnc] 24
yabsab 15
ajuk12(nOOB) 13
Noble 11
Terrorterran 11
Bale 11
GoRush 7
Dota 2
XcaliburYe657
League of Legends
JimRising 392
Counter-Strike
olofmeister2197
shoxiejesuss1036
fl0m325
Heroes of the Storm
Khaldor181
Other Games
summit1g10002
singsing984
Happy235
crisheroes200
Sick83
Organizations
Counter-Strike
PGL10448
StarCraft: Brood War
UltimateBattle 261
Other Games
BasetradeTV200
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 51
• StrangeGG 36
• Adnapsc2 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt515
Upcoming Events
Wardi Open
27m
Replay Cast
13h 27m
Sparkling Tuna Cup
23h 27m
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.