PvZ Proxy hatchery & Spine crawlers - Page 3
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inFeZa
Australia556 Posts
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birdkicker
United States752 Posts
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DeadZone
Canada28 Posts
Keep in mind, this is a build that is supposed to end the game in 10 minutes or less. This isn't a long term thing and is quite difficult to transition out of. It will end quickly, if it fails, Zerg will likely lose. | ||
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jexz
France7 Posts
if you see the hatch, voidray asap, you should be able to destroy it, chronosboosting a voidray. charge up the VR on your building before attack the hatch if the queen is here (pre charged VR > 1 queen) | ||
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rale
United States40 Posts
On March 16 2011 10:47 inFeZa wrote: The thing is that the spine crawlers are designed do knock down your wall. then the speedlings come in and go chaos on your probes and stalkers (if you went that tech) not even a void ray will save you. If you miss the hatch going up, you can just build 4 sentries to hold the ramp indefinitely while teching to colossus or whatever. The only way to lose is to get panicked and miss a forcefield. | ||
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Xarf
Germany3 Posts
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Spicy_Curry
United States10573 Posts
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P0ckets
United States430 Posts
On March 16 2011 15:22 jexz wrote: Check your natural with a probe before he gets metabolic boost if you see the hatch, voidray asap, you should be able to destroy it, chronosboosting a voidray. charge up the VR on your building before attack the hatch if the queen is here (pre charged VR > 1 queen) http://www.youtube.com/watch?v=CZWdm9rFIAk I thought a non charged VR verses queen was an even like it says in this article http://wiki.teamliquid.net/starcraft2/Void_Ray | ||
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han_han
United States205 Posts
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