Chrono Boost Math - Page 5
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KillerPlague
United States1386 Posts
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FoFo
Netherlands207 Posts
On February 24 2011 16:28 KillerPlague wrote: whattttttt i didn't know chrono boost affected shields. haha too bad shields only regen when they aren't being attacked. other than that i don't like looking at the math. i just use my "in game timer" still nice work haha was about to post am i the only one shocked to see this? xD seems a pretty big deal, i always mech against toss and in the early game immo's are so important | ||
Volka
Argentina379 Posts
On February 24 2011 13:05 michaelhasanalias wrote: I thought most/all of this was common knowledge, but it is nice to see it in one post. I wrote a thread similar to this a few months ago that discusses the actual economic cost of chrono-ing something other than your Nexus early game and when. http://www.teamliquid.net/forum/viewmessage.php?topic_id=179604 I would be interested to see a cost-benefit analysis of using Chrono on units vs warp gates, but I might just write one up if I ever get around to thinking about it. Also it's worth noting that you should replace 33.3333% with 50% almost everywhere you note it. If something is supposed to take 9 seconds but only takes 6, it is 50% faster than expected. If it is 100% faster, then it is only 4.5 seconds, and if it is 200% faster it is only 2.25 seconds. 900% faster, it would be 1 second. Similarly, if something should take 9 seconds but is 33.33% faster, then it takes 6.75 seconds. Example: I want to chronoboost one probe. It builds in 11.5 seconds instead of 17. 17/11.5 = 1.5, or 50% faster. To compare 11.5 seconds to 17 seconds, we can say that it takes 67% as much time, or 33% less time, but we cannot say it is 33.33% faster. It is 50% faster. Lastly, if you give two letters do a variable, do not capitalize them both. (This is nitpicky, but CR should be Cr or just C, as CR implies C*R, two variables.) Hope this helps and thanks for the nifty spreadsheet. Gee thanks. You're right it's 50% faster. | ||
Qntc.YuMe
United States792 Posts
Good job for the dedication. Side Note: I also found out chrono boost speeds up warp gate transformation time lol | ||
Celerios
Canada65 Posts
While we're discussing about Chronoboost, is there a thread talking about diminishing returns of chronoboost on probes ? (using chronoboost on your first probe is more effective for your economy than chronoboosting the second etc... and by how much). | ||
Jaeger
United States1150 Posts
On February 25 2011 00:55 Celerios wrote: Good things to know ^^ Thanks for the guide While we're discussing about Chronoboost, is there a thread talking about diminishing returns of chronoboost on probes ? (using chronoboost on your first probe is more effective for your economy than chronoboosting the second etc... and by how much). http://www.teamliquid.net/forum/viewmessage.php?topic_id=179604 | ||
Yverodagny
37 Posts
"Located at the Nexus, this ability can be activated using 25 energy and is used to increase the production or research speed at the target building by 50%. This allows the building to do 30 seconds of work in 20 seconds, so production/research will complete 10 seconds earlier." [/b]Diamond/Master level players are not the only people reading this. So this is useful information for a new person to Sc2 and/or the lower leagues. | ||
Celerios
Canada65 Posts
On February 25 2011 01:22 Jaeger wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179604 Thanks a lot ! | ||
Redunzl
862 Posts
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michaelhasanalias
Korea (South)1231 Posts
thread looks great now | ||
RaiKageRyu
Canada4773 Posts
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CryMore
United States497 Posts
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Driz87
34 Posts
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pyjamads
Denmark33 Posts
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fatalities
United States91 Posts
Never knew that chronoboost speeds up shield regen either. | ||
Volka
Argentina379 Posts
On February 26 2011 06:54 pyjamads wrote: also I don't know if this is common knowledge but the "Transform to warpgate" and "Transform to Gateway" abilities actually benefit from CB I didn't know that either, thanks, I've added it to the spreedsheet. | ||
steamedham
Australia8 Posts
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rebuffering
Canada2436 Posts
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TheYak
United States17 Posts
General Build Time formula If you apply more than one CB, then of course you get linear results: Two chronos= 20 seconds. Three chronos = 30 seconds. And so on. So the general formula to get a Bt modified by CB is: Bt'=Bt-N*Cr where N is the number of chronos applied. That formula doesn't work. An Immortal takes between 55.666-55.733 seconds to build (on normal speed). Normal doesn't follow the listed build times exactly. I used a frame-by-frame procedure of a recording of a digital stopwatch next to a robo, so there is no human error. If we use one chrono boost, it reduces the build time to between 45.300-45.367 seconds. So that chrono boost cut 10.366 seconds off the build time (on both sides) If we build another Immortal and instead use 2 chrono boosts, it cuts the time down to between 37.865-37.934, meaning the second chrono boost cut between 7.433-7.435 seconds off, for a total reduction of between 17.799-17.801 seconds. Following your formula, Bt' = Bt - N * Cr Bt' = 55.666 - 2 * 10.366 Bt' = 55.666 - 20.732 Bt' = 34.934 But the actual build time is 37.865-37.934 Or you could just break it by entering a worker unit into the formula (of which a CB cuts the time from 17.068-17.133 to 11.400-11.467, whereas the formula says ~7 seconds) About 5 months ago, I actually had started a big project regarding Chrono Boost and build times in regards to game speed and real time, but I lost 9-12 hours of research in a computer crash and didn't want to redo everything. | ||
Volka
Argentina379 Posts
On March 02 2011 15:38 TheYak wrote: That formula doesn't work. An Immortal takes between 55.666-55.733 seconds to build (on normal speed). Normal doesn't follow the listed build times exactly. I used a frame-by-frame procedure of a recording of a digital stopwatch next to a robo, so there is no human error. If we use one chrono boost, it reduces the build time to between 45.300-45.367 seconds. So that chrono boost cut 10.366 seconds off the build time (on both sides) If we build another Immortal and instead use 2 chrono boosts, it cuts the time down to between 37.865-37.934, meaning the second chrono boost cut between 7.433-7.435 seconds off, for a total reduction of between 17.799-17.801 seconds. Following your formula, Bt' = Bt - N * Cr Bt' = 55.666 - 2 * 10.366 Bt' = 55.666 - 20.732 Bt' = 34.934 But the actual build time is 37.865-37.934 Or you could just break it by entering a worker unit into the formula (of which a CB cuts the time from 17.068-17.133 to 11.400-11.467, whereas the formula says ~7 seconds) About 5 months ago, I actually had started a big project regarding Chrono Boost and build times in regards to game speed and real time, but I lost 9-12 hours of research in a computer crash and didn't want to redo everything. o_O I don't get some things about your numbers: Why do you have an interval (55.666-55.733)? Does Starcraft take different times to build something? Or is it that your measuring method can't be exact? I did all testing at fastest. Apparently on normal, 1 game second=1 real second but not sure how exact that can be. Also, CB Probe time is 11.33 (17/1.5), careful. I'd explain your findings this way: 1) Since you have to manually chrono boost ,there's some limit on how accurate you can be.You have to deal with human error (unless you're Jaedong, there's some reaction time delay). 2) Starcraft (in fact: a computer) is not exactly an "atomic clock". 3) Your measure method might not be exact enough. These factors add number noise. Most of the numbers you point out only differ in around 1% which I think is not really significant. | ||
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