• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:14
CEST 13:14
KST 20:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder StarCraft Human 'N' AI League an AI researcher's take on the ladder bot BW General Discussion BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6203 users

[D] Chrono Boost, Economy, And You!

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2010-12-26 17:00:38
December 25 2010 18:37 GMT
#1
A Protoss follow-up to my Terran economy discussion thread on the value of Orbital Command Timing...

Here I discuss the value of chrono boosting probe production pre-saturation by answering some common (and usually unanswered) questions:

(updated using more accurate mining data at the recommendation of ABCSFirebird)

Operating Assumptions
+ Show Spoiler +

- All numbers assume 1-base play up to full saturation.
- Chrono boost is used starting on the 11th worker, and continues at cost until full saturation (30 probes)
- Gas is taken and mined optimally before the 17th mining worker.
- Travel time and scouting worker are not factored in (at least not yet).
- 4 mineral patches are considered "near" and 4 are considered "far" as categorized by this thread.


How many minerals do you actually gain by chrono boosting probe production to full 1-base saturation?

TL;DR - 413.7

Using maximum chrono on your nexus, It's possible to reach full saturation in 5:38 with constant probe production. This uses 7 chrono boosts. (You will eclipse 25 energy shortly after reaching full saturation with optimal probe production.)

Because you reach saturation earlier (5:38 vs. 6:48), we must also consider the time from 5:38 to 6:48, referred to hereafter as "bonus mining time."

@6:48, non-chrono'd saturation probes have gathered ~4749.8 resources.

@5:38, chrono'd satuartion probes have gathered ~3946.4 resources.
@6:48, chrono'd saturation probes have gathered an extra ~1218 resources (~5164.4 total)

The difference here is ~414.6 resources at 6:48 game time.

What is the approximate value of each of the 7 chrono boosts? (updated using more accurate mining data)

1st - 157.7 minerals
2nd - 81.9 minerals
3rd - 63.7 minerals
4th - 52.8 minerals
5th - 34.2 minerals
6th - 18.3 minerals
7th - 5.1 minerals
* Each value after the 1st dependent on using the previous chrono boost(s).

Assuming constant worker production, how much does it cost me to chrono my Cybernetics Core for Warpgate Research in the standard 1-gate core opener?
In a 1-gate Core opener into 4-gate rush, you would only use the initial chrono boost on your Nexus. So, the true cost of rushing warpgate research is:

1st chrono Nexus
2nd-6th chrono Warpgate
7th, 8th not Nexus (units? forge?)
-Total economic penalty: 261.1 minerals

--But I want to use chrono on my Nexus now to make up for the lost production time. How much will I gain if I use my 7th and 8th Chrono boosts on my Nexus to help me reach full saturation faster?

1st chrono Nexus
2nd-6th chrono Warpgate Research
7th, 8th chrono Nexus
-Total economic penalty: 242.6 minerals

As you can see here, chrono boosting your Nexus to make up for the earlier sacrifice on probe production only nets you 18.5 minerals... for TWO chrono boosts.

How about if I chrono boost my 9th/10th Probes before the 9 pylon finishes, rather than after?
Most people probably assume it is better to hold the chrono boost until the 11th worker begins production, and you're absolutely right.

In fact, it costs you 84.9 minerals in lost income by saturation time. Even though your 9th and 10th workers come out sooner, you supply block yourself for roughly 8 seconds, and your 11th and 12th workers actually come out much later. Your saturation timing ends up being slowed by roughly 10 seconds, fully mitigating the (very) short-term gain in production.

Do you have any data on 2-base play? What about an expansion timing? How are these affected?
Currently this data only supports 1-base play, but I hope to have support for multiple bases soon.

This is all pretty interesting, but show me your work.
chrono.xls (updated 12/16 12:00pm est)


Thanks for any and all feedback, and please post away. How might this information affect your future usage of chrono boost?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
December 25 2010 18:59 GMT
#2
I think in matchups other than PvP a lot of people are expanding before 30 probes, in which case chrono on probes becomes a ton more valuable (since you can transfer them immediately).

This is good to know though, thanks.
=O
Zephan
Profile Joined December 2010
Canada29 Posts
December 25 2010 20:23 GMT
#3
This is quite interesting, for this shows how much more economically behind you are if you do a 4gate push, but have your opponent hold it off. Although different factors such as being able to pressure earlier and expanding while doing this pressure will compensate for that.
Why hello there
eGoTricKShoT
Profile Joined November 2010
United States46 Posts
December 25 2010 20:28 GMT
#4
great post. nice work. its appreciated knowing the exact figures
wideye
Profile Joined June 2010
United States209 Posts
December 25 2010 20:30 GMT
#5
thanks. very interesting. how did you get all this information?
slim pickens
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 25 2010 20:47 GMT
#6
Thanks for the info. Definitely will not be chrono boosting past the 4th probe anymore if i'm one basing. Now i'm curious about 2basing. Thanks
Developer for http://mtgfiddle.com
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
December 25 2010 22:26 GMT
#7
I like how you identified when the mineral comparisons were being done. IE "The difference here is ~414.6 resources at 6:48 game time." Knowing when your advantage is fully realized is very helpful. Thanks!
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
December 25 2010 22:52 GMT
#8
Awesome, thank you so much for compiling this information!
We found Dove in a soapless place.
pepeptium
Profile Joined April 2010
Spain11 Posts
December 25 2010 23:04 GMT
#9
Good work!! Congrats!
jijiji
Tuguz
Profile Joined October 2010
United Arab Emirates18 Posts
December 25 2010 23:10 GMT
#10
Thank you very much for your effort. I've always felt something was off when I CB the nexus for more than 3 times and/or when trying to make up for lost production time as mentioned.

Hopefully I would be able to use my CBs more efficiently now. I guess focusing on unit production/upgrades if I'm one basing is much more logical according to this.
Barett
Profile Joined May 2010
Canada454 Posts
December 25 2010 23:24 GMT
#11
Great work man. Amazing contribution to Team Liquid.
Ive always just used the first 2 Chronos for Probes, and now I realize that is the best due too your math.
It would be interesting to see the numbers for 2 bases. I would assume that the first Chrono boosts too get up to saturation would be the Highest net Mineral gain. Very interesting.
Gym, Video Games, Laundry.
steveo
Profile Joined November 2010
United States2 Posts
December 25 2010 23:57 GMT
#12
Awesome work! I loved your terran post and recommended it to a friend, but I play toss so this benefits me :-)

For your CB 9,10, does that include a 9 pylon or 8. I'm only silver-gold at the moment and have done 8 pylon a few games against toss to prevent cheese and noticed I am still coming out ahead checking the BO chart after the game. At higher levels though I am curious how bad this will actually be.

Generally, the tenth probe finishes just after the pylon and 11 starts a second or two later.
Shlowpoke
Profile Joined August 2010
United States102 Posts
December 26 2010 00:01 GMT
#13
Awesome. I always thought it made sense logically that the earlier on you use your chrono on probes the better, but it was nice to see some concrete numbers attached to it.

Thanks!
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
December 26 2010 00:51 GMT
#14
Obvious platitudes about in-game variables aside this is good info.

I have a bad habit of only trying to chrono boost my nexus in PvPs, this shows how damaging that line of thought could be
Victoria Concordia Crescit
ABCSFirebird
Profile Joined December 2010
Germany90 Posts
December 26 2010 00:55 GMT
#15
I looked into the excel file and i am pretty sure that you got the income difference for each worker wrong. 0.7 for 17-20 is definately wrong - according to my measurements (on SoW) they should be about 0.4 and 21-24 0.1 (non on gas). Even if you consider that three probes are on one gas - the 20th shouldnt be the same as the 16th. But maybe i interpreted your table wrong.
This is ten percent luck, twenty percent skill - Fifteen percent concentrated power of will - Five percent pleasure, fifty percent pain ..
spancho
Profile Joined September 2009
United States161 Posts
December 26 2010 00:57 GMT
#16
You sir are both a gentleman and a scholar. This is an excellent example of what forum posts should be. Posts like this are the reason why I (usually) resiste the temptation to post whatever random shit is bouncing around in my head.
"Your face can't hurt 'cuz you're ugly." -Tasteless
bobucles
Profile Joined November 2010
410 Posts
December 26 2010 01:05 GMT
#17
Wow. That's almost 2 mules worth!

Don't forget that chrono boost allows faster tech, and faster saturation of expos.

Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
December 26 2010 01:12 GMT
#18
Nice work, thanks for making this post
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
yarkO
Profile Blog Joined September 2009
Canada810 Posts
December 26 2010 01:57 GMT
#19
I've been trying out Chronoing Probes until full saturation for a while, and this thread confirms what I was feeling. You definitely can tell those extra few hundred minerals when it comes this early in the game.

Thanks for putting my thoughts into data :D
When you are prepared, there's no such thing as pressure.
Ayrie
Profile Joined September 2010
United States213 Posts
December 26 2010 02:07 GMT
#20
wow, chrono'ing probes at the beginning of a game can exceed the income from a mule. amazing work.
so now all we have to do is figure out how to chrono effectively for each opening build. i always figured that the first two chronos going to the 11th and 13 or 14th probes paid off immensely.
so should you still spend the 2nd - 6th chronos on the warp gate research for a proper four gate rush, or spend the 2nd (and maybe 3rd) on the nexus for that extra 150 minerals?
And that's what she said.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 GSTL: Grand Finals
RotterdaM565
CranKy Ducklings SOOP125
SHIN 88
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 565
LamboSC2 159
SHIN 88
Rex 41
MindelVK 30
StarCraft: Brood War
Britney 19657
EffOrt 782
Mini 657
actioN 489
Rush 389
BeSt 363
Barracks 201
Light 174
Last 155
firebathero 94
[ Show more ]
Yoon 93
ZerO 89
Mong 81
Snow 79
ToSsGirL 43
Bale 24
zelot 24
Sharp 20
sorry 18
NaDa 17
HiyA 17
Free 15
Sea.KH 15
ZergMaN 11
JulyZerg 10
Dota 2
Gorgc6795
Dendi9
Counter-Strike
x6flipin314
Super Smash Bros
Mew2King67
Heroes of the Storm
Trikslyr43
Other Games
gofns31635
Livibee193
B2W.Neo108
ArmadaUGS71
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream18483
Other Games
BasetradeTV247
StarCraft: Brood War
Afreeca ASL 238
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH230
• LUISG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Yamato Cup
3h 47m
BSL Open Qualifier
7h 47m
BSL Open Qualifier
7h 47m
OSC
11h 47m
Replay Cast
12h 47m
Afreeca Starleague
22h 47m
Soma vs Jaedong
WardiTV Weekly
23h 47m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
6 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.