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Active: 1842 users

Did iEchoic break TvT? - Page 4

Forum Index > StarCraft 2 Strategy
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Deleted User 109835
Profile Blog Joined September 2010
629 Posts
February 12 2011 13:33 GMT
#61
--- Nuked ---
Lurk
Profile Joined December 2010
Germany359 Posts
February 12 2011 13:35 GMT
#62
The way i see it, this build is just another way to play TvT. It does by no means hard counter standard tank/viking play, it's just a viable alternative. It has been very successful lately, mainly because a lot of players weren't familar with it yet and didn't know how to respond.

There are basically 3 ways to play TvT now (in the mid-lategame, openers are a completely different story): Bio (MMM), Tank/Viking and Hellion/Banshee/Viking. Every one of those styles is able to win vs the other, what matters in the end is who plays the best.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
February 12 2011 13:41 GMT
#63
As many ways as there are to play against this build/composition, I think everyone would agree this makes a fucking mess of the early game no matter what.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 12 2011 13:55 GMT
#64
Ok, ok, ok, I've experienced a MASSIVE fucking hole in this build.

Say you're a terran and you're playing against another terran. You build 5 marines and a hellion and you attack the other terran. Then you get cloaked banshees. Pretty goddamn standard shit when you scout a terran who gets his gas, right?

You will NOT have a raven up in time to deflect their banshees (even on cross shakuras the timing will result in quite a few dead scv's) and you WILL have to pull (ie, lose) scvs to deal with that first poke because you skip marines. It's happened quite a few times.

In one game the other guy had 2 tanks ready from my hellion drop. 2! I'm not staying for long in his mineral line against that! Oh, plus all that other stuff.

This build is not the be-all end-all of TvT, but it is a cool build to throw out sometimes. I think I might just fall back on regular 1/1/1 blue flame hellion drops, if that's ok with you (faster raven means I'm a happier man!)
ProgamerAustralian alcohol user follow @iaguzSC2
Elp
Profile Joined September 2010
Netherlands86 Posts
February 12 2011 13:57 GMT
#65
On February 12 2011 22:16 morimacil wrote:
And yeah, reaper openings could spell trouble with this build, but that doesnt really help all that much, since you cant see he is doing this build, and then go back in time to make reapers.
You can, however, see that he is doing this build, and then make 2 sensor towers. You can see that he is doing this build, and decide to position your army differently.

I dont agree you cant know he's doing the build, there are several indicators.
-Fast 2nd gas
-Only 2 marines and barracks not producing
-Fast 1st and 2nd factory

You have to go blind on the first reaper, but that isn't such a big deal and is a common opening anyways. The reaper can scout the two fast factories, that alone is worth it.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 12 2011 14:06 GMT
#66
On February 12 2011 16:32 PhiliBiRD wrote:
it doesnbt break TvT at all.

its rather easy to stop once you see it coming... people over react and post without thinking.
siege expand + wall ins + turret and he cant do shit.

take a quick 3rd and get a strong thor + marine + tank army
and he'll have a hard time taking you out.

This is what I was looking for. I haven't ladder yet since I saw this build come out, so I haven't faced it -- but that's what I was thinking. Spread out tanks and turrets around could at least stim some drops from happening. Thor range at least HELPS in air dominance.

Only thing for me is... I hope blue flames. lol so I'm going to be blue flame vs blue flame which is my down fall completely.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
morimacil
Profile Joined March 2010
France921 Posts
February 12 2011 14:12 GMT
#67
Well a fast second gas, along with a fast factory isnt really uncommon at all, if hes going for banshees for example, which is a very coomon opening, then thats what you will see. No marines production after the first 2 would be pretty hard to scout with anything else than a reaper, same thing with the second factory, so yeah, you would have to do a blind reaper opening.
So unless you plan to do a blind reaper opening against everything, its not a great idea.
Plus, Im not sure that reapers would really do all that well anyway.
The first one is up against 2 marines and a hellion, so kinda hard to do all that much damage with it.
If you wait too long, and he starts to get multiple hellions, blue flame, or a banshee, then the reapers become quite bad.
Plus, you would need like 4 rax with tech labs to keep up with the production off 2 factories, 1 with reactor.
And SCVs can be pulled and set to autorepair. At which point a reaper doesnt stand a chance against a hellion plus his SCV.


Its the same thing every single time a new build pops up. People always ask themselves: "What unit can I make to counter it?!"
Instead, in most cases, the better question is, what timing can I abuse? How can I simcity? How can I position better? Should I expand more, or less, or play more aggressively, or more defensively?
Its very rare for the answer to any decent build to be "just build unit X!"
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 12 2011 14:14 GMT
#68
Agreed, I get the feeling once you see someone with 2 factories and 2 marines (which a standard reaper scout timing will see, it comes at roughly when the first hellion comes out to kill it) you can greatly suspect this opening. Especially if you see a tech lab on a factory. At that timing it's safe to assume it's blue flame hellions and not a thor as the tlab is too early.
ProgamerAustralian alcohol user follow @iaguzSC2
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-12 14:16:09
February 12 2011 14:15 GMT
#69
On February 12 2011 23:06 iAmJeffReY wrote:
Show nested quote +
On February 12 2011 16:32 PhiliBiRD wrote:
it doesnbt break TvT at all.

its rather easy to stop once you see it coming... people over react and post without thinking.
siege expand + wall ins + turret and he cant do shit.

take a quick 3rd and get a strong thor + marine + tank army
and he'll have a hard time taking you out.

This is what I was looking for. I haven't ladder yet since I saw this build come out, so I haven't faced it -- but that's what I was thinking. Spread out tanks and turrets around could at least stim some drops from happening. Thor range at least HELPS in air dominance.

Only thing for me is... I hope blue flames. lol so I'm going to be blue flame vs blue flame which is my down fall completely.


Assuming its iEchoic's build vs iEchoic's build and you are making just vikings and hellions. Just land all your vikings on his hellions before he can respond so you can kill his ground army and he can't actually do anything about it.

Reminds me of Beta with the 3 tank 20 viking armies and the constant landing vikings game.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
morimacil
Profile Joined March 2010
France921 Posts
February 12 2011 14:26 GMT
#70
Very often, the counter to something is unexected, and isnt just a single unit.
For example, against blue flamed hellions, you know what would be really good? Mass marines!
But hellions kill marines, right? Well not if the marines are in bunkers!
You could slow push your way into his base with bunkers filled with marines, and a couple of turrets
Whats he gonna do? Kill bunkers filled with marines with his hellions and banshees? considering that 1 bunker with 4 marines kills 4 hellions and a banshee... that seems unlikely

So really, its often not about what units you make, but more about how you use them. Mass marines could win against mass blue flamed hellions, as long as they are used properly, in bunkers.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
Last Edited: 2011-02-12 14:40:30
February 12 2011 14:37 GMT
#71
I recall him saying that Thors are most effective thing that work versus that build, but there is a very small timing for it to work.


IMO, sensor towers and fast expanding should do the trick. As for army composition, you should go 2port vikings(1 reactor maybe) to control air, and go for tank/thor to shut down hellions.

DON'T go bio. Even marauders are completly shut down by it, because hellions deal ridiculous amount of AoE when in mass.

The trick is to have more air than your oponent, and to shut down the first few drops/banshees.



Funny how 80% of the people in this thread don't understand how the build works. It was designed to deal with most terran openings(only thor rushes are really effective against it, and there are workarounds; maybe very early 4marines on steppes), it was designed to deal with most styles(tank/viking simply won't work, you have to MAAAASSS vikings), and for surely TO SHUT DOWN BIO(hellions lol at marines, banshees lol at marauders; hellions also deal a reasonable damage to marauders thanks to aoe).
♥ The world needs more hearts! ♥
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 12 2011 14:49 GMT
#72
I have one plea to iEchoic and mTwNaruto. They were discussing a little on page one of this thread and Naruto invited iEchoic to play some games with this build vs FE. If those games actually happened or as soon as they DO happen, would you mind uploading some of these that show if a FE is actually viable or some other strats that might work? I think it would contribute a lot to the discussion seeing how this build works out several games in a row against the same qualified opponent. I think those replays might give a bunch of insight. So, iEchoic and Naruto, would you mind?
Always smile~
Baggiez
Profile Joined October 2010
United Kingdom24 Posts
February 12 2011 14:50 GMT
#73
I regularly 1 rax FE and I got torched by this on Blistering Sands.

Worst thing is, my opponent was P player that queued as T just to get a TvT to try this out. I scouted it early, massed marauders and threw down a few turrets. He turned up with his hellions and they got destroyed. I marched to his base for the quick damage but a banshee popped - it got 12 marauder kills. From there he constantly traded his hellions for marines and his banshees killed all my marauders and as I had FE and had no tech, I just gave up.

I'm not saying this build is retarded or unskilled or anything of the sort, but it's definitely not a playstyle I want to continue playing against. I wasn't a massive fan of tanks in TvT but with this build so rife on the ladder it feels just like PvP. Whichever player rushes this fastest wins - 1 base FTL.

3k masters.
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
February 12 2011 14:55 GMT
#74
On February 12 2011 13:13 mTw|NarutO wrote:
Show nested quote +
On February 12 2011 13:10 iEchoic wrote:
Here's some of my random thoughts:

1) I don't think this is or will be the only viable build in TvT. If you outplay your opponent, you can win the game with marine/tank or MMM (although I think MMM is at a disadvantage personally). Kind of like how in ZvZ you can go lings, or mutas, or you can go roaches, and you can win with different styles.

2) I don't think the build will be 'solved'. I've tried as hard as possible to keep the build from relying on gimmicks, only relying on hellion economic damage when hellion economic damage is guaranteed (i.e. if you rush thor and attack with it, you WILL lose SCVs to a hellion drop - this is a fact of the game and a vulnerability of the thor build), not when it's just lucky. I've played against a lot of the same people at the top 100 US level many times and nobody has yet solved it. If an adaptation does come, I think a counter-adaptation can be made just as easily.

To imply that the build will be solved is to say that there's no value in the hellion/air composition. There's no way that can be true, in my opinion:

3) I do think hellion/air is going to remain a viable composition and will actually get stronger as skill levels increase. A player higher level than me that could be doing multiple drops while expanding and keeping map presence is truly going to be a damn scary sight. The incredible mobility, harassment potential, and oftentimes raw strength of the composition is too much to simply disappear from the metagame.

4) One problem is that people try to 'hard counter' the build. If you're trying to run a marine/tank build and you see someone running my build, resist the temptation to go "OMG! I NEED TO MAKE 2X THORS ASAP" or "OMG I NEED TO SWITCH INTO MASS VIKING PRODUCTION!". Terran isn't suited to make quick tech switches. You will definitely lose.

5) We're going to have to wait and see until some pro-level players run the build many times. Most of our experiences are going to be limited by our opponent's skill (for example, one person above said their opponents are sitting on one base 15 minutes into the game, which clearly is not the way the build is supposed to function - you can actually expand whenever you want and as much as you want as long as your gamesense is good). I've gotten some messages telling me TLO ran the build or something similar and won in the Assembly Winter, but I haven't been able to verify this yet as I can't find vods or replays.

6) I'd have to disagree with mTwNaruto's statement that 1rax FE is a counter to it... I actually think the opposite - I think the 1rax FE is possibly the worst thing you can do against it. We saw MarineKingPrime try a 1rax FE and fall way behind against a weaker version of the build by Jinro (whereas Jinro just blueflame/banshee but made less hellions and less banshees). MKP is about the best in the business at defending a 1rax FE opening so I have a hard time believing people on ladder will be able to do better. I've played 1rax FE many times and it is probably the easiest thing to beat in my experience. As I said in (6), if you're 1rax FEing and he's failing to do damage I think you may just be way way better than your opponent.


If you are up for games, we can play. Should benefit both of us to refine our gameplay. I can't tell if the opponents were lesser skilled or just didn't use your build correctly, but since you are the creator (lets just state it like that) you should be able to execute it very well.

So PM me if you are interested :-)


this is very interesting, u both should do a Showmatch or something... so the comunity can watch 2 great players clash in their own style :D
if play random i can't call any race imba?
Space Invader
Profile Joined September 2010
Australia291 Posts
Last Edited: 2011-02-12 15:16:08
February 12 2011 15:07 GMT
#75
I'm pretty sure a marauder FE, or a 2rax timing before blue flame, would be unstoppable by the build with being crippled. Also, because the unit composition you're getting is so weak you have to do econ damage or you'll have no lead, a useless mid-game army and you should just get steamrolled by a good player.



On February 12 2011 23:50 Baggiez wrote:
I regularly 1 rax FE and I got torched by this on Blistering Sands.

Worst thing is, my opponent was P player that queued as T just to get a TvT to try this out. I scouted it early, massed marauders and threw down a few turrets. He turned up with his hellions and they got destroyed. I marched to his base for the quick damage but a banshee popped - it got 12 marauder kills. From there he constantly traded his hellions for marines and his banshees killed all my marauders and as I had FE and had no tech, I just gave up.

I'm not saying this build is retarded or unskilled or anything of the sort, but it's definitely not a playstyle I want to continue playing against. I wasn't a massive fan of tanks in TvT but with this build so rife on the ladder it feels just like PvP. Whichever player rushes this fastest wins - 1 base FTL.

3k masters.

I see what you did there...
I may be of thome athithtanthe if there ith a thudden crithith!
SiN]
Profile Blog Joined February 2010
United States540 Posts
February 12 2011 15:10 GMT
#76
Did he break TvT?
No, but he made it a lot easier for those of us who play standard.
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 12 2011 15:14 GMT
#77
On February 13 2011 00:10 SiN] wrote:
Did he break TvT?
No, but he made it a lot easier for those of us who play standard.


Lol. I was thinking the same thing. The only time I lost to this hellion/banshee was when I was practicing 1 rax FE. Other than that, never lost to it with good play. They throw hellions/banshees into a brick wall, and then they have nothing left over lol.
Sup
Space Invader
Profile Joined September 2010
Australia291 Posts
February 12 2011 15:19 GMT
#78
On February 13 2011 00:14 avilo wrote:
Show nested quote +
On February 13 2011 00:10 SiN] wrote:
Did he break TvT?
No, but he made it a lot easier for those of us who play standard.


Lol. I was thinking the same thing. The only time I lost to this hellion/banshee was when I was practicing 1 rax FE. Other than that, never lost to it with good play. They throw hellions/banshees into a brick wall, and then they have nothing left over lol.

Problem is, when you play people that are actually good they don't suicide banshees and medivacs into turrets and things like that. As rational of a thing as that may seem to do in the platinum league.
I may be of thome athithtanthe if there ith a thudden crithith!
Mr_Kyo
Profile Joined November 2010
United States269 Posts
February 12 2011 15:23 GMT
#79
Thors absolutely destroy this build. The time it takes for him to get a BC is huge. Don't open thor, no need. Play normal until you get your 2nd up. Get a 2nd factory and an army and push with 2-4 thors + whatever you normally build.

If you effectively defend harass, you will win.
SiN]
Profile Blog Joined February 2010
United States540 Posts
February 12 2011 15:27 GMT
#80
On February 13 2011 00:19 Space Invader wrote:
Show nested quote +
On February 13 2011 00:14 avilo wrote:
On February 13 2011 00:10 SiN] wrote:
Did he break TvT?
No, but he made it a lot easier for those of us who play standard.


Lol. I was thinking the same thing. The only time I lost to this hellion/banshee was when I was practicing 1 rax FE. Other than that, never lost to it with good play. They throw hellions/banshees into a brick wall, and then they have nothing left over lol.

Problem is, when you play people that are actually good they don't suicide banshees and medivacs into turrets and things like that. As rational of a thing as that may seem to do in the platinum league.


We are both 3500+ masters. I've played vs iEchoic doing this build, and had a very easy time dealing with it.
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