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Meet the New ZERG BALL OF DEATH: THE ULTRA QUEENS! - Page 2

Forum Index > StarCraft 2 Strategy
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Hound
Profile Joined January 2011
United States7 Posts
February 04 2011 01:38 GMT
#21
Saw the first replay, and it's hilarious to see Hoti calling Ultras imbalanced when they're definitely not. All that happened was that he just got outplayed and rolled.
Skinnyowllegs
Profile Joined January 2011
Sweden28 Posts
February 04 2011 01:45 GMT
#22
On February 04 2011 10:37 iChau wrote:
Show nested quote +
On February 04 2011 10:34 Skinnyowllegs wrote:
why are you even disgussing this build when there is no way in hell it can even be achieved at highlvl play?


Because this is late-game? Read, please.


Read what I said instead -.-
koveras
Profile Joined January 2011
163 Posts
February 04 2011 01:47 GMT
#23
On February 04 2011 10:31 whatthefat wrote:
The ultra/queen synergy is something that's already been discussed a lot in other threads over the last month. Generally it's been concluded that rushing to that composition is a bad idea, however. Zerg is better off buying time with a T2 composition, e.g., muta/ling/bling vs. T, and then later transitioning into an army that involves ultras and queens. Ultra/baneling is an extremely potent combination, and queens complement it, both in terms of creep spread and transfusion.


I tried this tactic in custom for a while after reading the original post on SC2 forum and I must agree with the above statement. You will not be able to use the zergs best ability, which is macro, to its fullest. If your sitting on 2bases to long and rushing to tier3 there is a good chance your getting outmacrod by terran and protoss. At that point all they have to do is counter your army composition and the game is lost. Better do this when your in lategame and have lots of resources to spare for any kind of combination. I am using mass queens and ultras in lategame now more often thanks to the examples posted by TC. So I think its still a great post.
“That’s amazing everyone ‘Likes’ my status but you, you’re my wife. You should be the first one to ‘Like’ my status.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
February 04 2011 01:51 GMT
#24
Did you know that there already exist zerg army compositions that are very hard to beat? The problem is getting there. It's so hard to tech to ultras under constant aggression, massing queens while achieving the tech is ludicrous. Certainly, at your level, where absolutely nothing happens in the early and midgame, it's an achievable task but better players will roflstomp you.

Quote?
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-02-04 01:59:11
February 04 2011 01:56 GMT
#25
On February 04 2011 10:45 Skinnyowllegs wrote:
Show nested quote +
On February 04 2011 10:37 iChau wrote:
On February 04 2011 10:34 Skinnyowllegs wrote:
why are you even disgussing this build when there is no way in hell it can even be achieved at highlvl play?


Because this is late-game? Read, please.


Read what I said instead -.-


It's hard to get to, but it's not like there's "no way in hell" it can be achieved. When you're on multiple bases with macro hatches you can get a lot of queens, and queens make larvae --> lots of ultras.

This is why it's late-game, because it takes long to get to. It's not easy, but it's possible.

(in higher level it's possible because of the above)
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Skinnyowllegs
Profile Joined January 2011
Sweden28 Posts
February 04 2011 01:58 GMT
#26
On February 04 2011 10:51 PepperoniPiZZa wrote:
Did you know that there already exist zerg army compositions that are very hard to beat? The problem is getting there. It's so hard to tech to ultras under constant aggression, massing queens while achieving the tech is ludicrous. Certainly, at your level, where absolutely nothing happens in the early and midgame, it's an achievable task but better players will roflstomp you.



Did you know that there doesnt exist a zerg army composition that are very hard to beat? Both terran and protoss has 200/200 unit comps that are unbeatable at very high lvl (masters 3200+) for zerg. But maybe "at your lvl" you dont get "roflstomped" by good players.
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2011-02-04 02:22:25
February 04 2011 02:01 GMT
#27
i fucking LOVE the idea of dropping a couple ultras and queens at a choke with an infestor and just completly blocking it while like 50 upgraded cracklings just RAGE on a base till its in cinders. right as the ultras are about to die take your queens, your infestor and your lings and throw em in a worm or evne just put em back in ovies and leave lol.

likewise if he decides to just counter you just worm back to your base for the last second defend. zerg mobility ftw!

also, ive been loving ultralisks lately, they have been winning me alot of fucking games lately. and im talking about games that lords would have probably lost me. and i can tell you from experience that the KEY thing that makes ultras awesome or worthless is not queens, its upgrades.

also you simply cannot RUSH to them. what i do is open speedling expand upgrade my ling attakc and carapace, i get a baneling nest against terran and protoss and get lair when its safe so i can throw down a spire.

i start teching to hive around the time i have 8-9 mutas, a good amount to pin back an opponent for a while and buy some time. from there all i do is take more bases and wait for the push while continuing to upgrade. ive smashed SOOOOO many different unit comps with just mutas ling/bane and ultra and the simple reason is because the DPS is just so insanely high and the mutas/lings/bane/ultra ALL get to attack in unison.

the biggest key to this unit comp is that you only get like 5-6 ultras max and spend all the rest of your 200 food on lings and mutas and bane. again no extra queens because they simply cut to hard into your supply and are too fragile in big engagements.

ALSO with this comp you can fight off of creep because if they try to kite you, you in turn kite them with mutas and speedlings. every time they run back your mutas and lings get free shots. everytime they sit still to attack your ultras surge forward crushing stalkers/tanks/thors allowing your muta ling to pick off everything else with ease.

dont flame me owl legs im only a puny 2800 zerg but its not because of my strategy its because of my macro.
there are 10 types of people in this world, those who understand binary and those who dont.
Skinnyowllegs
Profile Joined January 2011
Sweden28 Posts
February 04 2011 02:01 GMT
#28
On February 04 2011 10:56 iChau wrote:
Show nested quote +
On February 04 2011 10:45 Skinnyowllegs wrote:
On February 04 2011 10:37 iChau wrote:
On February 04 2011 10:34 Skinnyowllegs wrote:
why are you even disgussing this build when there is no way in hell it can even be achieved at highlvl play?


Because this is late-game? Read, please.


Read what I said instead -.-


It's hard to get to, but it's not like there's "no way in hell" it can be achieved. When you're on multiple bases with macro hatches you can get a lot of queens, and queens make larvae --> lots of ultras.

This is why it's late-game, because it takes long to get to. It's not easy, but it's possible.

(in higher level it's possible because of the above)


It is actually impossible at pro level, since the transition from e.g. roach hydra corruptor (vs protoss) in midgame to suddenly having 20 queens and ultras is impossible. If you cant see this then you should stop arguing against.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-02-04 02:07:11
February 04 2011 02:02 GMT
#29
On February 04 2011 10:58 Skinnyowllegs wrote:
Show nested quote +
On February 04 2011 10:51 PepperoniPiZZa wrote:
Did you know that there already exist zerg army compositions that are very hard to beat? The problem is getting there. It's so hard to tech to ultras under constant aggression, massing queens while achieving the tech is ludicrous. Certainly, at your level, where absolutely nothing happens in the early and midgame, it's an achievable task but better players will roflstomp you.



Did you know that there doesnt exist a zerg army composition that are very hard to beat? Both terran and protoss has 200/200 unit comps that are unbeatable at very high lvl (masters 3200+) for zerg. But maybe "at your lvl" you dont get "roflstomped" by good players.


Diamond 2800, can't get in Masters and I admit the reason is that I disconnect a lot and I lose to all fast pools (I always FE, IDGAF about losing occasional games) + 4 gate all-in/k4g (I hate PvP anyways). It ruins streaks that you need.

I used protoss death balls, and I admit, it's friggin' strong. If you're just insulting my league, then please don't post in these forums.

Protoss Colossi death ball is beaten by ultras or bl + speedling support, but void ray/colossi is a lot stronger, but however, can still be beaten (way hard though, not friggin' unbeatable) by large maps with 300 food push + t3 tech. I seen occasional replays of this, but on small maps I agree that it IS unbeatable, but on large maps it's not the same.

So, saving up larvae and having so many resources from being maxed is not enough to spam ultras? For queens, you should be making them as soon as you see some void rays. They're ALWAYS good as AA, and can tank damage. This is commonly accepted by TL already.

edit: Insulting me then quickly editing your post to make yourself sound more caring? Hmm.

+ Show Spoiler +


On February 04 2011 11:01 Skinnyowllegs wrote:
Show nested quote +
On February 04 2011 10:56 iChau wrote:
On February 04 2011 10:45 Skinnyowllegs wrote:
On February 04 2011 10:37 iChau wrote:
On February 04 2011 10:34 Skinnyowllegs wrote:
why are you even disgussing this build when there is no way in hell it can even be achieved at highlvl play?


Because this is late-game? Read, please.


Read what I said instead -.-


It's hard to get to, but it's not like there's "no way in hell" it can be achieved. When you're on multiple bases with macro hatches you can get a lot of queens, and queens make larvae --> lots of ultras.

This is why it's late-game, because it takes long to get to. It's not easy, but it's possible.

(in higher level it's possible because of the above)


It is actually impossible at pro level, since the transition from e.g. roach hydra corruptor (vs protoss) in midgame to suddenly having 20 queens and ultras is impossible. If you cant see this then you should stop arguing against.

us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Leeoku
Profile Joined May 2010
1617 Posts
February 04 2011 02:07 GMT
#30
replace strat mobility issue iwth nydus. gg
Skinnyowllegs
Profile Joined January 2011
Sweden28 Posts
February 04 2011 02:10 GMT
#31
On February 04 2011 11:02 iChau wrote:
Show nested quote +
On February 04 2011 10:58 Skinnyowllegs wrote:
On February 04 2011 10:51 PepperoniPiZZa wrote:
Did you know that there already exist zerg army compositions that are very hard to beat? The problem is getting there. It's so hard to tech to ultras under constant aggression, massing queens while achieving the tech is ludicrous. Certainly, at your level, where absolutely nothing happens in the early and midgame, it's an achievable task but better players will roflstomp you.



Did you know that there doesnt exist a zerg army composition that are very hard to beat? Both terran and protoss has 200/200 unit comps that are unbeatable at very high lvl (masters 3200+) for zerg. But maybe "at your lvl" you dont get "roflstomped" by good players.


Diamond 2800, can't get in Masters and I admit the reason is that I disconnect a lot and I lose to all fast pools (I always FE, IDGAF about losing occasional games). It ruins streaks that you need.

I used protoss death balls, and I admit, it's friggin' strong. If you're just insulting my league, then please don't post in these forums.

Protoss Colossi death ball is beaten by ultras or bl + speedling support, but void ray/colossi is a lot stronger, but however, can still be beaten (way hard though, not friggin' unbeatable) by large maps with 300 food push + t3 tech. I seen occasional replays of this, but on small maps I agree that it IS unbeatable, but on large maps it's not the same.

So, saving up larvae and having so many resources from being maxed is not enough to spam ultras? For queens, you should be making them as soon as you see some void rays. They're ALWAYS good as AA, and can tank damage. This is commonly accepted by TL already.

edit: Insulting me then quickly editing your post to make yourself sound more caring? Hmm.

+ Show Spoiler +


On February 04 2011 11:01 Skinnyowllegs wrote:
Show nested quote +
On February 04 2011 10:56 iChau wrote:
On February 04 2011 10:45 Skinnyowllegs wrote:
On February 04 2011 10:37 iChau wrote:
On February 04 2011 10:34 Skinnyowllegs wrote:
why are you even disgussing this build when there is no way in hell it can even be achieved at highlvl play?


Because this is late-game? Read, please.


Read what I said instead -.-


It's hard to get to, but it's not like there's "no way in hell" it can be achieved. When you're on multiple bases with macro hatches you can get a lot of queens, and queens make larvae --> lots of ultras.

This is why it's late-game, because it takes long to get to. It's not easy, but it's possible.

(in higher level it's possible because of the above)


It is actually impossible at pro level, since the transition from e.g. roach hydra corruptor (vs protoss) in midgame to suddenly having 20 queens and ultras is impossible. If you cant see this then you should stop arguing against.



1. I didnt edit any of my posts.
2. Yes I am insulting your league cause I dont think that anyone other than the top tier of players should state opinions as facts.
3. spamming queens non stop in midgame weakens your army and economy to that point that you outright lose the game against good players (top masters).

Nice try, but no banana...

Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 04 2011 02:18 GMT
#32
It's already been discussed many times before, but yes definitely Queens do increase the effectiveness by Ultralisks by a lot. Plus they make decent AA

Well good thing you have replays and a long and informative OP, otherwise this might have been closed. Well thanks for sharing, may be more people will know now that Ultras can be useful
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-02-04 02:31:55
February 04 2011 02:22 GMT
#33
my mistake, bad post.

However..


On February 04 2011 11:10 Skinnyowllegs wrote:
Show nested quote +
On February 04 2011 11:02 iChau wrote:
On February 04 2011 10:58 Skinnyowllegs wrote:
On February 04 2011 10:51 PepperoniPiZZa wrote:
Did you know that there already exist zerg army compositions that are very hard to beat? The problem is getting there. It's so hard to tech to ultras under constant aggression, massing queens while achieving the tech is ludicrous. Certainly, at your level, where absolutely nothing happens in the early and midgame, it's an achievable task but better players will roflstomp you.



Did you know that there doesnt exist a zerg army composition that are very hard to beat? Both terran and protoss has 200/200 unit comps that are unbeatable at very high lvl (masters 3200+) for zerg. But maybe "at your lvl" you dont get "roflstomped" by good players.


Diamond 2800, can't get in Masters and I admit the reason is that I disconnect a lot and I lose to all fast pools (I always FE, IDGAF about losing occasional games). It ruins streaks that you need.

I used protoss death balls, and I admit, it's friggin' strong. If you're just insulting my league, then please don't post in these forums.

Protoss Colossi death ball is beaten by ultras or bl + speedling support, but void ray/colossi is a lot stronger, but however, can still be beaten (way hard though, not friggin' unbeatable) by large maps with 300 food push + t3 tech. I seen occasional replays of this, but on small maps I agree that it IS unbeatable, but on large maps it's not the same.

So, saving up larvae and having so many resources from being maxed is not enough to spam ultras? For queens, you should be making them as soon as you see some void rays. They're ALWAYS good as AA, and can tank damage. This is commonly accepted by TL already.

edit: Insulting me then quickly editing your post to make yourself sound more caring? Hmm.

+ Show Spoiler +


On February 04 2011 11:01 Skinnyowllegs wrote:
Show nested quote +
On February 04 2011 10:56 iChau wrote:
On February 04 2011 10:45 Skinnyowllegs wrote:
On February 04 2011 10:37 iChau wrote:
On February 04 2011 10:34 Skinnyowllegs wrote:
why are you even disgussing this build when there is no way in hell it can even be achieved at highlvl play?


Because this is late-game? Read, please.


Read what I said instead -.-


It's hard to get to, but it's not like there's "no way in hell" it can be achieved. When you're on multiple bases with macro hatches you can get a lot of queens, and queens make larvae --> lots of ultras.

This is why it's late-game, because it takes long to get to. It's not easy, but it's possible.

(in higher level it's possible because of the above)


It is actually impossible at pro level, since the transition from e.g. roach hydra corruptor (vs protoss) in midgame to suddenly having 20 queens and ultras is impossible. If you cant see this then you should stop arguing against.



1. I didnt edit any of my posts.
2. Yes I am insulting your league cause I dont think that anyone other than the top tier of players should state opinions as facts.
3. spamming queens non stop in midgame weakens your army and economy to that point that you outright lose the game against good players (top masters).

Nice try, but no banana...



Queens don't weaken your army, in fact, they kill void rays/tank damage plus the continual transfusions.

Hydras have greater DPS, but can they use it if they melt in 2 seconds?

They increase mobility (creep tumors), and once you have a lot of macro hatches you can do consecutive 300 food pushes (larvae spam, never run out of larvae ever again).

How does it weaken your economy? In fact, it also saves your larvae (resources), but "no way in hell" does in weaken your economy. Does it spend larvae? No.

Sorry, nice try, but no banana...

(Are you the top tier of players? If you were, you would know that it doesn't weaken the army+economy. "You should also not talk if not.")

You should have multiple in-base-hatches by the time there's a death push.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Highmoon
Profile Joined January 2011
United States18 Posts
February 04 2011 03:12 GMT
#34
Get drop ship over lords to move the queens up with the ultras. Then unload the queens, drop creep and put down a tumor. Takes some work, but you can move much faster with your queens.
(Spiff)
Profile Joined December 2010
Canada82 Posts
February 04 2011 03:44 GMT
#35
Isn't the point of a "death ball" to be unstoppable almost A-move? With the queens and intense micro you'd have to use I think it would defeat the purpose of the death ball. Dont get me wrong, I love the idea and have played around with it, but ball against ball with the amount of micro needed to constantly heal the ultras I don't find it worth it to use as a legitament stratedgy.
Just my 2 cents though
Now, everyone in my house watches GSL. GO eSports :D
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
February 04 2011 04:32 GMT
#36
By the time you can get ultras out with a reasonable number of hatcheries to make queens, a reasonable number of bases to make it not a chz allin, decent upgrades to make your ultras, and nydus and/or drop to make your stuff not immobile and useless - well terran can have 3 bases, mass tanks with marine support and thors or marauders. Protoss can have 3 bases with immortals, colossus or storm, AND voidrays or even a mothership.

You're basically only going to be able to support that army in a lategame situation where T and P are finishing their tech trees up and massing more production off 3 + bases. Yes, you can have 6 base or something. No, it doesn't matter worth a damn. Once T or P gets a maxed army off 3 bases there is no army composition that will do ANYTHING to kill it. You cannot harass a T with turrets+PFs+a couple tanks. You cannot harass a protoss with warpin storm and cannons.

I don't see how you'll ever be able to gain an advantage past that point with ANY playstyle, and ultraqueen requires a massive amount of time to remax, so if you fail an attack the game is over.

I'm sorry, from the games I just played and from prior experience, zerg cannot win lategame with any army composition without being stupidly ahead. This is a fantastic effort, but until Blizzard does something you're best off finding a 2 base allin that works well and using that instead.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
Shintuku
Profile Joined December 2010
Canada76 Posts
February 04 2011 04:51 GMT
#37
Erm... You guys criticizing his idea, you should first watch his replays and see how he roflstomps stuff. Also, this makes me think about mass broodlords + transfuse xD
mistokibbles
Profile Joined August 2010
United States68 Posts
February 04 2011 05:20 GMT
#38
On February 04 2011 10:33 roymarthyup wrote:
because feedback is a powerful counter to queens and i use plenty of queens in my army and i would like a way to drain my queens energy so i can use them as anti air

Throw down tons of creep tumors.
charlie420247
Profile Joined November 2009
United States692 Posts
February 04 2011 06:36 GMT
#39
On February 04 2011 11:22 iChau wrote:
my mistake, bad post.

However..


Show nested quote +
On February 04 2011 11:10 Skinnyowllegs wrote:
On February 04 2011 11:02 iChau wrote:
On February 04 2011 10:58 Skinnyowllegs wrote:
On February 04 2011 10:51 PepperoniPiZZa wrote:
Did you know that there already exist zerg army compositions that are very hard to beat? The problem is getting there. It's so hard to tech to ultras under constant aggression, massing queens while achieving the tech is ludicrous. Certainly, at your level, where absolutely nothing happens in the early and midgame, it's an achievable task but better players will roflstomp you.



Did you know that there doesnt exist a zerg army composition that are very hard to beat? Both terran and protoss has 200/200 unit comps that are unbeatable at very high lvl (masters 3200+) for zerg. But maybe "at your lvl" you dont get "roflstomped" by good players.


Diamond 2800, can't get in Masters and I admit the reason is that I disconnect a lot and I lose to all fast pools (I always FE, IDGAF about losing occasional games). It ruins streaks that you need.

I used protoss death balls, and I admit, it's friggin' strong. If you're just insulting my league, then please don't post in these forums.

Protoss Colossi death ball is beaten by ultras or bl + speedling support, but void ray/colossi is a lot stronger, but however, can still be beaten (way hard though, not friggin' unbeatable) by large maps with 300 food push + t3 tech. I seen occasional replays of this, but on small maps I agree that it IS unbeatable, but on large maps it's not the same.

So, saving up larvae and having so many resources from being maxed is not enough to spam ultras? For queens, you should be making them as soon as you see some void rays. They're ALWAYS good as AA, and can tank damage. This is commonly accepted by TL already.

edit: Insulting me then quickly editing your post to make yourself sound more caring? Hmm.

+ Show Spoiler +


On February 04 2011 11:01 Skinnyowllegs wrote:
Show nested quote +
On February 04 2011 10:56 iChau wrote:
On February 04 2011 10:45 Skinnyowllegs wrote:
On February 04 2011 10:37 iChau wrote:
On February 04 2011 10:34 Skinnyowllegs wrote:
why are you even disgussing this build when there is no way in hell it can even be achieved at highlvl play?


Because this is late-game? Read, please.


Read what I said instead -.-


It's hard to get to, but it's not like there's "no way in hell" it can be achieved. When you're on multiple bases with macro hatches you can get a lot of queens, and queens make larvae --> lots of ultras.

This is why it's late-game, because it takes long to get to. It's not easy, but it's possible.

(in higher level it's possible because of the above)


It is actually impossible at pro level, since the transition from e.g. roach hydra corruptor (vs protoss) in midgame to suddenly having 20 queens and ultras is impossible. If you cant see this then you should stop arguing against.



1. I didnt edit any of my posts.
2. Yes I am insulting your league cause I dont think that anyone other than the top tier of players should state opinions as facts.
3. spamming queens non stop in midgame weakens your army and economy to that point that you outright lose the game against good players (top masters).

Nice try, but no banana...



Queens don't weaken your army, in fact, they kill void rays/tank damage plus the continual transfusions.

Hydras have greater DPS, but can they use it if they melt in 2 seconds?

They increase mobility (creep tumors), and once you have a lot of macro hatches you can do consecutive 300 food pushes (larvae spam, never run out of larvae ever again).

How does it weaken your economy? In fact, it also saves your larvae (resources), but "no way in hell" does in weaken your economy. Does it spend larvae? No.

Sorry, nice try, but no banana...

(Are you the top tier of players? If you were, you would know that it doesn't weaken the army+economy. "You should also not talk if not.")

You should have multiple in-base-hatches by the time there's a death push.


isnt skinnyowllegs like 3200 masters or somthing crazy??? # 1 in EU i thought?also what difference does his skill level make? if what he says is correct then its correct.
there are 10 types of people in this world, those who understand binary and those who dont.
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2011-02-04 06:39:11
February 04 2011 06:38 GMT
#40
On February 04 2011 13:32 [Eternal]Phoenix wrote:
By the time you can get ultras out with a reasonable number of hatcheries to make queens, a reasonable number of bases to make it not a chz allin, decent upgrades to make your ultras, and nydus and/or drop to make your stuff not immobile and useless - well terran can have 3 bases, mass tanks with marine support and thors or marauders. Protoss can have 3 bases with immortals, colossus or storm, AND voidrays or even a mothership.

You're basically only going to be able to support that army in a lategame situation where T and P are finishing their tech trees up and massing more production off 3 + bases. Yes, you can have 6 base or something. No, it doesn't matter worth a damn. Once T or P gets a maxed army off 3 bases there is no army composition that will do ANYTHING to kill it. You cannot harass a T with turrets+PFs+a couple tanks. You cannot harass a protoss with warpin storm and cannons.

I don't see how you'll ever be able to gain an advantage past that point with ANY playstyle, and ultraqueen requires a massive amount of time to remax, so if you fail an attack the game is over.

I'm sorry, from the games I just played and from prior experience, zerg cannot win lategame with any army composition without being stupidly ahead. This is a fantastic effort, but until Blizzard does something you're best off finding a 2 base allin that works well and using that instead.



you obviously have never seen a rep of 5/3 ultras and crackling walking into a ball of like 12 tanks and 6 thors and utterly obliterating them. (he actually posted reps of this but i can too)
there are 10 types of people in this world, those who understand binary and those who dont.
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