Meet the New ZERG BALL OF DEATH: THE ULTRA QUEENS! - Page 6
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Immolate
42 Posts
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vileChAnCe
Canada525 Posts
On February 05 2011 22:12 MorroW wrote: no composition in zvp can beat a toss army with mothership in it, its nice to have dreams tho yeaaaaah someone who finally feels my pain ![]() | ||
NeWnAr
Singapore231 Posts
Queen roach/baneling is also very powerful against many things. | ||
Morik
65 Posts
Catz does mass queen builds and wins with them at a high level. Including getting 5-6 ultras + 15ish queens once. | ||
Tef
Sweden443 Posts
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GruGloG
Netherlands114 Posts
On February 04 2011 09:47 DiranMan wrote: And next time Toss/Terran make their ball, show them who has the bigger balls. I laughed at this :D. Props to you for trying out new things, really working on them AND sharing your discoveries with the community! I have yet to face this so I have no idea if it is viable or not, but it sounds cool at least ![]() | ||
Morik
65 Posts
On February 08 2011 15:52 Whomp wrote: yeaaaaah someone who finally feels my pain ![]() Have you tried neuraling the mothership? Now YOUR units are cloaked. Just make sure to take out any observers... don't want them to be able to see your now cloaked infester... | ||
ApocAlypsE007
Israel1007 Posts
On February 08 2011 15:52 Whomp wrote: yeaaaaah someone who finally feels my pain ![]() You are talking about the archon toilet/vortex to storm right? know that banelings work wonders in vortex. | ||
heyyouyesyou
United States323 Posts
I still think a terran could handle this with marine/marauder/tank/banshee none of which would be very hard to get or produce. Im not saying its not a beastly idea but your time frame to abuse this seemingly invincible force might not be as large as you want or need it. I could see you using this late game to destroy the terrans 3rd, as ive seen a replay from a thread where mass ultras took down a PF on the raised middle ground of Jungle Basin and then beat a BC tech switch! If you used this late game strategy to deny a 3rd, and then tech switched to mass mutas and starved the terran i could see it very effectively used. | ||
heyyouyesyou
United States323 Posts
I still think a terran could handle this with marine/marauder/tank/banshee none of which would be very hard to get or produce. Im not saying its not a beastly idea but your time frame to abuse this seemingly invincible force might not be as large as you want or need it. I could see you using this late game to destroy the terrans 3rd, as ive seen a replay from a thread where mass ultras took down a PF on the raised middle ground of Jungle Basin and then beat a BC tech switch! If you used this late game strategy to deny a 3rd, and then tech switched to mass mutas and starved the terran i could see it very effectively used. | ||
DiranMan
25 Posts
2) for those of you who think that 5-7 queens will do, 24 is overkill: I prefer to have 6ultras and 24 queens, than 16 ultras and 5 queens. Remember if transfused right every full energy queen means ultra has 1 more chance in life. 24 queens with 6 ultras is theoretical the equivalent fighting power of 30ultras minus the time ultras spend moving to replace dead ones. Remember even if you had 30 ultras between 6-8 will be fighting at any given time at best. 3) the main point of the thread is to have an effective efficient fighting force end game. if you choose to get there my way, you can hold any push (including 2 colossi) with lings/roaches/splines/infestor/queens. remember queen shoot collosi (air) at range 7. you make queens early so they getter energy for first big fight with ultras. in general, fungal is better vs terran, INf terran is better against toss. 5) if you want to use queen/hydras. than the goal of the queens is to tank and transfuse themseves not hydras. the problem is a) getting them in position. b) cannot fight 1 inch off creep. (with ultra queens, ultra can travel alitle outside creep staying in range of transfuse) c) In big fights your tanks(queens) will die so fast you won’t have time to transfuse. Ultras have 500hp, you have more time to heal ultra before it dies d) HT/ghost have much easier time picking queens (much closer). 6) immortal/zealots is hard to fight (it’s the other theoretical hard counter) but adding just a few banelings will turn the tide off battle dramatically, as your lings will eat and tank the immortals. 7) if you can force Immortal zealots, a tech switch to Mutas/BL will be game winning. remember the ultimate build is to have BL together with your Ultra queen + infestors, maybe some banelings too. Than truly your force will be invincible (or at least before the Mother ship shows) broodlings will replace your lings role + they do more initial damage + they are limitless. Queens can heal BL/ultras. 8) 15+ queens + ovi creep can spread creep like small pox. 9) HT and ghosts are the only hard counter, yes i do not claim that this army composition is invincible, but if u can force them to mass those gas heavy units u should be able to tech switch or beat their armies with your traditional army more easily. 10) Mothership its the most annoying thing that can happen to you. you have basically 2 choicse. the safe bet is to make 12 corrupters to snipe it before they get the corrupters down and then engage, or if the MS is leading the pack, fungal the front lines, NP and send their own unit to the Void, trow all your infested terran around his army/vortex, send in some banelings in vortex (feed them their own medicine) engage full force, IF you pull it off perfectly you should get the maximum satisfaction as you should totally own them. Else return to the drawing board! ![]() | ||
Sbrubbles
Brazil5775 Posts
On February 09 2011 02:14 ApocAlypsE007 wrote: You are talking about the archon toilet/vortex to storm right? know that banelings work wonders in vortex. Holy shit. I'll be trully impressed when someone does the neural-baneling toilet. | ||
whomybuddy
United States620 Posts
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.Storm
United States28 Posts
you don't have to have full energy just wasting away when you can just drop a creep tumor while you wait weeks for your ultras to pop. i sometimes go two extra creep queens because i accidently make an extra and the creep spread gets extremely out of control. The opponent doesn't even have enough time to snipe all of them because there's just so many. now imagine like 4 or 5 or 10 creep queens. trust me, you'll cover the map in no time. | ||
DiranMan
25 Posts
for those of you who still more replays to get convinced, I made this great game vs terran who got extra expension, in first big fight its basicaly a trade off he had too many tanks, i miss clicked + ran out of energy. but its the final fight which is a total ownage 21 marines, 27 Mauroders, 13 tanks, 3 thors, 2 Med, 3 vickings. 7250 3000 against 4 infestors, 20 lings, 17 queens, 6 ultras, 6 Broodlords, 2 corrupters. 7350 3500. remaining 1infestor, 17 queens, 6 ultras, 6 BL, 2 Corrupter. total loss for terran, 800 450 loss for zerg. http://www.sc2replayed.com/replays/136719-1v1-terran-zerg-xelnaga-caverns Mass tanks 12+ is a problem for this build and you should obviously add BL if only just to unsiege them. Queen+ ultra +BL+ infestor with some lings is a total ownage! | ||
clever_us
United States329 Posts
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Lakee
Finland4 Posts
heres replay...its pretty one sided but shows how transfuse works without 300 apm http://www.sc2replayed.com/replays/137102-1v1-terran-zerg-shakuras-plateau I haven't tried that BL mix but i think it should work pretty well And those ultras in mid-game will get your opponent really freaked out ![]() | ||
Patriot.dlk
Sweden5462 Posts
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branflakes14
2082 Posts
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Yverodagny
37 Posts
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